Derek Hensley
1a003f9460
More General Cleanup ( #1658 )
...
* gDs2nEyeTexAnim
* sEnMm2EmptyDL
* object_um_Matanimheader_007D10
* object_mnk_Matanimheader_019A20
* gTurtleEmpty2TexAnim
* object_iknv_obj_Matanimheader_0113E0
* object_botihasira_Matanimheader_001A48
* gTwinmoldEmptyTexAnim
* gBeaverYoungerBrotherEmptyTexAnim
* gNwcEyeTexAnim
* gTwinmoldEmptyTex1Anim gTwinmoldEmpty2TexAnim
* gGyorgEmpty1TexAnim gGyorgEmpty2TexAnim
* gBurlyGuyEmpty1TexAnim gBurlyGuyEmpty2TexAnim
* gKotakeEyeTexAnim
* gDmZl4EmptyTexAnim
* object_cs_Matanimheader_00F6D4
* gAnju1UnusedTexAnim
* Empty blobs
* EnKusa_IsUnderwater
* IsUnderwater functions
* s on static variable names in col check
* scene_texture_01_Tex_002D40
* object_ds2_Tex_0030D8 object_ds2_Tex_0034D8 object_ds2_Tex_0038D8
* object_gk
* undefined_syms
* object_fall2_Matanimheader_005CF0
* gTwinmoldEmpty1TexAnim typo
2024-07-11 15:41:28 -04:00
Anghelo Carvajal
1e19cfe869
Anju objects ( #1444 )
...
* bring over the objects from the other branch
* kafeis mask
* use symbols
* dman naming after assets
* stateFlags
* remaining stuff
* anim array bug
* Name everything in DmGm after DmAn
* WEEKEVENTREG_COUPLES_MASK_CUTSCENE_FINISHED
* undef
* format
* idk
* ing
* format
* name animations from an4, thanks emil!
* emptydl
* disbelief
* review
* format
* Update assets/xml/objects/object_mask_kerfay.xml
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-10-23 16:03:16 +11:00
Tom Overton
5a48403cfd
Add original asset names to all `object_a*` files ( #1146 )
2022-11-14 02:25:29 +00:00
Derek Hensley
f3a51c5403
General Cleanup 10 ( #990 )
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* limbs -> limb
* Generated limbs
* Fix ENUMNAME
* goronLink fix
* actually save
* Boss011Limbs -> Boss011Limb
* keep skeletons
* remove comments
2022-08-15 20:40:41 -04:00
Maide
ea3bbee803
Dm_An ( #737 )
...
* Dm_An
* Merge
2022-03-29 17:49:44 +01:00
Anghelo Carvajal
e7940e3bed
Add autogenerated limb enum info in the object's XMLs ( #633 )
...
* first pass
* Fix limb enums for objects with more than one skeleton
* Manually fix object_cne
2022-03-05 13:06:02 -03:00
Tharo
d62fb2b689
Initial object file xmls ( #312 )
...
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "3c00dcb3"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "3c00dcb3"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* Object xmls
* Fix bss reordering
* Setup has warnings now
* Fix object_gi_reserve01 dlist names
* rm xml -> c make rule
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "ba947126"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "ba947126"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* SPBranchList related warnings gone
* Remove some mis-detected animations
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "405fc13e"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "405fc13e"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* scene related setup warning gone
* Fix
* Newlines
2021-12-18 14:37:05 -05:00