mirror of https://github.com/zeldaret/mm.git
Use Romfile in place of vromStart and vromEnd in structs (#1618)
* DmaEntry * KaleidoMgrOverlay * ActorOverlay * EffectSsOverlay * GameStateOverlay * TransitionOverlay
This commit is contained in:
parent
0e8b225279
commit
6d315fa2ae
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@ -0,0 +1,19 @@
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#ifndef ROMFILE_H
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#define ROMFILE_H
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#include "ultra64.h"
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#include "libc/stdint.h"
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typedef struct {
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/* 0x00 */ uintptr_t vromStart;
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/* 0x04 */ uintptr_t vromEnd;
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} RomFile; // size = 0x8
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#define ROM_FILE(name) \
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{ (uintptr_t)_##name##SegmentRomStart, (uintptr_t)_##name##SegmentRomEnd }
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#define ROM_FILE_EMPTY(name) \
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{ (uintptr_t)_##name##SegmentRomStart, (uintptr_t)_##name##SegmentRomStart }
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#define ROM_FILE_UNSET \
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{ 0, 0 }
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#endif
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@ -4,6 +4,8 @@
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#include "libc/stddef.h"
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#include "PR/ultratypes.h"
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#include "romfile.h"
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#define DECLARE_SEGMENT(name) \
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extern u8 _##name##SegmentStart[]; \
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extern u8 _##name##SegmentEnd[];
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@ -34,13 +36,6 @@
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#define SEGMENT_BSS_END(segment) (_ ## segment ## SegmentBssEnd)
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#define SEGMENT_BSS_SIZE(segment) ((uintptr_t)SEGMENT_BSS_END(segment) - (uintptr_t)SEGMENT_BSS_START(segment))
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#define ROM_FILE(name) \
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{ SEGMENT_ROM_START(name), SEGMENT_ROM_END(name) }
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#define ROM_FILE_EMPTY(name) \
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{ SEGMENT_ROM_START(name), SEGMENT_ROM_START(name) }
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#define ROM_FILE_UNSET \
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{ 0, 0 }
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DECLARE_SEGMENT(framebuffer_lo)
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DECLARE_SEGMENT(boot)
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@ -31,8 +31,7 @@ typedef enum AllocType {
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} AllocType;
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typedef struct ActorOverlay {
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/* 0x00 */ uintptr_t vromStart;
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/* 0x04 */ uintptr_t vromEnd;
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/* 0x00 */ RomFile file;
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/* 0x08 */ void* vramStart;
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/* 0x0C */ void* vramEnd;
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/* 0x10 */ void* loadedRamAddr; // original name: "allocp"
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@ -4,6 +4,8 @@
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#include "ultra64.h"
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#include "unk.h"
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#include "romfile.h"
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typedef struct {
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/* 0x00 */ uintptr_t vromAddr; // VROM address (source)
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/* 0x04 */ void* dramAddr; // DRAM address (destination)
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@ -15,14 +17,8 @@ typedef struct {
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/* 0x1C */ OSMesg notifyMsg; // Completion notification message
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} DmaRequest; // size = 0x20
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typedef struct RomFile {
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/* 0x0 */ uintptr_t vromStart;
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/* 0x4 */ uintptr_t vromEnd;
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} RomFile; // size = 0x8
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typedef struct {
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/* 0x0 */ uintptr_t vromStart;
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/* 0x4 */ uintptr_t vromEnd;
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/* 0x0 */ RomFile file;
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/* 0x8 */ uintptr_t romStart;
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/* 0xC */ uintptr_t romEnd;
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} DmaEntry; // size = 0x10
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@ -6,6 +6,7 @@
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#include "color.h"
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#include "z64math.h"
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#include "z64dma.h"
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#include "z64eff_ss_dead.h"
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struct Actor;
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@ -37,8 +38,7 @@ typedef struct EffectSsInit {
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} EffectSsInit; // size = 0x8
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typedef struct EffectSsOverlay {
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/* 0x00 */ uintptr_t vromStart;
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/* 0x04 */ uintptr_t vromEnd;
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/* 0x00 */ RomFile file;
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/* 0x08 */ void* vramStart;
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/* 0x0C */ void* vramEnd;
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/* 0x10 */ void* loadedRamAddr;
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@ -8,6 +8,7 @@
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#include "gamealloc.h"
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#include "padmgr.h"
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#include "padutils.h"
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#include "romfile.h"
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#include "tha.h"
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#include "unk.h"
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@ -31,8 +32,7 @@ typedef void (*GameStateFunc)(struct GameState* gameState);
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typedef struct GameStateOverlay {
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/* 0x00 */ void* loadedRamAddr;
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/* 0x04 */ uintptr_t vromStart; // if applicable
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/* 0x08 */ uintptr_t vromEnd; // if applicable
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/* 0x04 */ RomFile file; // if applicable
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/* 0x0C */ void* vramStart; // if applicable
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/* 0x10 */ void* vramEnd; // if applicable
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/* 0x14 */ UNK_PTR unk_14;
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@ -2,6 +2,7 @@
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#define Z64PAUSE_MENU_H
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#include "ultra64.h"
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#include "romfile.h"
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#include "z64math.h"
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#include "z64view.h"
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#include "unk.h"
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@ -197,8 +198,7 @@ typedef enum KaleidoMgrOverlayType {
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typedef struct KaleidoMgrOverlay {
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/* 0x00 */ void* loadedRamAddr;
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/* 0x04 */ uintptr_t vromStart;
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/* 0x08 */ uintptr_t vromEnd;
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/* 0x04 */ RomFile file;
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/* 0x0C */ void* vramStart;
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/* 0x10 */ void* vramEnd;
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/* 0x14 */ uintptr_t offset; // loadedRamAddr - vramStart
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@ -6,6 +6,8 @@
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#include "libc/stdint.h"
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#include "unk.h"
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#include "romfile.h"
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#include "overlays/fbdemos/ovl_fbdemo_triforce/z_fbdemo_triforce.h"
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#include "overlays/fbdemos/ovl_fbdemo_wipe1/z_fbdemo_wipe1.h"
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#include "overlays/fbdemos/ovl_fbdemo_wipe3/z_fbdemo_wipe3.h"
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@ -71,8 +73,7 @@ typedef struct TransitionOverlay {
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} loadInfo;
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/* 0x04 */ void* vramStart;
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/* 0x08 */ void* vramEnd;
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/* 0x0C */ uintptr_t vromStart;
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/* 0x10 */ uintptr_t vromEnd;
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/* 0x0C */ RomFile file;
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/* 0x14 */ TransitionInit* initInfo;
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/* 0x18 */ size_t size;
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} TransitionOverlay;
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@ -114,8 +114,8 @@ s32 DmaMgr_AudioDmaHandler(OSPiHandle* pihandle, OSIoMesg* mb, s32 direction) {
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DmaEntry* DmaMgr_FindDmaEntry(uintptr_t vrom) {
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DmaEntry* entry;
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for (entry = gDmaDataTable; entry->vromEnd != 0; entry++) {
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if ((vrom >= entry->vromStart) && (vrom < entry->vromEnd)) {
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for (entry = gDmaDataTable; entry->file.vromEnd != 0; entry++) {
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if ((vrom >= entry->file.vromStart) && (vrom < entry->file.vromEnd)) {
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return entry;
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}
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}
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@ -128,10 +128,10 @@ s32 DmaMgr_TranslateVromToRom(uintptr_t vrom) {
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if (entry != NULL) {
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if (entry->romEnd == 0) {
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return vrom + entry->romStart - entry->vromStart;
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return vrom + entry->romStart - entry->file.vromStart;
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}
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if (vrom == entry->vromStart) {
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if (vrom == entry->file.vromStart) {
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return entry->romStart;
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}
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@ -169,23 +169,23 @@ void DmaMgr_ProcessRequest(DmaRequest* req) {
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if (entry->romEnd == 0) {
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// romEnd of 0 indicates that the file is uncompressed. Files that are stored uncompressed can have
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// only part of their content loaded into RAM, so DMA only the requested region.
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if (entry->vromEnd < (vrom + size)) {
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if (entry->file.vromEnd < (vrom + size)) {
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// Error, vrom + size ends up in a different file than it started in
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Fault_AddHungupAndCrash("../z_std_dma.c", 499);
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}
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DmaMgr_DmaRomToRam((entry->romStart + vrom) - entry->vromStart, ram, size);
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DmaMgr_DmaRomToRam((entry->romStart + vrom) - entry->file.vromStart, ram, size);
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} else {
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// File is compressed. Files that are stored compressed must be loaded into RAM all at once.
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romSize = entry->romEnd - entry->romStart;
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romStart = entry->romStart;
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if (vrom != entry->vromStart) {
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if (vrom != entry->file.vromStart) {
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// Error, requested vrom is not the start of a file
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Fault_AddHungupAndCrash("../z_std_dma.c", 518);
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}
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if (size != (entry->vromEnd - entry->vromStart)) {
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if (size != (entry->file.vromEnd - entry->file.vromStart)) {
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// Error, only part of the file was requested
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Fault_AddHungupAndCrash("../z_std_dma.c", 525);
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}
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@ -290,7 +290,7 @@ void DmaMgr_Init(void) {
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DmaEntry* entry = gDmaDataTable;
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s32 index = 0;
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while (entry->vromEnd != 0) {
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while (entry->file.vromEnd != 0) {
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entry++;
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index++;
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}
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@ -362,7 +362,7 @@ void Graph_ThreadEntry(void* arg) {
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size = ovl->instanceSize;
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func_800809F4(ovl->vromStart);
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func_800809F4(ovl->file.vromStart);
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gameState = malloc(size);
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@ -17,8 +17,8 @@ void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
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return;
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}
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overlayEntry->loadedRamAddr =
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Overlay_AllocateAndLoad(overlayEntry->vromStart, overlayEntry->vromEnd, vramStart, overlayEntry->vramEnd);
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overlayEntry->loadedRamAddr = Overlay_AllocateAndLoad(overlayEntry->file.vromStart, overlayEntry->file.vromEnd,
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vramStart, overlayEntry->vramEnd);
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if (overlayEntry->loadedRamAddr != NULL) {
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overlayEntry->unk_14 = (void*)(uintptr_t)((overlayEntry->unk_14 != NULL)
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@ -3299,8 +3299,8 @@ ActorInit* Actor_LoadOverlay(ActorContext* actorCtx, s16 index) {
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return NULL;
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}
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Overlay_Load(overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd,
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overlayEntry->loadedRamAddr);
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Overlay_Load(overlayEntry->file.vromStart, overlayEntry->file.vromEnd, overlayEntry->vramStart,
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overlayEntry->vramEnd, overlayEntry->loadedRamAddr);
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overlayEntry->numLoaded = 0;
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}
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@ -17,18 +17,21 @@
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// Actor Overlay Table definition
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#define DEFINE_ACTOR(name, _enumValue, allocType, _debugName) \
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{ SEGMENT_ROM_START(ovl_##name), \
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SEGMENT_ROM_END(ovl_##name), \
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SEGMENT_START(ovl_##name), \
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SEGMENT_END(ovl_##name), \
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NULL, \
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&name##_InitVars, \
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NULL, \
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allocType, \
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0 },
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{ \
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ROM_FILE(ovl_##name), \
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SEGMENT_START(ovl_##name), \
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SEGMENT_END(ovl_##name), \
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NULL, \
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&name##_InitVars, \
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NULL, \
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allocType, \
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0, \
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},
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#define DEFINE_ACTOR_INTERNAL(name, _enumValue, allocType, _debugName) \
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{ 0, 0, NULL, NULL, NULL, &name##_InitVars, NULL, allocType, 0 },
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#define DEFINE_ACTOR_INTERNAL(name, _enumValue, allocType, _debugName) \
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{ \
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ROM_FILE_UNSET, NULL, NULL, NULL, &name##_InitVars, NULL, allocType, 0, \
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},
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#define DEFINE_ACTOR_UNSET(_enumValue) { 0 },
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@ -191,8 +191,8 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initData) {
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return;
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}
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Overlay_Load(overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd,
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overlayEntry->loadedRamAddr);
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Overlay_Load(overlayEntry->file.vromStart, overlayEntry->file.vromEnd, overlayEntry->vramStart,
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overlayEntry->vramEnd, overlayEntry->loadedRamAddr);
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}
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initInfo = (void*)(uintptr_t)((overlayEntry->initInfo != NULL)
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@ -13,15 +13,9 @@
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#undef DEFINE_EFFECT_SS
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#undef DEFINE_EFFECT_SS_UNSET
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#define DEFINE_EFFECT_SS(name, _enumValue) \
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{ \
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SEGMENT_ROM_START(ovl_##name), \
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SEGMENT_ROM_END(ovl_##name), \
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SEGMENT_START(ovl_##name), \
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SEGMENT_END(ovl_##name), \
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NULL, \
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&name##_InitVars, \
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1, \
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#define DEFINE_EFFECT_SS(name, _enumValue) \
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{ \
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ROM_FILE(ovl_##name), SEGMENT_START(ovl_##name), SEGMENT_END(ovl_##name), NULL, &name##_InitVars, 1, \
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},
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#define DEFINE_EFFECT_SS_UNSET(_enumValue) { 0 },
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@ -20,8 +20,7 @@
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{ 0, 0 }, \
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SEGMENT_START(ovl_##name), \
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SEGMENT_END(ovl_##name), \
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SEGMENT_ROM_START(ovl_##name), \
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SEGMENT_ROM_END(ovl_##name), \
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ROM_FILE(ovl_##name), \
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&structName##_InitVars, \
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sizeof(structName), \
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},
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@ -16,22 +16,26 @@
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#undef DEFINE_GAMESTATE_INTERNAL
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// Gamestate Overlay Table definition
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#define DEFINE_GAMESTATE_INTERNAL(typeName, _enumName) \
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{ NULL, 0, 0, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, 0, sizeof(typeName##State) },
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#define DEFINE_GAMESTATE_INTERNAL(typeName, _enumName) \
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{ \
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NULL, ROM_FILE_UNSET, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, \
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0, sizeof(typeName##State), \
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},
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#define DEFINE_GAMESTATE(typeName, _enumName, segmentName) \
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{ NULL, \
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(uintptr_t)SEGMENT_ROM_START(ovl_##segmentName), \
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(uintptr_t)SEGMENT_ROM_END(ovl_##segmentName), \
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SEGMENT_START(ovl_##segmentName), \
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SEGMENT_END(ovl_##segmentName), \
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NULL, \
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typeName##_Init, \
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typeName##_Destroy, \
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NULL, \
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NULL, \
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0, \
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sizeof(typeName##State) },
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{ \
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NULL, \
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ROM_FILE(ovl_##segmentName), \
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SEGMENT_START(ovl_##segmentName), \
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SEGMENT_END(ovl_##segmentName), \
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NULL, \
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typeName##_Init, \
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typeName##_Destroy, \
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NULL, \
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NULL, \
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0, \
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sizeof(typeName##State), \
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},
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GameStateOverlay gGameStateOverlayTable[GAMESTATE_ID_MAX] = {
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#include "tables/gamestate_table.h"
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@ -4,11 +4,8 @@
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#include "fault.h"
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#include "loadfragment.h"
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#define KALEIDO_OVERLAY(name) \
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{ \
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NULL, SEGMENT_ROM_START(ovl_##name), SEGMENT_ROM_END(ovl_##name), SEGMENT_START(ovl_##name), \
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SEGMENT_END(ovl_##name), 0, #name, \
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}
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#define KALEIDO_OVERLAY(name) \
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{ NULL, ROM_FILE(ovl_##name), SEGMENT_START(ovl_##name), SEGMENT_END(ovl_##name), 0, #name }
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KaleidoMgrOverlay gKaleidoMgrOverlayTable[KALEIDO_OVL_MAX] = {
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KALEIDO_OVERLAY(kaleido_scope),
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@ -43,7 +40,7 @@ uintptr_t KaleidoManager_FaultAddrConv(uintptr_t address, void* param) {
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void KaleidoManager_LoadOvl(KaleidoMgrOverlay* ovl) {
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ovl->loadedRamAddr = sKaleidoAreaPtr;
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Overlay_Load(ovl->vromStart, ovl->vromEnd, ovl->vramStart, ovl->vramEnd, ovl->loadedRamAddr);
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Overlay_Load(ovl->file.vromStart, ovl->file.vromEnd, ovl->vramStart, ovl->vramEnd, ovl->loadedRamAddr);
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ovl->offset = (uintptr_t)ovl->loadedRamAddr - (uintptr_t)ovl->vramStart;
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gKaleidoMgrCurOvl = ovl;
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}
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@ -31,7 +31,7 @@ TransitionOverlayStatus TransitionOverlay_Load(TransitionOverlay* overlayEntry)
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s32 count;
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void* loadedRamAddr;
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if (overlayEntry->vromStart == 0) {
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if (overlayEntry->file.vromStart == 0) {
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return TRANSITION_OVERLAY_STATUS_INTERNAL;
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}
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@ -42,8 +42,8 @@ TransitionOverlayStatus TransitionOverlay_Load(TransitionOverlay* overlayEntry)
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return TRANSITION_OVERLAY_STATUS_FAILED;
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}
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|
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Overlay_Load(overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd,
|
||||
loadedRamAddr);
|
||||
Overlay_Load(overlayEntry->file.vromStart, overlayEntry->file.vromEnd, overlayEntry->vramStart,
|
||||
overlayEntry->vramEnd, loadedRamAddr);
|
||||
overlayEntry->loadInfo.addr = Lib_VirtualToPhysical(loadedRamAddr);
|
||||
overlayEntry->loadInfo.count = 1;
|
||||
return TRANSITION_OVERLAY_STATUS_LOAD_FREE;
|
||||
|
|
@ -68,7 +68,7 @@ TransitionOverlayStatus TransitionOverlay_Free(TransitionOverlay* overlayEntry)
|
|||
s32 count;
|
||||
void* loadedRamAddr;
|
||||
|
||||
if (overlayEntry->vromStart == 0) {
|
||||
if (overlayEntry->file.vromStart == 0) {
|
||||
return TRANSITION_OVERLAY_STATUS_INTERNAL;
|
||||
}
|
||||
|
||||
|
|
@ -98,6 +98,6 @@ void TransitionOverlay_SetSegment(TransitionOverlay* overlayEntry, void* vramSta
|
|||
uintptr_t vromEnd) {
|
||||
overlayEntry->vramStart = vramStart;
|
||||
overlayEntry->vramEnd = vramEnd;
|
||||
overlayEntry->vromStart = vromStart;
|
||||
overlayEntry->vromEnd = vromEnd;
|
||||
overlayEntry->file.vromStart = vromStart;
|
||||
overlayEntry->file.vromEnd = vromEnd;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,10 +11,8 @@
|
|||
#undef DEFINE_DMA_ENTRY_SYMS
|
||||
|
||||
// dmadata Table definition
|
||||
#define DEFINE_DMA_ENTRY(name, _nameString) \
|
||||
{ SEGMENT_ROM_START(name), SEGMENT_ROM_END(name), SEGMENT_ROM_START(name), 0 },
|
||||
#define DEFINE_DMA_ENTRY_SYMS(name, _nameString) \
|
||||
{ SEGMENT_ROM_START(name), SEGMENT_ROM_END(name), 0xFFFFFFFF, 0xFFFFFFFF },
|
||||
#define DEFINE_DMA_ENTRY(name, _nameString) { ROM_FILE(name), SEGMENT_ROM_START(name), 0 },
|
||||
#define DEFINE_DMA_ENTRY_SYMS(name, _nameString) { ROM_FILE(name), 0xFFFFFFFF, 0xFFFFFFFF },
|
||||
|
||||
DmaEntry gDmaDataTable[] = {
|
||||
#include "tables/dmadata_table.h"
|
||||
|
|
|
|||
Loading…
Reference in New Issue