mirror of https://github.com/zeldaret/mm.git
PreRender.c OK (#1320)
* begin prerender * match func_801716C4 * copy more docs from OoT * begin func_801720FC * improve func_801720FC * match func_801720FC * background 2D * merge master * func_801717F8 attempt * z64prerender.h * import bss * non-equivalent * document func_801716C4 * cleanup comments * import tharo docs * minor improvement on PreRender_DivotFilter * Match PreRender_DivotFilter * Remove fakes * format * Fix comment about RM_VISCVG in PreRender_FetchFbufCoverage * PreRender cleanup * PR Review * review * listalloc.h * bss * capitalization --------- Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
This commit is contained in:
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df800c74ae
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@ -1160,34 +1160,6 @@ void Play_AssignPlayerCsIdsFromScene(GameState* thisx, s32 spawnCsId);
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void Play_FillScreen(GameState* thisx, s16 fillScreenOn, u8 red, u8 green, u8 blue, u8 alpha);
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void Play_FillScreen(GameState* thisx, s16 fillScreenOn, u8 red, u8 green, u8 blue, u8 alpha);
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void Play_Init(GameState* thisx);
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void Play_Init(GameState* thisx);
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void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg);
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void PreRender_Init(PreRender* this);
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void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf);
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void PreRender_Destroy(PreRender* this);
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void func_8016FDB8(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, u32 arg4);
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void func_8016FF70(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
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void func_8016FF90(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB, s32 envA);
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void func_80170200(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
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void func_8017023C(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
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void func_8017057C(PreRender* this, Gfx** gfxp);
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void func_801705B4(PreRender* this, Gfx** gfxp);
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void func_801705EC(PreRender* this, Gfx** gfxp);
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void func_80170730(PreRender* this, Gfx** gfxp);
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void func_80170774(PreRender* this, Gfx** gfxp);
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void func_80170798(PreRender* this, Gfx** gfxp);
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void func_80170AE0(PreRender* this, Gfx** gfxp, s32 alpha);
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void func_80170B28(PreRender* this, Gfx** gfxp);
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void PreRender_AntiAliasAlgorithm(PreRender* this, s32 x, s32 y);
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void PreRender_ApplyAntiAliasingFilter(PreRender* this);
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u32 func_801716C4(u8* arg0, u8* arg1, u8* arg2);
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void func_801717F8(PreRender* this);
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void PreRender_ApplyFilters(PreRender* this);
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void PreRender_ApplyFiltersSlowlyInit(PreRender* this);
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void PreRender_ApplyFiltersSlowlyDestroy(PreRender* this);
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void func_801720C4(PreRender* this);
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void func_801720FC(PreRenderParams* params, Gfx** gfxp);
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void Prerender_DrawBackground2D(Gfx** gfxp, void* timg, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tt, u16 arg8, f32 x, f32 y, f32 xScale, f32 yScale, u32 flags);
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void GameAlloc_Log(GameAlloc* this);
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void GameAlloc_Log(GameAlloc* this);
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void* GameAlloc_Malloc(GameAlloc* this, size_t size);
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void* GameAlloc_Malloc(GameAlloc* this, size_t size);
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void GameAlloc_Free(GameAlloc* this, void* data);
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void GameAlloc_Free(GameAlloc* this, void* data);
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@ -1208,10 +1180,6 @@ void Graph_ThreadEntry(void* arg);
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Gfx* Graph_GfxPlusOne(Gfx* gfx);
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Gfx* Graph_GfxPlusOne(Gfx* gfx);
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Gfx* Graph_BranchDlist(Gfx* gfx, Gfx* dst);
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Gfx* Graph_BranchDlist(Gfx* gfx, Gfx* dst);
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void* Graph_DlistAlloc(Gfx** gfx, size_t size);
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void* Graph_DlistAlloc(Gfx** gfx, size_t size);
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ListAlloc* ListAlloc_Init(ListAlloc* this);
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// void ListAlloc_Alloc(void);
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// void ListAlloc_Free(void);
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void ListAlloc_FreeAll(ListAlloc* this);
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void Sched_SwapFramebuffer(CfbInfo* cfbInfo);
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void Sched_SwapFramebuffer(CfbInfo* cfbInfo);
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void Sched_RetraceUpdateFramebuffer(SchedContext* sched, CfbInfo* cfbInfo);
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void Sched_RetraceUpdateFramebuffer(SchedContext* sched, CfbInfo* cfbInfo);
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@ -0,0 +1,16 @@
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#ifndef LISTALLOC_H
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#define LISTALLOC_H
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#include "ultra64.h"
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typedef struct ListAlloc {
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/* 0x0 */ struct ListAlloc* prev;
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/* 0x4 */ struct ListAlloc* next;
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} ListAlloc; // size = 0x8
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ListAlloc* ListAlloc_Init(ListAlloc* this);
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void* ListAlloc_Alloc(ListAlloc* this, size_t size);
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void ListAlloc_Free(ListAlloc* this, void* data);
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void ListAlloc_FreeAll(ListAlloc* this);
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#endif
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@ -52,6 +52,7 @@
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#include "z64object.h"
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#include "z64object.h"
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#include "z64ocarina.h"
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#include "z64ocarina.h"
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#include "z64player.h"
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#include "z64player.h"
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#include "z64prerender.h"
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#include "z64save.h"
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#include "z64save.h"
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#include "z64scene.h"
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#include "z64scene.h"
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#include "z64schedule.h"
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#include "z64schedule.h"
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@ -222,53 +223,6 @@ typedef struct {
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/* 0xFA */ u8 unk_FA[4];
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/* 0xFA */ u8 unk_FA[4];
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} EnvironmentContext; // size = 0x100
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} EnvironmentContext; // size = 0x100
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typedef struct ListAlloc {
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/* 0x0 */ struct ListAlloc* prev;
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/* 0x4 */ struct ListAlloc* next;
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} ListAlloc; // size = 0x8
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typedef struct {
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/* 0x00 */ u16 width;
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/* 0x02 */ u16 height;
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/* 0x04 */ u16 widthSave;
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/* 0x06 */ u16 heightSave;
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/* 0x08 */ char unk_8[8];
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/* 0x10 */ u16* fbuf;
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/* 0x14 */ u16* fbufSave;
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/* 0x18 */ u8* cvgSave;
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/* 0x1C */ u16* zbuf;
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/* 0x20 */ u16* zbufSave;
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/* 0x24 */ u16 ulxSave;
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/* 0x26 */ u16 ulySave;
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/* 0x28 */ u16 lrxSave;
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/* 0x2A */ u16 lrySave;
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/* 0x2C */ u16 ulx;
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/* 0x2E */ u16 uly;
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/* 0x30 */ u16 lrx;
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/* 0x32 */ u16 lry;
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/* 0x34 */ char unk_34[16];
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/* 0x44 */ ListAlloc alloc;
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/* 0x4C */ u8 unk_4C;
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/* 0x4D */ u8 unk_4D;
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/* 0x4E */ char unk_4E[2];
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} PreRender; // size = 0x50
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typedef struct {
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/* 0x00 */ void* timg;
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/* 0x04 */ void* tlut;
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/* 0x08 */ u16 width;
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/* 0x0A */ u16 height;
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/* 0x0C */ u8 fmt;
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/* 0x0D */ u8 siz;
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/* 0x0E */ u16 tt;
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/* 0x10 */ u16 unk_10;
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/* 0x14 */ f32 x;
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/* 0x18 */ f32 y;
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/* 0x1C */ f32 xScale;
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/* 0x20 */ f32 yScale;
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/* 0x24 */ u32 flags;
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} PreRenderParams; // size = 0x28
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struct PlayState;
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struct PlayState;
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typedef struct {
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typedef struct {
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@ -0,0 +1,73 @@
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#ifndef Z64_PRERENDER_H
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#define Z64_PRERENDER_H
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#include "ultra64.h"
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#include "listalloc.h"
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#include "unk.h"
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#define BG2D_FLAGS_1 (1 << 0)
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#define BG2D_FLAGS_2 (1 << 1)
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#define BG2D_FLAGS_AC_THRESHOLD (1 << 2)
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#define BG2D_FLAGS_LOAD_S2DEX2 (1 << 3)
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#define BG2D_FLAGS_COPY (1 << 4)
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typedef enum PrerenderFilterState {
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/* 0 */ PRERENDER_FILTER_STATE_NONE,
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/* 1 */ PRERENDER_FILTER_STATE_PROCESS,
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/* 2 */ PRERENDER_FILTER_STATE_DONE
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} PrerenderFilterState;
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typedef struct PreRender {
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/* 0x00 */ u16 width;
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/* 0x02 */ u16 height;
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/* 0x04 */ u16 widthSave;
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/* 0x06 */ u16 heightSave;
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/* 0x08 */ UNK_TYPE1 unk_08[0x8];
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/* 0x10 */ u16* fbuf;
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/* 0x14 */ u16* fbufSave;
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/* 0x18 */ u8* cvgSave;
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/* 0x1C */ u16* zbuf;
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/* 0x20 */ u16* zbufSave;
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/* 0x24 */ u16 ulxSave;
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/* 0x26 */ u16 ulySave;
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/* 0x28 */ u16 lrxSave;
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/* 0x2A */ u16 lrySave;
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/* 0x2C */ u16 ulx;
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/* 0x2E */ u16 uly;
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/* 0x30 */ u16 lrx;
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/* 0x32 */ u16 lry;
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/* 0x34 */ UNK_TYPE1 unk_34[0x10];
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/* 0x44 */ ListAlloc alloc;
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/* 0x4C */ u8 unk_4C;
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/* 0x4D */ u8 filterState; // See `PrerenderFilterState`
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} PreRender; // size = 0x50
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void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg);
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void PreRender_Init(PreRender* this);
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void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf);
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void PreRender_Destroy(PreRender* this);
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void PreRender_CopyImage(PreRender* this, Gfx** gfxp, void* img, void* imgDst, u32 useThresholdAlphaCompare);
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void PreRender_RestoreBuffer(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
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void func_8016FF90(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB, s32 envA);
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void func_80170200(PreRender* this, Gfx** gfxp, void* buf, void* bufSave);
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void PreRender_CoverageRgba16ToI8(PreRender* this, Gfx** gfxp, void* img, void* cvgDst);
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void PreRender_SaveZBuffer(PreRender* this, Gfx** gfxp);
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void PreRender_SaveFramebuffer(PreRender* this, Gfx** gfxp);
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void PreRender_FetchFbufCoverage(PreRender* this, Gfx** gfxp);
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void PreRender_DrawCoverage(PreRender* this, Gfx** gfxp);
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void PreRender_RestoreZBuffer(PreRender* this, Gfx** gfxp);
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void func_80170798(PreRender* this, Gfx** gfxp);
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void func_80170AE0(PreRender* this, Gfx** gfxp, s32 alpha);
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void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxp);
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void PreRender_AntiAliasFilterPixel(PreRender* this, s32 x, s32 y);
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void PreRender_AntiAliasFilter(PreRender* this);
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u32 PreRender_Get5bMedian9(u8* px1, u8* px2, u8* px3);
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void PreRender_DivotFilter(PreRender* this);
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void PreRender_ApplyFilters(PreRender* this);
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void PreRender_ApplyFiltersSlowlyInit(PreRender* this);
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void PreRender_ApplyFiltersSlowlyDestroy(PreRender* this);
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void func_801720C4(PreRender* this);
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void Prerender_DrawBackground2D(Gfx** gfxp, void* timg, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tt, u16 tlutCount, f32 x, f32 y, f32 xScale, f32 yScale, u32 flags);
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#endif
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1
spec
1
spec
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@ -547,7 +547,6 @@ beginseg
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include "build/src/code/z_play.o"
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include "build/src/code/z_play.o"
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include "build/src/code/z_play_hireso.o"
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include "build/src/code/z_play_hireso.o"
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include "build/src/code/PreRender.o"
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include "build/src/code/PreRender.o"
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include "build/data/code/PreRender.bss.o"
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include "build/src/code/TwoHeadGfxArena.o"
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include "build/src/code/TwoHeadGfxArena.o"
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include "build/src/code/TwoHeadArena.o"
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include "build/src/code/TwoHeadArena.o"
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include "build/src/code/audio_stop_all_sfx.o"
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include "build/src/code/audio_stop_all_sfx.o"
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@ -1,4 +1,18 @@
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/**
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* @file PreRender.c
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*
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* This file implements various routines important to framebuffer effects, such as RDP accelerated color and depth
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* buffer copies and coverage drawing. Also contains software implementations of the Video Interface anti-aliasing and
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* divot filters.
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*/
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#include "z64prerender.h"
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#include "global.h"
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#include "global.h"
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#include "PR/gs2dex.h"
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#include "libc/alloca.h"
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#include "libc/stdbool.h"
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#include "color.h"
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#include "macros.h"
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#include "slowly.h"
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#include "slowly.h"
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#include "stack.h"
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#include "stack.h"
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#include "stackcheck.h"
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#include "stackcheck.h"
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ListAlloc_FreeAll(&this->alloc);
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ListAlloc_FreeAll(&this->alloc);
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}
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}
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void func_8016FDB8(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, u32 arg4) {
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void PreRender_CopyImage(PreRender* this, Gfx** gfxp, void* img, void* imgDst, u32 useThresholdAlphaCompare) {
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Gfx* gfx = *gfxp;
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Gfx* gfx = *gfxp;
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u32 flags;
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u32 flags;
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gDPPipeSync(gfx++);
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gDPPipeSync(gfx++);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, bufSave);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, imgDst);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
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flags = 0x18;
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flags = BG2D_FLAGS_LOAD_S2DEX2 | BG2D_FLAGS_COPY;
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if (arg4 == true) {
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if (useThresholdAlphaCompare == true) {
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flags = 0x1C;
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flags |= BG2D_FLAGS_AC_THRESHOLD;
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}
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}
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Prerender_DrawBackground2D(&gfx, buf, NULL, this->width, this->height, G_IM_FMT_RGBA, G_IM_SIZ_16b, G_TT_NONE, 0,
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Prerender_DrawBackground2D(&gfx, img, NULL, this->width, this->height, G_IM_FMT_RGBA, G_IM_SIZ_16b, G_TT_NONE, 0,
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0.0f, 0.0f, 1.0f, 1.0f, flags);
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0.0f, 0.0f, 1.0f, 1.0f, flags);
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gDPPipeSync(gfx++);
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gDPPipeSync(gfx++);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
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*gfxp = gfx;
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*gfxp = gfx;
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}
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}
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void func_8016FF70(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) {
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void PreRender_RestoreBuffer(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) {
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func_8016FDB8(this, gfxp, buf, bufSave, false);
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PreRender_CopyImage(this, gfxp, buf, bufSave, false);
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}
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}
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void func_8016FF90(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB, s32 envA) {
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void func_8016FF90(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB, s32 envA) {
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@ -91,7 +105,7 @@ void func_8016FF90(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, s32 en
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
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Prerender_DrawBackground2D(&gfx, buf, 0, this->width, this->height, G_IM_FMT_RGBA, G_IM_SIZ_16b, G_TT_NONE, 0, 0.0f,
|
Prerender_DrawBackground2D(&gfx, buf, 0, this->width, this->height, G_IM_FMT_RGBA, G_IM_SIZ_16b, G_TT_NONE, 0, 0.0f,
|
||||||
0.0f, 1.0f, 1.0f, 0xB);
|
0.0f, 1.0f, 1.0f, BG2D_FLAGS_1 | BG2D_FLAGS_2 | BG2D_FLAGS_LOAD_S2DEX2);
|
||||||
gDPPipeSync(gfx++);
|
gDPPipeSync(gfx++);
|
||||||
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
|
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
|
||||||
|
|
||||||
|
@ -102,103 +116,174 @@ void func_80170200(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) {
|
||||||
func_8016FF90(this, gfxp, buf, bufSave, 255, 255, 255, 255);
|
func_8016FF90(this, gfxp, buf, bufSave, 255, 255, 255, 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef NON_MATCHING
|
/**
|
||||||
// just regalloc
|
* Reads the coverage values stored in the RGBA16 format `img` with dimensions `this->width`, `this->height` and
|
||||||
void func_8017023C(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) {
|
* converts it to an 8-bpp intensity image.
|
||||||
|
*
|
||||||
|
* @param gfxp Display list pointer
|
||||||
|
* @param img Image to read coverage from
|
||||||
|
* @param cvgDst Buffer to store coverage into
|
||||||
|
*/
|
||||||
|
void PreRender_CoverageRgba16ToI8(PreRender* this, Gfx** gfxp, void* img, void* cvgDst) {
|
||||||
Gfx* gfx = *gfxp;
|
Gfx* gfx = *gfxp;
|
||||||
s32 x;
|
s32 rowsRemaining;
|
||||||
s32 x2;
|
s32 curRow;
|
||||||
s32 dx;
|
s32 nRows;
|
||||||
|
|
||||||
gDPPipeSync(gfx++);
|
gDPPipeSync(gfx++);
|
||||||
gDPSetOtherMode(gfx++,
|
gDPSetOtherMode(gfx++,
|
||||||
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||||
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||||
G_AC_NONE | G_ZS_PRIM | G_RM_PASS | G_RM_OPA_CI2);
|
G_AC_NONE | G_ZS_PRIM | G_RM_PASS | G_RM_OPA_CI2);
|
||||||
|
|
||||||
|
// Set the combiner to draw the texture as-is, discarding alpha channel
|
||||||
gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 0, 0, 0, 0, TEXEL0, 0, 0, 0, 0);
|
gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 0, 0, 0, 0, TEXEL0, 0, 0, 0, 0);
|
||||||
gDPSetColorImage(gfx++, G_IM_FMT_I, G_IM_SIZ_8b, this->width, bufSave);
|
// Set the destination color image to the provided address
|
||||||
|
gDPSetColorImage(gfx++, G_IM_FMT_I, G_IM_SIZ_8b, this->width, cvgDst);
|
||||||
|
// Set up a scissor based on the source image
|
||||||
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
|
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
|
||||||
|
|
||||||
dx = 0x1000 / (this->width * 2);
|
// Calculate the max number of rows that can fit into TMEM at once
|
||||||
x = this->height;
|
nRows = TMEM_SIZE / (this->width * G_IM_SIZ_16b_BYTES);
|
||||||
x2 = 0;
|
|
||||||
|
|
||||||
while (x > 0) {
|
// Set up the number of remaining rows
|
||||||
|
rowsRemaining = this->height;
|
||||||
|
curRow = 0;
|
||||||
|
while (rowsRemaining > 0) {
|
||||||
s32 uls = 0;
|
s32 uls = 0;
|
||||||
s32 lrs = this->width - 1;
|
s32 lrs = this->width - 1;
|
||||||
s32 ult;
|
s32 ult;
|
||||||
s32 lrt;
|
s32 lrt;
|
||||||
|
|
||||||
dx = CLAMP_MAX(dx, x);
|
// Make sure that we don't load past the end of the source image
|
||||||
ult = x2;
|
if (nRows > rowsRemaining) {
|
||||||
lrt = x2 + dx - 1;
|
nRows = rowsRemaining;
|
||||||
|
}
|
||||||
|
|
||||||
gDPLoadTextureTile(gfx++, buf, G_IM_FMT_IA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
|
// Determine the upper and lower bounds of the rect to draw
|
||||||
|
ult = curRow;
|
||||||
|
lrt = curRow + nRows - 1;
|
||||||
|
|
||||||
|
// Load a horizontal strip of the source image in IA16 format. Since the source image is stored in memory as
|
||||||
|
// RGBA16, the bits are reinterpreted into IA16:
|
||||||
|
//
|
||||||
|
// r g b a
|
||||||
|
// 11111 111 11 11111 1
|
||||||
|
// i a
|
||||||
|
// 11111 111 11 11111 1
|
||||||
|
//
|
||||||
|
// I = (r << 3) | (g >> 2)
|
||||||
|
// A = (g << 6) | (b << 1) | a
|
||||||
|
//
|
||||||
|
// Since it is expected that r = g = b = cvg in the source image, this results in
|
||||||
|
// I = (cvg << 3) | (cvg >> 2)
|
||||||
|
// This expands the 5-bit coverage into an 8-bit value
|
||||||
|
gDPLoadTextureTile(gfx++, img, G_IM_FMT_IA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
|
||||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||||
G_TX_NOLOD);
|
G_TX_NOLOD);
|
||||||
|
|
||||||
|
// Draw that horizontal strip to the destination image. With the combiner and blender configuration set above,
|
||||||
|
// the intensity (I) channel of the loaded IA16 texture will be written as-is to the I8 color image, each pixel
|
||||||
|
// in the final image is
|
||||||
|
// I = (cvg << 3) | (cvg >> 2)
|
||||||
gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
|
gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
|
||||||
ult << 5, 1 << 10, 1 << 10);
|
ult << 5, 1 << 10, 1 << 10);
|
||||||
|
|
||||||
x2 += dx;
|
// Update the number of rows remaining and index of the row being drawn
|
||||||
x -= dx;
|
curRow += nRows;
|
||||||
|
rowsRemaining -= nRows;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Reset the color image to the current framebuffer
|
||||||
gDPPipeSync(gfx++);
|
gDPPipeSync(gfx++);
|
||||||
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
|
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
|
||||||
|
|
||||||
*gfxp = gfx;
|
*gfxp = gfx;
|
||||||
}
|
}
|
||||||
#else
|
|
||||||
#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_8017023C.s")
|
|
||||||
#endif
|
|
||||||
|
|
||||||
void func_8017057C(PreRender* this, Gfx** gfxp) {
|
/**
|
||||||
|
* Saves zbuf to zbufSave
|
||||||
|
*/
|
||||||
|
void PreRender_SaveZBuffer(PreRender* this, Gfx** gfxp) {
|
||||||
if ((this->zbufSave != NULL) && (this->zbuf != NULL)) {
|
if ((this->zbufSave != NULL) && (this->zbuf != NULL)) {
|
||||||
func_8016FF70(this, gfxp, this->zbuf, this->zbufSave);
|
PreRender_RestoreBuffer(this, gfxp, this->zbuf, this->zbufSave);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_801705B4(PreRender* this, Gfx** gfxp) {
|
/**
|
||||||
|
* Saves fbuf to fbufSave
|
||||||
|
*/
|
||||||
|
void PreRender_SaveFramebuffer(PreRender* this, Gfx** gfxp) {
|
||||||
if ((this->fbufSave != NULL) && (this->fbuf != NULL)) {
|
if ((this->fbufSave != NULL) && (this->fbuf != NULL)) {
|
||||||
func_80170200(this, gfxp, this->fbuf, this->fbufSave);
|
func_80170200(this, gfxp, this->fbuf, this->fbufSave);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_801705EC(PreRender* this, Gfx** gfxp) {
|
/**
|
||||||
|
* Fetches the coverage of the current framebuffer into an image of the same format as the current color image, storing
|
||||||
|
* it over the framebuffer in memory.
|
||||||
|
*/
|
||||||
|
void PreRender_FetchFbufCoverage(PreRender* this, Gfx** gfxp) {
|
||||||
Gfx* gfx = *gfxp;
|
Gfx* gfx = *gfxp;
|
||||||
|
|
||||||
gDPPipeSync(gfx++);
|
gDPPipeSync(gfx++);
|
||||||
|
// Set the blend color to full white and set maximum depth
|
||||||
gDPSetBlendColor(gfx++, 255, 255, 255, 8);
|
gDPSetBlendColor(gfx++, 255, 255, 255, 8);
|
||||||
gDPSetPrimDepth(gfx++, -1, -1);
|
gDPSetPrimDepth(gfx++, 0xFFFF, 0xFFFF);
|
||||||
|
|
||||||
|
// Uses G_RM_VISCVG to blit the coverage values to the framebuffer
|
||||||
|
//
|
||||||
|
// G_RM_VISCVG is the following special render mode:
|
||||||
|
// IM_RD : Allow read-modify-write operations on the framebuffer
|
||||||
|
// FORCE_BL : Apply the blender to all pixels rather than just edges, skip the division step of the blend formula
|
||||||
|
// (G_BL_CLR_IN * G_BL_0 + G_BL_CLR_BL * G_BL_A_MEM) = G_BL_CLR_BL * G_BL_A_MEM
|
||||||
|
//
|
||||||
|
// G_BL_A_MEM ("memory alpha") is coverage, therefore this blender configuration emits only the coverage (up to a
|
||||||
|
// constant factor determined by blend color) and discards any pixel colors. For an RGBA16 framebuffer, each of the
|
||||||
|
// three color channels r,g,b will receive the coverage value individually.
|
||||||
|
//
|
||||||
|
// Also disables other modes such as alpha compare and texture perspective correction
|
||||||
gDPSetOtherMode(gfx++,
|
gDPSetOtherMode(gfx++,
|
||||||
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||||
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||||
G_AC_NONE | G_ZS_PRIM | G_RM_VISCVG | G_RM_VISCVG2);
|
G_AC_NONE | G_ZS_PRIM | G_RM_VISCVG | G_RM_VISCVG2);
|
||||||
|
// Set up a scissor with the same dimensions as the framebuffer
|
||||||
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
|
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
|
||||||
|
// Fill rectangle to obtain the coverage values as an RGBA16 image
|
||||||
gDPFillRectangle(gfx++, 0, 0, this->width, this->height);
|
gDPFillRectangle(gfx++, 0, 0, this->width, this->height);
|
||||||
gDPPipeSync(gfx++);
|
gDPPipeSync(gfx++);
|
||||||
|
|
||||||
*gfxp = gfx;
|
*gfxp = gfx;
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80170730(PreRender* this, Gfx** gfxp) {
|
/**
|
||||||
func_801705EC(this, gfxp);
|
* Draws the coverage of the current framebuffer `this->fbuf` to an I8 image at `this->cvgSave`. Overwrites
|
||||||
|
* `this->fbuf` in the process.
|
||||||
|
*/
|
||||||
|
void PreRender_DrawCoverage(PreRender* this, Gfx** gfxp) {
|
||||||
|
PreRender_FetchFbufCoverage(this, gfxp);
|
||||||
|
|
||||||
if (this->cvgSave != NULL) {
|
if (this->cvgSave != NULL) {
|
||||||
func_8017023C(this, gfxp, this->fbuf, this->cvgSave);
|
PreRender_CoverageRgba16ToI8(this, gfxp, this->fbuf, this->cvgSave);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80170774(PreRender* this, Gfx** gfxp) {
|
/**
|
||||||
func_8016FF70(this, gfxp, this->zbufSave, this->zbuf);
|
* Restores zbufSave to zbuf
|
||||||
|
*/
|
||||||
|
void PreRender_RestoreZBuffer(PreRender* this, Gfx** gfxp) {
|
||||||
|
PreRender_RestoreBuffer(this, gfxp, this->zbufSave, this->zbuf);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Draws a full-screen image to the current framebuffer, that sources the rgb channel from `this->fbufSave` and
|
||||||
|
* the alpha channel from `this->cvgSave` modulated by environment color.
|
||||||
|
*/
|
||||||
void func_80170798(PreRender* this, Gfx** gfxp) {
|
void func_80170798(PreRender* this, Gfx** gfxp) {
|
||||||
Gfx* gfx;
|
Gfx* gfx;
|
||||||
s32 y;
|
s32 rowsRemaining;
|
||||||
s32 y2;
|
s32 curRow;
|
||||||
s32 dy;
|
s32 nRows;
|
||||||
s32 rtile = 1;
|
s32 rtile = 1;
|
||||||
|
|
||||||
if (this->cvgSave != NULL) {
|
if (this->cvgSave != NULL) {
|
||||||
|
@ -206,43 +291,55 @@ void func_80170798(PreRender* this, Gfx** gfxp) {
|
||||||
|
|
||||||
gDPPipeSync(gfx++);
|
gDPPipeSync(gfx++);
|
||||||
gDPSetEnvColor(gfx++, 255, 255, 255, 32);
|
gDPSetEnvColor(gfx++, 255, 255, 255, 32);
|
||||||
|
// Effectively disable blending in both cycles. It's 2-cycle so that TEXEL1 can be used to point to a different
|
||||||
|
// texture tile.
|
||||||
gDPSetOtherMode(gfx++,
|
gDPSetOtherMode(gfx++,
|
||||||
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||||
G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_NPRIMITIVE,
|
G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_NPRIMITIVE,
|
||||||
G_AC_NONE | G_ZS_PRIM | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA |
|
G_AC_NONE | G_ZS_PRIM | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA |
|
||||||
GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) |
|
GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) |
|
||||||
GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1));
|
GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1));
|
||||||
|
|
||||||
|
// Set up the color combiner: first cycle: TEXEL0, TEXEL1 + ENVIRONMENT; second cycle: G_CC_PASS2
|
||||||
gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 1, 0, TEXEL1, ENVIRONMENT, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED);
|
gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 1, 0, TEXEL1, ENVIRONMENT, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED);
|
||||||
|
|
||||||
dy = (this->width > 320) ? 2 : 4;
|
nRows = (this->width > SCREEN_WIDTH) ? 2 : 4;
|
||||||
y = this->height;
|
|
||||||
y2 = 0;
|
|
||||||
|
|
||||||
while (y > 0) {
|
rowsRemaining = this->height;
|
||||||
|
curRow = 0;
|
||||||
|
|
||||||
|
while (rowsRemaining > 0) {
|
||||||
s32 uls = 0;
|
s32 uls = 0;
|
||||||
s32 lrs = this->width - 1;
|
s32 lrs = this->width - 1;
|
||||||
s32 ult;
|
s32 ult;
|
||||||
s32 lrt;
|
s32 lrt;
|
||||||
|
|
||||||
dy = CLAMP_MAX(dy, y);
|
// Make sure that we don't load past the end of the source image
|
||||||
|
if (nRows > rowsRemaining) {
|
||||||
|
nRows = rowsRemaining;
|
||||||
|
}
|
||||||
|
|
||||||
ult = y2;
|
// Determine the upper and lower bounds of the rect to draw
|
||||||
lrt = (y2 + dy - 1);
|
ult = curRow;
|
||||||
|
lrt = curRow + nRows - 1;
|
||||||
|
|
||||||
|
// Load the frame buffer line
|
||||||
gDPLoadMultiTile(gfx++, this->fbufSave, 0x0000, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width,
|
gDPLoadMultiTile(gfx++, this->fbufSave, 0x0000, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width,
|
||||||
this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
||||||
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
|
||||||
|
// Load the coverage line
|
||||||
gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, rtile, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height,
|
gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, rtile, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height,
|
||||||
uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
//! FAKE
|
|
||||||
if (1) {}
|
// Draw a texture for which the rgb channels come from the framebuffer and the alpha channel comes from
|
||||||
if (1) {}
|
// coverage, modulated by env color
|
||||||
gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
|
gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
|
||||||
ult << 5, 1 << 10, 1 << 10);
|
ult << 5, 1 << 10, 1 << 10);
|
||||||
|
|
||||||
y2 += dy;
|
curRow += nRows;
|
||||||
y -= dy;
|
rowsRemaining -= nRows;
|
||||||
}
|
}
|
||||||
|
|
||||||
gDPPipeSync(gfx++);
|
gDPPipeSync(gfx++);
|
||||||
|
@ -254,134 +351,186 @@ void func_80170AE0(PreRender* this, Gfx** gfxp, s32 alpha) {
|
||||||
func_8016FF90(this, gfxp, this->fbufSave, this->fbuf, 255, 255, 255, alpha);
|
func_8016FF90(this, gfxp, this->fbufSave, this->fbuf, 255, 255, 255, alpha);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80170B28(PreRender* this, Gfx** gfxp) {
|
/**
|
||||||
func_8016FF70(this, gfxp, this->fbufSave, this->fbuf);
|
* Copies fbufSave to fbuf
|
||||||
|
*/
|
||||||
|
void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxp) {
|
||||||
|
PreRender_RestoreBuffer(this, gfxp, this->fbufSave, this->fbuf);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Applies an anti-alias filter where the middle pixel (index 7) correspond to (x, y) in this 3x5 rectangle
|
* Applies the Video Interface anti-aliasing of silhouette edges to an image.
|
||||||
* _ _ _ _ _
|
*
|
||||||
* | 0 1 2 3 4 |
|
* This filter performs a linear interpolation on partially covered pixels between the current pixel color (called
|
||||||
* | 5 6 7 8 9 |
|
* foreground color) and a "background" pixel color obtained by sampling fully covered pixels at the six highlighted
|
||||||
* | A B C D E |
|
* points in the following 5x3 neighborhood:
|
||||||
* ‾ ‾ ‾ ‾ ‾
|
* _ _ _ _ _
|
||||||
|
* | o o |
|
||||||
|
* | o X o |
|
||||||
|
* | o o |
|
||||||
|
* ‾ ‾ ‾ ‾ ‾
|
||||||
|
* Whether a pixel is partially covered is determined by reading the coverage values associated with the image.
|
||||||
|
* Coverage is a measure of how many subpixels the last drawn primitive covered. A fully covered pixel is one with a
|
||||||
|
* full coverage value, the entire pixel was covered by the primitive.
|
||||||
|
* The background color is calculated as the average of the "penultimate" minimum and maximum colors in the 5x3
|
||||||
|
* neighborhood.
|
||||||
|
*
|
||||||
|
* The final color is calculated by interpolating the foreground and background color weighted by the coverage:
|
||||||
|
* OutputColor = cvg * ForeGround + (1.0 - cvg) * BackGround
|
||||||
|
*
|
||||||
|
* This is a software implementation of the same algorithm used in the Video Interface hardware when Anti-Aliasing is
|
||||||
|
* enabled in the VI Control Register.
|
||||||
|
*
|
||||||
|
* Patent describing the algorithm:
|
||||||
|
*
|
||||||
|
* Gossett, C. P., & van Hook, T. J. (Filed 1995, Published 1998)
|
||||||
|
* Antialiasing of silhouette edges (USOO5742277A)
|
||||||
|
* U.S. Patent and Trademark Office
|
||||||
|
* Expired 2015-10-06
|
||||||
|
* https://patents.google.com/patent/US5742277A/en
|
||||||
|
*
|
||||||
|
* @param this PreRender instance
|
||||||
|
* @param x Center pixel x
|
||||||
|
* @param y Center pixel y
|
||||||
*/
|
*/
|
||||||
void PreRender_AntiAliasAlgorithm(PreRender* this, s32 x, s32 y) {
|
void PreRender_AntiAliasFilterPixel(PreRender* this, s32 x, s32 y) {
|
||||||
s32 i;
|
s32 i;
|
||||||
s32 j;
|
s32 j;
|
||||||
s32 buffA[3 * 5];
|
s32 buffCvg[3 * 5];
|
||||||
s32 buffR[3 * 5];
|
s32 buffR[3 * 5];
|
||||||
s32 buffG[3 * 5];
|
s32 buffG[3 * 5];
|
||||||
s32 buffB[3 * 5];
|
s32 buffB[3 * 5];
|
||||||
s32 x1;
|
s32 xi;
|
||||||
s32 y1;
|
s32 yi;
|
||||||
s32 pad;
|
s32 temp;
|
||||||
s32 pxR;
|
s32 pmaxR;
|
||||||
s32 pxG;
|
s32 pmaxG;
|
||||||
s32 pxB;
|
s32 pmaxB;
|
||||||
s32 pxR2;
|
s32 pminR;
|
||||||
s32 pxG2;
|
s32 pminG;
|
||||||
s32 pxB2;
|
s32 pminB;
|
||||||
Color_RGBA16 pxIn;
|
Color_RGBA16 pxIn;
|
||||||
Color_RGBA16 pxOut;
|
Color_RGBA16 pxOut;
|
||||||
u32 pxR3;
|
u32 outR;
|
||||||
u32 pxG3;
|
u32 outG;
|
||||||
u32 pxB3;
|
u32 outB;
|
||||||
|
|
||||||
for (i = 0; i < 3 * 5; i++) {
|
// Extract pixels in the 5x3 neighborhood
|
||||||
x1 = (i % 5) + x - 2;
|
for (i = 0; i < 5 * 3; i++) {
|
||||||
y1 = (i / 5) + y - 1;
|
xi = x + (i % 5) - 2;
|
||||||
|
yi = y + (i / 5) - 1;
|
||||||
|
|
||||||
if (x1 < 0) {
|
// Clamp coordinates to the edges of the image
|
||||||
x1 = 0;
|
if (xi < 0) {
|
||||||
} else if (x1 > (this->width - 1)) {
|
xi = 0;
|
||||||
x1 = this->width - 1;
|
} else if (xi > (this->width - 1)) {
|
||||||
|
xi = this->width - 1;
|
||||||
}
|
}
|
||||||
if (y1 < 0) {
|
if (yi < 0) {
|
||||||
y1 = 0;
|
yi = 0;
|
||||||
} else if (y1 > (this->height - 1)) {
|
} else if (yi > (this->height - 1)) {
|
||||||
y1 = this->height - 1;
|
yi = this->height - 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
pxIn.rgba = this->fbufSave[x1 + y1 * this->width];
|
// Extract color channels for each pixel, convert 5-bit color channels to 8-bit
|
||||||
|
pxIn.rgba = this->fbufSave[xi + yi * this->width];
|
||||||
buffR[i] = (pxIn.r << 3) | (pxIn.r >> 2);
|
buffR[i] = (pxIn.r << 3) | (pxIn.r >> 2);
|
||||||
buffG[i] = (pxIn.g << 3) | (pxIn.g >> 2);
|
buffG[i] = (pxIn.g << 3) | (pxIn.g >> 2);
|
||||||
buffB[i] = (pxIn.b << 3) | (pxIn.b >> 2);
|
buffB[i] = (pxIn.b << 3) | (pxIn.b >> 2);
|
||||||
buffA[i] = this->cvgSave[x1 + y1 * this->width] >> 5;
|
buffCvg[i] = this->cvgSave[xi + yi * this->width] >> 5;
|
||||||
}
|
}
|
||||||
|
|
||||||
pxR = pxR2 = buffR[7];
|
pmaxR = pminR = buffR[7];
|
||||||
pxG = pxG2 = buffG[7];
|
pmaxG = pminG = buffG[7];
|
||||||
pxB = pxB2 = buffB[7];
|
pmaxB = pminB = buffB[7];
|
||||||
|
|
||||||
for (i = 1; i < 3 * 5; i += 2) {
|
// For each neighbor
|
||||||
if (buffA[i] == 7) {
|
for (i = 1; i < 5 * 3; i += 2) {
|
||||||
if (pxR < buffR[i]) {
|
// Only sample fully covered pixels
|
||||||
for (j = 1; j < 15; j += 2) {
|
if (buffCvg[i] == 7) {
|
||||||
if ((i != j) && (buffR[j] >= buffR[i]) && (buffA[j] == 7)) {
|
// Determine "Penultimate Maximum" Value
|
||||||
pxR = buffR[i];
|
|
||||||
|
// If current maximum is less than this neighbor
|
||||||
|
if (pmaxR < buffR[i]) {
|
||||||
|
// For each neighbor (again)
|
||||||
|
for (j = 1; j < 5 * 3; j += 2) {
|
||||||
|
// If not the neighbor we were at before, and this neighbor has a larger value and this pixel is
|
||||||
|
// fully covered, that means the neighbor at `i` is the "penultimate maximum"
|
||||||
|
if ((i != j) && (buffR[j] >= buffR[i]) && (buffCvg[j] == 7)) {
|
||||||
|
pmaxR = buffR[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (pxG < buffG[i]) {
|
if (pmaxG < buffG[i]) {
|
||||||
for (j = 1; j < 15; j += 2) {
|
for (j = 1; j < 5 * 3; j += 2) {
|
||||||
if ((i != j) && (buffG[j] >= buffG[i]) && (buffA[j] == 7)) {
|
if ((i != j) && (buffG[j] >= buffG[i]) && (buffCvg[j] == 7)) {
|
||||||
pxG = buffG[i];
|
pmaxG = buffG[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (pxB < buffB[i]) {
|
if (pmaxB < buffB[i]) {
|
||||||
for (j = 1; j < 15; j += 2) {
|
for (j = 1; j < 5 * 3; j += 2) {
|
||||||
if ((i != j) && (buffB[j] >= buffB[i]) && (buffA[j] == 7)) {
|
if ((i != j) && (buffB[j] >= buffB[i]) && (buffCvg[j] == 7)) {
|
||||||
pxB = buffB[i];
|
pmaxB = buffB[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (1) {}
|
if (1) {}
|
||||||
if (pxR2 > buffR[i]) {
|
|
||||||
for (j = 1; j < 15; j += 2) {
|
// Determine "Penultimate Minimum" Value
|
||||||
if ((i != j) && (buffR[j] <= buffR[i]) && (buffA[j] == 7)) {
|
|
||||||
pxR2 = buffR[i];
|
// Same as above with inverted conditions
|
||||||
|
if (pminR > buffR[i]) {
|
||||||
|
for (j = 1; j < 5 * 3; j += 2) {
|
||||||
|
if ((i != j) && (buffR[j] <= buffR[i]) && (buffCvg[j] == 7)) {
|
||||||
|
pminR = buffR[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (pxG2 > buffG[i]) {
|
if (pminG > buffG[i]) {
|
||||||
for (j = 1; j < 15; j += 2) {
|
for (j = 1; j < 5 * 3; j += 2) {
|
||||||
if ((i != j) && (buffG[j] <= buffG[i]) && (buffA[j] == 7)) {
|
if ((i != j) && (buffG[j] <= buffG[i]) && (buffCvg[j] == 7)) {
|
||||||
pxG2 = buffG[i];
|
pminG = buffG[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (pxB2 > buffB[i]) {
|
if (pminB > buffB[i]) {
|
||||||
for (j = 1; j < 15; j += 2) {
|
for (j = 1; j < 5 * 3; j += 2) {
|
||||||
if ((i != j) && (buffB[j] <= buffB[i]) && (buffA[j] == 7)) {
|
if ((i != j) && (buffB[j] <= buffB[i]) && (buffCvg[j] == 7)) {
|
||||||
pxB2 = buffB[i];
|
pminB = buffB[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pad = 7 - buffA[7];
|
// The background color is determined by averaging the penultimate minimum and maximum pixels, and subtracting the
|
||||||
pxR3 = buffR[7] + (((s32)((pad * ((pxR + pxR2) - (buffR[7] << 1))) + 4)) >> 3);
|
// Foreground color:
|
||||||
pxG3 = buffG[7] + (((s32)((pad * ((pxG + pxG2) - (buffG[7] << 1))) + 4)) >> 3);
|
// BackGround = (pMax + pMin) - (ForeGround) * 2
|
||||||
pxB3 = buffB[7] + (((s32)((pad * ((pxB + pxB2) - (buffB[7] << 1))) + 4)) >> 3);
|
|
||||||
|
|
||||||
pxOut.r = pxR3 >> 3;
|
// OutputColor = cvg * ForeGround + (1.0 - cvg) * BackGround
|
||||||
pxOut.g = pxG3 >> 3;
|
temp = 7 - buffCvg[7];
|
||||||
pxOut.b = pxB3 >> 3;
|
outR = buffR[7] + ((s32)(temp * (pmaxR + pminR - (buffR[7] * 2)) + 4) >> 3);
|
||||||
|
outG = buffG[7] + ((s32)(temp * (pmaxG + pminG - (buffG[7] * 2)) + 4) >> 3);
|
||||||
|
outB = buffB[7] + ((s32)(temp * (pmaxB + pminB - (buffB[7] * 2)) + 4) >> 3);
|
||||||
|
|
||||||
|
pxOut.r = outR >> 3;
|
||||||
|
pxOut.g = outG >> 3;
|
||||||
|
pxOut.b = outB >> 3;
|
||||||
pxOut.a = 1;
|
pxOut.a = 1;
|
||||||
this->fbufSave[x + y * this->width] = pxOut.rgba;
|
this->fbufSave[x + y * this->width] = pxOut.rgba;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Applies an anti-alias filter to the current prerender
|
* Applies the Video Interface anti-aliasing filter to `this->fbufSave` using `this->cvgSave`
|
||||||
*/
|
*/
|
||||||
void PreRender_ApplyAntiAliasingFilter(PreRender* this) {
|
void PreRender_AntiAliasFilter(PreRender* this) {
|
||||||
s32 x;
|
s32 x;
|
||||||
s32 y;
|
s32 y;
|
||||||
s32 cvg;
|
s32 cvg;
|
||||||
|
|
||||||
|
// Apply AA filter
|
||||||
for (y = 0; y < this->height; y++) {
|
for (y = 0; y < this->height; y++) {
|
||||||
for (x = 0; x < this->width; x++) {
|
for (x = 0; x < this->width; x++) {
|
||||||
cvg = this->cvgSave[x + y * this->width];
|
cvg = this->cvgSave[x + y * this->width];
|
||||||
|
@ -389,49 +538,187 @@ void PreRender_ApplyAntiAliasingFilter(PreRender* this) {
|
||||||
cvg++;
|
cvg++;
|
||||||
|
|
||||||
if (cvg != 8) {
|
if (cvg != 8) {
|
||||||
PreRender_AntiAliasAlgorithm(this, x, y);
|
// If this pixel has only partial coverage, perform the Video Filter interpolation on it
|
||||||
|
PreRender_AntiAliasFilterPixel(this, x, y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_801716C4.s")
|
/**
|
||||||
|
* Selects the median value from 9 different 5-bit pixels:
|
||||||
|
* px1[0], px1[1], px1[2], px2[0], px2[1], px2[2], px3[0], px3[1], px3[2]
|
||||||
|
* all args are expected to be an array of 3 different 5-bit values
|
||||||
|
*/
|
||||||
|
u32 PreRender_Get5bMedian9(u8* px1, u8* px2, u8* px3) {
|
||||||
|
u8 pxValCount[32]; // Stores the count for each of the possible 32 5-bit pixel values
|
||||||
|
u32 pxCount; // Pixel count
|
||||||
|
s32 pxMed; // Pixel median value
|
||||||
|
|
||||||
#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_801717F8.s")
|
// Initialize count to 0 in groups of 4 bits
|
||||||
|
*(s32*)(&pxValCount[0]) = 0;
|
||||||
|
*(s32*)(&pxValCount[4]) = 0;
|
||||||
|
*(s32*)(&pxValCount[8]) = 0;
|
||||||
|
*(s32*)(&pxValCount[12]) = 0;
|
||||||
|
*(s32*)(&pxValCount[16]) = 0;
|
||||||
|
*(s32*)(&pxValCount[20]) = 0;
|
||||||
|
*(s32*)(&pxValCount[24]) = 0;
|
||||||
|
*(s32*)(&pxValCount[28]) = 0;
|
||||||
|
|
||||||
|
// Increment the count that contains the pixel values
|
||||||
|
pxValCount[px1[0]]++;
|
||||||
|
pxValCount[px1[1]]++;
|
||||||
|
pxValCount[px1[2]]++;
|
||||||
|
|
||||||
|
pxValCount[px2[0]]++;
|
||||||
|
pxValCount[px2[1]]++;
|
||||||
|
pxValCount[px2[2]]++;
|
||||||
|
|
||||||
|
pxValCount[px3[0]]++;
|
||||||
|
pxValCount[px3[1]]++;
|
||||||
|
pxValCount[px3[2]]++;
|
||||||
|
|
||||||
|
// Loop through the 32 bits until 5 values are found, then return that bit value.
|
||||||
|
// Note that the median of 9 is the 5th sequential value.
|
||||||
|
pxCount = 0;
|
||||||
|
pxMed = 0;
|
||||||
|
while (true) {
|
||||||
|
pxCount += pxValCount[pxMed];
|
||||||
|
if (pxCount >= 5) {
|
||||||
|
// the median is found
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
pxMed++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return pxMed;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Despite the name, this function doesn't seem like an hardware-accurate divot filter
|
||||||
|
void PreRender_DivotFilter(PreRender* this) {
|
||||||
|
u32 width = this->width;
|
||||||
|
u32 height = this->height;
|
||||||
|
u8* buffer = alloca(width * 10);
|
||||||
|
u8* redRow[3];
|
||||||
|
u8* greenRow[3];
|
||||||
|
u8* blueRow[3];
|
||||||
|
u8* cvgFull;
|
||||||
|
Color_RGBA16 inPx;
|
||||||
|
Color_RGBA16 outPx;
|
||||||
|
u32 x;
|
||||||
|
u32 y;
|
||||||
|
s32 pad;
|
||||||
|
|
||||||
|
redRow[0] = &buffer[width * 0];
|
||||||
|
redRow[1] = &buffer[width * 1];
|
||||||
|
redRow[2] = &buffer[width * 2];
|
||||||
|
|
||||||
|
greenRow[0] = &buffer[width * 3];
|
||||||
|
greenRow[1] = &buffer[width * 4];
|
||||||
|
greenRow[2] = &buffer[width * 5];
|
||||||
|
|
||||||
|
blueRow[0] = &buffer[width * 6];
|
||||||
|
blueRow[1] = &buffer[width * 7];
|
||||||
|
blueRow[2] = &buffer[width * 8];
|
||||||
|
|
||||||
|
cvgFull = &buffer[width * 9];
|
||||||
|
|
||||||
|
// Fill line buffers for first 2 rows
|
||||||
|
for (y = 0; y < 2; y++) {
|
||||||
|
for (x = 0; x < width; x++) {
|
||||||
|
inPx.rgba = this->fbufSave[x + y * this->width];
|
||||||
|
|
||||||
|
redRow[y][x] = inPx.r;
|
||||||
|
greenRow[y][x] = inPx.g;
|
||||||
|
blueRow[y][x] = inPx.b;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// For each row in the image, except first and last
|
||||||
|
for (y = 1; y < height - 1; y++) {
|
||||||
|
// Find start of pixels and coverage for current line (bug? this should probably be fetching the NEXT line, but
|
||||||
|
// really the divot filter only cares about individual lines so it's already wrong)
|
||||||
|
u8* redRow2 = redRow[2];
|
||||||
|
u8* greenRow2 = greenRow[2];
|
||||||
|
u8* blueRow2 = blueRow[2];
|
||||||
|
u8* lineCvg = &this->cvgSave[width * y];
|
||||||
|
u16* linePx = &this->fbufSave[width * y];
|
||||||
|
|
||||||
|
// Obtain next row from current line, current line becomes the bottom row?? (weird, you would expect this to
|
||||||
|
// sample the NEXT line?)
|
||||||
|
for (x = 0; x < width; x++) {
|
||||||
|
inPx.rgba = linePx[x];
|
||||||
|
|
||||||
|
redRow2[x] = inPx.r;
|
||||||
|
greenRow2[x] = inPx.g;
|
||||||
|
blueRow2[x] = inPx.b;
|
||||||
|
|
||||||
|
// checking for full coverage
|
||||||
|
cvgFull[x] = (lineCvg[x] >> 5) == 7;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (x = 1; x < width - 1; x++) {
|
||||||
|
// if the coverage of the three adjacent pixels on the current line are not all fully covered
|
||||||
|
if (cvgFull[x - 1] && cvgFull[x] && cvgFull[x + 1]) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// find median value in 3x3 square for each (r,g,b), replaces the pixel marked by X:
|
||||||
|
// * * *
|
||||||
|
// * * *
|
||||||
|
// * X *
|
||||||
|
outPx.r = PreRender_Get5bMedian9(&redRow[0][x - 1], &redRow[1][x - 1], &redRow[2][x - 1]);
|
||||||
|
outPx.g = PreRender_Get5bMedian9(&greenRow[0][x - 1], &greenRow[1][x - 1], &greenRow[2][x - 1]);
|
||||||
|
outPx.b = PreRender_Get5bMedian9(&blueRow[0][x - 1], &blueRow[1][x - 1], &blueRow[2][x - 1]);
|
||||||
|
outPx.a = 1;
|
||||||
|
|
||||||
|
this->fbufSave[x + y * this->width] = outPx.rgba;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Shuffle row 1 -> 0
|
||||||
|
redRow[0] = redRow[1];
|
||||||
|
greenRow[0] = greenRow[1];
|
||||||
|
blueRow[0] = blueRow[1];
|
||||||
|
// Shuffle row 2 -> 1
|
||||||
|
redRow[1] = redRow[2];
|
||||||
|
greenRow[1] = greenRow[2];
|
||||||
|
blueRow[1] = blueRow[2];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Applies filters to the framebuffer prerender to make it look smoother
|
* Applies filters to the framebuffer prerender to make it look smoother
|
||||||
*/
|
*/
|
||||||
void PreRender_ApplyFilters(PreRender* this) {
|
void PreRender_ApplyFilters(PreRender* this) {
|
||||||
if ((this->cvgSave == NULL) || (this->fbufSave == NULL)) {
|
if ((this->cvgSave == NULL) || (this->fbufSave == NULL)) {
|
||||||
this->unk_4D = 0;
|
this->filterState = PRERENDER_FILTER_STATE_NONE;
|
||||||
} else {
|
} else {
|
||||||
this->unk_4D = 1;
|
this->filterState = PRERENDER_FILTER_STATE_PROCESS;
|
||||||
PreRender_ApplyAntiAliasingFilter(this);
|
PreRender_AntiAliasFilter(this);
|
||||||
func_801717F8(this);
|
PreRender_DivotFilter(this);
|
||||||
this->unk_4D = 2;
|
this->filterState = PRERENDER_FILTER_STATE_DONE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
extern SlowlyMgr sSlowlyMgr;
|
SlowlyMgr sSlowlyMgr;
|
||||||
extern s32 D_801F6FC0;
|
s32 sSlowlyRunning;
|
||||||
extern StackEntry sSlowlyStackInfo;
|
StackEntry sSlowlyStackInfo;
|
||||||
extern STACK(sSlowlyStack, 0x1000);
|
STACK(sSlowlyStack, 0x1000);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes `PreRender_ApplyFilters` onto a new "slowly" thread
|
* Initializes `PreRender_ApplyFilters` onto a new "slowly" thread
|
||||||
*/
|
*/
|
||||||
void PreRender_ApplyFiltersSlowlyInit(PreRender* this) {
|
void PreRender_ApplyFiltersSlowlyInit(PreRender* this) {
|
||||||
if ((this->cvgSave != NULL) && (this->fbufSave != NULL)) {
|
if ((this->cvgSave != NULL) && (this->fbufSave != NULL)) {
|
||||||
if (D_801F6FC0) {
|
if (sSlowlyRunning) {
|
||||||
StackCheck_Cleanup(&sSlowlyStackInfo);
|
StackCheck_Cleanup(&sSlowlyStackInfo);
|
||||||
Slowly_Destroy(&sSlowlyMgr);
|
Slowly_Destroy(&sSlowlyMgr);
|
||||||
}
|
}
|
||||||
|
|
||||||
this->unk_4D = 1;
|
this->filterState = PRERENDER_FILTER_STATE_PROCESS;
|
||||||
StackCheck_Init(&sSlowlyStackInfo, sSlowlyStack, STACK_TOP(sSlowlyStack), 0, 0x100, "slowly");
|
StackCheck_Init(&sSlowlyStackInfo, sSlowlyStack, STACK_TOP(sSlowlyStack), 0, 0x100, "slowly");
|
||||||
Slowly_Init(&sSlowlyMgr, STACK_TOP(sSlowlyStack), (void*)PreRender_ApplyFilters, this, NULL);
|
Slowly_Init(&sSlowlyMgr, STACK_TOP(sSlowlyStack), (void*)PreRender_ApplyFilters, this, NULL);
|
||||||
D_801F6FC0 = true;
|
sSlowlyRunning = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -439,10 +726,10 @@ void PreRender_ApplyFiltersSlowlyInit(PreRender* this) {
|
||||||
* Destroys the "slowly" thread
|
* Destroys the "slowly" thread
|
||||||
*/
|
*/
|
||||||
void PreRender_ApplyFiltersSlowlyDestroy(PreRender* this) {
|
void PreRender_ApplyFiltersSlowlyDestroy(PreRender* this) {
|
||||||
if (D_801F6FC0) {
|
if (sSlowlyRunning) {
|
||||||
StackCheck_Cleanup(&sSlowlyStackInfo);
|
StackCheck_Cleanup(&sSlowlyStackInfo);
|
||||||
Slowly_Destroy(&sSlowlyMgr);
|
Slowly_Destroy(&sSlowlyMgr);
|
||||||
D_801F6FC0 = false;
|
sSlowlyRunning = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -453,26 +740,121 @@ void func_801720C4(PreRender* this) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_801720FC.s")
|
typedef struct {
|
||||||
|
/* 0x00 */ void* timg;
|
||||||
|
/* 0x04 */ void* tlut;
|
||||||
|
/* 0x08 */ u16 width;
|
||||||
|
/* 0x0A */ u16 height;
|
||||||
|
/* 0x0C */ u8 fmt;
|
||||||
|
/* 0x0D */ u8 siz;
|
||||||
|
/* 0x0E */ u16 tt;
|
||||||
|
/* 0x10 */ u16 tlutCount;
|
||||||
|
/* 0x14 */ f32 x;
|
||||||
|
/* 0x18 */ f32 y;
|
||||||
|
/* 0x1C */ f32 xScale;
|
||||||
|
/* 0x20 */ f32 yScale;
|
||||||
|
/* 0x24 */ u32 flags;
|
||||||
|
} PreRenderBackground2DParams; // size = 0x28
|
||||||
|
|
||||||
|
void Prerender_DrawBackground2DImpl(PreRenderBackground2DParams* bg2D, Gfx** gfxp) {
|
||||||
|
Gfx* gfx;
|
||||||
|
uObjBg* bg;
|
||||||
|
u32 alphaCompare;
|
||||||
|
Gfx* gfxTemp;
|
||||||
|
u32 loadS2DEX2;
|
||||||
|
|
||||||
|
loadS2DEX2 = (bg2D->flags & BG2D_FLAGS_LOAD_S2DEX2) != 0;
|
||||||
|
alphaCompare = (bg2D->flags & BG2D_FLAGS_AC_THRESHOLD) ? G_AC_THRESHOLD : G_AC_NONE;
|
||||||
|
|
||||||
|
gfxTemp = *gfxp;
|
||||||
|
bg = Graph_DlistAlloc(&gfxTemp, sizeof(uObjBg));
|
||||||
|
gfx = gfxTemp;
|
||||||
|
|
||||||
|
bg->b.imageX = 0;
|
||||||
|
bg->b.imageW = (bg2D->width * (1 << 2)) + 1;
|
||||||
|
bg->b.frameX = bg2D->x * (1 << 2);
|
||||||
|
|
||||||
|
bg->b.imageY = 0;
|
||||||
|
bg->b.imageH = (bg2D->height * (1 << 2)) + 1;
|
||||||
|
bg->b.frameY = bg2D->y * (1 << 2);
|
||||||
|
|
||||||
|
bg->b.imagePtr = bg2D->timg;
|
||||||
|
bg->b.imageLoad = G_BGLT_LOADTILE;
|
||||||
|
bg->b.imageFmt = bg2D->fmt;
|
||||||
|
bg->b.imageSiz = bg2D->siz;
|
||||||
|
bg->b.imagePal = 0;
|
||||||
|
bg->b.imageFlip = 0;
|
||||||
|
|
||||||
|
if (loadS2DEX2) {
|
||||||
|
gSPLoadUcodeL(gfx++, gspS2DEX2_fifo);
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((bg2D->fmt == G_IM_FMT_CI) && (bg2D->tlut != NULL)) {
|
||||||
|
gDPLoadTLUT(gfx++, bg2D->tlutCount, 256, bg2D->tlut);
|
||||||
|
} else {
|
||||||
|
gDPPipeSync(gfx++);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (bg2D->flags & BG2D_FLAGS_COPY) {
|
||||||
|
bg->b.frameW = bg2D->width * (1 << 2);
|
||||||
|
bg->b.frameH = bg2D->height * (1 << 2);
|
||||||
|
|
||||||
|
guS2DInitBg(bg);
|
||||||
|
|
||||||
|
if (!(bg2D->flags & BG2D_FLAGS_1)) {
|
||||||
|
gDPSetOtherMode(gfx++, bg2D->tt | G_CYC_COPY, alphaCompare);
|
||||||
|
}
|
||||||
|
|
||||||
|
gSPBgRectCopy(gfx++, bg);
|
||||||
|
} else {
|
||||||
|
bg->b.frameW = (u32)(bg2D->width * (1 << 2)) * bg2D->xScale;
|
||||||
|
bg->b.frameH = (u32)(bg2D->height * (1 << 2)) * bg2D->yScale;
|
||||||
|
bg->b.tmemW = (1 << 10) / bg2D->xScale;
|
||||||
|
bg->b.tmemH = (1 << 10) / bg2D->yScale;
|
||||||
|
bg->s.imageYorig = bg->b.imageY;
|
||||||
|
|
||||||
|
if (!(bg2D->flags & BG2D_FLAGS_1)) {
|
||||||
|
gDPSetOtherMode(gfx++, bg2D->tt | G_AD_DISABLE | G_CD_DISABLE | G_TC_FILT,
|
||||||
|
AA_EN | CVG_X_ALPHA | ALPHA_CVG_SEL |
|
||||||
|
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA) |
|
||||||
|
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA) | alphaCompare);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!(bg2D->flags & BG2D_FLAGS_2)) {
|
||||||
|
gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 1, 0, 0, 0, TEXEL0, 0, 0, 0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
gSPObjRenderMode(gfx++, G_OBJRM_ANTIALIAS | G_OBJRM_BILERP);
|
||||||
|
gSPBgRect1Cyc(gfx++, bg);
|
||||||
|
}
|
||||||
|
|
||||||
|
gDPPipeSync(gfx++);
|
||||||
|
|
||||||
|
if (loadS2DEX2) {
|
||||||
|
gSPLoadUcode(gfx++, SysUcode_GetUCode(), SysUcode_GetUCodeData());
|
||||||
|
}
|
||||||
|
|
||||||
|
*gfxp = gfx;
|
||||||
|
}
|
||||||
|
|
||||||
void Prerender_DrawBackground2D(Gfx** gfxp, void* timg, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tt,
|
void Prerender_DrawBackground2D(Gfx** gfxp, void* timg, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tt,
|
||||||
u16 arg8, f32 x, f32 y, f32 xScale, f32 yScale, u32 flags) {
|
u16 tlutCount, f32 x, f32 y, f32 xScale, f32 yScale, u32 flags) {
|
||||||
PreRenderParams params;
|
PreRenderBackground2DParams bg2D;
|
||||||
PreRenderParams* paramsp = ¶ms;
|
PreRenderBackground2DParams* bg2DPtr = &bg2D;
|
||||||
|
|
||||||
params.timg = timg;
|
bg2D.timg = timg;
|
||||||
params.tlut = tlut;
|
bg2D.tlut = tlut;
|
||||||
params.width = width;
|
bg2D.width = width;
|
||||||
params.height = height;
|
bg2D.height = height;
|
||||||
params.fmt = fmt;
|
bg2D.fmt = fmt;
|
||||||
params.siz = siz;
|
bg2D.siz = siz;
|
||||||
params.tt = tt;
|
bg2D.tt = tt;
|
||||||
params.unk_10 = arg8;
|
bg2D.tlutCount = tlutCount;
|
||||||
params.x = x;
|
bg2D.x = x;
|
||||||
params.y = y;
|
bg2D.y = y;
|
||||||
params.xScale = xScale;
|
bg2D.xScale = xScale;
|
||||||
params.yScale = yScale;
|
bg2D.yScale = yScale;
|
||||||
params.flags = flags;
|
bg2D.flags = flags;
|
||||||
|
|
||||||
func_801720FC(paramsp, gfxp);
|
Prerender_DrawBackground2DImpl(bg2DPtr, gfxp);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "global.h"
|
#include "listalloc.h"
|
||||||
#include "system_malloc.h"
|
#include "system_malloc.h"
|
||||||
|
|
||||||
ListAlloc* ListAlloc_Init(ListAlloc* this) {
|
ListAlloc* ListAlloc_Init(ListAlloc* this) {
|
||||||
|
|
|
@ -2892,7 +2892,7 @@ void Actor_DrawLensActors(PlayState* play, s32 numLensActors, Actor** lensActors
|
||||||
play->pauseBgPreRender.fbuf);
|
play->pauseBgPreRender.fbuf);
|
||||||
|
|
||||||
gfxTemp = gfx;
|
gfxTemp = gfx;
|
||||||
func_8016FDB8(&play->pauseBgPreRender, &gfxTemp, spA4, zbuffer, 1);
|
PreRender_CopyImage(&play->pauseBgPreRender, &gfxTemp, spA4, zbuffer, true);
|
||||||
gfx = gfxTemp;
|
gfx = gfxTemp;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,3 @@
|
||||||
#include "prevent_bss_reordering.h"
|
|
||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
|
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
|
||||||
#include "interface/parameter_static/parameter_static.h"
|
#include "interface/parameter_static/parameter_static.h"
|
||||||
|
|
|
@ -83,7 +83,7 @@ void Play_DrawMotionBlur(PlayState* this) {
|
||||||
sMotionBlurStatus = MOTION_BLUR_PROCESS;
|
sMotionBlurStatus = MOTION_BLUR_PROCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
func_801705B4(&this->pauseBgPreRender, &gfx);
|
PreRender_SaveFramebuffer(&this->pauseBgPreRender, &gfx);
|
||||||
|
|
||||||
gSPEndDisplayList(gfx++);
|
gSPEndDisplayList(gfx++);
|
||||||
|
|
||||||
|
@ -1267,8 +1267,8 @@ void Play_DrawMain(PlayState* this) {
|
||||||
if (R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_READY) {
|
if (R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_READY) {
|
||||||
Gfx* sp8C = POLY_OPA_DISP;
|
Gfx* sp8C = POLY_OPA_DISP;
|
||||||
|
|
||||||
if (this->pauseBgPreRender.unk_4D == 2) {
|
if (this->pauseBgPreRender.filterState == PRERENDER_FILTER_STATE_DONE) {
|
||||||
func_80170B28(&this->pauseBgPreRender, &sp8C);
|
PreRender_RestoreFramebuffer(&this->pauseBgPreRender, &sp8C);
|
||||||
} else {
|
} else {
|
||||||
func_80170798(&this->pauseBgPreRender, &sp8C);
|
func_80170798(&this->pauseBgPreRender, &sp8C);
|
||||||
}
|
}
|
||||||
|
@ -1405,10 +1405,10 @@ void Play_DrawMain(PlayState* this) {
|
||||||
this->pauseBgPreRender.cvgSave = NULL;
|
this->pauseBgPreRender.cvgSave = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
func_801705B4(&this->pauseBgPreRender, &sp74);
|
PreRender_SaveFramebuffer(&this->pauseBgPreRender, &sp74);
|
||||||
|
|
||||||
if (this->pauseBgPreRender.cvgSave != NULL) {
|
if (this->pauseBgPreRender.cvgSave != NULL) {
|
||||||
func_80170730(&this->pauseBgPreRender, &sp74);
|
PreRender_DrawCoverage(&this->pauseBgPreRender, &sp74);
|
||||||
}
|
}
|
||||||
|
|
||||||
gSPEndDisplayList(sp74++);
|
gSPEndDisplayList(sp74++);
|
||||||
|
|
|
@ -4,6 +4,7 @@
|
||||||
* Description: Woodfall scene objects (temple, water, walls, etc)
|
* Description: Woodfall scene objects (temple, water, walls, etc)
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#include "prevent_bss_reordering.h"
|
||||||
#include "z_dm_char01.h"
|
#include "z_dm_char01.h"
|
||||||
#include "objects/object_mtoride/object_mtoride.h"
|
#include "objects/object_mtoride/object_mtoride.h"
|
||||||
#include "overlays/actors/ovl_Obj_Etcetera/z_obj_etcetera.h"
|
#include "overlays/actors/ovl_Obj_Etcetera/z_obj_etcetera.h"
|
||||||
|
|
|
@ -3057,28 +3057,28 @@
|
||||||
0x8016FD2C:("PreRender_Init",),
|
0x8016FD2C:("PreRender_Init",),
|
||||||
0x8016FD60:("PreRender_SetValues",),
|
0x8016FD60:("PreRender_SetValues",),
|
||||||
0x8016FD94:("PreRender_Destroy",),
|
0x8016FD94:("PreRender_Destroy",),
|
||||||
0x8016FDB8:("func_8016FDB8",),
|
0x8016FDB8:("PreRender_CopyImage",),
|
||||||
0x8016FF70:("func_8016FF70",),
|
0x8016FF70:("PreRender_RestoreBuffer",),
|
||||||
0x8016FF90:("func_8016FF90",),
|
0x8016FF90:("func_8016FF90",),
|
||||||
0x80170200:("func_80170200",),
|
0x80170200:("func_80170200",),
|
||||||
0x8017023C:("func_8017023C",),
|
0x8017023C:("PreRender_CoverageRgba16ToI8",),
|
||||||
0x8017057C:("func_8017057C",),
|
0x8017057C:("PreRender_SaveZBuffer",),
|
||||||
0x801705B4:("func_801705B4",),
|
0x801705B4:("PreRender_SaveFramebuffer",),
|
||||||
0x801705EC:("func_801705EC",),
|
0x801705EC:("PreRender_FetchFbufCoverage",),
|
||||||
0x80170730:("func_80170730",),
|
0x80170730:("PreRender_DrawCoverage",),
|
||||||
0x80170774:("func_80170774",),
|
0x80170774:("PreRender_RestoreZBuffer",),
|
||||||
0x80170798:("func_80170798",),
|
0x80170798:("func_80170798",),
|
||||||
0x80170AE0:("func_80170AE0",),
|
0x80170AE0:("func_80170AE0",),
|
||||||
0x80170B28:("func_80170B28",),
|
0x80170B28:("PreRender_RestoreFramebuffer",),
|
||||||
0x80170B4C:("PreRender_AntiAliasAlgorithm",),
|
0x80170B4C:("PreRender_AntiAliasFilterPixel",),
|
||||||
0x8017160C:("PreRender_ApplyAntiAliasingFilter",),
|
0x8017160C:("PreRender_AntiAliasFilter",),
|
||||||
0x801716C4:("func_801716C4",),
|
0x801716C4:("PreRender_Get5bMedian9",),
|
||||||
0x801717F8:("func_801717F8",),
|
0x801717F8:("PreRender_DivotFilter",),
|
||||||
0x80171F4C:("PreRender_ApplyFilters",),
|
0x80171F4C:("PreRender_ApplyFilters",),
|
||||||
0x80171FA8:("PreRender_ApplyFiltersSlowlyInit",),
|
0x80171FA8:("PreRender_ApplyFiltersSlowlyInit",),
|
||||||
0x80172078:("PreRender_ApplyFiltersSlowlyDestroy",),
|
0x80172078:("PreRender_ApplyFiltersSlowlyDestroy",),
|
||||||
0x801720C4:("func_801720C4",),
|
0x801720C4:("func_801720C4",),
|
||||||
0x801720FC:("func_801720FC",),
|
0x801720FC:("Prerender_DrawBackground2DImpl",),
|
||||||
0x80172758:("Prerender_DrawBackground2D",),
|
0x80172758:("Prerender_DrawBackground2D",),
|
||||||
0x801727F0:("THGA_Init",),
|
0x801727F0:("THGA_Init",),
|
||||||
0x80172810:("THGA_Destroy",),
|
0x80172810:("THGA_Destroy",),
|
||||||
|
|
|
@ -4021,7 +4021,7 @@
|
||||||
0x801F6DFC:("sBombersNotebookOpen","u8","",0x1),
|
0x801F6DFC:("sBombersNotebookOpen","u8","",0x1),
|
||||||
0x801F6DFD:("sMotionBlurStatus","UNK_TYPE1","",0x1),
|
0x801F6DFD:("sMotionBlurStatus","UNK_TYPE1","",0x1),
|
||||||
0x801F6E00:("sSlowlyMgr","SlowlyMgr","",0x1c0),
|
0x801F6E00:("sSlowlyMgr","SlowlyMgr","",0x1c0),
|
||||||
0x801F6FC0:("D_801F6FC0","UNK_TYPE1","",0x1),
|
0x801F6FC0:("sSlowlyRunning","UNK_TYPE1","",0x1),
|
||||||
0x801F6FC8:("sSlowlyStackInfo","StackEntry","",0x1c),
|
0x801F6FC8:("sSlowlyStackInfo","StackEntry","",0x1c),
|
||||||
0x801F6FE8:("sSlowlyStack","u8","[4096]",0x1000),
|
0x801F6FE8:("sSlowlyStack","u8","[4096]",0x1000),
|
||||||
0x801F7FF0:("sGameSpeedMeter","SpeedMeter","", 0x20),
|
0x801F7FF0:("sGameSpeedMeter","SpeedMeter","", 0x20),
|
||||||
|
|
|
@ -2571,28 +2571,28 @@ asm/non_matchings/code/PreRender/PreRender_SetValuesSave.s,PreRender_SetValuesSa
|
||||||
asm/non_matchings/code/PreRender/PreRender_Init.s,PreRender_Init,0x8016FD2C,0xD
|
asm/non_matchings/code/PreRender/PreRender_Init.s,PreRender_Init,0x8016FD2C,0xD
|
||||||
asm/non_matchings/code/PreRender/PreRender_SetValues.s,PreRender_SetValues,0x8016FD60,0xD
|
asm/non_matchings/code/PreRender/PreRender_SetValues.s,PreRender_SetValues,0x8016FD60,0xD
|
||||||
asm/non_matchings/code/PreRender/PreRender_Destroy.s,PreRender_Destroy,0x8016FD94,0x9
|
asm/non_matchings/code/PreRender/PreRender_Destroy.s,PreRender_Destroy,0x8016FD94,0x9
|
||||||
asm/non_matchings/code/PreRender/func_8016FDB8.s,func_8016FDB8,0x8016FDB8,0x6E
|
asm/non_matchings/code/PreRender/PreRender_CopyImage.s,PreRender_CopyImage,0x8016FDB8,0x6E
|
||||||
asm/non_matchings/code/PreRender/func_8016FF70.s,func_8016FF70,0x8016FF70,0x8
|
asm/non_matchings/code/PreRender/PreRender_RestoreBuffer.s,PreRender_RestoreBuffer,0x8016FF70,0x8
|
||||||
asm/non_matchings/code/PreRender/func_8016FF90.s,func_8016FF90,0x8016FF90,0x9C
|
asm/non_matchings/code/PreRender/func_8016FF90.s,func_8016FF90,0x8016FF90,0x9C
|
||||||
asm/non_matchings/code/PreRender/func_80170200.s,func_80170200,0x80170200,0xF
|
asm/non_matchings/code/PreRender/func_80170200.s,func_80170200,0x80170200,0xF
|
||||||
asm/non_matchings/code/PreRender/func_8017023C.s,func_8017023C,0x8017023C,0xD0
|
asm/non_matchings/code/PreRender/PreRender_CoverageRgba16ToI8.s,PreRender_CoverageRgba16ToI8,0x8017023C,0xD0
|
||||||
asm/non_matchings/code/PreRender/func_8017057C.s,func_8017057C,0x8017057C,0xE
|
asm/non_matchings/code/PreRender/PreRender_SaveZBuffer.s,PreRender_SaveZBuffer,0x8017057C,0xE
|
||||||
asm/non_matchings/code/PreRender/func_801705B4.s,func_801705B4,0x801705B4,0xE
|
asm/non_matchings/code/PreRender/PreRender_SaveFramebuffer.s,PreRender_SaveFramebuffer,0x801705B4,0xE
|
||||||
asm/non_matchings/code/PreRender/func_801705EC.s,func_801705EC,0x801705EC,0x51
|
asm/non_matchings/code/PreRender/PreRender_FetchFbufCoverage.s,PreRender_FetchFbufCoverage,0x801705EC,0x51
|
||||||
asm/non_matchings/code/PreRender/func_80170730.s,func_80170730,0x80170730,0x11
|
asm/non_matchings/code/PreRender/PreRender_DrawCoverage.s,PreRender_DrawCoverage,0x80170730,0x11
|
||||||
asm/non_matchings/code/PreRender/func_80170774.s,func_80170774,0x80170774,0x9
|
asm/non_matchings/code/PreRender/PreRender_RestoreZBuffer.s,PreRender_RestoreZBuffer,0x80170774,0x9
|
||||||
asm/non_matchings/code/PreRender/func_80170798.s,func_80170798,0x80170798,0xD2
|
asm/non_matchings/code/PreRender/func_80170798.s,func_80170798,0x80170798,0xD2
|
||||||
asm/non_matchings/code/PreRender/func_80170AE0.s,func_80170AE0,0x80170AE0,0x12
|
asm/non_matchings/code/PreRender/func_80170AE0.s,func_80170AE0,0x80170AE0,0x12
|
||||||
asm/non_matchings/code/PreRender/func_80170B28.s,func_80170B28,0x80170B28,0x9
|
asm/non_matchings/code/PreRender/PreRender_RestoreFramebuffer.s,PreRender_RestoreFramebuffer,0x80170B28,0x9
|
||||||
asm/non_matchings/code/PreRender/PreRender_AntiAliasAlgorithm.s,PreRender_AntiAliasAlgorithm,0x80170B4C,0x2B0
|
asm/non_matchings/code/PreRender/PreRender_AntiAliasFilterPixel.s,PreRender_AntiAliasFilterPixel,0x80170B4C,0x2B0
|
||||||
asm/non_matchings/code/PreRender/PreRender_ApplyAntiAliasingFilter.s,PreRender_ApplyAntiAliasingFilter,0x8017160C,0x2E
|
asm/non_matchings/code/PreRender/PreRender_AntiAliasFilter.s,PreRender_AntiAliasFilter,0x8017160C,0x2E
|
||||||
asm/non_matchings/code/PreRender/func_801716C4.s,func_801716C4,0x801716C4,0x4D
|
asm/non_matchings/code/PreRender/PreRender_Get5bMedian9.s,PreRender_Get5bMedian9,0x801716C4,0x4D
|
||||||
asm/non_matchings/code/PreRender/func_801717F8.s,func_801717F8,0x801717F8,0x1D5
|
asm/non_matchings/code/PreRender/PreRender_DivotFilter.s,PreRender_DivotFilter,0x801717F8,0x1D5
|
||||||
asm/non_matchings/code/PreRender/PreRender_ApplyFilters.s,PreRender_ApplyFilters,0x80171F4C,0x17
|
asm/non_matchings/code/PreRender/PreRender_ApplyFilters.s,PreRender_ApplyFilters,0x80171F4C,0x17
|
||||||
asm/non_matchings/code/PreRender/PreRender_ApplyFiltersSlowlyInit.s,PreRender_ApplyFiltersSlowlyInit,0x80171FA8,0x34
|
asm/non_matchings/code/PreRender/PreRender_ApplyFiltersSlowlyInit.s,PreRender_ApplyFiltersSlowlyInit,0x80171FA8,0x34
|
||||||
asm/non_matchings/code/PreRender/PreRender_ApplyFiltersSlowlyDestroy.s,PreRender_ApplyFiltersSlowlyDestroy,0x80172078,0x13
|
asm/non_matchings/code/PreRender/PreRender_ApplyFiltersSlowlyDestroy.s,PreRender_ApplyFiltersSlowlyDestroy,0x80172078,0x13
|
||||||
asm/non_matchings/code/PreRender/func_801720C4.s,func_801720C4,0x801720C4,0xE
|
asm/non_matchings/code/PreRender/func_801720C4.s,func_801720C4,0x801720C4,0xE
|
||||||
asm/non_matchings/code/PreRender/func_801720FC.s,func_801720FC,0x801720FC,0x197
|
asm/non_matchings/code/PreRender/Prerender_DrawBackground2DImpl.s,Prerender_DrawBackground2DImpl,0x801720FC,0x197
|
||||||
asm/non_matchings/code/PreRender/Prerender_DrawBackground2D.s,Prerender_DrawBackground2D,0x80172758,0x26
|
asm/non_matchings/code/PreRender/Prerender_DrawBackground2D.s,Prerender_DrawBackground2D,0x80172758,0x26
|
||||||
asm/non_matchings/code/TwoHeadGfxArena/THGA_Init.s,THGA_Init,0x801727F0,0x8
|
asm/non_matchings/code/TwoHeadGfxArena/THGA_Init.s,THGA_Init,0x801727F0,0x8
|
||||||
asm/non_matchings/code/TwoHeadGfxArena/THGA_Destroy.s,THGA_Destroy,0x80172810,0x8
|
asm/non_matchings/code/TwoHeadGfxArena/THGA_Destroy.s,THGA_Destroy,0x80172810,0x8
|
||||||
|
|
|
Loading…
Reference in New Issue