mirror of https://github.com/zeldaret/mm.git
z_kaleido_item.c Ok and Documented (Pause Menu Item Page) (#1027)
* import wip from kaleido * small cleanup * add for-loop comments * pr review 1 * spacing * Update src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_item.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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@ -149,7 +149,7 @@ Gfx object_dns_DL_001A50[] = {
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};
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```
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Using `0x08000000` with `gsDPLoadTextureBlock` signals that this display list is expecting a texture in segment 8. What kind of texture is it expecting? We can look at the arguments after the `0x08000000`. It's looking for an RBGA16 texture with dimensions of 8x8, so we can define these textures in the XML like so:
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Using `0x08000000` with `gsDPLoadTextureBlock` signals that this display list is expecting a texture in segment 8. What kind of texture is it expecting? We can look at the arguments after the `0x08000000`. It's looking for an RGBA16 texture with dimensions of 8x8, so we can define these textures in the XML like so:
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```xml
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<Texture Name="object_dns_Tex_0028E8" OutName="tex_0028E8" Format="rgba16" Width="8" Height="8" Offset="0x28E8" />
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@ -1807,13 +1807,13 @@ Vec3s* OLib_Vec3fDiffBinAng(Vec3s* dest, Vec3f* a, Vec3f* b);
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void OLib_DbCameraVec3fDiff(PosRot* a, Vec3f* b, Vec3f* dest, s16 mode);
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void OLib_DbCameraVec3fSum(PosRot* a, Vec3f* b, Vec3f* dest, s16 mode);
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// void func_8010CB80(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE2 param_10);
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// void func_8010CD98(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE2 param_10);
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Gfx* func_8010CD98(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy);
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// void func_8010CFBC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE2 param_10, UNK_TYPE2 param_11, UNK_TYPE2 param_12, UNK_TYPE2 param_13, UNK_TYPE2 param_14);
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// void func_8010D2D4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE2 param_10, UNK_TYPE2 param_11);
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// void func_8010D480(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE2 param_10, UNK_TYPE2 param_11, UNK_TYPE2 param_12, UNK_TYPE2 param_13, UNK_TYPE2 param_14, UNK_TYPE4 param_15, UNK_TYPE4 param_16);
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// void func_8010D7D0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE2 param_10);
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// void func_8010D9F4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11, UNK_TYPE4 param_12, UNK_TYPE2 param_13, UNK_TYPE2 param_14);
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// void func_8010DC58(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5);
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Gfx* func_8010DC58(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, u16 i);
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// void func_8010DE38(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6);
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// void func_8010E028(void);
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// void func_8010E968(void);
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@ -1903,7 +1903,7 @@ void func_80122BA4(PlayState* play, struct_80122D44_arg1* arg1, s32 arg2, s32 al
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void func_80122C20(PlayState* play, struct_80122D44_arg1* arg1);
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void func_80122D44(PlayState* play, struct_80122D44_arg1* arg1);
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u8 Player_MaskIdToItemId(s32 maskIdMinusOne);
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u8 Player_GetCurMaskItemId(PlayState* play);
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s32 Player_GetCurMaskItemId(PlayState* play);
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void func_80122F28(Player* player);
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s32 func_80122F9C(PlayState* play);
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s32 func_80122FCC(PlayState* play);
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@ -2402,7 +2402,7 @@ void func_8014D304(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_
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// void func_8014D7B4(void);
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void func_80150A84(PlayState* play);
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void func_80150D08(PlayState* play, u32 uParm2);
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// void func_801514B0(void);
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void func_801514B0(PlayState* play, u16 arg1, u8 arg2);
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void Message_StartTextbox(PlayState* play, u16 textId, Actor* Actor);
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void func_80151938(PlayState* play, u16 textId);
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void func_80151A68(PlayState* play, u16 textId);
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@ -444,15 +444,15 @@ typedef struct {
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/* 0x22C */ s32 unk_22C;
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/* 0x230 */ s32 stickRelX;
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/* 0x234 */ s32 stickRelY;
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/* 0x238 */ s16 unk_238[5];
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/* 0x242 */ s16 unk_242[5];
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/* 0x24C */ s16 unk_24C[5];
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/* 0x238 */ s16 cursorPoint[5];
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/* 0x242 */ s16 cursorX[5];
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/* 0x24C */ s16 cursorY[5];
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/* 0x256 */ s16 unk_256;
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/* 0x258 */ s16 unk_258;
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/* 0x25A */ s16 unk_25A;
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/* 0x258 */ s16 cursorSpecialPos;
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/* 0x25A */ s16 pageSwitchTimer;
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/* 0x25C */ u16 unk_25C;
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/* 0x25E */ u16 cursorItem[5];
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/* 0x268 */ u16 unk_268[5];
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/* 0x268 */ u16 cursorSlot[5];
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/* 0x272 */ u16 equipTargetItem;
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/* 0x274 */ u16 equipTargetSlot;
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/* 0x276 */ u16 equipTargetCBtn;
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@ -461,8 +461,8 @@ typedef struct {
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/* 0x27C */ s16 equipAnimAlpha;
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/* 0x27E */ s16 unk_27E;
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/* 0x280 */ u16 unk_280;
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/* 0x282 */ u16 unk_282;
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/* 0x284 */ s16 unk_284;
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/* 0x282 */ u16 nameColorSet;
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/* 0x284 */ s16 cursorColorSet;
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/* 0x286 */ s16 unk_286;
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/* 0x288 */ f32 unk_288;
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/* 0x28C */ f32 unk_28C;
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@ -476,9 +476,9 @@ typedef struct {
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/* 0x2B6 */ u8 unk_2B6;
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/* 0x2B7 */ u8 unk_2B7;
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/* 0x2B8 */ u8 unk_2B8;
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/* 0x2B9 */ u8 unk_2B9;
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/* 0x2BA */ s16 unk_2BA;
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/* 0x2BC */ s16 unk_2BC;
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/* 0x2B9 */ u8 itemDescriptionOn; // helpful description of item given through a message box
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/* 0x2BA */ s16 equipAnimScale; // scale of item icon while moving being equipped to c-button
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/* 0x2BC */ s16 equipAnimShrinkRate; // rate the scale is shrinking for the item icon while moving being equipped to c-button
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/* 0x2BE */ s16 unk_2BE[5];
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/* 0x2C8 */ u16 unk_2C8;
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/* 0x2CA */ s16 unk_2CA;
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@ -285,7 +285,7 @@ typedef enum {
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/* 0xF2 */ ITEM_F2,
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/* 0xFD */ ITEM_FD = 0xFD,
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/* 0xFF */ ITEM_NONE = 0xFF
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} ItemID;
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} ItemId;
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#define BOTTLE_FIRST 0
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#define BOTTLE_MAX 6
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@ -428,7 +428,7 @@ typedef enum {
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/* 0xB8 */ GI_TINGLE_MAP_GREAT_BAY,
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/* 0xB9 */ GI_TINGLE_MAP_STONE_TOWER,
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/* 0xBA */ GI_MAX
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} GetItemID;
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} GetItemId;
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typedef enum {
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/* 0x00 */ GID_BOTTLE,
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@ -33,12 +33,12 @@ void func_800F4A10(PlayState* play) {
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for (i = 9; i >= 0; i--) {
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if ((gSaveContext.save.playerData.owlActivationFlags >> i) & 1) {
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pauseCtx->worldMapPoints[i] = 1;
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pauseCtx->unk_238[4] = i;
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pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = i;
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}
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}
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if ((gSaveContext.save.playerData.owlActivationFlags >> 4) & 1) {
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pauseCtx->unk_238[4] = 4;
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pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = 4;
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}
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}
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@ -82,7 +82,7 @@ void KaleidoSetup_Update(PlayState* play) {
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!(play->actorCtx.flags & ACTORCTX_FLAG_2)) {
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if ((play->actorCtx.unk268 == 0) && CHECK_BTN_ALL(input->press.button, BTN_START)) {
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gSaveContext.unk_3F26 = gSaveContext.unk_3F22;
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pauseCtx->unk_2B9 = 0;
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pauseCtx->itemDescriptionOn = false;
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pauseCtx->state = 1;
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func_800F4A10(play);
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pauseCtx->mode = pauseCtx->pageIndex * 2 + 1;
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@ -122,23 +122,23 @@ void KaleidoSetup_Init(PlayState* play) {
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pauseCtx->unk_20C = 936.0f;
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pauseCtx->unk_220 = -314.0f;
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pauseCtx->unk_238[PAUSE_MAP] = XREG(94) + 3;
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pauseCtx->cursorPoint[PAUSE_MAP] = XREG(94) + 3;
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pauseCtx->unk_258 = 11;
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pauseCtx->unk_25A = 0;
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pauseCtx->cursorSpecialPos = PAUSE_CURSOR_PAGE_RIGHT;
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pauseCtx->pageSwitchTimer = 0;
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pauseCtx->cursorItem[PAUSE_ITEM] = 999;
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pauseCtx->cursorItem[PAUSE_ITEM] = PAUSE_ITEM_NONE;
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pauseCtx->cursorItem[PAUSE_MAP] = XREG(94) + 3;
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pauseCtx->cursorItem[PAUSE_QUEST] = 999;
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pauseCtx->cursorItem[PAUSE_MASK] = 999;
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pauseCtx->cursorItem[PAUSE_QUEST] = PAUSE_ITEM_NONE;
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pauseCtx->cursorItem[PAUSE_MASK] = PAUSE_ITEM_NONE;
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pauseCtx->unk_268[PAUSE_ITEM] = 0;
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pauseCtx->unk_268[PAUSE_MAP] = XREG(94) + 3;
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pauseCtx->cursorSlot[PAUSE_ITEM] = 0;
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pauseCtx->cursorSlot[PAUSE_MAP] = XREG(94) + 3;
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pauseCtx->unk_284 = 2;
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pauseCtx->cursorColorSet = 2;
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pauseCtx->unk_2A0 = -1;
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pauseCtx->unk_2BA = 320;
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pauseCtx->unk_2BC = 40;
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pauseCtx->equipAnimScale = 320;
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pauseCtx->equipAnimShrinkRate = 40;
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pauseCtx->promptAlpha = 100;
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View_Init(&pauseCtx->view, play->state.gfxCtx);
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@ -270,7 +270,7 @@ void func_8014D62C(PlayState* play, s32* arg1, f32* arg2, s16* arg3) {
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if ((func_8010A0A4(play) != 0) || (play->sceneNum == 0x4F)) {
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phi_v0 = 0xA;
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} else {
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phi_v0 = pauseCtx->unk_238[PAUSE_WORLD_MAP];
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phi_v0 = pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
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}
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temp_s6 = D_801D0250[phi_v0];
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@ -257,7 +257,7 @@ void Message_LoadAreaTextNES(PlayState* play, s32* offset, f32* arg2, s16* decod
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if ((func_8010A0A4(play) != 0) || (play->sceneNum == SCENE_SECOM)) {
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currentArea = 10;
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} else {
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currentArea = play->pauseCtx.unk_238[PAUSE_WORLD_MAP];
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currentArea = play->pauseCtx.cursorPoint[PAUSE_WORLD_MAP];
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}
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stringLimit = D_801D07C4[currentArea];
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@ -274,7 +274,7 @@ u8 Player_MaskIdToItemId(s32 maskIdMinusOne) {
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return sMaskItemIds[maskIdMinusOne];
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}
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u8 Player_GetCurMaskItemId(PlayState* play) {
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s32 Player_GetCurMaskItemId(PlayState* play) {
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Player* player = GET_PLAYER(play);
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if (player->currentMask != PLAYER_MASK_NONE) {
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@ -922,11 +922,7 @@ void EnFsn_DeterminePrice(EnFsn* this, PlayState* play) {
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if (Message_GetState(&play->msgCtx) == TEXT_STATE_16) {
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itemActionParam = func_80123810(play);
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if (itemActionParam > PLAYER_AP_NONE) {
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if (player->heldItemButton == 0) {
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buttonItem = CUR_FORM_EQUIP(player->heldItemButton);
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} else {
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buttonItem = gSaveContext.save.equips.buttonItems[0][player->heldItemButton];
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}
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buttonItem = GET_CUR_FORM_BTN_ITEM(player->heldItemButton);
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this->price = (buttonItem < ITEM_MOON_TEAR) ? gItemPrices[buttonItem] : 0;
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if (this->price > 0) {
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player->actor.textId = 0x29EF;
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@ -34,10 +34,10 @@ s16 sCurRow = 0;
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// Geometry of the highlights for the selected section
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typedef struct {
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/* 0 */ s16 screenX;
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/* 1 */ s16 screenY;
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/* 2 */ s16 width;
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} SectionPosition;
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/* 0x0 */ s16 screenX;
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/* 0x2 */ s16 screenY;
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/* 0x4 */ s16 width;
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} SectionPosition; // size = 0x6;
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// clang-format off
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SectionPosition sSectionPositions[] = {
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File diff suppressed because it is too large
Load Diff
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@ -3,14 +3,25 @@
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#include "global.h"
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#define PAUSE_ITEM_NONE 999
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#define PAUSE_CURSOR_PAGE_LEFT 10
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#define PAUSE_CURSOR_PAGE_RIGHT 11
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typedef enum {
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/* 0x00 */ PAUSE_ITEM,
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/* 0x01 */ PAUSE_MAP,
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/* 0x02 */ PAUSE_QUEST,
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/* 0x03 */ PAUSE_MASK,
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/* 0x04 */ PAUSE_WORLD_MAP
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/* 0 */ PAUSE_ITEM,
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/* 1 */ PAUSE_MAP,
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/* 2 */ PAUSE_QUEST,
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/* 3 */ PAUSE_MASK,
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/* 4 */ PAUSE_WORLD_MAP
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} PauseMenuPage;
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typedef enum {
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/* 0 */ PAUSE_EQUIP_C_LEFT,
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/* 1 */ PAUSE_EQUIP_C_DOWN,
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/* 2 */ PAUSE_EQUIP_C_RIGHT
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} PauseEquipCButton;
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typedef enum {
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/* 0 */ DEBUG_EDITOR_NONE,
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/* 1 */ DEBUG_EDITOR_INVENTORY_INIT,
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@ -21,6 +32,17 @@ typedef enum {
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#define PAUSE_PROMPT_YES 0
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#define PAUSE_PROMPT_NO 4
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// NES
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void KaleidoScope_MoveCursorToSpecialPos(PlayState* play, s16 cursorSpecialPos);
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void KaleidoScope_DrawQuadTextureRGBA32(GraphicsContext* gfxCtx, void* texture, u16 width, u16 height, u16 point);
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void func_80821A04(PlayState* play);
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// Item
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void KaleidoScope_SetCursorVtx(PauseContext* pauseCtx, u16 index, Vtx* vtx);
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void KaleidoScope_DrawItemSelect(PlayState* play);
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void KaleidoScope_UpdateItemCursor(PlayState* play);
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void KaleidoScope_UpdateItemEquip(PlayState* play);
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// Debug
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void KaleidoScope_DrawInventoryEditor(PlayState* play);
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void KaleidoScope_UpdateInventoryEditor(PlayState* play);
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@ -318,11 +318,11 @@ s32 D_8082BEB8[] = { 0, 0 };
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_kaleido_scope/func_80821958.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_kaleido_scope/func_80821984.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_kaleido_scope/KaleidoScope_MoveCursorToSpecialPos.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_kaleido_scope/func_80821A04.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_kaleido_scope/func_80821AD4.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_kaleido_scope/KaleidoScope_DrawQuadTextureRGBA32.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_kaleido_scope/func_80821CC4.s")
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@ -4204,11 +4204,11 @@
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0x808190C4:("KaleidoScope_DrawDigit",),
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0x80819238:("KaleidoScope_DrawInventoryEditor",),
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0x80819F04:("KaleidoScope_UpdateInventoryEditor",),
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0x8081B240:("func_8081B240",),
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0x8081B6BC:("func_8081B6BC",),
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0x8081B6EC:("func_8081B6EC",),
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0x8081BCA8:("func_8081BCA8",),
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0x8081C684:("func_8081C684",),
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0x8081B240:("KaleidoScope_DrawAmmoCount",),
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0x8081B6BC:("KaleidoScope_SetCursorVtx",),
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0x8081B6EC:("KaleidoScope_DrawItemSelect",),
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0x8081BCA8:("KaleidoScope_UpdateItemCursor",),
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0x8081C684:("KaleidoScope_UpdateItemEquip",),
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0x8081D240:("func_8081D240",),
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0x8081D6DC:("func_8081D6DC",),
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||||
0x8081E118:("func_8081E118",),
|
||||
|
|
@ -4221,9 +4221,9 @@
|
|||
0x80821900:("func_80821900",),
|
||||
0x8082192C:("func_8082192C",),
|
||||
0x80821958:("func_80821958",),
|
||||
0x80821984:("func_80821984",),
|
||||
0x80821984:("KaleidoScope_MoveCursorToSpecialPos",),
|
||||
0x80821A04:("func_80821A04",),
|
||||
0x80821AD4:("func_80821AD4",),
|
||||
0x80821AD4:("KaleidoScope_DrawQuadTextureRGBA32",),
|
||||
0x80821CC4:("func_80821CC4",),
|
||||
0x80821D84:("func_80821D84",),
|
||||
0x80821F30:("func_80821F30",),
|
||||
|
|
|
|||
|
|
@ -4693,16 +4693,16 @@
|
|||
0x8082B388:("sRowFirstSections","UNK_TYPE2","",0x2),
|
||||
0x8082B3AC:("sPrevDBtnInput","UNK_TYPE4","",0x4),
|
||||
0x8082B3B0:("sHeldDBtnTimer","UNK_TYPE4","",0x4),
|
||||
0x8082B3C0:("D_8082B3C0","UNK_TYPE2","",0x2),
|
||||
0x8082B3C4:("D_8082B3C4","UNK_TYPE2","",0x2),
|
||||
0x8082B3C8:("D_8082B3C8","UNK_TYPE2","",0x2),
|
||||
0x8082B3CC:("D_8082B3CC","UNK_TYPE1","",0x1),
|
||||
0x8082B444:("D_8082B444","UNK_TYPE1","",0x1),
|
||||
0x8082B454:("D_8082B454","UNK_TYPE1","",0x1),
|
||||
0x8082B47C:("D_8082B47C","UNK_TYPE1","",0x1),
|
||||
0x8082B484:("D_8082B484","UNK_TYPE1","",0x1),
|
||||
0x8082B48C:("D_8082B48C","UNK_TYPE1","",0x1),
|
||||
0x8082B494:("D_8082B494","UNK_TYPE2","",0x2),
|
||||
0x8082B3C0:("sEquipState","UNK_TYPE2","",0x2),
|
||||
0x8082B3C4:("sEquipMagicArrowSlotHoldTimer","UNK_TYPE2","",0x2),
|
||||
0x8082B3C8:("sEquipAnimTimer","UNK_TYPE2","",0x2),
|
||||
0x8082B3CC:("gPlayerFormSlotRestrictions","UNK_TYPE1","",0x1),
|
||||
0x8082B444:("sAmmoRectLeft","UNK_TYPE1","",0x1),
|
||||
0x8082B454:("sAmmoRectHeight","UNK_TYPE1","",0x1),
|
||||
0x8082B47C:("sPlayerFormItems","UNK_TYPE1","",0x1),
|
||||
0x8082B484:("sCButtonPosX","UNK_TYPE1","",0x1),
|
||||
0x8082B48C:("sCButtonPosY","UNK_TYPE1","",0x1),
|
||||
0x8082B494:("sEquipMagicArrowBowSlotHoldTimer","UNK_TYPE2","",0x2),
|
||||
0x8082B4A0:("D_8082B4A0","UNK_TYPE4","",0x4),
|
||||
0x8082B4AC:("D_8082B4AC","UNK_TYPE1","",0x1),
|
||||
0x8082B4BC:("D_8082B4BC","UNK_TYPE1","",0x1),
|
||||
|
|
|
|||
Loading…
Reference in New Issue