mm/include/tables
Derek Hensley 7b96e58622
Multiversion code support (n64-jp-1.1) (#1826)
* setup n64-jp-1.1 disasm

* Add versions

* New microcode

* Bootstrap z_sram

* Bootstrap ovl_file_choose

* Bootstrap kaleido scope

* Bootstrap BgHeavyBlock

* MessageContext shift

* SaveContext shift

* ItemId shift

* Fix `PLAYER_CSACTION` shift

* format

* Add JP only to Heavy Block Description

* Makefile multi version comment

---------

Co-authored-by: Tom Overton <tom.overton@outlook.com>
2025-12-08 21:11:07 -08:00
..
sfx Sync soundfont_compiler.c with recent OoT change, give automatic names to sequence 0 channels that implement sfx (#1784) 2025-01-12 08:30:17 -08:00
actor_table.h Multiversion code support (n64-jp-1.1) (#1826) 2025-12-08 21:11:07 -08:00
dmadata_table.h Remove us specific dmadata table (#1801) 2025-03-24 11:01:04 -03:00
effect_ss_table.h
gamestate_table.h Gamestate table (#1354) 2023-08-12 11:44:35 -04:00
notebook_table.h General cleanup (#1636) 2024-05-19 11:02:20 -07:00
object_table.h More header cleanup (#1604) 2024-04-25 18:16:47 -07:00
scene_table.h
sequence_table.h [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#1679) 2024-09-15 15:26:32 -07:00
transition_table.h