Commit Graph

14 Commits

Author SHA1 Message Date
Derek Hensley e39141fb3d
Ovl en nutsball OK (#115)
* EnNutsball Match but one function with sp issues

* Updated ActorPlayer

* Renamed unk144 to timer and added data as comment

* Got update matched but stack issues with two vars

* add back new line

* Fixed stack issue based on PR comments. Added data

* more descriptive variable names

* Use OPEN_DISPS/CLOSE_DISPS macros in draw

* Address PR comments
2021-05-04 23:10:59 -04:00
Zelllll 536a484f73
ovl_Obj_Boyo OK (#112)
* start

* more functions

* fix bg thingy

* finish boyo

* conflict fix1
2021-04-30 23:04:05 -04:00
Isghj 768ca0839b
DoorAna: OK (#90)
* DoorAna: OK

* DoorAna: changed z_lib functionname to match new master

* DoorAna: requested changes

* DoorAna: requested changes

* DoorAna: Renamed nextEntranceIndex

* DoorAna: some changes requested

Co-authored-by: isghj8 <isghj8@gmail.com>
2021-04-18 14:16:14 -04:00
kyleburnette 50d0bbe087
dm_sa OK (#88)
* initial dm_sa work

* more dmsa work

* dm_sa OK

* Changed char arrays in header to be UNK_TYPE1

* Made all of roz's suggested changes

* merge
2021-04-07 18:08:19 -04:00
Rozelette b22e26dbd8
z_en_item00 (#78)
* z_en_item00 WIP 17/21 match, rest close to matching

* Split .rodata for z_en_item00

* Item00 documentation, some misc cleanup

* Minor cleanup

* Fixup for z_collision_check

* Address feedback

* Delete old file

* Fix bad merge
2021-03-27 19:55:42 -05:00
Lucas Shaw 623b6d5318
Some OOT transfers, some renaming, etc (#75)
* Progress on various files

* gfxprint stuff

* split some rodata, add iconv for rodata string parsing

* z_std_dma rodata

* 2 nonmatchings in gfxprint

* mtxuty-cvt ok

* more

* match a function in idle.c

* progress

* Cleanup

* Rename BgPolygon to CollisionPoly

* progress

* some effect stuff

* more effect progress

* updates

* made suggested changes

* z_effect_soft_sprite_old_init mostly ok

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2021-03-27 16:17:41 -05:00
Rozelette fee7a49abc
z_lights fully matched (#80)
* z_lights OK

* Documentation

* Fixup for z_collision_check

* Improve function types of bind functions

* Fixup for types
2021-03-27 14:29:30 -05:00
Rozelette 6e4d156ad7
Door_Spiral OK (from zel) (#87)
* Door_Spiral OK

* Cleanup
2021-03-27 12:17:42 -04:00
Tharo 1a2e6d7ffe
z_collision_check.c (#58)
* setup

* Progress on z_collision_check.c

* Further progress on z_collision_check.c

* renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss

* Structs changes

* Document functions

* overlayhelpers folder, colliderinit.py and ichaindis.py

* Flags, format existing ColliderInits

* Fix merge

* Few more small improvements

* Review suggestions
2021-03-22 17:48:15 -04:00
Zelllll fb1ed529ad
Add OoT actor structs and enums (#55)
* add oot structs

* revert formatting

* fix comment thing

* fix accidental renames

* slight fix

* naviEnemyId -> hintId

* fix headers
2021-02-28 22:52:12 -05:00
fullgrowngaming f927730418
Arms_Hook OK (#33)
* All but 2 functions matched

* More work on hookshot

* hookshot work

* 2 functions left (and one is almost done)

* sp issues with draw, but matching otherwise

* hookshot matching

* Changed rodata inclusion for armshook

* Hookshot OK

* Resolve script conflicts

* Rename unk variables to match MM standard

* Made requested changes
2020-10-11 18:30:22 -05:00
Rozelette 07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) 2020-09-27 20:19:06 -04:00
Rozelette 189d0d6c30
Bootstrap actors (#14)
* Bootstrap actors

* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
Rozelette 0844c24773
Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00