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fireobj
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@ -187,7 +187,7 @@ void FireObj_UpdateLight(PlayState* play, FireObjLight* light, FireObj* fire) {
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if (fire->state == FIRE_STATE_3) {
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Lights_PointSetColorAndRadius(&light->lightInfo, 0, 0, 0, -1);
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} else {
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radius = ((fire->yScale * 140.0f * fire->sizeInv) + 60.0f);
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radius = (fire->yScale * 140.0f * fire->sizeInv) + 60.0f;
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Lights_PointGlowSetInfo(&light->lightInfo, fire->position.x, (fire->position.y + (fire->yScale * 6500.0f)),
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fire->position.z,
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