* Matched last functions except Fault_FindNextStackCall
* Bss in drawer and cleanup
* Update define and format
* PR comments
* Formating PR suggestions
* Small format
* Fault_FindNextStackCall
* Change grays to dark gray and light gray
* first few functions
* two more almost matching functions
* Rebase to NBS, get it to compile
* BgCheck_RaycastFloorStaticList OK, fix-up some functions
* BgCheck_SphVsStaticWall OK! and a few others
* more z_bgcheck NON_MATCHINGS
* OK more functions, reorganize external reference #defines
* More functions OK, more struct fixes
* More OKs
* Decomp all the way to the end of bgcheck
* All functions attempted
* Rename functions
* formatting, data migration
* Give names to unk structs, rename some structs, fix some non-equivalent functions
* WaterBox_GetSurfaceImpl OK
* BgCheck_ResetPolyCheckTbl OK, improve WaterBox_GetSurface2 codegen, eliminate warnings and clean up source.
* BcCheck3_BgActorInit ->BgCheck3_BgActorInit, fix warnings
* pr change requests
* fix crc maybe
* implement more changes
* implement alf's changes
* Introduce bgms
* Fill in bgm enums
* Rename bgm to clearer names
* Fix spacing
* Fix "No_Music" define
* remove comment
* Improve bgm names, found another seqId function
* Another seqId function
* Another name change
* Woods of Mystery -> Sarias Song
* add saria's song bgm to pierre
* Another bgm function found!
* Add bgm's to `gSaveContext.seqIndex`
* EnKakasi: rebase progress into one commit
* EnKakasi: fixes to get compiling on master, still doesn't match
* EnKakasi: is this even progress?
* EnKakasi: docs and cleaning
* EnKaksi: damn it, that master merge really messed up more than I thought, after clean build something really weird is going on and now I REALLY need firstdiff
* EnKakasi: Back to building, NOT OK
* fixed a code
* only rodata left to fix
* EnKakasi: functions got removed in included functions
* EnKakasi: thanks to fig mentioning there were missing cases, OK
* EnKakasi: (OK) docs and cleaning
* EnKakasi: Init now matches
* EnKakasi: cleaning and docs
* EnKakasi: more cleaning and docs
* EnKakasi: forgot function declarations
* EnKakasi: spec
* EnKakasi: animation array symbols added
* EnKakasi: formater pass
* EnKakasi: type warning fix
* EnKakasi: little descriptor
* EnKakasi: OK thanks to AngheloAlf
* Apply suggestions from code review
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Apply suggestions from code review
Splitting this into pieces to not have a huge pile of bugs
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnKakasi: wrong type of inverse flag
* Apply suggestions from code review
Batch 2
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnKakasi: RIP Anime
* Apply suggestions from code review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnKakasi: Anim enum update
* EnKakasi: Removed text documentation
* EnKakas: return of THIS
* Update src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnKakasi: mystery solved but not understood
* Apply suggestions from code review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnKakasi: rename EnKakasi_CheckAnimateSFX to EnKakasi_CheckAnimationSfx (no real reason to shorten Animation to Animate, and SFX is not initialism, its a shorten)
* EnKakasi: minor change to touch jenkins
* EnKakasi: is it loise-uni?
* EnKakasi: fixed skelanime changes
* EnKakasi: formater pass
* EnKakasi: requested changes
* Update src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* EnKakasi: removed un needed pad
* EnKakasi: removed redundant documentation comment
Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* OK
* Symbols and other documentation
* Remove externs
* spec
* More documentation, decompile the texture files,
some uintptr_t and size_t
* Top-of-file comment
* Move symbols back into right order
* Use some defines
* Missed an osTvType and a size_t
* Add missing header to os.h
* Use segment symbol macros
* Remove duplicate header
* Address review suggestions
* Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_bg_item and a few DynaPolyActor struct members.
* Adding usage of dynapoly state flag defines.
* Formats z_bg_item
* Update z_bg_item.c
* Update z_bg_collect.c
* Update z_bg_item.c
* Update z_bg_item.c
* Renames z_bg_item system to DynaPolyActor
* Format
* crc.c OK and documented
* chmod calc_bss.sh and add base dir to includes
* Port voicecrc work, add documentation
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Add full stop
* Review
* Format
* Add some more `!= 0`s
* size_t
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* pfschecker OK
* Clean up contpfs a bit
* Add prototype to pfs.h
* Format
* Update src/libultra/io/pfschecker.c
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* WIP
* done?
* remove something from variables.h
* missed a warning
* PR fixes (AngheloAlf)
* fix lights
* restore ZAPD makefile
* format
* format again
* fix a graph alloc
* Missed one in skin
* Migrate data to C
* EnElforg_Init OK
* func_80ACC470 OK
* EnElforg_Destroy OK
* EnElforg_Update OK
* func_80ACCBD0 OK
* func_80ACCBB8 OK
* func_80ACD6EC OK
* func_80ACD59C OK
* func_80ACD6A8 OK
* func_80ACD610 OK
* func_80ACD878 OK
* Declare animated materials for Elforg
* EnElforg_Draw OK
* func_80ACCC98 OK
* func_80ACC7E4 OK
* func_80ACC8D4 OK
* func_80ACCEB0 OK
* func_80ACC994 OK
* PLAYER -> GET_PLAYER
* func_80ACCE4C OK
* func_80ACC934 OK
* func_80ACCAC0 OK
* func_80ACD2E4 OK
* func_80ACD1F0 OK
* func_80ACD164 OK
* func_80ACD1B0 OK (maybe fakematch but oh well)
* func_80ACD088 OK
* Better match for func_80ACD1B0
* Use compiled reloc
* Move static data to appropriate function
* Name sCylinderInit appropriately
* Add explanatory comment
* Clean up forward declarations
* Add macro for the flag
* Macro and enum for type
* Add STRAY_FAIRY_GET_PARAM_1C0 macro (no clue what this does)
* Document the area stuff
* Name some functions
* Document timer and direction
* Eliminate some early returns
* Tons more documentation
* Name remaining functions
* Document flags
* Name targetDistanceFromHome
* fairyFountainTimer -> secondaryTimer, since it's used outside of Fairy Fountains
* Name the unknown flag
* Name the collider fairy type
* Last bit of renaming/documenting
* Remove zero check
* Use hex constant for newAngle
* Merge animation updates
* Use 0x10000 instead of 65536.0f
* Use decimal for alpha
* Move yDifference initialization up to the same line as declaration
* Use +=/-=
* <= 30 instead of < 31
* += -1 -> --
* >= 81 -> > 80
* 0xDFFFFFFF -> ~0x20000000
* EnElforg_InitializeSpeedAndRotation -> EnElforg_InitializeParams