object_redead_obj (#1417)

* naming

* comment

* Out Name

* The Gibdo's Well Doors

* naming

* typos
This commit is contained in:
Nuss 2023-10-09 03:07:54 +02:00 committed by GitHub
parent 808f60a1fa
commit d25e10dcc2
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 5 additions and 4 deletions

View File

@ -1,7 +1,8 @@
<Root>
<!-- Object for the Beneath the Well's Sliding Door -->
<File Name="object_redead_obj" Segment="6">
<DList Name="object_redead_obj_DL_0001A0" Offset="0x1A0" />
<Texture Name="object_redead_obj_TLUT_000390" OutName="tlut_000390" Format="rgba16" Width="4" Height="4" Offset="0x390" />
<Texture Name="object_redead_obj_Tex_0003B0" OutName="tex_0003B0" Format="ci4" Width="64" Height="64" Offset="0x3B0" />
<DList Name="gBeneathTheWellSlidingDoorDL" Offset="0x1A0" />
<Texture Name="gBeneathTheWellSlidingDoorTLUT" OutName="beneath_the_well_sliding_door_tlut" Format="rgba16" Width="4" Height="4" Offset="0x390" />
<Texture Name="gBeneathTheWellSlidingDoorTex" OutName="beneath_the_well_sliding_door" Format="ci4" Width="64" Height="64" Offset="0x3B0" />
</File>
</Root>

View File

@ -81,7 +81,7 @@ ShutterInfo D_808A21B0[] = {
{ object_hakugin_obj_DL_000128, gameplay_keep_DL_078A80, 130, 12, 20, 15 },
{ gGreatBayTempleObjectDoorDL, gameplay_keep_DL_078A80, 130, 12, 20, 15 },
{ object_ikana_obj_DL_014A40, gameplay_keep_DL_078A80, 130, 12, 20, 15 },
{ object_redead_obj_DL_0001A0, gameplay_keep_DL_078A80, 130, 12, 20, 15 },
{ gBeneathTheWellSlidingDoorDL, gameplay_keep_DL_078A80, 130, 12, 20, 15 },
{ object_ikninside_obj_DL_004440, object_ikninside_obj_DL_005260, 130, 0, 20, 15 },
{ object_random_obj_DL_000190, gameplay_keep_DL_078A80, 130, 12, 20, 15 },
{ object_kinsta1_obj_DL_000198, gameplay_keep_DL_078A80, 130, 12, 20, 15 },