mm/include
Derek Hensley 84d77d5101
EnMThunder Ok with some docs (#1082)
* Match EnMThunder_Init

* Match func_808B53C0

* Match func_808B65BC

* Match func_808B6310

* Match func_808B5EEC

* Matched func_808B60D4

* Match func_808B5F68

* Match func_808B5984

* Matched func_808B58CC

* Matched EnMThunder_Destroy

* Matched EnMThunder_Update

* Matched EnMThunder_Draw

* Matched data

* Doc WIP

* Code docs

* Assets

* PR

* Rename one more function from OoT WIP docs

* Update src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* PR

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2022-10-02 05:00:52 +01:00
..
PR Hex Cleanup (#960) 2022-07-23 14:57:47 -04:00
io `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
libc Hex Cleanup (#960) 2022-07-23 14:57:47 -04:00
tables/sfx Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
ultra64 Hex Cleanup (#960) 2022-07-23 14:57:47 -04:00
bstring.h
color.h `z_parameter`: Items & Import Data (#799) 2022-07-12 00:45:55 -04:00
command_macros_base.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
fixed_point.h
functions.h EnMThunder Ok with some docs (#1082) 2022-10-02 05:00:52 +01:00
gfxprint.h Gfxprint OK (#826) 2022-06-19 02:56:10 +01:00
global.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
ichain.h `z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531) 2022-03-27 12:37:02 -03:00
initvars.h `z_player_call` OK (#693) 2022-03-05 11:51:51 -03:00
irqmgr.h sched.h (#341) 2021-11-14 18:38:27 -03:00
macro.inc ABI FPR names (#767) 2022-03-31 18:22:19 +01:00
macros.h Gamestates Cleanup (#1047) 2022-09-24 16:40:40 -03:00
message_data_static.h Decomp `Message_GetState`, add `TextState` enum and some header reorganization (#919) 2022-07-22 20:51:20 +01:00
os.h cartrominit OK (#412) 2021-11-20 00:15:50 -03:00
os_internal.h `z_fcurve_data` OK, match last function in `z_fcurve_data_skelanime`, document SkelCurve system (#776) 2022-06-19 03:38:10 +01:00
os_malloc.h `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
osint.h
prevent_bss_reordering.h
ramrom.h
rdb.h
regs.h `z_parameter`: Timers (#1031) 2022-09-29 09:57:44 -03:00
rmon.h
scheduler.h sched.h (#341) 2021-11-14 18:38:27 -03:00
segment_symbols.h Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
sequence.h Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033) 2022-09-30 08:49:35 -03:00
sfx.h Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
sys_matrix.h `sys_matrix` OK, documented, rename some other mathematics functions (#787) 2022-05-25 23:24:39 -04:00
system_malloc.h `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
ultra64.h Load OK (#792) 2022-06-19 03:28:55 +01:00
ultraerror.h
ultralog.h
unk.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
variables.h Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033) 2022-09-30 08:49:35 -03:00
viint.h
vt.h
xstdio.h
z64.h Quake & Distortion Cleanup (#1102) 2022-09-30 23:01:39 -03:00
z64actor.h ActorContext Flags (#1060) 2022-09-24 16:29:21 -03:00
z64animation.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64audio.h Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033) 2022-09-30 08:49:35 -03:00
z64bgcheck.h Quake & Distortion Cleanup (#1102) 2022-09-30 23:01:39 -03:00
z64camera.h Introducing z64camera.h (#797) 2022-07-12 00:25:40 -04:00
z64collision_check.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64curve.h PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z64cutscene.h Matched several functions (#1020) 2022-08-15 14:55:42 -04:00
z64cutscene_commands.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
z64dma.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64effect.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64item.h z_kaleido_item.c Ok and Documented (Pause Menu Item Page) (#1027) 2022-09-27 04:37:00 +01:00
z64jpeg.h `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
z64light.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64load.h Load OK (#792) 2022-06-19 03:28:55 +01:00
z64map.h z_map_exp OK and somewhat documented (#877) 2022-07-11 23:23:01 -04:00
z64math.h EnAz and EnTwig (Beaver bros and the minigame rings) (#999) 2022-09-14 12:51:10 -03:00
z64message.h ovl_Shot_Sun Decompiled (#905) 2022-07-24 10:15:16 -04:00
z64object.h Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
z64ocarina.h AudioOcarina (1 NonMatching) (#911) 2022-08-04 05:21:50 +01:00
z64player.h `z_parameter`: Timers (#1031) 2022-09-29 09:57:44 -03:00
z64quake.h Quake & Distortion Cleanup (#1102) 2022-09-30 23:01:39 -03:00
z64rumble.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
z64save.h Rename SetupIndex to Layer (#1099) 2022-09-30 23:34:28 -03:00
z64scene.h Rename SetupIndex to Layer (#1099) 2022-09-30 23:34:28 -03:00
z64schedule.h SceneNum -> SceneId (#1036) 2022-09-30 03:22:59 +01:00
z64skin.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64snap.h EnGe1 OK and documented, document `z_snap` (#952) 2022-08-04 05:53:53 +01:00
z64subs.h Make names related to animations more consistent (#998) 2022-08-15 14:51:38 -04:00
z64transition.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64view.h Decomp `Message_GetState`, add `TextState` enum and some header reorganization (#919) 2022-07-22 20:51:20 +01:00
z_en_hy_code.h Make names related to animations more consistent (#998) 2022-08-15 14:51:38 -04:00
z_prenmi.h Gamestates Cleanup (#1047) 2022-09-24 16:40:40 -03:00
z_title_setup.h Gamestates Cleanup (#1047) 2022-09-24 16:40:40 -03:00