* Good start
* More progress
* More progress, need to try importing data now
* Import data to C
* Match a tricky item function
* Matched another item function
* Improve definition of EnTalkGibudUnkStruct
* func_80AFFD3C OK
* Draw functions done
* EnTalkGibud_Init OK
* EnTalkGibud OK
* Document item and switch flag stuff
* Name all static variables
* Enum for animations
* Document type
* Document limb stuff
* Tons of documentation
* Document effect stuff
* Document most unknown struct vars
* Name most functions
* Name final function + document text IDs
* Organize forward declarations
* Name stack variables
* Document damage effects
* Document limbs
* One final pass
* Respond to Anghelo's review
* Respond to Anghelo's second review
* Add space to force Jenkins to rerun (testing PR dashboard, please ignore)
* Removing previously added space
* Fix limb enum to add LIMB_NONE
* Run ./format.sh, whoops
* Respond to hensldm review + small cleanup
* Respond to engineer's review
* Fix item enum
* This is a legacy PR, so using autogenned object symbols
* Fix merge conflict
* Move Talk_Gibud specific enums to .c
* Migrate data to C
* ObjTokeidai_Init OK
* ObjTokeidai_Destroy OK
* func_80AB2BBC OK
* func_80AB3BB0 OK
* func_80AB29F8 OK
* func_80AB27B4 OK
* func_80AB2834 OK
* func_80AB2790 OK
* func_80AB28C8 OK
* ObjTokeidai_Update OK
* func_80AB4040 OK
* func_80AB3010 OK
* func_80AB3CCC OK
* func_80AB3240 OK
* func_80AB3C50 OK
* func_80AB4080 OK
* func_80AB4160 OK
* func_80AB319C OK
* func_80AB3BE8 OK
* func_80AB3BD8 OK
* func_80AB3B34 OK
* func_80AB3A7C OK
* func_80AB3ED0 OK
* func_80AB39BC OK
* func_80AB38B0 OK
* func_80AB3880 OK
* func_80AB363C OK
* func_80AB36C4 OK
* func_80AB3808 OK
* func_80AB365C OK
* func_80AB3598 OK
* func_80AB3544 OK
* func_80AB34CC OK
* func_80AB3370 OK
* func_80AB32F0 OK
* ObjTokeidai_Draw OK
* func_80AB4894 OK
* func_80AB4664 OK
* func_80AB4394 OK
* Use compiled reloc
* Initial documentation pass
* Little more documentation
* Last bit of first pass documentation
* Finish documentation
* Respond to review feedback
* Respond to Anghelo's feedback
* Incorporate new enum
* Respond to engineer's feedback
* Respond to engineer's feedback
* Update comments because the things I thought were unused ARE actually used
* Switch to using "Open" instead of "Transform"
* Run ./format.sh
* Respond to engineer + hensldm by removing some macros
* Fix func_801A3F54 argument
* Fix func_801A3F54 argument
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* This is a legacy PR, so using autogenned object symbols
* Move enum to .c
* Revert "Move enum to .c"
This reverts commit de13c50f0a.
* Move tokeidai-specific defines to .c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Effect_Ss_Stick OK
* fix spec
* space between declarations and code
* Gfx -> Gfx[], fix spacing
* add deku stick to description
* add fragment to file description
* use autogenned gameplay_keep symbol
* EnFall_Init OK
* EnFall_Destroy OK
* EnFall_Update OK
* func_80A6C3AC and func_80A6C3FC OK
* func_80A6BF90 OK
* func_80A6CA9C OK
* func_80A6CD38 OK
* func_80A6CF60 OK
* func_80A6C9A8 OK
* Import data into C
* func_80A6CB74 OK
* func_80A6CD74 OK
* func_80A6CF70 OK
* func_80A6CECC OK
* func_80A6D698 OK
* func_80A6D220 OK
* func_80A6D100 OK
* func_80A6D75C OK
* func_80A6D88C OK
* func_80A6D98C OK
* func_80A6DC20 OK
* func_80A6DA7C OK
* func_80A6DC40 OK
* func_80A6DD3C OK
* func_80A6E214 OK
* func_80A6E37C OK
* func_80A6C7C0 OK
* func_80A6D444 OK
* func_80A6C1DC OK
* func_80A6D504 OK
* func_80A6E07C OK
* Move all statics to in-function
* Migrate bss to C and use compiled reloc
* Clean up UnkFallStruct
* Initial documentation pass
* Some more function names
* Name some more unknowns
* Name yet more unknowns
* Name all struct variables and static data
* Do one last documentation pass
* Respond to engineer's style review
* Respond to hensldm's review
* This is a legacy PR, so using autogenned object symbols
* migrated data and bss for z_kaleido_manager, renamed ovl_Player_Actor to ovl_player_actor to make it work with the data
* z_kaleido_manager OK
* add to functions.h variables.h and variables.txt
* init
* rename parameters in func_80163700
* rename func_80163700 to KaleidoManager_FaultAddrConvFunc
* change u32 casts to uintptr_t casts in z_kaleido_manager. (u8 *) casts must stay, they are the only casts that match
* ran format, uintptr_t
* made suggested changes
* code_80194710.c OK
* Add new line after variable declaration
* format
* Function declarations
* Name changes to match OoT
* Rename file
* s32 -> size_t
* Match CollisionPoly_CheckYIntersect
* Match CollisionPoly_SphVsPoly
* Match StaticLookup_AddPolyToSSList
* Match BgCheck_CheckStaticCeiling
* Match BgCheck_SphVsFirstStaticPolyList
* Match BgCheck_Allocate
* Match BgCheck_CheckLineImpl
* Match BgCheck_SphVsDynaWallInBgActor
* Update src/code/z_bgcheck.c
Co-authored-by: mzxrules <mzxrules@gmail.com>
* Add comment about in-function static bss
Co-authored-by: mzxrules <mzxrules@gmail.com>
* Cleanup and doc object
* Rename actor stack variable
* Revert actor change and fix ARRY_COUNT typo
* More actor cleanup from review
* Format
* didPrevBounce to hasPrevBounced
* Bigpo: object documentation starts and already issues
* Bigpo: almost all named
* Bigpo: done with object except ubused blobs
* Bigpo: added flame docs to gameplay_keep and minor cleaning, format pass
* Bigpo: forgot to remove sym and replace everywhere, with formater pass
* Bigpo: forgot about actorfixer
* Bigpo: disasm cant find asset xml values, have to put this undefined sym back for now
* Bigpo: warnings
* Bigpo: remove extern for gameplay_keep display list reference from aqua
* EnBigpo: suggested fixes to header calls and function name
Co-authored-by: Isghj8 <isghj8@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Decompile various effect files and cleanup z_effect.c
* Decompile z_eff_tire_mark.c and cleanup structs
* Small cleanups
* Apply most review suggestions
* Apply more review suggestions
* Change eff_shield_particle vertices to be extracted as an asset
* Add relevant effect functions to actorfixer.py
* Import audio init params
* Add comments describing what these sizes represents
* Fix variables.txt
* Remove leading zero's from gTatumsPerBeat
* Name variables
* Import data to C
* EnTanron3_Init OK
* EnTanron3_Destroy OK
* func_80BB897C OK
* func_80BB91D4 OK
* func_80BB9288 OK
* EnTanron3_Draw OK
* func_80BB95FC OK
* EnTanron3_Update OK
* func_80BB9308 OK
* func_80BB87D4 OK
* func_80BB85A0 OK
* func_80BB8A48 OK
* Update spec with compiled reloc
* Name most of the functions
* Name a few more things
* Merge animation system changes
* Name remaining unnamed variables
* Finish documentation
* Use modulo for fogTimer
* Move enum/structs to .h
* boss03Parent -> sGyorg
* D_80BB9720 -> sZeroVec
* Move initialization of effectPtr up
* Use 2 * M_PI
* Use MTXMODE_NEW
* 65536.0f -> 0x10000
* timer += 1 -> timer++
* Timer cleanup
* Remove unneccesary parentheses
* When performing bitwise operations on timer, use hex
* Lowercase "fish" in the comment at the top
* Respond to jpburnett's feedback
* Respond to Elliptic and Kenix's reviews
* Undo renaming the Gyorg var, but keep the comment
* Add a little bit more documentation
* Variable renames
* Remove a comment that no longer applies
* Document some swimming behavior
* PICK_DIRECTION -> PICK_NEW_DEVIATION
* Minor comment tweak
* Respond to Elliptic's review
* Remove timer inconsistency
* Initial Decomp of `z_bg_goron_oyu`
Note: Waterbox instead of ColHeader would make sense here, confirm and change accordingly.
Just to not break the match until its settled for func_800CA1AC...
* implement suggested changes, fix other style issues
* z_bg_goron_oyu OK
* minor improvements
* fix clear_tag issue, restore THIS
* missed this
* format.sh
* implement final changes
Co-authored-by: MMDecomp <mmdecomp@gmail.com>
* Fix autogenarted names regex
* Use sizes from map file instead of reading the asm directly
* Speed up
* Fix gameplay_object_exchange_static being in the wrong category
* Fix regex again
* Reorganize csvs and progress.py
* Put stuff in the correct folders
* Reduce lots of repeated code
* Change csv output format
* Filter out automaticaly named variables in "Matching" progress calculation for assets
* Address Elliptic's review
* Don't count handwritten files in progress and add a way to fix files detected in the wrong section
* Add missing "total"
* More fixing
* Add two missing columns
* Update paths in Jenkinsfile
* Update progress shield in readme
* Update progress link