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Remove s32 cast from actionfunc check (#1626)
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@ -348,7 +348,7 @@ void ObjLightswitch_Update(Actor* thisx, PlayState* play) {
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}
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// why wouldn't this be in the action func?
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if ((this->cutsceneTimer > 0) && ((s32)this->actionFunc != (s32)ObjLightswitch_PlayCinema)) {
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if ((this->cutsceneTimer > 0) && (this->actionFunc != ObjLightswitch_PlayCinema)) {
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this->cutsceneTimer--;
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if (this->cutsceneTimer == 0) {
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CutsceneManager_Stop(this->actor.csId);
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