mirror of https://github.com/zeldaret/mm.git
more cleanups
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@ -385,12 +385,7 @@ void SkelAnime_InitFlex(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeade
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void SkelAnime_InitSkin(GameState* gameState, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg, AnimationHeader* animation);
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void SkelAnime_SetUpdate(SkelAnime* skelAnime);
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s32 SkelAnime_Update(SkelAnime* skelAnime);
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s32 SkelAnime_Morph(SkelAnime* skelAnime);
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s32 SkelAnime_MorphTaper(SkelAnime* skelAnime);
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void SkelAnime_AnimateFrame(SkelAnime* skelAnime);
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s32 SkelAnime_LoopFull(SkelAnime* skelAnime);
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s32 SkelAnime_LoopPartial(SkelAnime* skelAnime);
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s32 SkelAnime_Once(SkelAnime* skelAnime);
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void Animation_ChangeImpl(SkelAnime* skelAnime, AnimationHeader* animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames, s8 taper);
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void Animation_Change(SkelAnime* skelAnime, AnimationHeader* animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames);
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void Animation_PlayOnce(SkelAnime* skelAnime, AnimationHeader* animation);
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