mm/src/code/z_DLF.c

76 lines
3.2 KiB
C

#include "global.h"
#include "system_malloc.h"
#include "z64load.h"
void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
void* vramStart;
if (overlayEntry->loadedRamAddr != NULL) {
return;
}
vramStart = overlayEntry->vramStart;
if (vramStart == NULL) {
overlayEntry->unk_28 = 0;
return;
}
overlayEntry->loadedRamAddr = Load2_AllocateAndLoad(overlayEntry->vromStart, overlayEntry->vromEnd,
(uintptr_t)vramStart, (uintptr_t)overlayEntry->vramEnd);
if (overlayEntry->loadedRamAddr != NULL) {
overlayEntry->unk_14 = (uintptr_t)(
(overlayEntry->unk_14 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_14 - (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
overlayEntry->init =
(uintptr_t)((overlayEntry->init != NULL)
? (void*)((uintptr_t)overlayEntry->init - (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
overlayEntry->destroy = (uintptr_t)(
(overlayEntry->destroy != NULL)
? (void*)((uintptr_t)overlayEntry->destroy - (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
overlayEntry->unk_20 = (uintptr_t)(
(overlayEntry->unk_20 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_20 - (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
overlayEntry->unk_24 = (uintptr_t)(
(overlayEntry->unk_24 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_24 - (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
overlayEntry->unk_28 = 0;
}
}
void Overlay_FreeGameState(GameStateOverlay* overlayEntry) {
s32 var_v0;
if (overlayEntry->loadedRamAddr != NULL) {
var_v0 = overlayEntry->unk_28 != 0 ? -1 : 0;
if (var_v0 == 0) {
overlayEntry->unk_14 = (uintptr_t)(
(overlayEntry->unk_14 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_14 + (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
overlayEntry->init = (uintptr_t)(
(overlayEntry->init != NULL)
? (void*)((uintptr_t)overlayEntry->init + (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
overlayEntry->destroy = (uintptr_t)(
(overlayEntry->destroy != NULL)
? (void*)((uintptr_t)overlayEntry->destroy + (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
overlayEntry->unk_20 = (uintptr_t)(
(overlayEntry->unk_20 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_20 + (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
overlayEntry->unk_24 = (uintptr_t)(
(overlayEntry->unk_24 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_24 + (intptr_t)OVERLAY_RELOCATION_OFFSET(overlayEntry))
: NULL);
SystemArena_Free(overlayEntry->loadedRamAddr);
overlayEntry->loadedRamAddr = NULL;
}
}
}