mirror of https://github.com/zeldaret/mm.git
36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
#ifndef Z64INVENTORY_H
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#define Z64INVENTORY_H
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#include "PR/ultratypes.h"
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struct PlayState;
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s32 Inventory_GetBtnBItem(struct PlayState* play);
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void Inventory_ChangeEquipment(s16 value);
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u8 Inventory_DeleteEquipment(struct PlayState* play, s16 equipment);
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void Inventory_ChangeUpgrade(s16 upgrade, u32 value);
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s32 Inventory_IsMapVisible(s16 sceneId);
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void Inventory_SetWorldMapCloudVisibility(s16 tingleIndex);
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void Inventory_SaveDekuPlaygroundHighScore(s16 timerId);
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void Inventory_IncrementSkullTokenCount(s16 sceneIndex);
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s16 Inventory_GetSkullTokenCount(s16 sceneIndex);
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void Inventory_SaveLotteryCodeGuess(struct PlayState* play);
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extern u32 gBitFlags[32];
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extern u16 gEquipMasks[];
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extern u16 gEquipNegMasks[];
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extern u32 gUpgradeMasks[8];
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extern u32 gUpgradeNegMasks[];
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extern u8 gEquipShifts[];
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extern u8 gUpgradeShifts[8];
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extern u16 gUpgradeCapacities[][4];
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extern u32 gGsFlagsMask[];
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extern u32 gGsFlagsShift[];
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extern TexturePtr gItemIcons[];
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extern u8 gItemSlots[];
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extern s16 gItemPrices[];
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extern u16 gSceneIdsPerRegion[11][27];
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extern u8 gPlayerFormItemRestrictions[][114];
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#endif
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