Fix `/* */` to `/**/` (#1455)

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Anghelo Carvajal 2023-10-27 17:55:14 -03:00 committed by GitHub
parent 4422df3ef6
commit e634be7cd4
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4 changed files with 36 additions and 36 deletions

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@ -14,15 +14,15 @@ void EnAObj_Idle(EnAObj* this, PlayState* play);
void EnAObj_Talk(EnAObj* this, PlayState* play); void EnAObj_Talk(EnAObj* this, PlayState* play);
ActorInit En_A_Obj_InitVars = { ActorInit En_A_Obj_InitVars = {
/* */ ACTOR_EN_A_OBJ, /**/ ACTOR_EN_A_OBJ,
/* */ ACTORCAT_PROP, /**/ ACTORCAT_PROP,
/* */ FLAGS, /**/ FLAGS,
/* */ GAMEPLAY_KEEP, /**/ GAMEPLAY_KEEP,
/* */ sizeof(EnAObj), /**/ sizeof(EnAObj),
/* */ EnAObj_Init, /**/ EnAObj_Init,
/* */ EnAObj_Destroy, /**/ EnAObj_Destroy,
/* */ EnAObj_Update, /**/ EnAObj_Update,
/* */ EnAObj_Draw, /**/ EnAObj_Draw,
}; };
static ColliderCylinderInit sCylinderInit = { static ColliderCylinderInit sCylinderInit = {

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@ -14,15 +14,15 @@
void EnTorch_Init(Actor* thisx, PlayState* play); void EnTorch_Init(Actor* thisx, PlayState* play);
ActorInit En_Torch_InitVars = { ActorInit En_Torch_InitVars = {
/* */ ACTOR_EN_TORCH, /**/ ACTOR_EN_TORCH,
/* */ ACTORCAT_ITEMACTION, /**/ ACTORCAT_ITEMACTION,
/* */ FLAGS, /**/ FLAGS,
/* */ GAMEPLAY_KEEP, /**/ GAMEPLAY_KEEP,
/* */ sizeof(EnTorch), /**/ sizeof(EnTorch),
/* */ EnTorch_Init, /**/ EnTorch_Init,
/* */ NULL, /**/ NULL,
/* */ NULL, /**/ NULL,
/* */ NULL, /**/ NULL,
}; };
static u8 sChestContents[] = { static u8 sChestContents[] = {

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@ -15,15 +15,15 @@ void ObjFunen_Init(Actor* thisx, PlayState* play);
void ObjFunen_Draw(Actor* thisx, PlayState* play); void ObjFunen_Draw(Actor* thisx, PlayState* play);
ActorInit Obj_Funen_InitVars = { ActorInit Obj_Funen_InitVars = {
/* */ ACTOR_OBJ_FUNEN, /**/ ACTOR_OBJ_FUNEN,
/* */ ACTORCAT_PROP, /**/ ACTORCAT_PROP,
/* */ FLAGS, /**/ FLAGS,
/* */ OBJECT_FUNEN, /**/ OBJECT_FUNEN,
/* */ sizeof(ObjFunen), /**/ sizeof(ObjFunen),
/* */ ObjFunen_Init, /**/ ObjFunen_Init,
/* */ Actor_Noop, /**/ Actor_Noop,
/* */ Actor_Noop, /**/ Actor_Noop,
/* */ ObjFunen_Draw, /**/ ObjFunen_Draw,
}; };
f32 D_80A198D0[] = { 0.1f, 0.024390244f }; f32 D_80A198D0[] = { 0.1f, 0.024390244f };

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@ -23,15 +23,15 @@ void func_808A7C04(ObjWturn* this, PlayState* play);
void func_808A7C78(ObjWturn* this, PlayState* play); void func_808A7C78(ObjWturn* this, PlayState* play);
ActorInit Obj_Wturn_InitVars = { ActorInit Obj_Wturn_InitVars = {
/* */ ACTOR_OBJ_WTURN, /**/ ACTOR_OBJ_WTURN,
/* */ ACTORCAT_ITEMACTION, /**/ ACTORCAT_ITEMACTION,
/* */ FLAGS, /**/ FLAGS,
/* */ GAMEPLAY_KEEP, /**/ GAMEPLAY_KEEP,
/* */ sizeof(ObjWturn), /**/ sizeof(ObjWturn),
/* */ ObjWturn_Init, /**/ ObjWturn_Init,
/* */ Actor_Noop, /**/ Actor_Noop,
/* */ ObjWturn_Update, /**/ ObjWturn_Update,
/* */ NULL, /**/ NULL,
}; };
void ObjWturn_Init(Actor* thisx, PlayState* play) { void ObjWturn_Init(Actor* thisx, PlayState* play) {