mirror of https://github.com/zeldaret/mm.git
Pr2: forgot prz used the object too
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2c2e71f417
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@ -499,7 +499,7 @@ void EnPrz_Update(Actor* thisx, PlayState* play) {
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s32 EnPrz_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
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EnPrz* this = (EnPrz*)thisx;
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if (limbIndex == OBJECT_PR_2_LIMB_02) {
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if (limbIndex == PR_2_LIMB_SKULL) {
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rot->y += TRUNCF_BINANG(this->unk_218) * -100;
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}
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return false;
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@ -509,7 +509,7 @@ void EnPrz_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot,
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Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
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EnPrz* this = (EnPrz*)thisx;
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if (limbIndex == OBJECT_PR_2_LIMB_02) {
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if (limbIndex == PR_2_LIMB_SKULL) {
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Matrix_Translate(0.0f, 0.0f, 0.0f, MTXMODE_APPLY);
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Matrix_MultVec3f(&sZeroVec, &this->unk_1CC);
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}
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