* matched both

* use overlay reloc macro

* fix fake looking match

* PR fixes and change other overlay loading functions

* rename

* formatter

* fix build

* re format
This commit is contained in:
louist103 2022-08-04 00:47:01 -04:00 committed by GitHub
parent 8f7f3d24c7
commit fb445b7d4b
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3 changed files with 77 additions and 8 deletions

View File

@ -2,6 +2,74 @@
#include "system_malloc.h"
#include "z64load.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/z_DLF/Overlay_LoadGameState.s")
void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
void* vramStart;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_DLF/Overlay_FreeGameState.s")
if (overlayEntry->loadedRamAddr != NULL) {
return;
}
vramStart = overlayEntry->vramStart;
if (vramStart == NULL) {
overlayEntry->unk_28 = 0;
return;
}
overlayEntry->loadedRamAddr = Load2_AllocateAndLoad(overlayEntry->vromStart, overlayEntry->vromEnd,
(uintptr_t)vramStart, (uintptr_t)overlayEntry->vramEnd);
if (overlayEntry->loadedRamAddr != NULL) {
overlayEntry->unk_14 = (uintptr_t)(
(overlayEntry->unk_14 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_14 - (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
overlayEntry->init =
(uintptr_t)((overlayEntry->init != NULL)
? (void*)((uintptr_t)overlayEntry->init - (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
overlayEntry->destroy = (uintptr_t)(
(overlayEntry->destroy != NULL)
? (void*)((uintptr_t)overlayEntry->destroy - (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
overlayEntry->unk_20 = (uintptr_t)(
(overlayEntry->unk_20 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_20 - (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
overlayEntry->unk_24 = (uintptr_t)(
(overlayEntry->unk_24 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_24 - (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
overlayEntry->unk_28 = 0;
}
}
void Overlay_FreeGameState(GameStateOverlay* overlayEntry) {
s32 var_v0;
if (overlayEntry->loadedRamAddr != NULL) {
var_v0 = overlayEntry->unk_28 != 0 ? -1 : 0;
if (var_v0 == 0) {
overlayEntry->unk_14 = (uintptr_t)(
(overlayEntry->unk_14 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_14 + (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
overlayEntry->init = (uintptr_t)(
(overlayEntry->init != NULL)
? (void*)((uintptr_t)overlayEntry->init + (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
overlayEntry->destroy = (uintptr_t)(
(overlayEntry->destroy != NULL)
? (void*)((uintptr_t)overlayEntry->destroy + (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
overlayEntry->unk_20 = (uintptr_t)(
(overlayEntry->unk_20 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_20 + (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
overlayEntry->unk_24 = (uintptr_t)(
(overlayEntry->unk_24 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_24 + (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
SystemArena_Free(overlayEntry->loadedRamAddr);
overlayEntry->loadedRamAddr = NULL;
}
}
}

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@ -3153,10 +3153,10 @@ ActorInit* Actor_LoadOverlay(ActorContext* actorCtx, s16 index) {
overlayEntry->numLoaded = 0;
}
actorInit =
(uintptr_t)((overlayEntry->initInfo != NULL)
? (void*)(-OVERLAY_RELOCATION_OFFSET(overlayEntry) + (uintptr_t)overlayEntry->initInfo)
: NULL);
actorInit = (uintptr_t)(
(overlayEntry->initInfo != NULL)
? (void*)((uintptr_t)overlayEntry->initInfo - (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
}
return actorInit;

View File

@ -188,8 +188,9 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initData) {
Load2_LoadOverlay(entry->vromStart, entry->vromEnd, entry->vramStart, entry->vramEnd, entry->loadedRamAddr);
}
initInfo = (uintptr_t)(
(entry->initInfo != NULL) ? (void*)(-OVERLAY_RELOCATION_OFFSET(entry) + (uintptr_t)entry->initInfo) : NULL);
initInfo = (uintptr_t)((entry->initInfo != NULL)
? (void*)((uintptr_t)entry->initInfo - (intptr_t)OVERLAY_RELOCATION_OFFSET(entry))
: NULL);
}
if (initInfo->init != NULL) {