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Matched func_801691F0
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@ -2556,8 +2556,8 @@ void Play_Draw(PlayState* play);
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void func_80168DAC(PlayState* play);
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void Play_Main(GameState* thisx);
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s32 Play_InCsMode(PlayState* play);
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f32 func_80169100(PlayState* play, MtxF* mtx, CollisionPoly** arg2, s32* arg3, Vec3f* feetPosPtr);
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// void func_801691F0(void);
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f32 func_80169100(PlayState* play, MtxF* mtx, CollisionPoly** poly, s32* bgId, Vec3f* feetPos);
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void func_801691F0(PlayState* this, MtxF* mtx, Vec3f* feetPos);
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void* Play_LoadScene(PlayState* play, RomFile* entry);
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void func_8016927C(PlayState* play, s16 sParm2);
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// void func_801692C4(PlayState* play, UNK_TYPE1 uParm2);
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@ -490,11 +490,11 @@ s32 Play_InCsMode(PlayState* this) {
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return (this->csCtx.state != 0) || Player_InCsMode(this);
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}
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f32 func_80169100(PlayState* play, MtxF* mtx, CollisionPoly** poly, s32* bgId, Vec3f* feetPosPtr) {
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f32 floorHeight = BgCheck_EntityRaycastFloor3(&play->colCtx, poly, bgId, feetPosPtr);
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f32 func_80169100(PlayState* play, MtxF* mtx, CollisionPoly** poly, s32* bgId, Vec3f* feetPos) {
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f32 floorHeight = BgCheck_EntityRaycastFloor3(&play->colCtx, poly, bgId, feetPos);
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if (floorHeight > BGCHECK_Y_MIN) {
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func_800C0094(*poly, feetPosPtr->x, floorHeight, feetPosPtr->z, mtx);
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func_800C0094(*poly, feetPos->x, floorHeight, feetPos->z, mtx);
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} else {
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mtx->xy = 0.0f;
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mtx->zx = 0.0f;
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@ -508,15 +508,20 @@ f32 func_80169100(PlayState* play, MtxF* mtx, CollisionPoly** poly, s32* bgId, V
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mtx->yz = 0.0f;
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mtx->zy = 0.0f;
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mtx->yy = 1.0f;
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mtx->xw = feetPosPtr->x;
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mtx->yw = feetPosPtr->y;
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mtx->zw = feetPosPtr->z;
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mtx->xw = feetPos->x;
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mtx->yw = feetPos->y;
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mtx->zw = feetPos->z;
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mtx->ww = 1.0f;
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}
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return floorHeight;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_801691F0.s")
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void func_801691F0(PlayState* this, MtxF* mtx, Vec3f* feetPos) {
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CollisionPoly* poly;
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s32 bgId;
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func_80169100(this, mtx, &poly, &bgId, feetPos);
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}
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void* Play_LoadScene(PlayState* this, RomFile* entry) {
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size_t size = entry->vromEnd - entry->vromStart;
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