Fix `/* */` to `/**/` (#1455)

This commit is contained in:
Anghelo Carvajal 2023-10-27 17:55:14 -03:00 committed by GitHub
parent 4422df3ef6
commit e634be7cd4
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 36 additions and 36 deletions

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@ -14,15 +14,15 @@ void EnAObj_Idle(EnAObj* this, PlayState* play);
void EnAObj_Talk(EnAObj* this, PlayState* play);
ActorInit En_A_Obj_InitVars = {
/* */ ACTOR_EN_A_OBJ,
/* */ ACTORCAT_PROP,
/* */ FLAGS,
/* */ GAMEPLAY_KEEP,
/* */ sizeof(EnAObj),
/* */ EnAObj_Init,
/* */ EnAObj_Destroy,
/* */ EnAObj_Update,
/* */ EnAObj_Draw,
/**/ ACTOR_EN_A_OBJ,
/**/ ACTORCAT_PROP,
/**/ FLAGS,
/**/ GAMEPLAY_KEEP,
/**/ sizeof(EnAObj),
/**/ EnAObj_Init,
/**/ EnAObj_Destroy,
/**/ EnAObj_Update,
/**/ EnAObj_Draw,
};
static ColliderCylinderInit sCylinderInit = {

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@ -14,15 +14,15 @@
void EnTorch_Init(Actor* thisx, PlayState* play);
ActorInit En_Torch_InitVars = {
/* */ ACTOR_EN_TORCH,
/* */ ACTORCAT_ITEMACTION,
/* */ FLAGS,
/* */ GAMEPLAY_KEEP,
/* */ sizeof(EnTorch),
/* */ EnTorch_Init,
/* */ NULL,
/* */ NULL,
/* */ NULL,
/**/ ACTOR_EN_TORCH,
/**/ ACTORCAT_ITEMACTION,
/**/ FLAGS,
/**/ GAMEPLAY_KEEP,
/**/ sizeof(EnTorch),
/**/ EnTorch_Init,
/**/ NULL,
/**/ NULL,
/**/ NULL,
};
static u8 sChestContents[] = {

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@ -15,15 +15,15 @@ void ObjFunen_Init(Actor* thisx, PlayState* play);
void ObjFunen_Draw(Actor* thisx, PlayState* play);
ActorInit Obj_Funen_InitVars = {
/* */ ACTOR_OBJ_FUNEN,
/* */ ACTORCAT_PROP,
/* */ FLAGS,
/* */ OBJECT_FUNEN,
/* */ sizeof(ObjFunen),
/* */ ObjFunen_Init,
/* */ Actor_Noop,
/* */ Actor_Noop,
/* */ ObjFunen_Draw,
/**/ ACTOR_OBJ_FUNEN,
/**/ ACTORCAT_PROP,
/**/ FLAGS,
/**/ OBJECT_FUNEN,
/**/ sizeof(ObjFunen),
/**/ ObjFunen_Init,
/**/ Actor_Noop,
/**/ Actor_Noop,
/**/ ObjFunen_Draw,
};
f32 D_80A198D0[] = { 0.1f, 0.024390244f };

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@ -23,15 +23,15 @@ void func_808A7C04(ObjWturn* this, PlayState* play);
void func_808A7C78(ObjWturn* this, PlayState* play);
ActorInit Obj_Wturn_InitVars = {
/* */ ACTOR_OBJ_WTURN,
/* */ ACTORCAT_ITEMACTION,
/* */ FLAGS,
/* */ GAMEPLAY_KEEP,
/* */ sizeof(ObjWturn),
/* */ ObjWturn_Init,
/* */ Actor_Noop,
/* */ ObjWturn_Update,
/* */ NULL,
/**/ ACTOR_OBJ_WTURN,
/**/ ACTORCAT_ITEMACTION,
/**/ FLAGS,
/**/ GAMEPLAY_KEEP,
/**/ sizeof(ObjWturn),
/**/ ObjWturn_Init,
/**/ Actor_Noop,
/**/ ObjWturn_Update,
/**/ NULL,
};
void ObjWturn_Init(Actor* thisx, PlayState* play) {