mirror of https://github.com/zeldaret/mm.git
Fix build issue
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2b50a1eab8
commit
ec3ccda941
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@ -9,13 +9,13 @@ GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_ReloadUnloadedObjects.asm")
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s32 Scene_FindSceneObjectIndex(SceneContext* sceneCtxt, s16 objectId) {
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s32 i;
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for(i = 0; i < sceneCtxt->objectCount; i++) {
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if((sceneCtxt->objects[i].id < 0 ? -sceneCtxt->objects[i].id : sceneCtxt->objects[i].id) == objectId) {
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return i;
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}
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}
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return -1;
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}
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@ -38,10 +38,10 @@ void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry) {
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void* objectVramAddr;
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s16 temp16;
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u8 unk20;
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ctxt->linkActorEntry = (ActorEntry*)Lib_PtrSegToVirt((void*)entry->spawnList.segment) +
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ctxt->setupEntranceList[ctxt->curSpawn].spawn;
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if ( (ctxt->linkActorEntry->params & 0x0F00) >> 8 == 0x0C ||
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(gSaveContext.extra.unk10 == 0x02 && gSaveContext.extra.unk42 == 0x0CFF)
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) {
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@ -50,18 +50,18 @@ void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry) {
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}
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loadReturn = Scene_LoadObject(&ctxt->sceneContext, 0x11);
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global = ctxt;
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objectVramAddr = global->sceneContext.objects[global->sceneContext.objectCount].vramAddr;
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ctxt->sceneContext.objectCount = loadReturn;
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ctxt->sceneContext.unk9 = loadReturn;
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unk20 = gSaveContext.perm.unk20;
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temp16 = D_801C2730[unk20];
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actorOverlayTable[0].initInfo->objectId = temp16;
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Scene_LoadObject(&ctxt->sceneContext, temp16);
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ctxt->sceneContext.objects[ctxt->sceneContext.objectCount].vramAddr = objectVramAddr;
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@ -179,12 +179,12 @@ void Scene_HeaderCommand0F(GlobalContext* ctxt, SceneCmd* entry) {
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s32 func_8012FF10(GlobalContext* ctxt, s32 fileIndex) {
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s32 vromStart = D_801C2660[fileIndex].vromStart;
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s32 fileSize = D_801C2660[fileIndex].vromEnd - vromStart;
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if (fileSize) {
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ctxt->roomContext.unk74 = GameStateHeap_AllocFromEnd(&ctxt->state.heap, fileSize);
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return DmaMgr_SendRequest0((s32)ctxt->roomContext.unk74, vromStart, fileSize);
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}
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// UB: Undefined behaviour to not have a return statement here, but it breaks matching to add one.
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}
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@ -207,9 +207,9 @@ GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand10.asm")
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// Scene Command 0x05: Wind Settings
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void Scene_HeaderCommand05(GlobalContext* ctxt, SceneCmd* entry) {
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s8 temp1 = entry->windSettings.unk4;
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s8 temp2 = entry->windSettings.unk5;
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s8 temp2 = entry->windSettings.unk5;
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s8 temp3 = entry->windSettings.unk6;
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ctxt->kankyoContext.unkAC = temp1;
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ctxt->kankyoContext.unkAE = temp2;
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ctxt->kankyoContext.unkB0 = temp3;
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@ -230,8 +230,8 @@ void Scene_HeaderCommand15(GlobalContext* ctxt, SceneCmd* entry) {
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ctxt->unk814 = entry->soundSettings.musicSeq;
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ctxt->unk815 = entry->soundSettings.nighttimeSFX;
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if (gSaveContext.extra.unk276 == 0xFF || func_801A8A50(0) == 0x57) {
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func_801A400C(entry->soundSettings.bgmId);
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}
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audio_setBGM(entry->soundSettings.bgmId);
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}
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}
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// Scene Command 0x16: Echo Setting
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@ -243,11 +243,11 @@ void Scene_HeaderCommand16(GlobalContext* ctxt, SceneCmd* entry) {
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void Scene_HeaderCommand18(GlobalContext* ctxt, SceneCmd* entry) {
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SceneCmd** altHeaderList;
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SceneCmd* altHeader;
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if (gSaveContext.extra.sceneSetupIndex) {
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altHeaderList = (SceneCmd**)Lib_PtrSegToVirt((void*)entry->altHeaders.segment);
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altHeader = altHeaderList[gSaveContext.extra.sceneSetupIndex - 1];
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if (altHeader != NULL) {
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Scene_ProcessHeader(ctxt, (SceneCmd*)Lib_PtrSegToVirt(altHeader));
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(entry + 1)->base.code = 0x14;
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