Introduce More Audio Headers (#1515)

* 4 audio headers

* local first

* PR Review, more cleanup

* more cleanup

* fix bss

* PR Review

* PR Suggestions
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engineer124 2024-02-09 04:36:11 +11:00 committed by GitHub
parent 7e716e120f
commit eb577e29e4
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17 changed files with 622 additions and 565 deletions

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@ -5,7 +5,7 @@
#include "libc/stddef.h"
#include "unk.h"
typedef struct {
typedef struct AudioHeapInitSizes {
/* 0x0 */ size_t heapSize; // total number of bytes allocated to the audio heap. Must be <= the size of `gAudioHeap` (ideally about the same size)
/* 0x4 */ size_t initPoolSize; // The entire audio heap is split into two pools.
/* 0x8 */ size_t permanentPoolSize;
@ -14,7 +14,7 @@ typedef struct {
/**
* Meta-data associated with a pool (contain withing the Audio Heap)
*/
typedef struct {
typedef struct AudioAllocPool {
/* 0x0 */ u8* startAddr; // start addr of the pool
/* 0x4 */ u8* curAddr; // address of the next available memory for allocation
/* 0x8 */ size_t size; // size of the pool
@ -24,7 +24,7 @@ typedef struct {
/**
* Audio cache entry data to store a single entry containing either a sequence, soundfont, or entire sample banks
*/
typedef struct {
typedef struct AudioCacheEntry {
/* 0x0 */ u8* addr;
/* 0x4 */ size_t size;
/* 0x8 */ s16 tableType;
@ -34,7 +34,7 @@ typedef struct {
/**
* Audio cache entry data to store a single entry containing an individual sample
*/
typedef struct {
typedef struct SampleCacheEntry {
/* 0x00 */ s8 inUse;
/* 0x01 */ s8 origMedium;
/* 0x02 */ u8 sampleBankId;
@ -47,42 +47,42 @@ typedef struct {
/**
* Audio cache entry data to store individual samples
*/
typedef struct {
typedef struct AudioSampleCache {
/* 0x000 */ AudioAllocPool pool;
/* 0x010 */ SampleCacheEntry entries[128];
/* 0xA10 */ s32 numEntries;
} AudioSampleCache; // size = 0xA14
typedef struct {
typedef struct AudioPersistentCache {
/* 0x00 */ u32 numEntries;
/* 0x04 */ AudioAllocPool pool;
/* 0x14 */ AudioCacheEntry entries[16];
} AudioPersistentCache; // size = 0xD4
typedef struct {
typedef struct AudioTemporaryCache {
/* 0x00 */ u32 nextSide;
/* 0x04 */ AudioAllocPool pool;
/* 0x14 */ AudioCacheEntry entries[2];
} AudioTemporaryCache; // size = 0x3C
typedef struct {
typedef struct AudioCache {
/* 0x000 */ AudioPersistentCache persistent;
/* 0x0D4 */ AudioTemporaryCache temporary;
/* 0x100 */ UNK_TYPE1 pad100[0x10];
} AudioCache; // size = 0x110
typedef struct {
typedef struct AudioCachePoolSplit {
/* 0x0 */ size_t persistentCommonPoolSize;
/* 0x4 */ size_t temporaryCommonPoolSize;
} AudioCachePoolSplit; // size = 0x8
typedef struct {
typedef struct AudioCommonPoolSplit {
/* 0x0 */ size_t seqCacheSize;
/* 0x4 */ size_t fontCacheSize;
/* 0x8 */ size_t sampleBankCacheSize;
} AudioCommonPoolSplit; // size = 0xC
typedef struct {
typedef struct AudioSessionPoolSplit {
/* 0x0 */ size_t miscPoolSize;
/* 0x4 */ size_t unusedSizes[2];
/* 0xC */ size_t cachePoolSize;

43
include/audio/list.h Normal file
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@ -0,0 +1,43 @@
#ifndef AUDIO_LIST_H
#define AUDIO_LIST_H
#include "PR/ultratypes.h"
// A node in a circularly linked list. Each node is either a head or an item:
// - Items can be either detached (prev = NULL), or attached to a list.
// 'value' points to something of interest.
// - List heads are always attached; if a list is empty, its head points
// to itself. 'count' contains the size of the list.
// If the list holds notes, 'pool' points back to the pool where it lives.
// Otherwise, that member is NULL.
typedef struct AudioListItem {
/* 0x0 */ struct AudioListItem* prev;
/* 0x4 */ struct AudioListItem* next;
union {
/* 0x8 */ void* value; // either Note* or SequenceLayer*
/* 0x8 */ s32 count;
} u;
/* 0xC */ struct NotePool* pool;
} AudioListItem; // size = 0x10
typedef struct NotePool {
/* 0x00 */ AudioListItem disabled;
/* 0x10 */ AudioListItem decaying;
/* 0x20 */ AudioListItem releasing;
/* 0x30 */ AudioListItem active;
} NotePool; // size = 0x40
// playback.c functions
void AudioList_InitNoteLists(NotePool* pool);
void AudioList_InitNoteFreeList(void);
void AudioList_ClearNotePool(NotePool* pool);
void AudioList_FillNotePool(NotePool* pool, s32 count);
void AudioList_Remove(AudioListItem* item);
// seqplayer.c functions
void AudioList_PushBack(AudioListItem* list, AudioListItem* item);
void* AudioList_PopBack(AudioListItem* list);
#endif

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@ -1,25 +1,23 @@
#ifndef AUDIO_LOAD_H
#define AUDIO_LOAD_H
#include "audio/soundfont.h"
#include "soundfont.h"
#include "PR/os.h"
#include "PR/os_message.h"
#include "PR/ultratypes.h"
#include "libc/stddef.h"
#include "libc/stdint.h"
#include "PR/os_message.h"
#include "unk.h"
#include "PR/os.h"
struct Sample;
typedef s32 (*DmaHandler)(OSPiHandle* handle, OSIoMesg* mb, s32 direction);
typedef enum {
typedef enum SampleBankTableType {
/* 0 */ SEQUENCE_TABLE,
/* 1 */ FONT_TABLE,
/* 2 */ SAMPLE_TABLE
} SampleBankTableType;
typedef struct {
typedef struct AudioTableEntry {
/* 0x0 */ uintptr_t romAddr;
/* 0x4 */ size_t size;
/* 0x8 */ s8 medium;
@ -29,7 +27,7 @@ typedef struct {
/* 0xE */ s16 shortData3;
} AudioTableEntry; // size = 0x10
typedef struct {
typedef struct AudioTable {
/* 0x00 */ s16 numEntries;
/* 0x02 */ s16 unkMediumParam;
/* 0x04 */ uintptr_t romAddr;
@ -37,7 +35,7 @@ typedef struct {
/* 0x10 */ AudioTableEntry entries[1]; // (dynamic size)
} AudioTable; // size >= 0x20
typedef enum {
typedef enum AudioLoadStatus {
/* 0 */ LOAD_STATUS_NOT_LOADED,
/* 1 */ LOAD_STATUS_IN_PROGRESS,
/* 2 */ LOAD_STATUS_COMPLETE,
@ -46,14 +44,14 @@ typedef enum {
/* 5 */ LOAD_STATUS_PERMANENT
} AudioLoadStatus;
typedef enum {
typedef enum AudioCacheType {
/* 0 */ CACHE_TEMPORARY,
/* 1 */ CACHE_PERSISTENT,
/* 2 */ CACHE_EITHER,
/* 3 */ CACHE_PERMANENT
} AudioCacheType;
typedef enum {
typedef enum AudioCacheLoadType {
/* 0 */ CACHE_LOAD_PERMANENT,
/* 1 */ CACHE_LOAD_PERSISTENT,
/* 2 */ CACHE_LOAD_TEMPORARY,
@ -61,7 +59,7 @@ typedef enum {
/* 4 */ CACHE_LOAD_EITHER_NOSYNC
} AudioCacheLoadType;
typedef struct {
typedef struct AudioAsyncLoad {
/* 0x00 */ s8 status;
/* 0x01 */ s8 delay;
/* 0x02 */ s8 medium;
@ -78,7 +76,7 @@ typedef struct {
/* 0x40 */ OSIoMesg ioMesg;
} AudioAsyncLoad; // size = 0x58
typedef struct {
typedef struct AudioSlowLoad {
/* 0x00 */ u8 medium;
/* 0x01 */ u8 seqOrFontId;
/* 0x02 */ u16 instId;
@ -89,13 +87,13 @@ typedef struct {
/* 0x14 */ s32 status;
/* 0x18 */ size_t bytesRemaining;
/* 0x1C */ s8* isDone; // TODO: rename in OoT and sync up here. This is an external status while (s32 status) is an internal status
/* 0x20 */ struct Sample sample;
/* 0x20 */ Sample sample;
/* 0x30 */ OSMesgQueue msgqueue;
/* 0x48 */ OSMesg msg;
/* 0x4C */ OSIoMesg ioMesg;
} AudioSlowLoad; // size = 0x64
typedef struct {
typedef struct SampleDma {
/* 0x0 */ u8* ramAddr;
/* 0x4 */ uintptr_t devAddr;
/* 0x8 */ u16 sizeUnused;
@ -105,9 +103,9 @@ typedef struct {
/* 0xE */ u8 ttl; // Time To Live: duration after which the DMA can be discarded
} SampleDma; // size = 0x10
typedef struct {
typedef struct AudioPreloadReq {
/* 0x00 */ u32 endAndMediumKey;
/* 0x04 */ struct Sample* sample;
/* 0x04 */ Sample* sample;
/* 0x08 */ u8* ramAddr;
/* 0x0C */ u32 encodedInfo;
/* 0x10 */ s32 isFree;

139
include/audio/playback.h Normal file
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@ -0,0 +1,139 @@
#ifndef AUDIO_PLAYBACK_H
#define AUDIO_PLAYBACK_H
#include "synthesis.h"
#include "effects.h"
#include "list.h"
#include "PR/ultratypes.h"
#include "unk.h"
struct SequenceLayer;
struct Instrument;
struct TunedSample;
struct Drum;
struct SoundEffect;
#define AUDIO_ERROR(fontId, id, err) (((fontId << 8) + id) + (err << 24))
typedef enum AudioError {
/* 0x01 */ AUDIO_ERROR_NO_INST = 1,
/* 0x03 */ AUDIO_ERROR_INVALID_INST_ID = 3,
/* 0x04 */ AUDIO_ERROR_INVALID_DRUM_SFX_ID,
/* 0x05 */ AUDIO_ERROR_NO_DRUM_SFX,
/* 0x10 */ AUDIO_ERROR_FONT_NOT_LOADED = 0x10
} AudioError;
typedef union {
struct {
/* 0x0 */ u8 unused : 2;
/* 0x0 */ u8 type : 2;
/* 0x0 */ u8 strongRight : 1;
/* 0x0 */ u8 strongLeft : 1;
/* 0x0 */ u8 strongReverbRight : 1;
/* 0x0 */ u8 strongReverbLeft : 1;
};
/* 0x0 */ u8 asByte;
} StereoData; // size = 0x1
typedef struct NoteAttributes {
/* 0x00 */ u8 targetReverbVol;
/* 0x01 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
/* 0x02 */ u8 pan;
/* 0x03 */ u8 surroundEffectIndex;
/* 0x04 */ StereoData stereoData;
/* 0x05 */ u8 combFilterSize;
/* 0x06 */ u16 combFilterGain;
/* 0x08 */ f32 freqScale;
/* 0x0C */ f32 velocity;
/* 0x10 */ s16* filter;
/* 0x14 */ s16* filterBuf;
} NoteAttributes; // size = 0x18
typedef enum NotePlaybackStatus {
/* 0 */ PLAYBACK_STATUS_0,
/* 1 */ PLAYBACK_STATUS_1,
/* 2 */ PLAYBACK_STATUS_2
} NotePlaybackStatus;
typedef struct NotePlaybackState {
/* 0x00 */ u8 priority;
/* 0x01 */ u8 waveId;
/* 0x02 */ u8 harmonicIndex; // the harmonic index for the synthetic wave contained in gWaveSamples (also matches the base 2 logarithm of the harmonic order)
/* 0x03 */ u8 fontId;
/* 0x04 */ u8 status;
/* 0x05 */ u8 stereoHeadsetEffects;
/* 0x06 */ s16 adsrVolScaleUnused;
/* 0x08 */ f32 portamentoFreqScale;
/* 0x0C */ f32 vibratoFreqScale;
/* 0x18 */ struct SequenceLayer* wantedParentLayer;
/* 0x14 */ struct SequenceLayer* parentLayer;
/* 0x10 */ struct SequenceLayer* prevParentLayer;
/* 0x1C */ NoteAttributes attributes;
/* 0x34 */ AdsrState adsr;
/* 0x54 */ Portamento portamento;
/* 0x60 */ VibratoState vibratoState;
/* 0x7C */ UNK_TYPE1 pad7C[0x4];
/* 0x80 */ u8 unk_80;
/* 0x84 */ u32 startSamplePos;
/* 0x88 */ UNK_TYPE1 unk_BC[0x1C];
} NotePlaybackState; // size = 0xA4
typedef struct NoteSampleState {
struct {
/* 0x00 */ vu8 enabled : 1;
/* 0x00 */ u8 needsInit : 1;
/* 0x00 */ u8 finished : 1;
/* 0x00 */ u8 unused : 1;
/* 0x00 */ u8 strongRight : 1;
/* 0x00 */ u8 strongLeft : 1;
/* 0x00 */ u8 strongReverbRight : 1;
/* 0x00 */ u8 strongReverbLeft : 1;
} bitField0;
struct {
/* 0x01 */ u8 reverbIndex : 3;
/* 0x01 */ u8 bookOffset : 2;
/* 0x01 */ u8 isSyntheticWave : 1;
/* 0x01 */ u8 hasTwoParts : 1;
/* 0x01 */ u8 useHaasEffect : 1;
} bitField1;
/* 0x02 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
/* 0x03 */ u8 haasEffectLeftDelaySize;
/* 0x04 */ u8 haasEffectRightDelaySize;
/* 0x05 */ u8 targetReverbVol;
/* 0x06 */ u8 harmonicIndexCurAndPrev; // bits 3..2 store curHarmonicIndex, bits 1..0 store prevHarmonicIndex
/* 0x07 */ u8 combFilterSize;
/* 0x08 */ u16 targetVolLeft;
/* 0x0A */ u16 targetVolRight;
/* 0x0C */ u16 frequencyFixedPoint;
/* 0x0E */ u16 combFilterGain;
union {
/* 0x10 */ TunedSample* tunedSample;
/* 0x10 */ s16* waveSampleAddr; // used for synthetic waves
};
/* 0x14 */ s16* filter;
/* 0x18 */ UNK_TYPE1 unk_18;
/* 0x19 */ u8 surroundEffectIndex;
/* 0x1A */ UNK_TYPE1 unk_1A[0x6];
} NoteSampleState; // size = 0x20
typedef struct Note {
/* 0x00 */ AudioListItem listItem;
/* 0x10 */ NoteSynthesisState synthesisState;
/* 0x34 */ NotePlaybackState playbackState;
/* 0xD8 */ NoteSampleState sampleState;
} Note; // size = 0xF8
void AudioPlayback_NoteDisable(Note* note);
void AudioPlayback_ProcessNotes(void);
struct TunedSample* AudioPlayback_GetInstrumentTunedSample(struct Instrument* instrument, s32 semitone);
struct Instrument* AudioPlayback_GetInstrumentInner(s32 fontId, s32 instId);
struct Drum* AudioPlayback_GetDrum(s32 fontId, s32 drumId);
struct SoundEffect* AudioPlayback_GetSoundEffect(s32 fontId, s32 sfxId);
s32 AudioPlayback_SetFontInstrument(s32 instrumentType, s32 fontId, s32 index, void* value);
void AudioPlayback_SeqLayerNoteDecay(struct SequenceLayer* layer);
void AudioPlayback_SeqLayerNoteRelease(struct SequenceLayer* layer);
void AudioPlayback_InitSyntheticWave(Note* note, struct SequenceLayer* layer);
Note* AudioPlayback_AllocNote(struct SequenceLayer* layer);
void AudioPlayback_NoteInitAll(void);
#endif

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@ -1,8 +1,8 @@
#ifndef AUDIO_REVERB_H
#define AUDIO_REVERB_H
#include "soundfont.h"
#include "PR/ultratypes.h"
#include "audio/soundfont.h"
#define REVERB_INDEX_NONE -1
@ -19,7 +19,7 @@ typedef enum ReverbDataType {
/* 9 */ REVERB_DATA_TYPE_9 // Reverb Unk
} ReverbDataType;
typedef struct {
typedef struct ReverbSettings {
/* 0x00 */ u8 downsampleRate;
/* 0x02 */ u16 delayNumSamples;
/* 0x04 */ u16 decayRatio; // determines how fast reverb dissipates
@ -39,7 +39,7 @@ typedef struct {
* By storing the sample in a ring buffer, the time it takes to loop
* around back to the same sample acts as a delay, leading to an echo effect.
*/
typedef struct {
typedef struct ReverbBufferEntry {
/* 0x00 */ s16 numSamplesAfterDownsampling; // never read
/* 0x02 */ s16 numSamples; // never read
/* 0x04 */ s16* toDownsampleLeft;
@ -52,7 +52,7 @@ typedef struct {
/* 0x18 */ u16 saveResampleNumSamples;
} ReverbBufferEntry; // size = 0x1C
typedef struct {
typedef struct SynthesisReverb {
/* 0x000 */ u8 resampleFlags;
/* 0x001 */ u8 useReverb;
/* 0x002 */ u8 framesToIgnore;

245
include/audio/seqplayer.h Normal file
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@ -0,0 +1,245 @@
#ifndef AUDIO_SEQPLAYER_H
#define AUDIO_SEQPLAYER_H
#include "effects.h"
#include "list.h"
#include "playback.h"
#include "PR/ultratypes.h"
#include "PR/abi.h"
#include "unk.h"
struct Sample;
struct Instrument;
struct TunedSample;
#define SEQ_NUM_CHANNELS 16
#define NO_LAYER ((SequenceLayer*)(-1))
#define TATUMS_PER_BEAT 48
#define IS_SEQUENCE_CHANNEL_VALID(ptr) ((uintptr_t)(ptr) != (uintptr_t)&gAudioCtx.sequenceChannelNone)
#define SEQ_IO_VAL_NONE -1
#define MUTE_FLAGS_STOP_SAMPLES (1 << 3) // prevent further noteSubEus from playing
#define MUTE_FLAGS_STOP_LAYER (1 << 4) // stop something in seqLayer scripts
#define MUTE_FLAGS_SOFTEN (1 << 5) // lower volume, by default to half
#define MUTE_FLAGS_STOP_NOTES (1 << 6) // prevent further notes from playing
#define MUTE_FLAGS_STOP_SCRIPT (1 << 7) // stop processing sequence/channel scripts
typedef struct SeqScriptState {
/* 0x00 */ u8* pc; // program counter
/* 0x04 */ u8* stack[4];
/* 0x14 */ u8 remLoopIters[4]; // remaining loop iterations
/* 0x18 */ u8 depth;
/* 0x19 */ s8 value;
} SeqScriptState; // size = 0x1C
typedef enum SeqPlayerState {
/* 0 */ SEQPLAYER_STATE_0,
/* 1 */ SEQPLAYER_STATE_FADE_IN,
/* 2 */ SEQPLAYER_STATE_FADE_OUT
} SeqPlayerState;
// Also known as a Group, according to debug strings.
typedef struct SequencePlayer {
/* 0x000 */ u8 enabled : 1;
/* 0x000 */ u8 finished : 1;
/* 0x000 */ u8 muted : 1;
/* 0x000 */ u8 seqDmaInProgress : 1;
/* 0x000 */ u8 fontDmaInProgress : 1;
/* 0x000 */ u8 recalculateVolume : 1;
/* 0x000 */ u8 stopScript : 1;
/* 0x000 */ u8 applyBend : 1;
/* 0x001 */ u8 state;
/* 0x002 */ u8 noteAllocPolicy;
/* 0x003 */ u8 muteFlags;
/* 0x004 */ u8 seqId;
/* 0x005 */ u8 defaultFont;
/* 0x006 */ u8 unk_06[1];
/* 0x007 */ s8 playerIndex;
/* 0x008 */ u16 tempo; // tatums per minute
/* 0x00A */ u16 tempoAcc;
/* 0x00C */ s16 tempoChange;
/* 0x00E */ s16 transposition;
/* 0x010 */ u16 delay;
/* 0x012 */ u16 fadeTimer;
/* 0x014 */ u16 storedFadeTimer;
/* 0x016 */ u16 unk_16;
/* 0x018 */ u8* seqData;
/* 0x01C */ f32 fadeVolume;
/* 0x020 */ f32 fadeVelocity;
/* 0x024 */ f32 volume;
/* 0x028 */ f32 muteVolumeScale;
/* 0x02C */ f32 fadeVolumeScale;
/* 0x030 */ f32 appliedFadeVolume;
/* 0x034 */ f32 bend;
/* 0x038 */ struct SequenceChannel* channels[16];
/* 0x078 */ SeqScriptState scriptState;
/* 0x094 */ u8* shortNoteVelocityTable;
/* 0x098 */ u8* shortNoteGateTimeTable;
/* 0x09C */ NotePool notePool;
/* 0x0DC */ s32 skipTicks;
/* 0x0E0 */ u32 scriptCounter;
/* 0x0E4 */ UNK_TYPE1 unk_E4[0x74]; // unused struct members for sequence/sound font dma management, according to sm64 decomp
/* 0x158 */ s8 seqScriptIO[8];
} SequencePlayer; // size = 0x160
// Also known as a SubTrack, according to sm64 debug strings.
typedef struct SequenceChannel {
/* 0x00 */ u8 enabled : 1;
/* 0x00 */ u8 finished : 1;
/* 0x00 */ u8 stopScript : 1;
/* 0x00 */ u8 muted : 1; // sets SequenceLayer.muted
/* 0x00 */ u8 hasInstrument : 1;
/* 0x00 */ u8 stereoHeadsetEffects : 1;
/* 0x00 */ u8 largeNotes : 1; // notes specify duration and velocity
/* 0x00 */ u8 unused : 1;
union {
struct {
/* 0x01 */ u8 freqScale : 1;
/* 0x01 */ u8 volume : 1;
/* 0x01 */ u8 pan : 1;
} s;
/* 0x01 */ u8 asByte;
} changes;
/* 0x02 */ u8 noteAllocPolicy;
/* 0x03 */ u8 muteFlags;
/* 0x04 */ u8 targetReverbVol; // or dry/wet mix
/* 0x05 */ u8 notePriority; // 0-3
/* 0x06 */ u8 someOtherPriority;
/* 0x07 */ u8 fontId;
/* 0x08 */ u8 reverbIndex;
/* 0x09 */ u8 bookOffset;
/* 0x0A */ u8 newPan;
/* 0x0B */ u8 panChannelWeight; // proportion of pan that comes from the channel (0..128)
/* 0x0C */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
/* 0x0D */ u8 velocityRandomVariance;
/* 0x0E */ u8 gateTimeRandomVariance;
/* 0x0F */ u8 combFilterSize;
/* 0x10 */ u8 surroundEffectIndex;
/* 0x11 */ u8 channelIndex;
/* 0x12 */ VibratoSubStruct vibrato;
/* 0x20 */ u16 delay;
/* 0x22 */ u16 combFilterGain;
/* 0x24 */ u16 unk_22; // Used for indexing data
/* 0x26 */ s16 instOrWave; // either 0 (none), instrument index + 1, or
// 0x80..0x83 for sawtooth/triangle/sine/square waves.
/* 0x28 */ s16 transposition;
/* 0x2C */ f32 volumeScale;
/* 0x30 */ f32 volume;
/* 0x34 */ s32 pan;
/* 0x38 */ f32 appliedVolume;
/* 0x3C */ f32 freqScale;
/* 0x40 */ u8 (*dynTable)[][2];
/* 0x44 */ Note* noteUnused;
/* 0x48 */ struct SequenceLayer* layerUnused;
/* 0x4C */ struct Instrument* instrument;
/* 0x50 */ SequencePlayer* seqPlayer;
/* 0x54 */ struct SequenceLayer* layers[4];
/* 0x64 */ SeqScriptState scriptState;
/* 0x80 */ AdsrSettings adsr;
/* 0x88 */ NotePool notePool;
/* 0xC8 */ s8 seqScriptIO[8]; // bridge between sound script and audio lib, "io ports"
/* 0xD0 */ u8* sfxState; // SfxChannelState
/* 0xD4 */ s16* filter;
/* 0xD8 */ StereoData stereoData;
/* 0xDC */ s32 startSamplePos;
/* 0xE0 */ s32 unk_E0;
} SequenceChannel; // size = 0xE4
// Might also be known as a Track, according to sm64 debug strings (?).
typedef struct SequenceLayer {
/* 0x00 */ u8 enabled : 1;
/* 0x00 */ u8 finished : 1;
/* 0x00 */ u8 muted : 1;
/* 0x00 */ u8 continuousNotes : 1; // keep the same note for consecutive notes with the same sound
/* 0x00 */ u8 bit3 : 1; // "loaded"?
/* 0x00 */ u8 ignoreDrumPan : 1;
/* 0x00 */ u8 bit1 : 1; // "has initialized continuous notes"?
/* 0x00 */ u8 notePropertiesNeedInit : 1;
/* 0x01 */ StereoData stereoData;
/* 0x02 */ u8 instOrWave;
/* 0x03 */ u8 gateTime;
/* 0x04 */ u8 semitone;
/* 0x05 */ u8 portamentoTargetNote;
/* 0x06 */ u8 pan; // 0..128
/* 0x07 */ u8 notePan;
/* 0x08 */ u8 surroundEffectIndex;
/* 0x09 */ u8 targetReverbVol;
union {
struct {
/* 0x0A */ u16 bit_0 : 1;
/* 0x0A */ u16 bit_1 : 1;
/* 0x0A */ u16 bit_2 : 1;
/* 0x0A */ u16 useVibrato : 1;
/* 0x0A */ u16 bit_4 : 1;
/* 0x0A */ u16 bit_5 : 1;
/* 0x0A */ u16 bit_6 : 1;
/* 0x0A */ u16 bit_7 : 1;
/* 0x0A */ u16 bit_8 : 1;
/* 0x0A */ u16 bit_9 : 1;
/* 0x0A */ u16 bit_A : 1;
/* 0x0A */ u16 bit_B : 1;
/* 0x0A */ u16 bit_C : 1;
/* 0x0A */ u16 bit_D : 1;
/* 0x0A */ u16 bit_E : 1;
/* 0x0A */ u16 bit_F : 1;
} s;
/* 0x0A */ u16 asByte;
} unk_0A;
/* 0x0C */ VibratoSubStruct vibrato;
/* 0x1A */ s16 delay;
/* 0x1C */ s16 gateDelay;
/* 0x1E */ s16 delay2;
/* 0x20 */ u16 portamentoTime;
/* 0x22 */ s16 transposition; // #semitones added to play commands
// (seq instruction encoding only allows referring to the limited range
// 0..0x3F; this makes 0x40..0x7F accessible as well)
/* 0x24 */ s16 shortNoteDefaultDelay;
/* 0x26 */ s16 lastDelay;
/* 0x28 */ AdsrSettings adsr;
/* 0x30 */ Portamento portamento;
/* 0x3C */ Note* note;
/* 0x40 */ f32 freqScale;
/* 0x44 */ f32 bend;
/* 0x48 */ f32 velocitySquare2;
/* 0x4C */ f32 velocitySquare; // not sure which one of those corresponds to the sm64 original
/* 0x50 */ f32 noteVelocity;
/* 0x54 */ f32 noteFreqScale;
/* 0x58 */ struct Instrument* instrument;
/* 0x5C */ struct TunedSample* tunedSample;
/* 0x60 */ SequenceChannel* channel;
/* 0x64 */ SeqScriptState scriptState;
/* 0x80 */ AudioListItem listItem;
} SequenceLayer; // size = 0x90
void AudioScript_SequenceChannelDisable(SequenceChannel* channel);
void AudioScript_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer);
void AudioScript_SequencePlayerDisable(SequencePlayer* seqPlayer);
void AudioScript_ProcessSequences(s32 arg0);
void AudioScript_SkipForwardSequence(SequencePlayer* seqPlayer);
void AudioScript_ResetSequencePlayer(SequencePlayer* seqPlayer);
void AudioScript_InitSequencePlayerChannels(s32 seqPlayerIndex);
void AudioScript_InitSequencePlayers(void);
typedef enum AudioCustomFunctions {
/* 0x00 */ AUDIO_CUSTOM_FUNCTION_SEQ_0,
/* 0x01 */ AUDIO_CUSTOM_FUNCTION_SEQ_1,
/* 0x02 */ AUDIO_CUSTOM_FUNCTION_SEQ_2,
/* 0x03 */ AUDIO_CUSTOM_FUNCTION_SEQ_3,
/* 0xFE */ AUDIO_CUSTOM_FUNCTION_SYNTH = 0xFE,
/* 0xFF */ AUDIO_CUSTOM_FUNCTION_REVERB
} AudioCustomFunctions;
typedef void (*AudioCustomUpdateFunction)(void);
typedef u32 (*AudioCustomSeqFunction)(s8 value, SequenceChannel* channel);
typedef void* (*AudioCustomReverbFunction)(struct Sample*, s32, s8, s32);
typedef Acmd* (*AudioCustomSynthFunction)(Acmd*, s32, s32);
extern AudioCustomUpdateFunction gAudioCustomUpdateFunction;
extern AudioCustomSeqFunction gAudioCustomSeqFunction;
extern AudioCustomReverbFunction gAudioCustomReverbFunction;
extern AudioCustomSynthFunction gAudioCustomSynthFunction;
#endif

54
include/audio/synthesis.h Normal file
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@ -0,0 +1,54 @@
#ifndef AUDIO_SYNTHESIS_H
#define AUDIO_SYNTHESIS_H
#include "PR/ultratypes.h"
#include "PR/abi.h"
#include "unk.h"
// size of a single sample point
#define SAMPLE_SIZE sizeof(s16)
// Samples are processed in groups of 16 called a "frame"
#define SAMPLES_PER_FRAME ADPCMFSIZE
// The length of one left/right channel is 13 frames
#define DMEM_1CH_SIZE (13 * SAMPLES_PER_FRAME * SAMPLE_SIZE)
// Both left and right channels
#define DMEM_2CH_SIZE (2 * DMEM_1CH_SIZE)
// Must be the same amount of samples as copied by aDuplicate() (audio microcode)
#define WAVE_SAMPLE_COUNT 64
typedef struct NoteSynthesisBuffers {
/* 0x000 */ s16 adpcmState[16];
/* 0x020 */ s16 finalResampleState[16];
/* 0x040 */ s16 filterState[32];
/* 0x080 */ s16 unusedState[16];
/* 0x0A0 */ s16 haasEffectDelayState[32];
/* 0x0E0 */ s16 combFilterState[128];
/* 0x1E0 */ s16 surroundEffectState[128];
} NoteSynthesisBuffers; // size = 0x2E0
typedef struct NoteSynthesisState {
/* 0x00 */ u8 atLoopPoint : 1;
/* 0x00 */ u8 stopLoop : 1;
/* 0x01 */ u8 sampleDmaIndex;
/* 0x02 */ u8 prevHaasEffectLeftDelaySize;
/* 0x03 */ u8 prevHaasEffectRightDelaySize;
/* 0x04 */ u8 curReverbVol;
/* 0x05 */ u8 numParts;
/* 0x06 */ u16 samplePosFrac; // Fractional part of the sample position
/* 0x08 */ u16 surroundEffectGain;
/* 0x0C */ s32 samplePosInt; // Integer part of the sample position
/* 0x10 */ NoteSynthesisBuffers* synthesisBuffers;
/* 0x14 */ s16 curVolLeft;
/* 0x16 */ s16 curVolRight;
/* 0x18 */ UNK_TYPE1 unk_18[0x6];
/* 0x1E */ u8 combFilterNeedsInit;
/* 0x1F */ u8 unk_1F;
/* 0x20 */ UNK_TYPE1 unk_20[0x4];
} NoteSynthesisState; // size = 0x24
Acmd* AudioSynth_Update(Acmd* abiCmdStart, s32* numAbiCmds, s16* aiBufStart, s32 numSamplesPerFrame);
#endif

View File

@ -762,8 +762,6 @@ s32 SysFlashrom_IsBusy(void);
s32 SysFlashrom_AwaitResult(void);
void SysFlashrom_WriteDataSync(void* addr, u32 pageNum, u32 pageCount);
Acmd* AudioSynth_Update(Acmd* abiCmdStart, s32* numAbiCmds, s16* aiBufStart, s32 numSamplesPerFrame);
AudioTask* AudioThread_Update(void);
void AudioThread_QueueCmdF32(u32 opArgs, f32 data);
void AudioThread_QueueCmdS32(u32 opArgs, s32 data);
@ -782,35 +780,6 @@ void AudioThread_InitMesgQueues(void);
void Audio_InvalDCache(void* buf, size_t size);
void Audio_WritebackDCache(void* buf, size_t size);
void AudioPlayback_NoteDisable(Note* note);
void AudioPlayback_ProcessNotes(void);
TunedSample* AudioPlayback_GetInstrumentTunedSample(Instrument* instrument, s32 semitone);
Instrument* AudioPlayback_GetInstrumentInner(s32 fontId, s32 instId);
Drum* AudioPlayback_GetDrum(s32 fontId, s32 drumId);
SoundEffect* AudioPlayback_GetSoundEffect(s32 fontId, s32 sfxId);
s32 AudioPlayback_SetFontInstrument(s32 instrumentType, s32 fontId, s32 index, void* value);
void AudioPlayback_SeqLayerNoteDecay(SequenceLayer* layer);
void AudioPlayback_SeqLayerNoteRelease(SequenceLayer* layer);
void AudioPlayback_InitSyntheticWave(Note* note, SequenceLayer* layer);
void AudioPlayback_InitNoteLists(NotePool* pool);
void AudioPlayback_InitNoteFreeList(void);
void AudioPlayback_NotePoolClear(NotePool* pool);
void AudioPlayback_NotePoolFill(NotePool* pool, s32 count);
void AudioPlayback_AudioListRemove(AudioListItem* item);
Note* AudioPlayback_AllocNote(SequenceLayer* layer);
void AudioPlayback_NoteInitAll(void);
void AudioScript_SequenceChannelDisable(SequenceChannel* channel);
void AudioScript_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer);
void AudioScript_SequencePlayerDisable(SequencePlayer* seqPlayer);
void AudioScript_AudioListPushBack(AudioListItem* list, AudioListItem* item);
void* AudioScript_AudioListPopBack(AudioListItem* list);
void AudioScript_ProcessSequences(s32 arg0);
void AudioScript_SkipForwardSequence(SequencePlayer* seqPlayer);
void AudioScript_ResetSequencePlayer(SequencePlayer* seqPlayer);
void AudioScript_InitSequencePlayerChannels(s32 seqPlayerIndex);
void AudioScript_InitSequencePlayers(void);
void func_8019AE40(s32 param_1, s32 param_2, u32 param_3, s32 param_4);
void func_8019AEC0(UNK_PTR param_1, UNK_PTR param_2);

View File

@ -98,10 +98,6 @@ extern u8 sResetAudioHeapTimer;
extern u16 sResetAudioHeapFadeReverbVolume;
extern u16 sResetAudioHeapFadeReverbVolumeStep;
extern AudioContext gAudioCtx; // at 0x80200C70
extern AudioCustomUpdateFunction gAudioCustomUpdateFunction;
extern AudioCustomSeqFunction gAudioCustomSeqFunction;
extern AudioCustomReverbFunction gAudioCustomReverbFunction;
extern AudioCustomSynthFunction gAudioCustomSynthFunction;
// other segments
extern Mtx D_01000000;

View File

@ -6,22 +6,18 @@
#include "audiothread_cmd.h"
#include "libc/stddef.h"
#include "unk.h"
#include "audiothread_cmd.h"
#include "audio/effects.h"
#include "audio/heap.h"
#include "audio/list.h"
#include "audio/load.h"
#include "audio/reverb.h"
#include "audio/soundfont.h"
#include "audio/seqplayer.h"
#include "sequence.h"
#define NO_LAYER ((SequenceLayer*)(-1))
#define TATUMS_PER_BEAT 48
#define IS_SEQUENCE_CHANNEL_VALID(ptr) ((uintptr_t)(ptr) != (uintptr_t)&gAudioCtx.sequenceChannelNone)
#define SEQ_NUM_CHANNELS 16
#define SEQ_IO_VAL_NONE -1
struct Note;
struct NoteSampleState;
struct SoundFont;
struct Sample;
typedef enum {
/* 0 */ AUDIO_HEAP_RESET_STATE_NONE,
@ -29,42 +25,10 @@ typedef enum {
/* 2 */ AUDIO_HEAP_RESET_STATE_RESETTING_ALT // Never set to
} AudioHeapResetState;
typedef enum {
/* 0x00 */ AUDIO_CUSTOM_FUNCTION_SEQ_0,
/* 0x01 */ AUDIO_CUSTOM_FUNCTION_SEQ_1,
/* 0x02 */ AUDIO_CUSTOM_FUNCTION_SEQ_2,
/* 0x03 */ AUDIO_CUSTOM_FUNCTION_SEQ_3,
/* 0xFE */ AUDIO_CUSTOM_FUNCTION_SYNTH = 0xFE,
/* 0xFF */ AUDIO_CUSTOM_FUNCTION_REVERB
} AudioCustomFunctions;
typedef enum {
/* 0 */ SEQPLAYER_STATE_0,
/* 1 */ SEQPLAYER_STATE_FADE_IN,
/* 2 */ SEQPLAYER_STATE_FADE_OUT
} SeqPlayerState;
#define MAX_CHANNELS_PER_BANK 3
#define MUTE_FLAGS_STOP_SAMPLES (1 << 3) // prevent further noteSubEus from playing
#define MUTE_FLAGS_STOP_LAYER (1 << 4) // stop something in seqLayer scripts
#define MUTE_FLAGS_SOFTEN (1 << 5) // lower volume, by default to half
#define MUTE_FLAGS_STOP_NOTES (1 << 6) // prevent further notes from playing
#define MUTE_FLAGS_STOP_SCRIPT (1 << 7) // stop processing sequence/channel scripts
#define AUDIO_LERPIMP(v0, v1, t) (v0 + ((v1 - v0) * t))
// size of a single sample point
#define SAMPLE_SIZE sizeof(s16)
// Samples are processed in groups of 16 called a "frame"
#define SAMPLES_PER_FRAME ADPCMFSIZE
// The length of one left/right channel is 13 frames
#define DMEM_1CH_SIZE (13 * SAMPLES_PER_FRAME * SAMPLE_SIZE)
// Both left and right channels
#define DMEM_2CH_SIZE (2 * DMEM_1CH_SIZE)
#define AIBUF_LEN (88 * SAMPLES_PER_FRAME) // number of samples
#define AIBUF_SIZE (AIBUF_LEN * SAMPLE_SIZE) // number of bytes
@ -73,24 +37,13 @@ typedef enum {
#define FILTER_BUF_PART1 (8 * SAMPLE_SIZE)
#define FILTER_BUF_PART2 (8 * SAMPLE_SIZE)
// Must be the same amount of samples as copied by aDuplicate() (audio microcode)
#define WAVE_SAMPLE_COUNT 64
#define AUDIO_RELOCATED_ADDRESS_START K0BASE
// To be used with AudioThread_CountAndReleaseNotes()
#define AUDIO_NOTE_RELEASE (1 << 0)
#define AUDIO_NOTE_SAMPLE_NOTES (1 << 1)
typedef enum {
/* 0x1 */ AUDIO_ERROR_NO_INST = 1,
/* 0x3 */ AUDIO_ERROR_INVALID_INST_ID = 3,
/* 0x4 */ AUDIO_ERROR_INVALID_DRUM_SFX_ID,
/* 0x5 */ AUDIO_ERROR_NO_DRUM_SFX,
/* 0x10 */ AUDIO_ERROR_FONT_NOT_LOADED = 0x10
} AudioError;
#define AUDIO_ERROR(fontId, id, err) (((fontId << 8) + id) + (err << 24))
typedef enum {
/* 0 */ SOUNDMODE_STEREO,
@ -100,346 +53,6 @@ typedef enum {
/* 4 */ SOUNDMODE_SURROUND
} SoundMode;
struct Note;
struct NotePool;
struct SequenceChannel;
struct SequenceLayer;
// A node in a circularly linked list. Each node is either a head or an item:
// - Items can be either detached (prev = NULL), or attached to a list.
// 'value' points to something of interest.
// - List heads are always attached; if a list is empty, its head points
// to itself. 'count' contains the size of the list.
// If the list holds notes, 'pool' points back to the pool where it lives.
// Otherwise, that member is NULL.
typedef struct AudioListItem {
/* 0x00 */ struct AudioListItem* prev;
/* 0x04 */ struct AudioListItem* next;
union {
/* 0x08 */ void* value; // either Note* or SequenceLayer*
/* 0x08 */ s32 count;
} u;
/* 0x0C */ struct NotePool* pool;
} AudioListItem; // size = 0x10
typedef struct NotePool {
/* 0x00 */ AudioListItem disabled;
/* 0x10 */ AudioListItem decaying;
/* 0x20 */ AudioListItem releasing;
/* 0x30 */ AudioListItem active;
} NotePool; // size = 0x40
typedef struct {
/* 0x00 */ u8* pc; // program counter
/* 0x04 */ u8* stack[4];
/* 0x14 */ u8 remLoopIters[4]; // remaining loop iterations
/* 0x18 */ u8 depth;
/* 0x19 */ s8 value;
} SeqScriptState; // size = 0x1C
// Also known as a Group, according to debug strings.
typedef struct SequencePlayer {
/* 0x000 */ u8 enabled : 1;
/* 0x000 */ u8 finished : 1;
/* 0x000 */ u8 muted : 1;
/* 0x000 */ u8 seqDmaInProgress : 1;
/* 0x000 */ u8 fontDmaInProgress : 1;
/* 0x000 */ u8 recalculateVolume : 1;
/* 0x000 */ u8 stopScript : 1;
/* 0x000 */ u8 applyBend : 1;
/* 0x001 */ u8 state;
/* 0x002 */ u8 noteAllocPolicy;
/* 0x003 */ u8 muteFlags;
/* 0x004 */ u8 seqId;
/* 0x005 */ u8 defaultFont;
/* 0x006 */ u8 unk_06[1];
/* 0x007 */ s8 playerIndex;
/* 0x008 */ u16 tempo; // tatums per minute
/* 0x00A */ u16 tempoAcc;
/* 0x00C */ s16 tempoChange;
/* 0x00E */ s16 transposition;
/* 0x010 */ u16 delay;
/* 0x012 */ u16 fadeTimer;
/* 0x014 */ u16 storedFadeTimer;
/* 0x016 */ u16 unk_16;
/* 0x018 */ u8* seqData;
/* 0x01C */ f32 fadeVolume;
/* 0x020 */ f32 fadeVelocity;
/* 0x024 */ f32 volume;
/* 0x028 */ f32 muteVolumeScale;
/* 0x02C */ f32 fadeVolumeScale;
/* 0x030 */ f32 appliedFadeVolume;
/* 0x034 */ f32 bend;
/* 0x038 */ struct SequenceChannel* channels[16];
/* 0x078 */ SeqScriptState scriptState;
/* 0x094 */ u8* shortNoteVelocityTable;
/* 0x098 */ u8* shortNoteGateTimeTable;
/* 0x09C */ NotePool notePool;
/* 0x0DC */ s32 skipTicks;
/* 0x0E0 */ u32 scriptCounter;
/* 0x0E4 */ UNK_TYPE1 unk_E4[0x74]; // unused struct members for sequence/sound font dma management, according to sm64 decomp
/* 0x158 */ s8 seqScriptIO[8];
} SequencePlayer; // size = 0x160
typedef union {
struct {
/* 0x0 */ u8 unused : 2;
/* 0x0 */ u8 type : 2;
/* 0x0 */ u8 strongRight : 1;
/* 0x0 */ u8 strongLeft : 1;
/* 0x0 */ u8 strongReverbRight : 1;
/* 0x0 */ u8 strongReverbLeft : 1;
};
/* 0x0 */ u8 asByte;
} StereoData; // size = 0x1
typedef struct {
/* 0x00 */ u8 targetReverbVol;
/* 0x01 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
/* 0x02 */ u8 pan;
/* 0x03 */ u8 surroundEffectIndex;
/* 0x04 */ StereoData stereoData;
/* 0x05 */ u8 combFilterSize;
/* 0x06 */ u16 combFilterGain;
/* 0x08 */ f32 freqScale;
/* 0x0C */ f32 velocity;
/* 0x10 */ s16* filter;
/* 0x14 */ s16* filterBuf;
} NoteAttributes; // size = 0x18
// Also known as a SubTrack, according to sm64 debug strings.
typedef struct SequenceChannel {
/* 0x00 */ u8 enabled : 1;
/* 0x00 */ u8 finished : 1;
/* 0x00 */ u8 stopScript : 1;
/* 0x00 */ u8 muted : 1; // sets SequenceLayer.muted
/* 0x00 */ u8 hasInstrument : 1;
/* 0x00 */ u8 stereoHeadsetEffects : 1;
/* 0x00 */ u8 largeNotes : 1; // notes specify duration and velocity
/* 0x00 */ u8 unused : 1;
union {
struct {
/* 0x01 */ u8 freqScale : 1;
/* 0x01 */ u8 volume : 1;
/* 0x01 */ u8 pan : 1;
} s;
/* 0x01 */ u8 asByte;
} changes;
/* 0x02 */ u8 noteAllocPolicy;
/* 0x03 */ u8 muteFlags;
/* 0x04 */ u8 targetReverbVol; // or dry/wet mix
/* 0x05 */ u8 notePriority; // 0-3
/* 0x06 */ u8 someOtherPriority;
/* 0x07 */ u8 fontId;
/* 0x08 */ u8 reverbIndex;
/* 0x09 */ u8 bookOffset;
/* 0x0A */ u8 newPan;
/* 0x0B */ u8 panChannelWeight; // proportion of pan that comes from the channel (0..128)
/* 0x0C */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
/* 0x0D */ u8 velocityRandomVariance;
/* 0x0E */ u8 gateTimeRandomVariance;
/* 0x0F */ u8 combFilterSize;
/* 0x10 */ u8 surroundEffectIndex;
/* 0x11 */ u8 channelIndex;
/* 0x12 */ VibratoSubStruct vibrato;
/* 0x20 */ u16 delay;
/* 0x22 */ u16 combFilterGain;
/* 0x24 */ u16 unk_22; // Used for indexing data
/* 0x26 */ s16 instOrWave; // either 0 (none), instrument index + 1, or
// 0x80..0x83 for sawtooth/triangle/sine/square waves.
/* 0x28 */ s16 transposition;
/* 0x2C */ f32 volumeScale;
/* 0x30 */ f32 volume;
/* 0x34 */ s32 pan;
/* 0x38 */ f32 appliedVolume;
/* 0x3C */ f32 freqScale;
/* 0x40 */ u8 (*dynTable)[][2];
/* 0x44 */ struct Note* noteUnused;
/* 0x48 */ struct SequenceLayer* layerUnused;
/* 0x4C */ Instrument* instrument;
/* 0x50 */ SequencePlayer* seqPlayer;
/* 0x54 */ struct SequenceLayer* layers[4];
/* 0x64 */ SeqScriptState scriptState;
/* 0x80 */ AdsrSettings adsr;
/* 0x88 */ NotePool notePool;
/* 0xC8 */ s8 seqScriptIO[8]; // bridge between sound script and audio lib, "io ports"
/* 0xD0 */ u8* sfxState; // SfxChannelState
/* 0xD4 */ s16* filter;
/* 0xD8 */ StereoData stereoData;
/* 0xDC */ s32 startSamplePos;
/* 0xE0 */ s32 unk_E0;
} SequenceChannel; // size = 0xE4
// Might also be known as a Track, according to sm64 debug strings (?).
typedef struct SequenceLayer {
/* 0x00 */ u8 enabled : 1;
/* 0x00 */ u8 finished : 1;
/* 0x00 */ u8 muted : 1;
/* 0x00 */ u8 continuousNotes : 1; // keep the same note for consecutive notes with the same sound
/* 0x00 */ u8 bit3 : 1; // "loaded"?
/* 0x00 */ u8 ignoreDrumPan : 1;
/* 0x00 */ u8 bit1 : 1; // "has initialized continuous notes"?
/* 0x00 */ u8 notePropertiesNeedInit : 1;
/* 0x01 */ StereoData stereoData;
/* 0x02 */ u8 instOrWave;
/* 0x03 */ u8 gateTime;
/* 0x04 */ u8 semitone;
/* 0x05 */ u8 portamentoTargetNote;
/* 0x06 */ u8 pan; // 0..128
/* 0x07 */ u8 notePan;
/* 0x08 */ u8 surroundEffectIndex;
/* 0x09 */ u8 targetReverbVol;
union {
struct {
/* 0x0A */ u16 bit_0 : 1;
/* 0x0A */ u16 bit_1 : 1;
/* 0x0A */ u16 bit_2 : 1;
/* 0x0A */ u16 useVibrato : 1;
/* 0x0A */ u16 bit_4 : 1;
/* 0x0A */ u16 bit_5 : 1;
/* 0x0A */ u16 bit_6 : 1;
/* 0x0A */ u16 bit_7 : 1;
/* 0x0A */ u16 bit_8 : 1;
/* 0x0A */ u16 bit_9 : 1;
/* 0x0A */ u16 bit_A : 1;
/* 0x0A */ u16 bit_B : 1;
/* 0x0A */ u16 bit_C : 1;
/* 0x0A */ u16 bit_D : 1;
/* 0x0A */ u16 bit_E : 1;
/* 0x0A */ u16 bit_F : 1;
} s;
/* 0x0A */ u16 asByte;
} unk_0A;
/* 0x0C */ VibratoSubStruct vibrato;
/* 0x1A */ s16 delay;
/* 0x1C */ s16 gateDelay;
/* 0x1E */ s16 delay2;
/* 0x20 */ u16 portamentoTime;
/* 0x22 */ s16 transposition; // #semitones added to play commands
// (seq instruction encoding only allows referring to the limited range
// 0..0x3F; this makes 0x40..0x7F accessible as well)
/* 0x24 */ s16 shortNoteDefaultDelay;
/* 0x26 */ s16 lastDelay;
/* 0x28 */ AdsrSettings adsr;
/* 0x30 */ Portamento portamento;
/* 0x3C */ struct Note* note;
/* 0x40 */ f32 freqScale;
/* 0x44 */ f32 bend;
/* 0x48 */ f32 velocitySquare2;
/* 0x4C */ f32 velocitySquare; // not sure which one of those corresponds to the sm64 original
/* 0x50 */ f32 noteVelocity;
/* 0x54 */ f32 noteFreqScale;
/* 0x58 */ Instrument* instrument;
/* 0x5C */ TunedSample* tunedSample;
/* 0x60 */ SequenceChannel* channel; // Not SequenceChannel?
/* 0x64 */ SeqScriptState scriptState;
/* 0x80 */ AudioListItem listItem;
} SequenceLayer; // size = 0x90
typedef struct {
/* 0x000 */ s16 adpcmState[16];
/* 0x020 */ s16 finalResampleState[16];
/* 0x040 */ s16 filterState[32];
/* 0x080 */ s16 unusedState[16];
/* 0x0A0 */ s16 haasEffectDelayState[32];
/* 0x0E0 */ s16 combFilterState[128];
/* 0x1E0 */ s16 surroundEffectState[128];
} NoteSynthesisBuffers; // size = 0x2E0
typedef struct {
/* 0x00 */ u8 atLoopPoint : 1;
/* 0x00 */ u8 stopLoop : 1;
/* 0x01 */ u8 sampleDmaIndex;
/* 0x02 */ u8 prevHaasEffectLeftDelaySize;
/* 0x03 */ u8 prevHaasEffectRightDelaySize;
/* 0x04 */ u8 curReverbVol;
/* 0x05 */ u8 numParts;
/* 0x06 */ u16 samplePosFrac; // Fractional part of the sample position
/* 0x08 */ u16 surroundEffectGain;
/* 0x0C */ s32 samplePosInt; // Integer part of the sample position
/* 0x10 */ NoteSynthesisBuffers* synthesisBuffers;
/* 0x14 */ s16 curVolLeft;
/* 0x16 */ s16 curVolRight;
/* 0x18 */ UNK_TYPE1 unk_14[0x6];
/* 0x1E */ u8 combFilterNeedsInit;
/* 0x1F */ u8 unk_1F;
/* 0x20 */ UNK_TYPE1 unk_20[0x4];
} NoteSynthesisState; // size = 0x24
typedef enum {
/* 0 */ PLAYBACK_STATUS_0,
/* 1 */ PLAYBACK_STATUS_1,
/* 2 */ PLAYBACK_STATUS_2
} NotePlaybackStatus;
typedef struct {
/* 0x00 */ u8 priority;
/* 0x01 */ u8 waveId;
/* 0x02 */ u8 harmonicIndex; // the harmonic index for the synthetic wave contained in gWaveSamples (also matches the base 2 logarithm of the harmonic order)
/* 0x03 */ u8 fontId;
/* 0x04 */ u8 status;
/* 0x05 */ u8 stereoHeadsetEffects;
/* 0x06 */ s16 adsrVolScaleUnused;
/* 0x08 */ f32 portamentoFreqScale;
/* 0x0C */ f32 vibratoFreqScale;
/* 0x18 */ SequenceLayer* wantedParentLayer;
/* 0x14 */ SequenceLayer* parentLayer;
/* 0x10 */ SequenceLayer* prevParentLayer;
/* 0x1C */ NoteAttributes attributes;
/* 0x34 */ AdsrState adsr;
/* 0x54 */ Portamento portamento;
/* 0x60 */ VibratoState vibratoState;
/* 0x7C */ UNK_TYPE1 pad7C[0x4];
/* 0x80 */ u8 unk_80;
/* 0x84 */ u32 startSamplePos;
/* 0x88 */ UNK_TYPE1 unk_BC[0x1C];
} NotePlaybackState; // size = 0xA4
typedef struct {
struct {
/* 0x00 */ volatile u8 enabled : 1;
/* 0x00 */ u8 needsInit : 1;
/* 0x00 */ u8 finished : 1;
/* 0x00 */ u8 unused : 1;
/* 0x00 */ u8 strongRight : 1;
/* 0x00 */ u8 strongLeft : 1;
/* 0x00 */ u8 strongReverbRight : 1;
/* 0x00 */ u8 strongReverbLeft : 1;
} bitField0;
struct {
/* 0x01 */ u8 reverbIndex : 3;
/* 0x01 */ u8 bookOffset : 2;
/* 0x01 */ u8 isSyntheticWave : 1;
/* 0x01 */ u8 hasTwoParts : 1;
/* 0x01 */ u8 useHaasEffect : 1;
} bitField1;
/* 0x02 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
/* 0x03 */ u8 haasEffectLeftDelaySize;
/* 0x04 */ u8 haasEffectRightDelaySize;
/* 0x05 */ u8 targetReverbVol;
/* 0x06 */ u8 harmonicIndexCurAndPrev; // bits 3..2 store curHarmonicIndex, bits 1..0 store prevHarmonicIndex
/* 0x07 */ u8 combFilterSize;
/* 0x08 */ u16 targetVolLeft;
/* 0x0A */ u16 targetVolRight;
/* 0x0C */ u16 frequencyFixedPoint;
/* 0x0E */ u16 combFilterGain;
union {
/* 0x10 */ TunedSample* tunedSample;
/* 0x10 */ s16* waveSampleAddr; // used for synthetic waves
};
/* 0x14 */ s16* filter;
/* 0x18 */ UNK_TYPE1 unk_18;
/* 0x19 */ u8 surroundEffectIndex;
/* 0x1A */ UNK_TYPE1 unk_1A[0x6];
} NoteSampleState; // size = 0x20
typedef struct Note {
/* 0x00 */ AudioListItem listItem;
/* 0x10 */ NoteSynthesisState synthesisState;
/* 0x34 */ NotePlaybackState playbackState;
/* 0xD8 */ NoteSampleState sampleState;
} Note; // size = 0xF8
/**
* The high-level audio specifications requested when initializing or resetting the audio pool.
* Most often resets during scene transitions, but will highly depend on game play.
@ -526,10 +139,10 @@ typedef struct {
/* 0x0004 */ u16 unk_4;
/* 0x0006 */ char unk_0006[0xA];
/* 0x0010 */ s16* adpcmCodeBook;
/* 0x0014 */ NoteSampleState* sampleStateList;
/* 0x0014 */ struct NoteSampleState* sampleStateList;
/* 0x0018 */ SynthesisReverb synthesisReverbs[4];
/* 0x0B58 */ char unk_0B58[0x30];
/* 0x0B88 */ Sample* usedSamples[128];
/* 0x0B88 */ struct Sample* usedSamples[128];
/* 0x0D88 */ AudioPreloadReq preloadSampleStack[128];
/* 0x1788 */ s32 numUsedSamples;
/* 0x178C */ s32 preloadSampleStackTop;
@ -567,7 +180,7 @@ typedef struct {
/* 0x285C */ char unk_285C[0x4];
/* 0x2860 */ u8* sequenceFontTable;
/* 0x2864 */ u16 numSequences;
/* 0x2868 */ SoundFont* soundFontList;
/* 0x2868 */ struct SoundFont* soundFontList;
/* 0x286C */ AudioBufferParameters audioBufferParameters;
/* 0x2994 */ f32 unk_2870;
/* 0x2898 */ s32 sampleDmaBufSize1;
@ -618,13 +231,13 @@ typedef struct {
/* 0x4368 */ u8 sampleFontLoadStatus[0x30];
/* 0x4398 */ u8 fontLoadStatus[0x30];
/* 0x43C8 */ u8 seqLoadStatus[0x80];
/* 0x4448 */ volatile u8 resetStatus;
/* 0x4448 */ vu8 resetStatus;
/* 0x4449 */ u8 specId;
/* 0x444C */ s32 audioResetFadeOutFramesLeft;
/* 0x4450 */ f32* adsrDecayTable; // A table on the audio heap that stores decay rates used for ADSR
/* 0x4454 */ u8* audioHeap;
/* 0x4458 */ size_t audioHeapSize;
/* 0x445C */ Note* notes;
/* 0x445C */ struct Note* notes; // dynamically sized based on gAudioCtx.numNotes
/* 0x4460 */ SequencePlayer seqPlayers[5];
/* 0x4B40 */ SequenceLayer sequenceLayers[80];
/* 0x7840 */ SequenceChannel sequenceChannelNone;
@ -648,23 +261,4 @@ typedef struct {
/* 0x81F4 */ UNK_TYPE1 unk_81F4[4];
} AudioContext; // size = 0x81F8
typedef struct {
/* 0x00 */ u8 targetReverbVol;
/* 0x01 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
/* 0x02 */ u8 pan;
/* 0x03 */ u8 surroundEffectIndex;
/* 0x04 */ StereoData stereoData;
/* 0x08 */ f32 frequency;
/* 0x0C */ f32 velocity;
/* 0x10 */ char unk_0C[0x4];
/* 0x14 */ s16* filter;
/* 0x18 */ u8 combFilterSize;
/* 0x1A */ u16 combFilterGain;
} NoteSubAttributes; // size = 0x1A
typedef void (*AudioCustomUpdateFunction)(void);
typedef u32 (*AudioCustomSeqFunction)(s8 value, SequenceChannel* channel);
typedef void* (*AudioCustomReverbFunction)(Sample*, s32, s8, s32);
typedef Acmd* (*AudioCustomSynthFunction)(Acmd*, s32, s32);
#endif

View File

@ -1,5 +1,6 @@
#include "global.h"
#include "audio/effects.h"
#include "audio/heap.h"
void* AudioHeap_SearchRegularCaches(s32 tableType, s32 cache, s32 id);
void AudioHeap_InitSampleCaches(size_t persistentSampleCacheSize, size_t temporarySampleCacheSize);
@ -86,8 +87,8 @@ void AudioHeap_DiscardFont(s32 fontId) {
}
AudioPlayback_NoteDisable(note);
AudioPlayback_AudioListRemove(&note->listItem);
AudioScript_AudioListPushBack(&gAudioCtx.noteFreeLists.disabled, &note->listItem);
AudioList_Remove(&note->listItem);
AudioList_PushBack(&gAudioCtx.noteFreeLists.disabled, &note->listItem);
}
}
}
@ -1034,7 +1035,7 @@ void AudioHeap_Init(void) {
// Initialize notes
gAudioCtx.notes = AudioHeap_AllocZeroed(&gAudioCtx.miscPool, gAudioCtx.numNotes * sizeof(Note));
AudioPlayback_NoteInitAll();
AudioPlayback_InitNoteFreeList();
AudioList_InitNoteFreeList();
gAudioCtx.sampleStateList =
AudioHeap_AllocZeroed(&gAudioCtx.miscPool, gAudioCtx.audioBufferParameters.updatesPerFrame *
gAudioCtx.numNotes * sizeof(NoteSampleState));

View File

@ -11,6 +11,7 @@
*/
#include "global.h"
#include "audio/load.h"
#include "buffers.h"
/**

View File

@ -1,10 +1,25 @@
#include "global.h"
#include "audio/effects.h"
#include "audio/playback.h"
void AudioPlayback_NoteSetResamplingRate(NoteSampleState* sampleState, f32 resamplingRateInput);
void AudioPlayback_AudioListPushFront(AudioListItem* list, AudioListItem* item);
void AudioList_PushFront(AudioListItem* list, AudioListItem* item);
void AudioPlayback_NoteInitForLayer(Note* note, SequenceLayer* layer);
typedef struct {
/* 0x00 */ u8 targetReverbVol;
/* 0x01 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
/* 0x02 */ u8 pan;
/* 0x03 */ u8 surroundEffectIndex;
/* 0x04 */ StereoData stereoData;
/* 0x08 */ f32 frequency;
/* 0x0C */ f32 velocity;
/* 0x10 */ UNK_TYPE1 unk_10[0x4];
/* 0x14 */ s16* filter;
/* 0x18 */ u8 combFilterSize;
/* 0x1A */ u16 combFilterGain;
} NoteSubAttributes; // size = 0x1A
void AudioPlayback_InitSampleState(Note* note, NoteSampleState* sampleState, NoteSubAttributes* subAttrs) {
f32 volLeft;
f32 volRight;
@ -205,8 +220,8 @@ void AudioPlayback_ProcessNotes(void) {
}
AudioPlayback_SeqLayerNoteRelease(playbackState->parentLayer);
AudioPlayback_AudioListRemove(&note->listItem);
AudioPlayback_AudioListPushFront(&note->listItem.pool->decaying, &note->listItem);
AudioList_Remove(&note->listItem);
AudioList_PushFront(&note->listItem.pool->decaying, &note->listItem);
playbackState->priority = 1;
playbackState->status = PLAYBACK_STATUS_2;
} else if ((playbackState->status == PLAYBACK_STATUS_0) && (playbackState->priority >= 1)) {
@ -227,14 +242,14 @@ void AudioPlayback_ProcessNotes(void) {
AudioPlayback_NoteInitForLayer(note, playbackState->wantedParentLayer);
AudioEffects_InitVibrato(note);
AudioEffects_InitPortamento(note);
AudioPlayback_AudioListRemove(&note->listItem);
AudioScript_AudioListPushBack(&note->listItem.pool->active, &note->listItem);
AudioList_Remove(&note->listItem);
AudioList_PushBack(&note->listItem.pool->active, &note->listItem);
playbackState->wantedParentLayer = NO_LAYER;
// don't skip
} else {
AudioPlayback_NoteDisable(note);
AudioPlayback_AudioListRemove(&note->listItem);
AudioScript_AudioListPushBack(&note->listItem.pool->disabled, &note->listItem);
AudioList_Remove(&note->listItem);
AudioList_PushBack(&note->listItem.pool->disabled, &note->listItem);
playbackState->wantedParentLayer = NO_LAYER;
goto skip;
}
@ -243,8 +258,8 @@ void AudioPlayback_ProcessNotes(void) {
playbackState->parentLayer->bit1 = true;
}
AudioPlayback_NoteDisable(note);
AudioPlayback_AudioListRemove(&note->listItem);
AudioScript_AudioListPushBack(&note->listItem.pool->disabled, &note->listItem);
AudioList_Remove(&note->listItem);
AudioList_PushBack(&note->listItem.pool->disabled, &note->listItem);
continue;
}
}
@ -253,8 +268,8 @@ void AudioPlayback_ProcessNotes(void) {
playbackState->parentLayer->bit1 = true;
}
AudioPlayback_NoteDisable(note);
AudioPlayback_AudioListRemove(&note->listItem);
AudioScript_AudioListPushBack(&note->listItem.pool->disabled, &note->listItem);
AudioList_Remove(&note->listItem);
AudioList_PushBack(&note->listItem.pool->disabled, &note->listItem);
continue;
}
@ -570,8 +585,8 @@ void AudioPlayback_SeqLayerDecayRelease(SequenceLayer* layer, s32 target) {
}
if (target == ADSR_STATUS_DECAY) {
AudioPlayback_AudioListRemove(&note->listItem);
AudioPlayback_AudioListPushFront(&note->listItem.pool->decaying, &note->listItem);
AudioList_Remove(&note->listItem);
AudioList_PushFront(&note->listItem.pool->decaying, &note->listItem);
}
}
@ -649,35 +664,35 @@ void AudioPlayback_InitSyntheticWave(Note* note, SequenceLayer* layer) {
}
}
void AudioPlayback_InitNoteList(AudioListItem* list) {
void AudioList_InitNoteList(AudioListItem* list) {
list->prev = list;
list->next = list;
list->u.count = 0;
}
void AudioPlayback_InitNoteLists(NotePool* pool) {
AudioPlayback_InitNoteList(&pool->disabled);
AudioPlayback_InitNoteList(&pool->decaying);
AudioPlayback_InitNoteList(&pool->releasing);
AudioPlayback_InitNoteList(&pool->active);
void AudioList_InitNoteLists(NotePool* pool) {
AudioList_InitNoteList(&pool->disabled);
AudioList_InitNoteList(&pool->decaying);
AudioList_InitNoteList(&pool->releasing);
AudioList_InitNoteList(&pool->active);
pool->disabled.pool = pool;
pool->decaying.pool = pool;
pool->releasing.pool = pool;
pool->active.pool = pool;
}
void AudioPlayback_InitNoteFreeList(void) {
void AudioList_InitNoteFreeList(void) {
s32 i;
AudioPlayback_InitNoteLists(&gAudioCtx.noteFreeLists);
AudioList_InitNoteLists(&gAudioCtx.noteFreeLists);
for (i = 0; i < gAudioCtx.numNotes; i++) {
gAudioCtx.notes[i].listItem.u.value = &gAudioCtx.notes[i];
gAudioCtx.notes[i].listItem.prev = NULL;
AudioScript_AudioListPushBack(&gAudioCtx.noteFreeLists.disabled, &gAudioCtx.notes[i].listItem);
AudioList_PushBack(&gAudioCtx.noteFreeLists.disabled, &gAudioCtx.notes[i].listItem);
}
}
void AudioPlayback_NotePoolClear(NotePool* pool) {
void AudioList_ClearNotePool(NotePool* pool) {
s32 i;
AudioListItem* source;
AudioListItem* cur;
@ -711,20 +726,20 @@ void AudioPlayback_NotePoolClear(NotePool* pool) {
if (cur == source || cur == NULL) {
break;
}
AudioPlayback_AudioListRemove(cur);
AudioScript_AudioListPushBack(dest, cur);
AudioList_Remove(cur);
AudioList_PushBack(dest, cur);
}
}
}
void AudioPlayback_NotePoolFill(NotePool* pool, s32 count) {
void AudioList_FillNotePool(NotePool* pool, s32 count) {
s32 i;
s32 j;
Note* note;
AudioListItem* source;
AudioListItem* dest;
AudioPlayback_NotePoolClear(pool);
AudioList_ClearNotePool(pool);
for (i = 0, j = 0; j < count; i++) {
if (i == 4) {
@ -754,17 +769,17 @@ void AudioPlayback_NotePoolFill(NotePool* pool, s32 count) {
}
while (j < count) {
note = AudioScript_AudioListPopBack(source);
note = AudioList_PopBack(source);
if (note == NULL) {
break;
}
AudioScript_AudioListPushBack(dest, &note->listItem);
AudioList_PushBack(dest, &note->listItem);
j++;
}
}
}
void AudioPlayback_AudioListPushFront(AudioListItem* list, AudioListItem* item) {
void AudioList_PushFront(AudioListItem* list, AudioListItem* item) {
// add 'item' to the front of the list given by 'list', if it's not in any list
if (item->prev == NULL) {
item->prev = list;
@ -776,7 +791,7 @@ void AudioPlayback_AudioListPushFront(AudioListItem* list, AudioListItem* item)
}
}
void AudioPlayback_AudioListRemove(AudioListItem* item) {
void AudioList_Remove(AudioListItem* item) {
// remove 'item' from the list it's in, if any
if (item->prev != NULL) {
item->prev->next = item->next;
@ -785,7 +800,7 @@ void AudioPlayback_AudioListRemove(AudioListItem* item) {
}
}
Note* AudioPlayback_FindNodeWithPrioLessThan(AudioListItem* list, s32 limit) {
Note* AudioList_FindNodeWithPrioLessThan(AudioListItem* list, s32 limit) {
AudioListItem* cur = list->next;
AudioListItem* best;
@ -871,22 +886,22 @@ void AudioPlayback_NoteReleaseAndTakeOwnership(Note* note, SequenceLayer* layer)
}
Note* AudioPlayback_AllocNoteFromDisabled(NotePool* pool, SequenceLayer* layer) {
Note* note = AudioScript_AudioListPopBack(&pool->disabled);
Note* note = AudioList_PopBack(&pool->disabled);
if (note != NULL) {
AudioPlayback_NoteInitForLayer(note, layer);
AudioPlayback_AudioListPushFront(&pool->active, &note->listItem);
AudioList_PushFront(&pool->active, &note->listItem);
}
return note;
}
Note* AudioPlayback_AllocNoteFromDecaying(NotePool* pool, SequenceLayer* layer) {
Note* note = AudioPlayback_FindNodeWithPrioLessThan(&pool->decaying, layer->channel->notePriority);
Note* note = AudioList_FindNodeWithPrioLessThan(&pool->decaying, layer->channel->notePriority);
if (note != NULL) {
AudioPlayback_NoteReleaseAndTakeOwnership(note, layer);
AudioPlayback_AudioListRemove(&note->listItem);
AudioScript_AudioListPushBack(&pool->releasing, &note->listItem);
AudioList_Remove(&note->listItem);
AudioList_PushBack(&pool->releasing, &note->listItem);
}
return note;
}
@ -898,13 +913,13 @@ Note* AudioPlayback_AllocNoteFromActive(NotePool* pool, SequenceLayer* layer) {
s32 aPriority;
rPriority = aPriority = 0x10;
rNote = AudioPlayback_FindNodeWithPrioLessThan(&pool->releasing, layer->channel->notePriority);
rNote = AudioList_FindNodeWithPrioLessThan(&pool->releasing, layer->channel->notePriority);
if (rNote != NULL) {
rPriority = rNote->playbackState.priority;
}
aNote = AudioPlayback_FindNodeWithPrioLessThan(&pool->active, layer->channel->notePriority);
aNote = AudioList_FindNodeWithPrioLessThan(&pool->active, layer->channel->notePriority);
if (aNote != NULL) {
aPriority = aNote->playbackState.priority;
@ -915,9 +930,9 @@ Note* AudioPlayback_AllocNoteFromActive(NotePool* pool, SequenceLayer* layer) {
}
if (aPriority < rPriority) {
AudioPlayback_AudioListRemove(&aNote->listItem);
AudioList_Remove(&aNote->listItem);
func_801963E8(aNote, layer);
AudioScript_AudioListPushBack(&pool->releasing, &aNote->listItem);
AudioList_PushBack(&pool->releasing, &aNote->listItem);
aNote->playbackState.priority = layer->channel->notePriority;
return aNote;
}
@ -935,8 +950,8 @@ Note* AudioPlayback_AllocNote(SequenceLayer* layer) {
if ((note != NULL) && (note->playbackState.prevParentLayer == layer) &&
(note->playbackState.wantedParentLayer == NO_LAYER)) {
AudioPlayback_NoteReleaseAndTakeOwnership(note, layer);
AudioPlayback_AudioListRemove(&note->listItem);
AudioScript_AudioListPushBack(&note->listItem.pool->releasing, &note->listItem);
AudioList_Remove(&note->listItem);
AudioList_PushBack(&note->listItem.pool->releasing, &note->listItem);
return note;
}
}

View File

@ -14,6 +14,7 @@
* Otherwise, each set of instructions has its own command interpreter
*/
#include "global.h"
#include "audio/seqplayer.h"
#define PROCESS_SCRIPT_END -1
@ -307,7 +308,7 @@ void AudioScript_InitSequenceChannel(SequenceChannel* channel) {
}
channel->unused = false;
AudioPlayback_InitNoteLists(&channel->notePool);
AudioList_InitNoteLists(&channel->notePool);
channel->startSamplePos = 0;
channel->unk_E0 = 0;
channel->sfxState = NULL;
@ -318,7 +319,7 @@ s32 AudioScript_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) {
s32 pad;
if (channel->layers[layerIndex] == NULL) {
layer = AudioScript_AudioListPopBack(&gAudioCtx.layerFreeList);
layer = AudioList_PopBack(&gAudioCtx.layerFreeList);
channel->layers[layerIndex] = layer;
if (layer == NULL) {
channel->layers[layerIndex] = NULL;
@ -386,7 +387,7 @@ void AudioScript_SeqLayerFree(SequenceChannel* channel, s32 layerIndex) {
SequenceLayer* layer = channel->layers[layerIndex];
if (layer != NULL) {
AudioScript_AudioListPushBack(&gAudioCtx.layerFreeList, &layer->listItem);
AudioList_PushBack(&gAudioCtx.layerFreeList, &layer->listItem);
AudioScript_SeqLayerDisable(layer);
channel->layers[layerIndex] = NULL;
}
@ -401,7 +402,7 @@ void AudioScript_SequenceChannelDisable(SequenceChannel* channel) {
AudioScript_SeqLayerFree(channel, i);
}
AudioPlayback_NotePoolClear(&channel->notePool);
AudioList_ClearNotePool(&channel->notePool);
channel->enabled = false;
}
@ -456,7 +457,7 @@ void AudioScript_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer) {
void AudioScript_SequencePlayerDisable(SequencePlayer* seqPlayer) {
AudioScript_SequencePlayerDisableChannels(seqPlayer, 0xFFFF);
AudioPlayback_NotePoolClear(&seqPlayer->notePool);
AudioList_ClearNotePool(&seqPlayer->notePool);
if (!seqPlayer->enabled) {
return;
}
@ -479,7 +480,7 @@ void AudioScript_SequencePlayerDisable(SequencePlayer* seqPlayer) {
}
}
void AudioScript_AudioListPushBack(AudioListItem* list, AudioListItem* item) {
void AudioList_PushBack(AudioListItem* list, AudioListItem* item) {
if (item->prev == NULL) {
list->prev->next = item;
item->prev = list->prev;
@ -490,7 +491,7 @@ void AudioScript_AudioListPushBack(AudioListItem* list, AudioListItem* item) {
}
}
void* AudioScript_AudioListPopBack(AudioListItem* list) {
void* AudioList_PopBack(AudioListItem* list) {
AudioListItem* item = list->prev;
if (item == list) {
@ -516,7 +517,7 @@ void AudioScript_InitLayerFreelist(void) {
for (i = 0; i < ARRAY_COUNT(gAudioCtx.sequenceLayers); i++) {
gAudioCtx.sequenceLayers[i].listItem.u.value = &gAudioCtx.sequenceLayers[i];
gAudioCtx.sequenceLayers[i].listItem.prev = NULL;
AudioScript_AudioListPushBack(&gAudioCtx.layerFreeList, &gAudioCtx.sequenceLayers[i].listItem);
AudioList_PushBack(&gAudioCtx.layerFreeList, &gAudioCtx.sequenceLayers[i].listItem);
}
}
@ -1259,13 +1260,13 @@ void AudioScript_SequenceChannelProcessScript(SequenceChannel* channel) {
goto exit_loop;
case 0xF1: // channel: reserve notes
AudioPlayback_NotePoolClear(&channel->notePool);
AudioList_ClearNotePool(&channel->notePool);
cmd = (u8)cmdArgs[0];
AudioPlayback_NotePoolFill(&channel->notePool, cmd);
AudioList_FillNotePool(&channel->notePool, cmd);
break;
case 0xF0: // channel: unreserve notes
AudioPlayback_NotePoolClear(&channel->notePool);
AudioList_ClearNotePool(&channel->notePool);
break;
case 0xC2: // channel: set dyntable
@ -1913,13 +1914,13 @@ void AudioScript_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
if (cmd >= 0xC0) {
switch (cmd) {
case 0xF1: // seqPlayer: reserve notes
AudioPlayback_NotePoolClear(&seqPlayer->notePool);
AudioList_ClearNotePool(&seqPlayer->notePool);
cmd = AudioScript_ScriptReadU8(seqScript);
AudioPlayback_NotePoolFill(&seqPlayer->notePool, cmd);
AudioList_FillNotePool(&seqPlayer->notePool, cmd);
break;
case 0xF0: // seqPlayer: unreserve notes
AudioPlayback_NotePoolClear(&seqPlayer->notePool);
AudioList_ClearNotePool(&seqPlayer->notePool);
break;
case 0xDF: // seqPlayer: transpose
@ -2281,7 +2282,7 @@ void AudioScript_InitSequencePlayer(SequencePlayer* seqPlayer) {
seqPlayer->fadeVolumeScale = 1.0f;
seqPlayer->bend = 1.0f;
AudioPlayback_InitNoteLists(&seqPlayer->notePool);
AudioList_InitNoteLists(&seqPlayer->notePool);
AudioScript_ResetSequencePlayer(seqPlayer);
}

View File

@ -1,4 +1,5 @@
#include "global.h"
#include "audio/synthesis.h"
// DMEM Addresses for the RSP
#define DMEM_TEMP 0x3B0

View File

@ -3741,14 +3741,14 @@
0x80195C60:("AudioPlayback_SeqLayerNoteRelease",),
0x80195C80:("AudioPlayback_BuildSyntheticWave",),
0x80195D84:("AudioPlayback_InitSyntheticWave",),
0x80195DDC:("AudioPlayback_InitNoteList",),
0x80195DEC:("AudioPlayback_InitNoteLists",),
0x80195E3C:("AudioPlayback_InitNoteFreeList",),
0x80195EE0:("AudioPlayback_NotePoolClear",),
0x80196040:("AudioPlayback_NotePoolFill",),
0x8019617C:("AudioPlayback_AudioListPushFront",),
0x801961BC:("AudioPlayback_AudioListRemove",),
0x801961E8:("AudioPlayback_FindNodeWithPrioLessThan",),
0x80195DDC:("AudioList_InitNoteList",),
0x80195DEC:("AudioList_InitNoteLists",),
0x80195E3C:("AudioList_InitNoteFreeList",),
0x80195EE0:("AudioList_ClearNotePool",),
0x80196040:("AudioList_FillNotePool",),
0x8019617C:("AudioList_PushFront",),
0x801961BC:("AudioList_Remove",),
0x801961E8:("AudioList_FindNodeWithPrioLessThan",),
0x80196268:("AudioPlayback_NoteInitForLayer",),
0x801963E8:("func_801963E8",),
0x8019641C:("AudioPlayback_NoteReleaseAndTakeOwnership",),
@ -3779,8 +3779,8 @@
0x80197C8C:("AudioScript_SequenceChannelEnable",),
0x80197D24:("AudioScript_SequencePlayerDisableAsFinished",),
0x80197D4C:("AudioScript_SequencePlayerDisable",),
0x80197E08:("AudioScript_AudioListPushBack",),
0x80197E48:("AudioScript_AudioListPopBack",),
0x80197E08:("AudioList_PushBack",),
0x80197E48:("AudioList_PopBack",),
0x80197E88:("AudioScript_InitLayerFreelist",),
0x80197F28:("AudioScript_ScriptReadU8",),
0x80197F3C:("AudioScript_ScriptReadS16",),

View File

@ -3258,14 +3258,14 @@ asm/non_matchings/code/audio_playback/AudioPlayback_SeqLayerNoteDecay.s,AudioPla
asm/non_matchings/code/audio_playback/AudioPlayback_SeqLayerNoteRelease.s,AudioPlayback_SeqLayerNoteRelease,0x80195C60,0x8
asm/non_matchings/code/audio_playback/AudioPlayback_BuildSyntheticWave.s,AudioPlayback_BuildSyntheticWave,0x80195C80,0x41
asm/non_matchings/code/audio_playback/AudioPlayback_InitSyntheticWave.s,AudioPlayback_InitSyntheticWave,0x80195D84,0x16
asm/non_matchings/code/audio_playback/AudioPlayback_InitNoteList.s,AudioPlayback_InitNoteList,0x80195DDC,0x4
asm/non_matchings/code/audio_playback/AudioPlayback_InitNoteLists.s,AudioPlayback_InitNoteLists,0x80195DEC,0x14
asm/non_matchings/code/audio_playback/AudioPlayback_InitNoteFreeList.s,AudioPlayback_InitNoteFreeList,0x80195E3C,0x29
asm/non_matchings/code/audio_playback/AudioPlayback_NotePoolClear.s,AudioPlayback_NotePoolClear,0x80195EE0,0x58
asm/non_matchings/code/audio_playback/AudioPlayback_NotePoolFill.s,AudioPlayback_NotePoolFill,0x80196040,0x4F
asm/non_matchings/code/audio_playback/AudioPlayback_AudioListPushFront.s,AudioPlayback_AudioListPushFront,0x8019617C,0x10
asm/non_matchings/code/audio_playback/AudioPlayback_AudioListRemove.s,AudioPlayback_AudioListRemove,0x801961BC,0xB
asm/non_matchings/code/audio_playback/AudioPlayback_FindNodeWithPrioLessThan.s,AudioPlayback_FindNodeWithPrioLessThan,0x801961E8,0x20
asm/non_matchings/code/audio_playback/AudioList_InitNoteList.s,AudioList_InitNoteList,0x80195DDC,0x4
asm/non_matchings/code/audio_playback/AudioList_InitNoteLists.s,AudioList_InitNoteLists,0x80195DEC,0x14
asm/non_matchings/code/audio_playback/AudioList_InitNoteFreeList.s,AudioList_InitNoteFreeList,0x80195E3C,0x29
asm/non_matchings/code/audio_playback/AudioList_ClearNotePool.s,AudioList_ClearNotePool,0x80195EE0,0x58
asm/non_matchings/code/audio_playback/AudioList_FillNotePool.s,AudioList_FillNotePool,0x80196040,0x4F
asm/non_matchings/code/audio_playback/AudioList_PushFront.s,AudioList_PushFront,0x8019617C,0x10
asm/non_matchings/code/audio_playback/AudioList_Remove.s,AudioList_Remove,0x801961BC,0xB
asm/non_matchings/code/audio_playback/AudioList_FindNodeWithPrioLessThan.s,AudioList_FindNodeWithPrioLessThan,0x801961E8,0x20
asm/non_matchings/code/audio_playback/AudioPlayback_NoteInitForLayer.s,AudioPlayback_NoteInitForLayer,0x80196268,0x60
asm/non_matchings/code/audio_playback/func_801963E8.s,func_801963E8,0x801963E8,0xD
asm/non_matchings/code/audio_playback/AudioPlayback_NoteReleaseAndTakeOwnership.s,AudioPlayback_NoteReleaseAndTakeOwnership,0x8019641C,0xB
@ -3296,8 +3296,8 @@ asm/non_matchings/code/audio_seqplayer/AudioScript_SequencePlayerDisableChannels
asm/non_matchings/code/audio_seqplayer/AudioScript_SequenceChannelEnable.s,AudioScript_SequenceChannelEnable,0x80197C8C,0x26
asm/non_matchings/code/audio_seqplayer/AudioScript_SequencePlayerDisableAsFinished.s,AudioScript_SequencePlayerDisableAsFinished,0x80197D24,0xA
asm/non_matchings/code/audio_seqplayer/AudioScript_SequencePlayerDisable.s,AudioScript_SequencePlayerDisable,0x80197D4C,0x2F
asm/non_matchings/code/audio_seqplayer/AudioScript_AudioListPushBack.s,AudioScript_AudioListPushBack,0x80197E08,0x10
asm/non_matchings/code/audio_seqplayer/AudioScript_AudioListPopBack.s,AudioScript_AudioListPopBack,0x80197E48,0x10
asm/non_matchings/code/audio_seqplayer/AudioList_PushBack.s,AudioList_PushBack,0x80197E08,0x10
asm/non_matchings/code/audio_seqplayer/AudioList_PopBack.s,AudioList_PopBack,0x80197E48,0x10
asm/non_matchings/code/audio_seqplayer/AudioScript_InitLayerFreelist.s,AudioScript_InitLayerFreelist,0x80197E88,0x28
asm/non_matchings/code/audio_seqplayer/AudioScript_ScriptReadU8.s,AudioScript_ScriptReadU8,0x80197F28,0x5
asm/non_matchings/code/audio_seqplayer/AudioScript_ScriptReadS16.s,AudioScript_ScriptReadS16,0x80197F3C,0xE

1 asm/non_matchings/code/z_en_a_keep/EnAObj_Init.s EnAObj_Init 0x800A5AC0 0x2B
3258 asm/non_matchings/code/audio_playback/AudioPlayback_SeqLayerNoteRelease.s AudioPlayback_SeqLayerNoteRelease 0x80195C60 0x8
3259 asm/non_matchings/code/audio_playback/AudioPlayback_BuildSyntheticWave.s AudioPlayback_BuildSyntheticWave 0x80195C80 0x41
3260 asm/non_matchings/code/audio_playback/AudioPlayback_InitSyntheticWave.s AudioPlayback_InitSyntheticWave 0x80195D84 0x16
3261 asm/non_matchings/code/audio_playback/AudioPlayback_InitNoteList.s asm/non_matchings/code/audio_playback/AudioList_InitNoteList.s AudioPlayback_InitNoteList AudioList_InitNoteList 0x80195DDC 0x4
3262 asm/non_matchings/code/audio_playback/AudioPlayback_InitNoteLists.s asm/non_matchings/code/audio_playback/AudioList_InitNoteLists.s AudioPlayback_InitNoteLists AudioList_InitNoteLists 0x80195DEC 0x14
3263 asm/non_matchings/code/audio_playback/AudioPlayback_InitNoteFreeList.s asm/non_matchings/code/audio_playback/AudioList_InitNoteFreeList.s AudioPlayback_InitNoteFreeList AudioList_InitNoteFreeList 0x80195E3C 0x29
3264 asm/non_matchings/code/audio_playback/AudioPlayback_NotePoolClear.s asm/non_matchings/code/audio_playback/AudioList_ClearNotePool.s AudioPlayback_NotePoolClear AudioList_ClearNotePool 0x80195EE0 0x58
3265 asm/non_matchings/code/audio_playback/AudioPlayback_NotePoolFill.s asm/non_matchings/code/audio_playback/AudioList_FillNotePool.s AudioPlayback_NotePoolFill AudioList_FillNotePool 0x80196040 0x4F
3266 asm/non_matchings/code/audio_playback/AudioPlayback_AudioListPushFront.s asm/non_matchings/code/audio_playback/AudioList_PushFront.s AudioPlayback_AudioListPushFront AudioList_PushFront 0x8019617C 0x10
3267 asm/non_matchings/code/audio_playback/AudioPlayback_AudioListRemove.s asm/non_matchings/code/audio_playback/AudioList_Remove.s AudioPlayback_AudioListRemove AudioList_Remove 0x801961BC 0xB
3268 asm/non_matchings/code/audio_playback/AudioPlayback_FindNodeWithPrioLessThan.s asm/non_matchings/code/audio_playback/AudioList_FindNodeWithPrioLessThan.s AudioPlayback_FindNodeWithPrioLessThan AudioList_FindNodeWithPrioLessThan 0x801961E8 0x20
3269 asm/non_matchings/code/audio_playback/AudioPlayback_NoteInitForLayer.s AudioPlayback_NoteInitForLayer 0x80196268 0x60
3270 asm/non_matchings/code/audio_playback/func_801963E8.s func_801963E8 0x801963E8 0xD
3271 asm/non_matchings/code/audio_playback/AudioPlayback_NoteReleaseAndTakeOwnership.s AudioPlayback_NoteReleaseAndTakeOwnership 0x8019641C 0xB
3296 asm/non_matchings/code/audio_seqplayer/AudioScript_SequenceChannelEnable.s AudioScript_SequenceChannelEnable 0x80197C8C 0x26
3297 asm/non_matchings/code/audio_seqplayer/AudioScript_SequencePlayerDisableAsFinished.s AudioScript_SequencePlayerDisableAsFinished 0x80197D24 0xA
3298 asm/non_matchings/code/audio_seqplayer/AudioScript_SequencePlayerDisable.s AudioScript_SequencePlayerDisable 0x80197D4C 0x2F
3299 asm/non_matchings/code/audio_seqplayer/AudioScript_AudioListPushBack.s asm/non_matchings/code/audio_seqplayer/AudioList_PushBack.s AudioScript_AudioListPushBack AudioList_PushBack 0x80197E08 0x10
3300 asm/non_matchings/code/audio_seqplayer/AudioScript_AudioListPopBack.s asm/non_matchings/code/audio_seqplayer/AudioList_PopBack.s AudioScript_AudioListPopBack AudioList_PopBack 0x80197E48 0x10
3301 asm/non_matchings/code/audio_seqplayer/AudioScript_InitLayerFreelist.s AudioScript_InitLayerFreelist 0x80197E88 0x28
3302 asm/non_matchings/code/audio_seqplayer/AudioScript_ScriptReadU8.s AudioScript_ScriptReadU8 0x80197F28 0x5
3303 asm/non_matchings/code/audio_seqplayer/AudioScript_ScriptReadS16.s AudioScript_ScriptReadS16 0x80197F3C 0xE