* Make names related to animations more consistent
* Standardize on sAnimationInfo
* Respond to hensldm's review
* Standardize on ChangeAnim
* Respond to hensldm's review
* Small formatting thing
* Consistency after merging master
* A few more things I missed
* Respond to Elliptic's review
* Some more stuff that was requested
* progress
* progress
* 1 function left
* all functions matching
* data imported
* ovl_Dm_Char09 decompiled
* format
* sfx
* constants
* ovl_Dm_Char09 PR
* pr review
* pr review
* format
* csIndex back to temp until we know proper behav.
* EnRat_Init and EnRat_Destroy OK
* Tons of actionFuncs and other stuff
* EnRat_Update OK
* func_80A566E0 OK and better match for func_80A56EB8
* All draw functions OK
* EnRat OK
* Document object_rat
* Port documentation from Bom_Chu
* Document/name a few more things
* Name all funcs and struct vars
* Un-name unk_18D
* Name some more stuff
* Final round of docs before I ask for help
* Let's just PR this I suppose
* Respond to isghj5's review
* Name a variable I forgot to name
* hookedState stuff
* Clean up forward declares
* Fix after merge
* Respond to reviews
* Limbs -> Limb
* Names for these rascally Vec3f temps
* Name all the vec3fs for real this time
* world -> surface
* surfaceTangent -> forwardPos; there are many tangents, but only one is forward
* Use Elliptic's names + documentation
* worldForwardInHome -> worldPlusForwardInHome
* EnSGoro OK and documented
* Format fix attempt for EnSGoro
* Requested format changes
* EnSGoro additional cleanup
* Fixed updated names
* fork merge (wip - don't review)
* Misc. formatting updates
Also had to un-eat some changes made upstream in functions.txt and variables.txt.
* A couple minor tweaks
* current progress
* all functions matching
* data imported correctly (thanks @Maide)
* ovl_Dm_Ah Decompiled
* warnings
* moved the (Player *) casting for cb consistency
* renamings
* thank you @hensldm
* Jenkins being Jenkins
* correction
* first matches
* pst OK
* fix to be OK
* cleaning stuff up
* feedback
* updating names, PR feedback
* PR 3
* whoopsie on the object
* 4got 2 update the name
* fixing anim name
* PR comment
* Move PictoActor typedefs to z64actor.h
* OK, data imported
* Minor snap stuff
* Name most functions and variables
* Name most of object, apart from animations
* Document snap
* Fix actors to use the PictoActor struct
* Format
* Finish documenting EnGe1
* Finish documenting z_snap and related actors
* Format
* Review, format
* Name last couple of things
* bss
* Review
* Review
* bss
* Introduce z64snap.h, add SCREEN_TO_DEVICE macros
* Back to PROJECTED_TO_SCREEN
* Import data for z_draw
* Match z_draw
* cleanup
* rupees
* Some object gi docs
* More documents
* Add explanation on function names
* more cleanup
* Fixed some things
* More docs
* Object docs WIP, still not done. I'll continue tomorrow
* More WIP, should just be mask gi objects left now
* Some masks done, many more to go
* cleanup
* Last masks finish
* Shield Stolen
* cleanup
* Apply various dicussions
* remove casts
* PR Suggestions
* Sync PowderKeg
* Document object_ma1 (Romani)
* Sync up one of the mouth name textures with how I did it for Cremia
* Specify what the box is for
* Respond to hensldm's review
* Sync texture names with what Anghelo is doing in his Obj_Um PR
* Document a ton of syateki_man
* Document swamp actor lists
* Document animations
* Document player positions
* Document talk flags
* Name wave and spawn index
* Name everything involved in the swamp game
* A hex score I missed
* Some slight town game doc
* Document octorok flags
* Better way of doing octorok flags
* Macros for getting/setting high scores
* Update a variable I missed
* Name remaining struct vars
* Create enum for shootingGameState
* Remove anonymous unions
* hitState -> hitType
* Comment for values next to enums
* Name some more stuff
* Name stuff in Town-RunGame
* Name sGameStartTimer
* Name some more stuff
* Name all static variables
* One more round of comments and such
* Respond to hensldm's review
* GET_INDEX -> GET_ID
* Respond to Elliptic's review (or at least the parts I can respond to right now)
* More review responses
* Add some stuff to z64saves.h I missed
* Message_GetState
* Rename msgCtx->msgLength
* Replace some enums
* TEXT_STATE_CLOSING
* use enum on switches
* use enum when assigning to a variable
* some minor cleanups
* minor cleanup
* TEXT_STATE_CHOICE
* remove unused temp
* z64message.h and z64view.h
* steal some stuff from OoT
* add some stuff to namefixer
* fix shift
* minor doc comment
* Update MessageContext struct from andzura's branch
Co-authored-by: Andzura <11079691+Andzura@users.noreply.github.com>
* some other TextState uses I missed
* format
* statetimer in dec
* review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* format
* Batch () commit
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* format
* bss
* use text state defines on new actors
* fix matching
* bss
Co-authored-by: Andzura <11079691+Andzura@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>