mirror of https://github.com/zeldaret/mm.git
Fix `/* */` to `/**/` (#1455)
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@ -14,15 +14,15 @@ void EnAObj_Idle(EnAObj* this, PlayState* play);
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void EnAObj_Talk(EnAObj* this, PlayState* play);
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void EnAObj_Talk(EnAObj* this, PlayState* play);
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ActorInit En_A_Obj_InitVars = {
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ActorInit En_A_Obj_InitVars = {
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/* */ ACTOR_EN_A_OBJ,
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/**/ ACTOR_EN_A_OBJ,
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/* */ ACTORCAT_PROP,
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/**/ ACTORCAT_PROP,
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/* */ FLAGS,
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/**/ FLAGS,
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/* */ GAMEPLAY_KEEP,
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/**/ GAMEPLAY_KEEP,
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/* */ sizeof(EnAObj),
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/**/ sizeof(EnAObj),
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/* */ EnAObj_Init,
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/**/ EnAObj_Init,
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/* */ EnAObj_Destroy,
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/**/ EnAObj_Destroy,
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/* */ EnAObj_Update,
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/**/ EnAObj_Update,
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/* */ EnAObj_Draw,
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/**/ EnAObj_Draw,
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};
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};
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static ColliderCylinderInit sCylinderInit = {
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static ColliderCylinderInit sCylinderInit = {
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@ -14,15 +14,15 @@
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void EnTorch_Init(Actor* thisx, PlayState* play);
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void EnTorch_Init(Actor* thisx, PlayState* play);
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ActorInit En_Torch_InitVars = {
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ActorInit En_Torch_InitVars = {
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/* */ ACTOR_EN_TORCH,
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/**/ ACTOR_EN_TORCH,
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/* */ ACTORCAT_ITEMACTION,
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/**/ ACTORCAT_ITEMACTION,
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/* */ FLAGS,
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/**/ FLAGS,
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/* */ GAMEPLAY_KEEP,
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/**/ GAMEPLAY_KEEP,
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/* */ sizeof(EnTorch),
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/**/ sizeof(EnTorch),
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/* */ EnTorch_Init,
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/**/ EnTorch_Init,
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/* */ NULL,
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/**/ NULL,
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/* */ NULL,
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/**/ NULL,
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/* */ NULL,
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/**/ NULL,
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};
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};
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static u8 sChestContents[] = {
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static u8 sChestContents[] = {
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@ -15,15 +15,15 @@ void ObjFunen_Init(Actor* thisx, PlayState* play);
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void ObjFunen_Draw(Actor* thisx, PlayState* play);
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void ObjFunen_Draw(Actor* thisx, PlayState* play);
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ActorInit Obj_Funen_InitVars = {
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ActorInit Obj_Funen_InitVars = {
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/* */ ACTOR_OBJ_FUNEN,
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/**/ ACTOR_OBJ_FUNEN,
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/* */ ACTORCAT_PROP,
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/**/ ACTORCAT_PROP,
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/* */ FLAGS,
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/**/ FLAGS,
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/* */ OBJECT_FUNEN,
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/**/ OBJECT_FUNEN,
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/* */ sizeof(ObjFunen),
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/**/ sizeof(ObjFunen),
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/* */ ObjFunen_Init,
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/**/ ObjFunen_Init,
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/* */ Actor_Noop,
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/**/ Actor_Noop,
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/* */ Actor_Noop,
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/**/ Actor_Noop,
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/* */ ObjFunen_Draw,
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/**/ ObjFunen_Draw,
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};
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};
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f32 D_80A198D0[] = { 0.1f, 0.024390244f };
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f32 D_80A198D0[] = { 0.1f, 0.024390244f };
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@ -23,15 +23,15 @@ void func_808A7C04(ObjWturn* this, PlayState* play);
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void func_808A7C78(ObjWturn* this, PlayState* play);
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void func_808A7C78(ObjWturn* this, PlayState* play);
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ActorInit Obj_Wturn_InitVars = {
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ActorInit Obj_Wturn_InitVars = {
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/* */ ACTOR_OBJ_WTURN,
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/**/ ACTOR_OBJ_WTURN,
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/* */ ACTORCAT_ITEMACTION,
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/**/ ACTORCAT_ITEMACTION,
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/* */ FLAGS,
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/**/ FLAGS,
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/* */ GAMEPLAY_KEEP,
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/**/ GAMEPLAY_KEEP,
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/* */ sizeof(ObjWturn),
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/**/ sizeof(ObjWturn),
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/* */ ObjWturn_Init,
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/**/ ObjWturn_Init,
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/* */ Actor_Noop,
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/**/ Actor_Noop,
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/* */ ObjWturn_Update,
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/**/ ObjWturn_Update,
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/* */ NULL,
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/**/ NULL,
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};
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};
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void ObjWturn_Init(Actor* thisx, PlayState* play) {
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void ObjWturn_Init(Actor* thisx, PlayState* play) {
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