..
PR
Handwritten asm: OS functions, libm_vals ( #1821 )
2025-08-19 14:46:43 -04:00
audio
Some sequence 0 improvements ( #1811 )
2025-05-25 22:48:29 -07:00
libc
libultra/libc cleanup ( #1757 )
2024-12-13 18:28:22 -08:00
libc64
Move D_80097508 out of system_heap.c ( #1779 )
2024-12-28 08:27:25 -03:00
libu64
Apply the NORETURN attribute to functions that do not return ( #1768 )
2024-12-22 15:24:47 -08:00
tables
Multiversion code support (n64-jp-1.1) ( #1826 )
2025-12-08 21:11:07 -08:00
CIC6105.h
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alignment.h
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attributes.h
Apply the NORETURN attribute to functions that do not return ( #1768 )
2024-12-22 15:24:47 -08:00
audiomgr.h
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h ( #1681 )
2024-09-07 16:47:22 -06:00
audiothread_cmd.h
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boot.h
Check in makerom files ( #1758 )
2024-12-22 15:48:13 -08:00
buffers.h
Misc Cleanup ( #1782 )
2025-01-27 12:48:59 -03:00
build.h
Correctly type the global char arrays in build.h as const ( #1827 )
2025-11-09 11:12:50 -03:00
carthandle.h
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color.h
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command_macros_base.h
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controller.h
Misc Clean ( #1680 )
2024-09-07 20:55:59 -07:00
face_change.h
Document Player's Face and z_actor FaceChange functions ( #1777 )
2025-06-03 18:59:25 -07:00
fault.h
Apply the NORETURN attribute to functions that do not return ( #1768 )
2024-12-22 15:24:47 -08:00
fault_internal.h
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flg_set.h
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functions.h
func_80183070 to Sys_Freeze ( #1686 )
2025-03-04 19:06:23 -08:00
gamealloc.h
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gfx.h
Animation Cleanup: En_V* and En_W* ( #1713 )
2024-10-16 06:13:25 -07:00
gfx_setupdl.h
Animation Cleanup: En_V* and En_W* ( #1713 )
2024-10-16 06:13:25 -07:00
gfxalloc.h
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global.h
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ichain.h
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idle.h
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h ( #1681 )
2024-09-07 16:47:22 -06:00
irqmgr.h
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h ( #1681 )
2024-09-07 16:47:22 -06:00
kaleido_manager.h
[headers] Add kaleido_manager.h, clean up z64jpeg.h protos ( #1688 )
2024-09-10 14:49:39 -03:00
kanread.h
Handwritten asm build prep, add handwritten asm for the code segment ( #1807 )
2025-07-31 13:00:42 -04:00
listalloc.h
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macro.inc
Switch to spimdisasm ( #1822 )
2025-08-29 21:05:26 -07:00
macros.h
Player Docs: Idle and Fidget ( #1723 )
2024-10-20 07:35:03 -07:00
main.h
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h ( #1681 )
2024-09-07 16:47:22 -06:00
message_data_fmt_nes.h
Rename multiple variables in `MessageContext` ( #1837 )
2025-12-09 12:26:52 -03:00
message_data_fmt_staff.h
Port over OoT's new text pipeline ( #1685 )
2024-10-12 21:03:44 -03:00
message_data_static.h
Port over OoT's new text pipeline ( #1685 )
2024-10-12 21:03:44 -03:00
padmgr.h
libu64 ( #1705 )
2024-11-07 17:27:19 -08:00
rand.h
Add rand.h for non-qrand.c rand functions ( #1684 )
2024-09-18 19:49:56 -07:00
regs.h
Player Docs: Idle and Fidget ( #1723 )
2024-10-20 07:35:03 -07:00
rom_header.h
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romfile.h
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scheduler.h
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h ( #1681 )
2024-09-07 16:47:22 -06:00
segment_symbols.h
Remove gSystemHeap and the system_heap spec segment, use _buffersSegmentEnd to represent the start of the system heap ( #1767 )
2024-12-19 16:38:44 +11:00
segmented_address.h
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h ( #1681 )
2024-09-07 16:47:22 -06:00
seqcmd.h
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sequence.h
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays ( #1679 )
2024-09-15 15:26:32 -07:00
sfx.h
[Audio 9/9] Loose ends ( #1755 )
2024-12-13 16:27:45 -08:00
slowly.h
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stack.h
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su_mtx.h
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sys_cfb.h
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sys_cmpdma.h
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sys_flashrom.h
Small sys_flashrom clean up ( #1795 )
2025-02-21 17:00:11 -08:00
sys_initial_check.h
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sys_matrix.h
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD ( #1729 )
2024-10-22 17:51:00 -07:00
sys_ucode.h
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tha.h
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thga.h
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ultra64.h
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unk.h
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variables.h
Move gAudioTatumInit and gAudioHeapInitSizes to their own file, using data-with-rodata instead of const qualifiers ( #1771 )
2024-12-21 12:41:28 +11:00
versions.h
Multiversion code support (n64-jp-1.1) ( #1826 )
2025-12-08 21:11:07 -08:00
viconfig.h
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vt.h
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yaz0.h
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z64.h
libu64 ( #1705 )
2024-11-07 17:27:19 -08:00
z64DLF.h
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z64actor.h
Document Player's Face and z_actor FaceChange functions ( #1777 )
2025-06-03 18:59:25 -07:00
z64actor_dlftbls.h
InitVars -> Profile ( #1697 )
2024-09-27 22:12:20 -07:00
z64animation.h
Standardize "ActorMovement" over "ActorMove" ( #1773 )
2024-12-21 14:15:10 +11:00
z64animation_legacy.h
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z64audio.h
Move gAudioTatumInit and gAudioHeapInitSizes to their own file, using data-with-rodata instead of const qualifiers ( #1771 )
2024-12-21 12:41:28 +11:00
z64bgcheck.h
bgcheck macros from OoT ( #1774 )
2024-12-22 15:34:35 -08:00
z64bombers_notebook.h
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z64camera.h
Player Docs: Talking ( #1738 )
2024-11-17 16:26:59 -08:00
z64circle_tex.h
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z64collision_check.h
Sync Colliders Final ( #1718 )
2024-10-18 23:54:54 +11:00
z64curve.h
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z64cutscene.h
Animation Cleanup: En_V* and En_W* ( #1713 )
2024-10-16 06:13:25 -07:00
z64cutscene_commands.h
Remove asm-processor in favor of preprocess.sh ( #1760 )
2025-02-21 18:02:19 -08:00
z64debug_display.h
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z64debug_text.h
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z64dma.h
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z64door.h
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z64eff_blure.h
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z64eff_footmark.h
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z64eff_shield_particle.h
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z64eff_spark.h
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z64eff_ss_dead.h
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z64eff_tire_mark.h
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z64effect.h
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z64effect_ss.h
EffectSs Sync ( #1799 )
2025-03-03 13:22:56 -03:00
z64elf_message.h
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z64environment.h
Animation Cleanup: En_V* and En_W* ( #1713 )
2024-10-16 06:13:25 -07:00
z64font.h
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z64frameadvance.h
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z64game.h
libu64 ( #1705 )
2024-11-07 17:27:19 -08:00
z64game_over.h
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z64horse.h
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z64interface.h
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z64inventory.h
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z64item.h
Multiversion code support (n64-jp-1.1) ( #1826 )
2025-12-08 21:11:07 -08:00
z64jpeg.h
[headers] Add kaleido_manager.h, clean up z64jpeg.h protos ( #1688 )
2024-09-10 14:49:39 -03:00
z64keyframe.h
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z64lib.h
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z64lifemeter.h
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z64light.h
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z64map.h
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z64math.h
Animation Cleanup: En_V* and En_W* ( #1713 )
2024-10-16 06:13:25 -07:00
z64message.h
Rename multiple variables in `MessageContext` ( #1837 )
2025-12-09 12:26:52 -03:00
z64msgevent.h
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z64nmi_buff.h
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z64object.h
[headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos ( #1703 )
2024-10-05 13:22:59 -07:00
z64ocarina.h
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z64olib.h
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z64path.h
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z64pause_menu.h
[headers] Add kaleido_manager.h, clean up z64jpeg.h protos ( #1688 )
2024-09-10 14:49:39 -03:00
z64play.h
Document Update Actor Flags ( #1762 )
2024-12-17 13:18:56 -08:00
z64player.h
Multiversion code support (n64-jp-1.1) ( #1826 )
2025-12-08 21:11:07 -08:00
z64prerender.h
Animation Cleanup: En_V* and En_W* ( #1713 )
2024-10-16 06:13:25 -07:00
z64quake.h
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z64rumble.h
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z64save.h
Rename `WEEKEVENTREG_73_80` ( #1842 )
2025-12-09 08:22:23 -03:00
z64scene.h
Document Room Type ( #1740 )
2024-11-11 16:46:21 -08:00
z64schedule.h
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z64scripts.h
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z64shrink_window.h
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z64skin.h
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z64skin_matrix.h
[headers] gfx_setupdl.h and z64skin_matrix.h ( #1699 )
2024-09-27 22:22:48 -07:00
z64skybox.h
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z64snap.h
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z64sound_source.h
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z64speed_meter.h
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z64subs.h
Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] ( #1753 )
2024-12-10 18:06:55 -08:00
z64thread.h
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z64transition.h
Animation Cleanup: En_V* and En_W* ( #1713 )
2024-10-16 06:13:25 -07:00
z64view.h
Animation Cleanup: En_V* and En_W* ( #1713 )
2024-10-16 06:13:25 -07:00
z64vimode.h
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z64vis.h
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z64visfbuf.h
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z64voice.h
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z_en_hy_code.h
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z_fireobj.h
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z_prenmi.h
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z_title_setup.h
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zelda_arena.h
[headers] `z64malloc.h` -> `zelda_arena.h` ( #1702 )
2024-10-05 08:42:49 -07:00