mirror of https://github.com/zeldaret/mm.git
SubS Actor Getters OK (#475)
* Bring over matching actor getters * Add arg names * Rename functions * Adjust rename_sym script to update sizes csvs * Fix wrong function prototype * whitespace * Rename functions * Fix actorfixer * Format * Add function comments and file header * Fix merge * format * Fix merge * format * Move D_0407D590 down * Fix merge * Steal idea from z_actor PR to return directly * Swap function name order * Fix merge
This commit is contained in:
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@ -2618,7 +2618,7 @@ void func_8013A46C(s32 flag);
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u32 func_8013A4C4(s32 flag);
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s16 func_8013A504(s16 val);
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s32 func_8013A530(GlobalContext* globalCtx, Actor* actor, s32 flag, Vec3f* pos, Vec3s* rot, f32 distanceMin, f32 distanceMax, s16 angleError);
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Actor* func_8013A7C0(GlobalContext* globalCtx, s32 arg1);
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struct EnDoor* SubS_FindDoor(GlobalContext* globalCtx, s32 unk_1A5);
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Gfx* func_8013A860(GlobalContext* globalCtx, s32 idx, void** skeleton, Vec3s* jointTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, UnkActorDraw unkActorDraw, Actor* actor, Mtx** mtx, Gfx* gfx);
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Gfx* func_8013AB00(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, UnkActorDraw unkActorDraw, Actor* actor, Gfx* gfx);
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s32 func_8013AD6C(GlobalContext* globalCtx);
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@ -2631,7 +2631,7 @@ void func_8013B350(Vec3f* arg0, f32* arg1, f32 arg2, s32 arg3, s32 arg4, Vec3s*
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s32 func_8013B6B0(Path* path, f32* arg1, s32* arg2, s32 arg3, s32 arg4, s32* arg5, f32* arg6, Vec3f* arg7, s32 arg8);
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void func_8013B878(GlobalContext* globalCtx, Path* path, s32 arg2, Vec3f* arg3);
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Path* func_8013BB34(GlobalContext* globalCtx, u8 arg1, s32 arg2);
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Actor* func_8013BB7C(Actor* actor, GlobalContext* globalCtx, u8 actorCategory, s16 actorId);
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Actor* SubS_FindNearestActor(Actor* actor, GlobalContext* globalCtx, u8 actorCategory, s16 actorId);
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s32 func_8013BC6C(SkelAnime* skelAnime, ActorAnimationEntryS* arg1, s32 arg2);
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s32 func_8013BD40(Actor* actor, Path* path, s32 arg2);
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Path* func_8013BEDC(GlobalContext* globalCtx, u8 arg1, u8 arg2, s32* arg3);
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@ -2652,7 +2652,7 @@ s32 func_8013D768(Actor* actor, Vec3f* arg1, s16 arg2);
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s16 func_8013D83C(Path* path, s32 pointIdx, Vec3f* pos, f32* distSq);
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s8 func_8013D8DC(s8 arg0, GlobalContext* globalCtx);
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s8 func_8013D924(s16 arg0, GlobalContext* globalCtx);
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Actor* func_ActorCategoryIterateById(GlobalContext* globalCtx, Actor* actorListStart, u8 actorCategory, s16 actorId);
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Actor* SubS_FindActor(GlobalContext* globalCtx, Actor* actorListStart, u8 actorCategory, s16 actorId);
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s32 func_8013D9C8(GlobalContext* globalCtx, s16* arg1, s16* arg2, s32 arg3);
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s32 func_8013DB90(GlobalContext* globalCtx, Vec3f* arg1, f32 arg2);
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s32 func_8013DC40(Path* arg0, s32 arg1, s32 arg2, Vec3f* arg3);
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@ -2667,7 +2667,7 @@ s32 func_8013E2D4(Actor* actor, s16 arg1, s16 arg2, s32 arg3);
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s32 func_8013E3B8(Actor* actor, s16 cutscenes[], s16 len);
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void func_8013E4B0(Vec3f* arg0, Vec3f* arg1, Vec3s* arg2, Plane* plane);
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s32 func_8013E5CC(Vec3f* arg0, Vec3s* arg1, Vec3f* arg2, Vec3f* arg3, Vec3f* arg4, Vec3f* arg5);
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Actor* func_8013E640(GlobalContext* globalCtx, Actor* arg1, Actor* actorListStart, u8 actorCategory, s16 actorId, void* arg5, func_8013E640_arg6 arg6);
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Actor* SubS_FindActorCustom(GlobalContext* globalCtx, Actor* actor, Actor* actorListStart, u8 actorCategory, s16 actorId, void* verifyData, VerifyActor verifyActor);
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s32 func_8013E748(Actor* actor, GlobalContext* globalCtx, f32 arg2, f32 arg3, s32 arg4, Vec3s* arg5, func_8013E748_arg6 arg6);
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s32 func_8013E7C0(GlobalContext* globalCtx, Actor* actor, Vec3s* arg2);
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void func_8013E8F8(Actor* actor, GlobalContext* globalCtx, f32 arg2, f32 arg3, s32 arg4, s16 arg5, s16 arg6);
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@ -1504,7 +1504,7 @@ typedef struct {
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typedef s32 (*func_8013E748_arg6)(struct GlobalContext*, Actor*, Vec3s*);
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typedef s32 (*func_8013E640_arg6)(struct GlobalContext*, Actor*, Actor*, void*);
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typedef s32 (*VerifyActor)(struct GlobalContext*, Actor*, Actor*, void*);
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struct struct_8013DF3C_arg1;
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typedef void (*struct_8013DF3C_arg1_unk_func1)(struct GlobalContext*, struct struct_8013DF3C_arg1*);
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@ -15,6 +15,8 @@ struct GlobalContext;
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struct Lights;
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struct CollisionPoly;
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struct EnDoor;
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typedef void(*ActorFunc)(struct Actor* this, struct GlobalContext* globalCtx);
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typedef struct {
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@ -66,7 +66,7 @@ Actor* EnHy_FindNearestDoor(Actor* actor, GlobalContext* globalCtx) {
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f32 minDist = 0.0f;
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do {
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doorIter = func_ActorCategoryIterateById(globalCtx, doorIter, ACTORCAT_DOOR, ACTOR_EN_DOOR);
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doorIter = SubS_FindActor(globalCtx, doorIter, ACTORCAT_DOOR, ACTOR_EN_DOOR);
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door = doorIter;
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dist = Actor_DistanceBetweenActors(actor, door);
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if (!isSetup || (dist < minDist)) {
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@ -1,6 +1,40 @@
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#include "global.h"
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/*
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* File: z_sub_s.c
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* Description: Various miscellaneous helpers
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_sub_s/func_8013A7C0.s")
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#include "global.h"
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#include "overlays/actors/ovl_En_Door/z_en_door.h"
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/**
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* Finds the first EnDoor instance with unk_1A4 == 5 and the specified unk_1A5.
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*/
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EnDoor* SubS_FindDoor(GlobalContext* globalCtx, s32 unk_1A5) {
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Actor* actor = NULL;
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EnDoor* door;
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while (true) {
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actor = SubS_FindActor(globalCtx, actor, ACTORCAT_DOOR, ACTOR_EN_DOOR);
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door = (EnDoor*)actor;
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if (actor == NULL) {
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break;
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}
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if ((door->unk_1A4 == 5) && (door->unk_1A5 == (u8)unk_1A5)) {
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break;
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}
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if (actor->next == NULL) {
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door = NULL;
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break;
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}
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actor = actor->next;
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}
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return door;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_sub_s/func_8013A860.s")
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@ -26,7 +60,40 @@
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_sub_s/func_8013BB34.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_sub_s/func_8013BB7C.s")
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/**
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* Finds the nearest actor instance of a specified Id and category to an actor.
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*/
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Actor* SubS_FindNearestActor(Actor* actor, GlobalContext* globalCtx, u8 actorCategory, s16 actorId) {
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Actor* actorIter = NULL;
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Actor* actorTmp;
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f32 dist;
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Actor* closestActor = NULL;
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f32 minDist = 99999.0f;
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s32 isSetup = false;
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do {
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actorIter = SubS_FindActor(globalCtx, actorIter, actorCategory, actorId);
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actorTmp = actorIter;
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if (actorTmp == NULL) {
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break;
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}
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actorIter = actorTmp;
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if (actorIter != actor) {
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dist = Actor_DistanceBetweenActors(actor, actorIter);
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if (!isSetup || dist < minDist) {
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closestActor = actorIter;
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minDist = dist;
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isSetup = true;
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}
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}
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actorIter = actorIter->next;
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} while (actorIter != NULL);
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return closestActor;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_sub_s/func_8013BC6C.s")
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@ -68,7 +135,22 @@
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_sub_s/func_8013D924.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_sub_s/func_ActorCategoryIterateById.s")
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/**
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* Finds the first actor instance of a specified Id and category.
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*/
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Actor* SubS_FindActor(GlobalContext* globalCtx, Actor* actorListStart, u8 actorCategory, s16 actorId) {
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Actor* actor = actorListStart;
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if (actor == NULL) {
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actor = globalCtx->actorCtx.actorList[actorCategory].first;
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}
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while (actor != NULL && actorId != actor->id) {
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actor = actor->next;
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}
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return actor;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_sub_s/func_8013D9C8.s")
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@ -100,7 +182,27 @@
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_sub_s/func_8013E5CC.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_sub_s/func_8013E640.s")
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/**
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* Finds the first actor instance of a specified Id and category verified with a custom callback.
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* The callback should return `true` when the actor is succesfully verified.
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*/
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Actor* SubS_FindActorCustom(GlobalContext* globalCtx, Actor* actor, Actor* actorListStart, u8 actorCategory,
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s16 actorId, void* verifyData, VerifyActor verifyActor) {
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Actor* actorIter = actorListStart;
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if (actorListStart == NULL) {
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actorIter = globalCtx->actorCtx.actorList[actorCategory].first;
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}
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while (actorIter != NULL && (actorId != actorIter->id ||
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(actorId == actorIter->id &&
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(verifyActor == NULL ||
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(verifyActor != NULL && !verifyActor(globalCtx, actor, actorIter, verifyData)))))) {
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actorIter = actorIter->next;
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}
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return actorIter;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_sub_s/func_8013E748.s")
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@ -464,7 +464,7 @@ void EnBigpo_SpawnCutsceneStage8(EnBigpo* this, GlobalContext* globalCtx) {
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Play_CameraSetAtEye(globalCtx, MAIN_CAM, &subCam->at, &subCam->eye);
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this->cutsceneSubCamId = SUBCAM_FREE;
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if (this->actor.params == ENBIGPO_SUMMONED) {
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dampe = func_ActorCategoryIterateById(globalCtx, NULL, ACTORCAT_NPC, ACTOR_EN_TK);
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dampe = SubS_FindActor(globalCtx, NULL, ACTORCAT_NPC, ACTOR_EN_TK);
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if (dampe != NULL) {
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// if dampe exists, switch to viewing his running away cutscene
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dampe->params = this->actor.cutscene;
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@ -2585,8 +2585,7 @@ void EnBigslime_ApplyDamageEffectBigslime(EnBigslime* this, GlobalContext* globa
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EnBigslime_SetPlayerParams(this, globalCtx);
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this->rotation = 0;
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EnBigslime_SetupFreeze(this);
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minislime = (EnMinislime*)func_ActorCategoryIterateById(globalCtx, NULL, ACTORCAT_ITEMACTION,
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ACTOR_ARROW_ICE);
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minislime = (EnMinislime*)SubS_FindActor(globalCtx, NULL, ACTORCAT_ITEMACTION, ACTOR_ARROW_ICE);
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if (minislime != NULL) {
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minislime->shakeRefPos.z = -100.0f;
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}
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@ -116,8 +116,7 @@ void func_809CCEE8(EnBji01* this, GlobalContext* globalCtx) {
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return;
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}
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} else {
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this->moonsTear =
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(ObjMoonStone*)func_ActorCategoryIterateById(globalCtx, NULL, ACTORCAT_PROP, ACTOR_OBJ_MOON_STONE);
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this->moonsTear = (ObjMoonStone*)SubS_FindActor(globalCtx, NULL, ACTORCAT_PROP, ACTOR_OBJ_MOON_STONE);
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}
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func_800B8500(&this->actor, globalCtx, 60.0f, 10.0f, 0);
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}
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@ -350,8 +349,7 @@ void EnBji01_Init(Actor* thisx, GlobalContext* globalCtx) {
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Actor_SetScale(&this->actor, 0.01f);
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func_8013E3B8(&this->actor, this->cutscenes,
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ARRAY_COUNT(this->cutscenes)); /* initializes all elements of cutscenes to -1 */
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this->moonsTear =
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(ObjMoonStone*)func_ActorCategoryIterateById(globalCtx, NULL, ACTORCAT_PROP, ACTOR_OBJ_MOON_STONE);
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this->moonsTear = (ObjMoonStone*)SubS_FindActor(globalCtx, NULL, ACTORCAT_PROP, ACTOR_OBJ_MOON_STONE);
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switch (gSaveContext.entranceIndex) {
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case 0x4C00: /* Observatory from ECT */
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@ -135,7 +135,7 @@ void func_80A714B4(EnDno* this, GlobalContext* globalCtx) {
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Actor* actor = NULL;
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do {
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actor = func_ActorCategoryIterateById(globalCtx, actor, ACTORCAT_BG, ACTOR_BG_CRACE_MOVEBG);
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actor = SubS_FindActor(globalCtx, actor, ACTORCAT_BG, ACTOR_BG_CRACE_MOVEBG);
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if (actor != NULL) {
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if ((s32)ENDNO_GET_F(actor) == ENDNO_GET_F_1) {
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Actor_SetSwitchFlag(globalCtx, ENDNO_GET_7F0(actor));
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@ -165,8 +165,7 @@ void func_80A715DC(EnDno* this, GlobalContext* globalCtx) {
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Vec3f sp70;
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do {
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crace =
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(BgCraceMovebg*)func_ActorCategoryIterateById(globalCtx, &crace->actor, ACTORCAT_BG, ACTOR_BG_CRACE_MOVEBG);
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crace = (BgCraceMovebg*)SubS_FindActor(globalCtx, &crace->actor, ACTORCAT_BG, ACTOR_BG_CRACE_MOVEBG);
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if (crace != NULL) {
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if (ENDNO_GET_F(&crace->actor) == ENDNO_GET_F_0 && !(crace->unk_170 & 1)) {
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if (func_8013E5CC(&crace->actor.home.pos, &crace->actor.home.rot, &D_80A73B2C, &this->actor.prevPos,
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@ -188,7 +187,7 @@ void func_80A71788(EnDno* this, GlobalContext* globalCtx) {
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Actor* actor = NULL;
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do {
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actor = func_ActorCategoryIterateById(globalCtx, actor, ACTORCAT_BG, ACTOR_BG_CRACE_MOVEBG);
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actor = SubS_FindActor(globalCtx, actor, ACTORCAT_BG, ACTOR_BG_CRACE_MOVEBG);
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if (actor != NULL) {
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Actor_UnsetSwitchFlag(globalCtx, ENDNO_GET_7F0(actor));
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actor = actor->next;
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@ -202,7 +201,7 @@ void EnDno_Init(Actor* thisx, GlobalContext* globalCtx) {
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Actor* actor = NULL;
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while (true) {
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actor = func_ActorCategoryIterateById(globalCtx, actor, ACTORCAT_NPC, ACTOR_EN_DNO);
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actor = SubS_FindActor(globalCtx, actor, ACTORCAT_NPC, ACTOR_EN_DNO);
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if (actor != NULL) {
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if (actor != thisx) {
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Actor_MarkForDeath(thisx);
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@ -249,7 +248,7 @@ void EnDno_Init(Actor* thisx, GlobalContext* globalCtx) {
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Actor_MarkForDeath(thisx);
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} else {
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func_8013E1C8(&this->skelAnime, sAnimations, 13, &this->unk_32C);
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this->unk_460 = func_ActorCategoryIterateById(globalCtx, NULL, ACTORCAT_NPC, ACTOR_EN_DNQ);
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this->unk_460 = SubS_FindActor(globalCtx, NULL, ACTORCAT_NPC, ACTOR_EN_DNQ);
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if (this->unk_460 == NULL) {
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Actor_MarkForDeath(thisx);
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} else {
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@ -12,7 +12,10 @@ typedef struct EnDoor {
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/* 0x144 */ char unk_144[0x5C];
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/* 0x1A0 */ s8 unk_1A0;
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/* 0x1A1 */ s8 unk_1A1;
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/* 0x1A2 */ char unk_1A2[0x5];
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/* 0x1A2 */ char unk_1A2[0x2];
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/* 0x1A4 */ u8 unk_1A4;
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/* 0x1A5 */ u8 unk_1A5;
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/* 0x1A6 */ s8 unk_1A6;
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/* 0x1A7 */ s8 unk_1A7;
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/* 0x1A8 */ char unk_1A8[0x20];
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/* 0x1C8 */ EnDoorActionFunc actionFunc;
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@ -100,7 +100,7 @@ s32 func_80B0F660(EnGb2* this, GlobalContext* globalCtx) {
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Actor* phi_s0 = NULL;
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while (true) {
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temp_v0 = func_ActorCategoryIterateById(globalCtx, phi_s0, ACTORCAT_NPC, ACTOR_EN_GB2);
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temp_v0 = SubS_FindActor(globalCtx, phi_s0, ACTORCAT_NPC, ACTOR_EN_GB2);
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if (temp_v0 == NULL) {
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break;
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}
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@ -259,7 +259,7 @@ Vec3f* func_80BB19C0(Vec3f* arg0, EnGeg* this, GlobalContext* globalCtx) {
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u8 func_80BB1B14(EnGeg* this, GlobalContext* globalCtx) {
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Actor* explosive;
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Actor* mm = func_ActorCategoryIterateById(globalCtx, NULL, ACTORCAT_ITEMACTION, ACTOR_EN_MM);
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Actor* mm = SubS_FindActor(globalCtx, NULL, ACTORCAT_ITEMACTION, ACTOR_EN_MM);
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if (mm != NULL) {
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this->unk_4B0 = Math_Vec3f_Yaw(&this->actor.world.pos, &mm->world.pos);
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@ -159,7 +159,7 @@ Actor* func_8094DEE0(EnGm* this, GlobalContext* globalCtx, u8 arg2, s16 arg3) {
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Actor* actor;
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while (true) {
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actor = func_ActorCategoryIterateById(globalCtx, foundActor, arg2, arg3);
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actor = SubS_FindActor(globalCtx, foundActor, arg2, arg3);
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foundActor = actor;
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||||
if (actor == NULL) {
|
||||
break;
|
||||
|
|
@ -212,7 +212,7 @@ EnDoor* func_8094DF90(GlobalContext* globalCtx, s32 arg1) {
|
|||
phi_a1 = -1;
|
||||
}
|
||||
|
||||
return (EnDoor*)func_8013A7C0(globalCtx, phi_a1);
|
||||
return SubS_FindDoor(globalCtx, phi_a1);
|
||||
}
|
||||
|
||||
s32 func_8094DFF8(EnGm* this, GlobalContext* globalCtx) {
|
||||
|
|
|
|||
|
|
@ -953,7 +953,7 @@ Actor* func_80A13400(EnGo* this, GlobalContext* globalCtx) {
|
|||
Actor* retActor = NULL;
|
||||
|
||||
while (true) {
|
||||
actor = func_ActorCategoryIterateById(globalCtx, retActor, ACTORCAT_NPC, ACTOR_EN_GO);
|
||||
actor = SubS_FindActor(globalCtx, retActor, ACTORCAT_NPC, ACTOR_EN_GO);
|
||||
retActor = actor;
|
||||
|
||||
if ((actor != NULL) && ((EnGo*)actor != this) && (ENGO_GET_F(actor) == ENGO_F_4) &&
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ s32 func_809995A4(EnGs* this, GlobalContext* globalCtx);
|
|||
void func_80999A8C(EnGs* this, GlobalContext* globalCtx);
|
||||
void func_80999AC0(EnGs* this);
|
||||
|
||||
extern Gfx D_0407D590[];
|
||||
extern Gfx gGameplayKeepDrawFlameDL[];
|
||||
extern Gfx D_06000950[];
|
||||
extern Gfx D_060009D0[];
|
||||
extern Gfx D_06000A60[];
|
||||
|
|
@ -363,7 +363,7 @@ void func_809984F4(EnGs* this, GlobalContext* globalCtx) {
|
|||
EnGs* gossipStone = NULL;
|
||||
|
||||
do {
|
||||
gossipStone = (EnGs*)func_ActorCategoryIterateById(globalCtx, &gossipStone->actor, ACTORCAT_PROP, ACTOR_EN_GS);
|
||||
gossipStone = (EnGs*)SubS_FindActor(globalCtx, &gossipStone->actor, ACTORCAT_PROP, ACTOR_EN_GS);
|
||||
if (gossipStone != NULL) {
|
||||
if ((this != gossipStone) && (this->unk_194 == gossipStone->unk_194)) {
|
||||
gossipStone->unk_19A |= 1;
|
||||
|
|
@ -396,8 +396,7 @@ void func_809985B8(EnGs* this, GlobalContext* globalCtx) {
|
|||
gossipStone = NULL;
|
||||
|
||||
do {
|
||||
gossipStone =
|
||||
(EnGs*)func_ActorCategoryIterateById(globalCtx, &gossipStone->actor, ACTORCAT_PROP, ACTOR_EN_GS);
|
||||
gossipStone = (EnGs*)SubS_FindActor(globalCtx, &gossipStone->actor, ACTORCAT_PROP, ACTOR_EN_GS);
|
||||
if (gossipStone != NULL) {
|
||||
if ((gossipStone != this) && (gossipStone->actor.params == ENGS_2) &&
|
||||
(gossipStone->unk_198 == this->unk_198)) {
|
||||
|
|
@ -1103,7 +1102,7 @@ void EnGs_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 0x20, 0x40, 1, 0, -frames * 20, 0x20, 0x80));
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 0, 255);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 0);
|
||||
gSPDisplayList(POLY_XLU_DISP++, D_0407D590);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gGameplayKeepDrawFlameDL);
|
||||
}
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
||||
|
|
|
|||
|
|
@ -369,7 +369,7 @@ void func_808F38F8(EnIn* this, GlobalContext* globalCtx) {
|
|||
this->unk4A4 = NULL;
|
||||
while (true) {
|
||||
//! @bug: Infinite loop if there is only one ACTOR_EN_IN
|
||||
this->unk4A4 = (EnIn*)func_ActorCategoryIterateById(globalCtx, &this->unk4A4->actor, ACTORCAT_NPC, ACTOR_EN_IN);
|
||||
this->unk4A4 = (EnIn*)SubS_FindActor(globalCtx, &this->unk4A4->actor, ACTORCAT_NPC, ACTOR_EN_IN);
|
||||
if (this->unk4A4 != NULL && this->unk4A4 != this) {
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -315,7 +315,7 @@ Actor* func_80AF7CB0(EnPm* this, GlobalContext* globalCtx, u8 actorCat, s16 acto
|
|||
Actor* actor;
|
||||
|
||||
while (true) {
|
||||
actor = func_ActorCategoryIterateById(globalCtx, phi_s0, actorCat, actorId);
|
||||
actor = SubS_FindActor(globalCtx, phi_s0, actorCat, actorId);
|
||||
phi_s0 = actor;
|
||||
|
||||
if (actor == NULL) {
|
||||
|
|
@ -338,7 +338,7 @@ Actor* func_80AF7CB0(EnPm* this, GlobalContext* globalCtx, u8 actorCat, s16 acto
|
|||
return phi_s0;
|
||||
}
|
||||
|
||||
Actor* func_80AF7D60(GlobalContext* globalCtx, s32 arg1) {
|
||||
EnDoor* func_80AF7D60(GlobalContext* globalCtx, s32 arg1) {
|
||||
s32 phi_a1;
|
||||
|
||||
switch (arg1) {
|
||||
|
|
@ -367,7 +367,7 @@ Actor* func_80AF7D60(GlobalContext* globalCtx, s32 arg1) {
|
|||
return NULL;
|
||||
}
|
||||
|
||||
return func_8013A7C0(globalCtx, phi_a1);
|
||||
return SubS_FindDoor(globalCtx, phi_a1);
|
||||
}
|
||||
|
||||
Actor* func_80AF7DC4(EnPm* this, GlobalContext* globalCtx, s32 arg2) {
|
||||
|
|
@ -375,7 +375,7 @@ Actor* func_80AF7DC4(EnPm* this, GlobalContext* globalCtx, s32 arg2) {
|
|||
Actor* actor;
|
||||
|
||||
while (true) {
|
||||
actor = func_ActorCategoryIterateById(globalCtx, phi_s0, ACTORCAT_PROP, ACTOR_EN_PST);
|
||||
actor = SubS_FindActor(globalCtx, phi_s0, ACTORCAT_PROP, ACTOR_EN_PST);
|
||||
phi_s0 = actor;
|
||||
|
||||
if (actor == NULL) {
|
||||
|
|
@ -942,7 +942,7 @@ s32 func_80AF8ED4(EnPm* this, GlobalContext* globalCtx, struct_80133038_arg2* ar
|
|||
s32 func_80AF9008(EnPm* this, GlobalContext* globalCtx, struct_80133038_arg2* arg2) {
|
||||
u16 sp56 = gSaveContext.time - 0x3FFC;
|
||||
u8 sp55 = this->actor.params & 0xFF;
|
||||
Actor* sp50;
|
||||
EnDoor* sp50;
|
||||
Vec3s* sp4C;
|
||||
Vec3f sp40;
|
||||
Vec3f sp34;
|
||||
|
|
@ -955,7 +955,7 @@ s32 func_80AF9008(EnPm* this, GlobalContext* globalCtx, struct_80133038_arg2* ar
|
|||
this->unk_234 = func_8013BB34(globalCtx, sp55, D_80AFB430[arg2->unk0]);
|
||||
}
|
||||
|
||||
if ((sp50 != NULL) && (sp50->update != NULL)) {
|
||||
if ((sp50 != NULL) && (sp50->actor.update != NULL)) {
|
||||
if (this->unk_234 != 0) {
|
||||
sp4C = (Vec3s*)Lib_SegmentedToVirtual(this->unk_234->points);
|
||||
Math_Vec3s_ToVec3f(&sp40, &sp4C[0]);
|
||||
|
|
@ -964,7 +964,7 @@ s32 func_80AF9008(EnPm* this, GlobalContext* globalCtx, struct_80133038_arg2* ar
|
|||
Math_Vec3f_Copy(&this->unk_278, &sp34);
|
||||
this->actor.world.rot.y = Math_Vec3f_Yaw(&sp40, &sp34);
|
||||
Math_Vec3f_Copy(&this->actor.world.pos, &sp40);
|
||||
temp = this->actor.world.rot.y - sp50->shape.rot.y;
|
||||
temp = this->actor.world.rot.y - sp50->actor.shape.rot.y;
|
||||
if (ABS_ALT(temp) <= 0x4000) {
|
||||
this->unk_260 = -0x4B;
|
||||
} else {
|
||||
|
|
@ -1409,7 +1409,7 @@ s32 func_80AF9BF8(EnPm* this, GlobalContext* globalCtx, struct_80133038_arg2* ar
|
|||
}
|
||||
|
||||
s32 func_80AF9D04(EnPm* this, GlobalContext* globalCtx) {
|
||||
EnDoor* sp44 = (EnDoor*)func_80AF7D60(globalCtx, this->unk_258);
|
||||
EnDoor* sp44 = func_80AF7D60(globalCtx, this->unk_258);
|
||||
Vec3f sp38;
|
||||
Vec3f* sp28;
|
||||
f32 temp;
|
||||
|
|
|
|||
|
|
@ -689,7 +689,7 @@ s32 func_80BABDD8(EnSuttari* this, GlobalContext* globalCtx, struct_80133038_arg
|
|||
if (this->unk428 == 10 || this->unk428 == 11 || this->unk428 == 2) {
|
||||
return 0;
|
||||
}
|
||||
sp48 = (EnDoor*)func_8013BB7C(&this->actor, globalCtx, ACTORCAT_DOOR, ACTOR_EN_DOOR);
|
||||
sp48 = (EnDoor*)SubS_FindNearestActor(&this->actor, globalCtx, ACTORCAT_DOOR, ACTOR_EN_DOOR);
|
||||
sp24 = D_80BAE8F8[unkStruct->unk0];
|
||||
if ((sp48 != NULL) && (sp24 >= 0)) {
|
||||
this->unk404 = func_8013BB34(globalCtx, sp47, sp24);
|
||||
|
|
|
|||
|
|
@ -429,7 +429,7 @@ void func_80C11338(EnThiefbird* this, GlobalContext* globalCtx) {
|
|||
this->unk_3EC = NULL;
|
||||
|
||||
do {
|
||||
item = (EnItem00*)func_ActorCategoryIterateById(globalCtx, &item->actor, ACTORCAT_MISC, ACTOR_EN_ITEM00);
|
||||
item = (EnItem00*)SubS_FindActor(globalCtx, &item->actor, ACTORCAT_MISC, ACTOR_EN_ITEM00);
|
||||
if (item != NULL) {
|
||||
if (item->unk152 > 0) {
|
||||
if (Actor_XZDistanceBetweenActors(&player->actor, &item->actor) > 10.0f) {
|
||||
|
|
|
|||
|
|
@ -450,7 +450,7 @@ s32 func_80AECE60(EnTk* this, GlobalContext* globalCtx) {
|
|||
door1 = NULL;
|
||||
label:
|
||||
do {
|
||||
door1 = func_ActorCategoryIterateById(globalCtx, door1, ACTORCAT_DOOR, ACTOR_EN_DOOR);
|
||||
door1 = SubS_FindActor(globalCtx, door1, ACTORCAT_DOOR, ACTOR_EN_DOOR);
|
||||
if (door1 != NULL) {
|
||||
if (Actor_XZDistanceBetweenActors(&this->actor, door1) <= 120.0f) {
|
||||
if (ABS(BINANG_SUB(Actor_YawToPoint(&this->actor, &door1->world.pos), this->actor.shape.rot.y)) <=
|
||||
|
|
@ -466,7 +466,7 @@ s32 func_80AECE60(EnTk* this, GlobalContext* globalCtx) {
|
|||
} else {
|
||||
door2 = NULL;
|
||||
do {
|
||||
door2 = func_ActorCategoryIterateById(globalCtx, door2, ACTORCAT_DOOR, ACTOR_EN_DOOR);
|
||||
door2 = SubS_FindActor(globalCtx, door2, ACTORCAT_DOOR, ACTOR_EN_DOOR);
|
||||
if (door2 != NULL) {
|
||||
if (Actor_XZDistanceBetweenActors(&this->actor, door2) <= 160.0f) {
|
||||
sp4C4 = (EnDoor*)door2;
|
||||
|
|
@ -682,7 +682,7 @@ void func_80AED940(EnTk* this, GlobalContext* globalCtx) {
|
|||
actor = NULL;
|
||||
|
||||
do {
|
||||
actor = func_ActorCategoryIterateById(globalCtx, actor, ACTORCAT_NPC, ACTOR_EN_TK);
|
||||
actor = SubS_FindActor(globalCtx, actor, ACTORCAT_NPC, ACTOR_EN_TK);
|
||||
if (actor != NULL) {
|
||||
if (ENTK_GET_F(actor) == 1) {
|
||||
Math_Vec3f_Copy(&this->unk_2EC, &actor->world.pos);
|
||||
|
|
@ -933,7 +933,7 @@ void func_80AEE374(EnTk* this, GlobalContext* globalCtx) {
|
|||
sp30.unk_00 = NULL;
|
||||
sp30.unk_04 = FLT_MAX;
|
||||
|
||||
func_8013E640(globalCtx, &this->actor, NULL, ACTORCAT_NPC, ACTOR_EN_TK, &sp30, func_80AEE300);
|
||||
SubS_FindActorCustom(globalCtx, &this->actor, NULL, ACTORCAT_NPC, ACTOR_EN_TK, &sp30, func_80AEE300);
|
||||
if (sp30.unk_00 == 0) {
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
} else {
|
||||
|
|
@ -971,7 +971,7 @@ void func_80AEE4D0(EnTk* this, GlobalContext* globalCtx) {
|
|||
if (Animation_OnFrame(&this->skelAnime, 37.0f)) {
|
||||
bigPoe = NULL;
|
||||
do {
|
||||
bigPoe = func_ActorCategoryIterateById(globalCtx, bigPoe, ACTORCAT_PROP, ACTOR_EN_BIGPO);
|
||||
bigPoe = SubS_FindActor(globalCtx, bigPoe, ACTORCAT_PROP, ACTOR_EN_BIGPO);
|
||||
|
||||
if (bigPoe != NULL) {
|
||||
if ((bigPoe->params == 3) && (Actor_DistanceBetweenActors(&this->actor, bigPoe) < 80.0f)) {
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@ void TGSw_ActionExecuteOneShot(TGSw* this, GlobalContext* globalCtx) {
|
|||
if (1) {}
|
||||
|
||||
do {
|
||||
actor = func_ActorCategoryIterateById(globalCtx, actor, ACTORCAT_ENEMY, ACTOR_EN_SW);
|
||||
actor = SubS_FindActor(globalCtx, actor, ACTORCAT_ENEMY, ACTOR_EN_SW);
|
||||
if (actor == NULL) {
|
||||
break;
|
||||
}
|
||||
|
|
@ -71,7 +71,7 @@ void TGSw_ActionExecuteOneShot(TGSw* this, GlobalContext* globalCtx) {
|
|||
actor = NULL;
|
||||
|
||||
do {
|
||||
actor = func_ActorCategoryIterateById(globalCtx, actor, ACTORCAT_NPC, ACTOR_EN_SW);
|
||||
actor = SubS_FindActor(globalCtx, actor, ACTORCAT_NPC, ACTOR_EN_SW);
|
||||
|
||||
if (actor == NULL) {
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -301,28 +301,13 @@ animdict = {
|
|||
"func_8017F9C0": "Math3D_XZInSphere",
|
||||
"func_8017FA34": "Math3D_XYInSphere",
|
||||
"func_8017FAA8": "Math3D_YZInSphere",
|
||||
"func_8013A7C0": "SubS_FindDoor",
|
||||
"func_8013E640": "SubS_FindActorCustom",
|
||||
"func_ActorCategoryIterateById": "SubS_FindActor",
|
||||
"func_8013BB7C": "SubS_FindNearestActor",
|
||||
"func_800A81F0": "EffectBlure_AddVertex",
|
||||
"func_800A8514": "EffectBlure_AddSpace",
|
||||
"Effect_GetParams": "Effect_GetByIndex",
|
||||
"D_0407D590": "gGameplayKeepDrawFlameDL",
|
||||
|
||||
|
||||
"skelanime.unk03": "skelanime.taper",
|
||||
"skelanime.animCurrentSeg": "skelanime.animation",
|
||||
"skelanime.initialFrame": "skelanime.startFrame",
|
||||
"skelanime.animFrameCount": "skelanime.endFrame",
|
||||
"skelanime.totalFrames": "skelanime.animLength",
|
||||
"skelanime.animCurrentFrame": "skelanime.curFrame",
|
||||
"skelanime.animPlaybackSpeed": "skelanime.playSpeed",
|
||||
"skelanime.limbDrawTbl": "skelanime.jointTable",
|
||||
"skelanime.transitionDrawTbl": "skelanime.morphTable",
|
||||
"skelanime.transCurrentFrame": "skelanime.morphWeight",
|
||||
"skelanime.transitionStep": "skelanime.morphRate",
|
||||
"skelanime.animUpdate": "skelanime.update",
|
||||
"skelanime.flags": "skelanime.moveFlags",
|
||||
"skelanime.prevFrameRot": "skelanime.prevRot",
|
||||
"skelanime.prevFramePos": "skelanime.prevTransl",
|
||||
"skelanime.unk3E": "skelanime.baseTransl",
|
||||
|
||||
"skelAnime.unk03": "skelAnime.taper",
|
||||
"skelAnime.animCurrentSeg": "skelAnime.animation",
|
||||
|
|
@ -340,16 +325,16 @@ animdict = {
|
|||
"skelAnime.prevFrameRot": "skelAnime.prevRot",
|
||||
"skelAnime.prevFramePos": "skelAnime.prevTransl",
|
||||
"skelAnime.unk3E": "skelAnime.baseTransl",
|
||||
"actor.yDistToWater" : "actor.depthInWater",
|
||||
"actor.yDistToPlayer" : "actor.playerHeightRel",
|
||||
"actor.yDistToWater": "actor.depthInWater",
|
||||
"actor.yDistToPlayer": "actor.playerHeightRel",
|
||||
"globalCtx->mf_187FC": "globalCtx->billboardMtxF",
|
||||
"globalCtx->projectionMatrix": "globalCtx->viewProjectionMtxF",
|
||||
|
||||
"globalCtx->mf_187FC" : "globalCtx->billboardMtxF",
|
||||
"globalCtx->projectionMatrix" : "globalCtx->viewProjectionMtxF",
|
||||
|
||||
"D_801D15B0" : "gZeroVec3f",
|
||||
"D_801D15BC" : "gZeroVec3s",
|
||||
"D_801D1DE0" : "gIdentityMtx",
|
||||
"D_801D1E20" : "gIdentityMtxF",
|
||||
"D_0407D590": "gGameplayKeepDrawFlameDL",
|
||||
"D_801D15B0": "gZeroVec3f",
|
||||
"D_801D15BC": "gZeroVec3s",
|
||||
"D_801D1DE0": "gIdentityMtx",
|
||||
"D_801D1E20": "gIdentityMtxF",
|
||||
}
|
||||
|
||||
def replace_anim(file):
|
||||
|
|
|
|||
|
|
@ -2655,7 +2655,7 @@
|
|||
0x8013A4C4:("func_8013A4C4",),
|
||||
0x8013A504:("func_8013A504",),
|
||||
0x8013A530:("func_8013A530",),
|
||||
0x8013A7C0:("func_8013A7C0",),
|
||||
0x8013A7C0:("SubS_FindDoor",),
|
||||
0x8013A860:("func_8013A860",),
|
||||
0x8013AB00:("func_8013AB00",),
|
||||
0x8013AD6C:("func_8013AD6C",),
|
||||
|
|
@ -2668,7 +2668,7 @@
|
|||
0x8013B6B0:("func_8013B6B0",),
|
||||
0x8013B878:("func_8013B878",),
|
||||
0x8013BB34:("func_8013BB34",),
|
||||
0x8013BB7C:("func_8013BB7C",),
|
||||
0x8013BB7C:("SubS_FindNearestActor",),
|
||||
0x8013BC6C:("func_8013BC6C",),
|
||||
0x8013BD40:("func_8013BD40",),
|
||||
0x8013BEDC:("func_8013BEDC",),
|
||||
|
|
@ -2689,7 +2689,7 @@
|
|||
0x8013D83C:("func_8013D83C",),
|
||||
0x8013D8DC:("func_8013D8DC",),
|
||||
0x8013D924:("func_8013D924",),
|
||||
0x8013D960:("func_ActorCategoryIterateById",),
|
||||
0x8013D960:("SubS_FindActor",),
|
||||
0x8013D9C8:("func_8013D9C8",),
|
||||
0x8013DB90:("func_8013DB90",),
|
||||
0x8013DC40:("func_8013DC40",),
|
||||
|
|
@ -2705,7 +2705,7 @@
|
|||
0x8013E3B8:("func_8013E3B8",),
|
||||
0x8013E4B0:("func_8013E4B0",),
|
||||
0x8013E5CC:("func_8013E5CC",),
|
||||
0x8013E640:("func_8013E640",),
|
||||
0x8013E640:("SubS_FindActorCustom",),
|
||||
0x8013E748:("func_8013E748",),
|
||||
0x8013E7C0:("func_8013E7C0",),
|
||||
0x8013E8F8:("func_8013E8F8",),
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@ -10,4 +10,4 @@ fi
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#echo "Replace $1 with $2?"
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#read
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grep -rl "$1" asm/**/*.s src/**/*.{c,h} include/**/*.h tools/disasm/functions.txt tools/disasm/variables.txt | xargs sed -i "s/\b$1\b/$2/g"
|
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grep -rl "$1" asm/**/*.s src/**/*.{c,h} include/**/*.h tools/disasm/functions.txt tools/disasm/variables.txt tools/sizes/*.csv | xargs sed -i "s/\b$1\b/$2/g"
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@ -2169,7 +2169,7 @@ asm/non_matchings/code/z_snap/func_8013A46C.s,func_8013A46C,0x8013A46C,0x16
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asm/non_matchings/code/z_snap/func_8013A4C4.s,func_8013A4C4,0x8013A4C4,0x10
|
||||
asm/non_matchings/code/z_snap/func_8013A504.s,func_8013A504,0x8013A504,0xB
|
||||
asm/non_matchings/code/z_snap/func_8013A530.s,func_8013A530,0x8013A530,0xA4
|
||||
asm/non_matchings/code/z_sub_s/func_8013A7C0.s,func_8013A7C0,0x8013A7C0,0x28
|
||||
asm/non_matchings/code/z_sub_s/SubS_FindDoor.s,SubS_FindDoor,0x8013A7C0,0x28
|
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asm/non_matchings/code/z_sub_s/func_8013A860.s,func_8013A860,0x8013A860,0xA8
|
||||
asm/non_matchings/code/z_sub_s/func_8013AB00.s,func_8013AB00,0x8013AB00,0x9B
|
||||
asm/non_matchings/code/z_sub_s/func_8013AD6C.s,func_8013AD6C,0x8013AD6C,0xC
|
||||
|
|
@ -2182,7 +2182,7 @@ asm/non_matchings/code/z_sub_s/func_8013B350.s,func_8013B350,0x8013B350,0xD8
|
|||
asm/non_matchings/code/z_sub_s/func_8013B6B0.s,func_8013B6B0,0x8013B6B0,0x72
|
||||
asm/non_matchings/code/z_sub_s/func_8013B878.s,func_8013B878,0x8013B878,0xAF
|
||||
asm/non_matchings/code/z_sub_s/func_8013BB34.s,func_8013BB34,0x8013BB34,0x12
|
||||
asm/non_matchings/code/z_sub_s/func_8013BB7C.s,func_8013BB7C,0x8013BB7C,0x3C
|
||||
asm/non_matchings/code/z_sub_s/SubS_FindNearestActor.s,SubS_FindNearestActor,0x8013BB7C,0x3C
|
||||
asm/non_matchings/code/z_sub_s/func_8013BC6C.s,func_8013BC6C,0x8013BC6C,0x35
|
||||
asm/non_matchings/code/z_sub_s/func_8013BD40.s,func_8013BD40,0x8013BD40,0x67
|
||||
asm/non_matchings/code/z_sub_s/func_8013BEDC.s,func_8013BEDC,0x8013BEDC,0x63
|
||||
|
|
@ -2203,7 +2203,7 @@ asm/non_matchings/code/z_sub_s/func_8013D768.s,func_8013D768,0x8013D768,0x35
|
|||
asm/non_matchings/code/z_sub_s/func_8013D83C.s,func_8013D83C,0x8013D83C,0x28
|
||||
asm/non_matchings/code/z_sub_s/func_8013D8DC.s,func_8013D8DC,0x8013D8DC,0x12
|
||||
asm/non_matchings/code/z_sub_s/func_8013D924.s,func_8013D924,0x8013D924,0xF
|
||||
asm/non_matchings/code/z_sub_s/func_ActorCategoryIterateById.s,func_ActorCategoryIterateById,0x8013D960,0x1A
|
||||
asm/non_matchings/code/z_sub_s/SubS_FindActor.s,SubS_FindActor,0x8013D960,0x1A
|
||||
asm/non_matchings/code/z_sub_s/func_8013D9C8.s,func_8013D9C8,0x8013D9C8,0x72
|
||||
asm/non_matchings/code/z_sub_s/func_8013DB90.s,func_8013DB90,0x8013DB90,0x2C
|
||||
asm/non_matchings/code/z_sub_s/func_8013DC40.s,func_8013DC40,0x8013DC40,0x23
|
||||
|
|
@ -2219,7 +2219,7 @@ asm/non_matchings/code/z_sub_s/func_8013E2D4.s,func_8013E2D4,0x8013E2D4,0x39
|
|||
asm/non_matchings/code/z_sub_s/func_8013E3B8.s,func_8013E3B8,0x8013E3B8,0x3E
|
||||
asm/non_matchings/code/z_sub_s/func_8013E4B0.s,func_8013E4B0,0x8013E4B0,0x47
|
||||
asm/non_matchings/code/z_sub_s/func_8013E5CC.s,func_8013E5CC,0x8013E5CC,0x1D
|
||||
asm/non_matchings/code/z_sub_s/func_8013E640.s,func_8013E640,0x8013E640,0x42
|
||||
asm/non_matchings/code/z_sub_s/SubS_FindActorCustom.s,SubS_FindActorCustom,0x8013E640,0x42
|
||||
asm/non_matchings/code/z_sub_s/func_8013E748.s,func_8013E748,0x8013E748,0x1E
|
||||
asm/non_matchings/code/z_sub_s/func_8013E7C0.s,func_8013E7C0,0x8013E7C0,0x4E
|
||||
asm/non_matchings/code/z_sub_s/func_8013E8F8.s,func_8013E8F8,0x8013E8F8,0x16
|
||||
|
|
|
|||
|
Loading…
Reference in New Issue