Add comments to everything in the scene enum (#1052)

* Add comments to everything in the scene enum

* Respond to isghj5's review

* Respond to Elliptic's review
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Tom Overton 2022-09-27 05:42:15 -07:00 committed by GitHub
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commit 77d8e386a3
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1 changed files with 102 additions and 102 deletions

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@ -534,119 +534,119 @@ typedef union {
} SceneCmd; // size = 0x8
typedef enum {
/* 0x00 */ SCENE_20SICHITAI2,
/* 0x00 */ SCENE_20SICHITAI2, // Southern Swamp (Clear)
/* 0x01 */ SCENE_UNSET_1,
/* 0x02 */ SCENE_UNSET_2,
/* 0x03 */ SCENE_UNSET_3,
/* 0x04 */ SCENE_UNSET_4,
/* 0x05 */ SCENE_UNSET_5,
/* 0x06 */ SCENE_UNSET_6,
/* 0x07 */ SCENE_KAKUSIANA,
/* 0x08 */ SCENE_SPOT00,
/* 0x07 */ SCENE_KAKUSIANA, // Lone Peak Shrine & Grottos
/* 0x08 */ SCENE_SPOT00, // Cutscene Scene
/* 0x09 */ SCENE_UNSET_9,
/* 0x0A */ SCENE_WITCH_SHOP,
/* 0x0B */ SCENE_LAST_BS,
/* 0x0C */ SCENE_HAKASHITA,
/* 0x0D */ SCENE_AYASHIISHOP,
/* 0x0A */ SCENE_WITCH_SHOP, // Magic Hags' Potion Shop
/* 0x0B */ SCENE_LAST_BS, // Majora's Lair
/* 0x0C */ SCENE_HAKASHITA, // Beneath the Graveyard
/* 0x0D */ SCENE_AYASHIISHOP, // Curiosity Shop
/* 0x0E */ SCENE_UNSET_E,
/* 0x0F */ SCENE_UNSET_F,
/* 0x10 */ SCENE_OMOYA,
/* 0x11 */ SCENE_BOWLING,
/* 0x12 */ SCENE_SONCHONOIE,
/* 0x13 */ SCENE_IKANA,
/* 0x14 */ SCENE_KAIZOKU,
/* 0x15 */ SCENE_MILK_BAR,
/* 0x16 */ SCENE_INISIE_N,
/* 0x17 */ SCENE_TAKARAYA,
/* 0x18 */ SCENE_INISIE_R,
/* 0x19 */ SCENE_OKUJOU,
/* 0x1A */ SCENE_OPENINGDAN,
/* 0x1B */ SCENE_MITURIN,
/* 0x1C */ SCENE_13HUBUKINOMITI,
/* 0x1D */ SCENE_CASTLE,
/* 0x1E */ SCENE_DEKUTES,
/* 0x1F */ SCENE_MITURIN_BS,
/* 0x20 */ SCENE_SYATEKI_MIZU,
/* 0x21 */ SCENE_HAKUGIN,
/* 0x22 */ SCENE_ROMANYMAE,
/* 0x23 */ SCENE_PIRATE,
/* 0x24 */ SCENE_SYATEKI_MORI,
/* 0x25 */ SCENE_SINKAI,
/* 0x26 */ SCENE_YOUSEI_IZUMI,
/* 0x27 */ SCENE_KINSTA1,
/* 0x28 */ SCENE_KINDAN2,
/* 0x29 */ SCENE_TENMON_DAI,
/* 0x2A */ SCENE_LAST_DEKU,
/* 0x2B */ SCENE_22DEKUCITY,
/* 0x2C */ SCENE_KAJIYA,
/* 0x2D */ SCENE_00KEIKOKU,
/* 0x2E */ SCENE_POSTHOUSE,
/* 0x2F */ SCENE_LABO,
/* 0x30 */ SCENE_DANPEI2TEST,
/* 0x10 */ SCENE_OMOYA, // Mama's House (Ranch House in PAL) & Barn
/* 0x11 */ SCENE_BOWLING, // Honey & Darling's Shop
/* 0x12 */ SCENE_SONCHONOIE, // The Mayor's Residence
/* 0x13 */ SCENE_IKANA, // Ikana Canyon
/* 0x14 */ SCENE_KAIZOKU, // Pirates' Fortress
/* 0x15 */ SCENE_MILK_BAR, // Milk Bar
/* 0x16 */ SCENE_INISIE_N, // Stone Tower Temple
/* 0x17 */ SCENE_TAKARAYA, // Treasure Chest Shop
/* 0x18 */ SCENE_INISIE_R, // Inverted Stone Tower Temple
/* 0x19 */ SCENE_OKUJOU, // Clock Tower Rooftop
/* 0x1A */ SCENE_OPENINGDAN, // Before Clock Town
/* 0x1B */ SCENE_MITURIN, // Woodfall Temple
/* 0x1C */ SCENE_13HUBUKINOMITI, // Path to Mountain Village
/* 0x1D */ SCENE_CASTLE, // Ancient Castle of Ikana
/* 0x1E */ SCENE_DEKUTES, // Deku Scrub Playground
/* 0x1F */ SCENE_MITURIN_BS, // Odolwa's Lair
/* 0x20 */ SCENE_SYATEKI_MIZU, // Town Shooting Gallery
/* 0x21 */ SCENE_HAKUGIN, // Snowhead Temple
/* 0x22 */ SCENE_ROMANYMAE, // Milk Road
/* 0x23 */ SCENE_PIRATE, // Pirates' Fortress Interior
/* 0x24 */ SCENE_SYATEKI_MORI, // Swamp Shooting Gallery
/* 0x25 */ SCENE_SINKAI, // Pinnacle Rock
/* 0x26 */ SCENE_YOUSEI_IZUMI, // Fairy's Fountain
/* 0x27 */ SCENE_KINSTA1, // Swamp Spider House
/* 0x28 */ SCENE_KINDAN2, // Oceanside Spider House
/* 0x29 */ SCENE_TENMON_DAI, // Astral Observatory
/* 0x2A */ SCENE_LAST_DEKU, // Moon Deku Trial
/* 0x2B */ SCENE_22DEKUCITY, // Deku Palace
/* 0x2C */ SCENE_KAJIYA, // Mountain Smithy
/* 0x2D */ SCENE_00KEIKOKU, // Termina Field
/* 0x2E */ SCENE_POSTHOUSE, // Post Office
/* 0x2F */ SCENE_LABO, // Marine Research Lab
/* 0x30 */ SCENE_DANPEI2TEST, // Beneath the Graveyard (Day 3) and Dampe's House
/* 0x31 */ SCENE_UNSET_31,
/* 0x32 */ SCENE_16GORON_HOUSE,
/* 0x33 */ SCENE_33ZORACITY,
/* 0x34 */ SCENE_8ITEMSHOP,
/* 0x35 */ SCENE_F01,
/* 0x36 */ SCENE_INISIE_BS,
/* 0x37 */ SCENE_30GYOSON,
/* 0x38 */ SCENE_31MISAKI,
/* 0x39 */ SCENE_TAKARAKUJI,
/* 0x32 */ SCENE_16GORON_HOUSE, // Goron Shrine
/* 0x33 */ SCENE_33ZORACITY, // Zora Hall
/* 0x34 */ SCENE_8ITEMSHOP, // Trading Post
/* 0x35 */ SCENE_F01, // Romani Ranch
/* 0x36 */ SCENE_INISIE_BS, // Twinmold's Lair
/* 0x37 */ SCENE_30GYOSON, // Great Bay Coast
/* 0x38 */ SCENE_31MISAKI, // Zora Cape
/* 0x39 */ SCENE_TAKARAKUJI, // Lottery Shop
/* 0x3A */ SCENE_UNSET_3A,
/* 0x3B */ SCENE_TORIDE,
/* 0x3C */ SCENE_FISHERMAN,
/* 0x3D */ SCENE_GORONSHOP,
/* 0x3E */ SCENE_DEKU_KING,
/* 0x3F */ SCENE_LAST_GORON,
/* 0x40 */ SCENE_24KEMONOMITI,
/* 0x41 */ SCENE_F01_B,
/* 0x42 */ SCENE_F01C,
/* 0x43 */ SCENE_BOTI,
/* 0x44 */ SCENE_HAKUGIN_BS,
/* 0x45 */ SCENE_20SICHITAI,
/* 0x46 */ SCENE_21MITURINMAE,
/* 0x47 */ SCENE_LAST_ZORA,
/* 0x48 */ SCENE_11GORONNOSATO2,
/* 0x49 */ SCENE_SEA,
/* 0x4A */ SCENE_35TAKI,
/* 0x4B */ SCENE_REDEAD,
/* 0x4C */ SCENE_BANDROOM,
/* 0x4D */ SCENE_11GORONNOSATO,
/* 0x4E */ SCENE_GORON_HAKA,
/* 0x4F */ SCENE_SECOM,
/* 0x50 */ SCENE_10YUKIYAMANOMURA,
/* 0x51 */ SCENE_TOUGITES,
/* 0x52 */ SCENE_DANPEI,
/* 0x53 */ SCENE_IKANAMAE,
/* 0x54 */ SCENE_DOUJOU,
/* 0x55 */ SCENE_MUSICHOUSE,
/* 0x56 */ SCENE_IKNINSIDE,
/* 0x57 */ SCENE_MAP_SHOP,
/* 0x58 */ SCENE_F40,
/* 0x59 */ SCENE_F41,
/* 0x5A */ SCENE_10YUKIYAMANOMURA2,
/* 0x5B */ SCENE_14YUKIDAMANOMITI,
/* 0x5C */ SCENE_12HAKUGINMAE,
/* 0x5D */ SCENE_17SETUGEN,
/* 0x5E */ SCENE_17SETUGEN2,
/* 0x5F */ SCENE_SEA_BS,
/* 0x60 */ SCENE_RANDOM,
/* 0x61 */ SCENE_YADOYA,
/* 0x62 */ SCENE_KONPEKI_ENT,
/* 0x63 */ SCENE_INSIDETOWER,
/* 0x64 */ SCENE_26SARUNOMORI,
/* 0x65 */ SCENE_LOST_WOODS,
/* 0x66 */ SCENE_LAST_LINK,
/* 0x67 */ SCENE_SOUGEN,
/* 0x68 */ SCENE_BOMYA,
/* 0x69 */ SCENE_KYOJINNOMA,
/* 0x6A */ SCENE_KOEPONARACE,
/* 0x6B */ SCENE_GORONRACE,
/* 0x6C */ SCENE_TOWN,
/* 0x6D */ SCENE_ICHIBA,
/* 0x6E */ SCENE_BACKTOWN,
/* 0x6F */ SCENE_CLOCKTOWER,
/* 0x70 */ SCENE_ALLEY,
/* 0x3B */ SCENE_TORIDE, // Pirates' Fortress Moat
/* 0x3C */ SCENE_FISHERMAN, // Fisherman's Hut
/* 0x3D */ SCENE_GORONSHOP, // Goron Shop
/* 0x3E */ SCENE_DEKU_KING, // Deku King's Chamber
/* 0x3F */ SCENE_LAST_GORON, // Moon Goron Trial
/* 0x40 */ SCENE_24KEMONOMITI, // Road to Southern Swamp
/* 0x41 */ SCENE_F01_B, // Doggy Racetrack
/* 0x42 */ SCENE_F01C, // Cucco Shack
/* 0x43 */ SCENE_BOTI, // Ikana Graveyard
/* 0x44 */ SCENE_HAKUGIN_BS, // Goht's Lair
/* 0x45 */ SCENE_20SICHITAI, // Southern Swamp (poison)
/* 0x46 */ SCENE_21MITURINMAE, // Woodfall
/* 0x47 */ SCENE_LAST_ZORA, // Moon Zora Trial
/* 0x48 */ SCENE_11GORONNOSATO2, // Goron Village (spring)
/* 0x49 */ SCENE_SEA, // Great Bay Temple
/* 0x4A */ SCENE_35TAKI, // Waterfall Rapids
/* 0x4B */ SCENE_REDEAD, // Beneath the Well
/* 0x4C */ SCENE_BANDROOM, // Zora Hall Rooms
/* 0x4D */ SCENE_11GORONNOSATO, // Goron Village (winter)
/* 0x4E */ SCENE_GORON_HAKA, // Goron Graveyard
/* 0x4F */ SCENE_SECOM, // Sakon's Hideout
/* 0x50 */ SCENE_10YUKIYAMANOMURA, // Mountain Village (winter)
/* 0x51 */ SCENE_TOUGITES, // Ghost Hut
/* 0x52 */ SCENE_DANPEI, // Deku Shrine
/* 0x53 */ SCENE_IKANAMAE, // Road to Ikana
/* 0x54 */ SCENE_DOUJOU, // Swordsman's School
/* 0x55 */ SCENE_MUSICHOUSE, // Music Box House
/* 0x56 */ SCENE_IKNINSIDE, // Igos du Ikana's Lair
/* 0x57 */ SCENE_MAP_SHOP, // Tourist Information
/* 0x58 */ SCENE_F40, // Stone Tower
/* 0x59 */ SCENE_F41, // Inverted Stone Tower
/* 0x5A */ SCENE_10YUKIYAMANOMURA2, // Mountain Village (spring)
/* 0x5B */ SCENE_14YUKIDAMANOMITI, // Path to Snowhead
/* 0x5C */ SCENE_12HAKUGINMAE, // Snowhead
/* 0x5D */ SCENE_17SETUGEN, // Path to Goron Village (winter)
/* 0x5E */ SCENE_17SETUGEN2, // Path to Goron Village (spring)
/* 0x5F */ SCENE_SEA_BS, // Gyorg's Lair
/* 0x60 */ SCENE_RANDOM, // Secret Shrine
/* 0x61 */ SCENE_YADOYA, // Stock Pot Inn
/* 0x62 */ SCENE_KONPEKI_ENT, // Great Bay Cutscene
/* 0x63 */ SCENE_INSIDETOWER, // Clock Tower Interior
/* 0x64 */ SCENE_26SARUNOMORI, // Woods of Mystery
/* 0x65 */ SCENE_LOST_WOODS, // Lost Woods (Intro)
/* 0x66 */ SCENE_LAST_LINK, // Moon Link Trial
/* 0x67 */ SCENE_SOUGEN, // The Moon
/* 0x68 */ SCENE_BOMYA, // Bomb Shop
/* 0x69 */ SCENE_KYOJINNOMA, // Giants' Chamber
/* 0x6A */ SCENE_KOEPONARACE, // Gorman Track
/* 0x6B */ SCENE_GORONRACE, // Goron Racetrack
/* 0x6C */ SCENE_TOWN, // East Clock Town
/* 0x6D */ SCENE_ICHIBA, // West Clock Town
/* 0x6E */ SCENE_BACKTOWN, // North Clock Town
/* 0x6F */ SCENE_CLOCKTOWER, // South Clock Town
/* 0x70 */ SCENE_ALLEY, // Laundry Pool
/* 0x71 */ SCENE_MAX
} SceneId;