mm/src/code
Angie 0ac01a0b29 format 2022-11-13 19:23:22 -03:00
..
audio Rename audio context (#1114) 2022-10-13 17:17:27 -03:00
PreRender.c Match func_80142440 (z_vr_box.c OK) (#1127) 2022-10-28 02:28:33 +01:00
TwoHeadArena.c
TwoHeadGfxArena.c
audioMgr.c Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
c_keyframe.c
code_800E8EA0.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
code_8010C1B0.c `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
code_8012EC80.c z_kaleido_collect.c (1 non-matching) and Mostly Documented (Pause Menu Quest Page) (#1108) 2022-10-13 04:39:39 +01:00
code_80140E80.c
code_80172BC0.c Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
code_801420C0.c
code_80183070.c
db_camera.c
flg_set.c z_kaleido_mask.c Ok and Documented (Pause Menu Mask Page) (#1093) 2022-10-01 01:51:49 +01:00
game.c Kaleido_Update OK and documented (#1113) 2022-10-23 02:44:23 +01:00
gamealloc.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
graph.c ovl_fbdemo_wipe5 OK (#1015) 2022-10-22 00:12:35 +01:00
graphalloc.c
jpegdecoder.c `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
jpegutils.c `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
listalloc.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
main.c
pad_801DC9C0.c
padmgr.c `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
sched.c `z_parameter`: Items & Import Data (#799) 2022-07-12 00:45:55 -04:00
speed_meter.c View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
sys_cmpdma.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
sys_flashrom.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
sys_initial_check.c ZAPD fixes in `sys_initial_check`, update subrepos (#507) 2021-12-15 23:05:29 -05:00
sys_math.c EnMag OK and documented (#547) 2022-01-16 17:55:03 +00:00
sys_math3d.c Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
sys_math_atan.c Fix last two functions in sys_math_atan (#1066) 2022-11-07 21:21:51 -03:00
sys_matrix.c Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
sys_rumble.c `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
sys_slowly.c
sys_ucode.c Split rsp files (#602) 2022-01-17 15:45:20 -05:00
title_setup.c `ovl_En_Nb` OK (#1030) 2022-10-16 16:44:03 -03:00
z_DLF.c Z_DLF OK (#965) 2022-08-04 05:47:01 +01:00
z_actor.c Fix last two functions in sys_math_atan (#1066) 2022-11-07 21:21:51 -03:00
z_actor_dlftbls.c Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
z_bg_collect.c z_bgcheck.c (#357) 2021-11-23 13:29:18 -03:00
z_bg_item.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_bgcheck.c Kaleido_Update OK and documented (#1113) 2022-10-23 02:44:23 +01:00
z_camera.c Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
z_camera_data.inc.c Import Camera Data (#1097) 2022-10-13 04:26:35 +01:00
z_cheap_proc.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_collision_btltbls.c
z_collision_check.c `z_player_lib`: Part 2 (#938) 2022-10-15 19:12:01 -03:00
z_common_data.c Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033) 2022-09-30 08:49:35 -03:00
z_construct.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_debug.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
z_debug_display.c Add ALIGN16 to GRAPH_ALLOC (#1137) 2022-10-28 14:09:16 -03:00
z_debug_mode.c
z_demo.c Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
z_draw.c `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
z_eff_blure.c Add ALIGN16 to GRAPH_ALLOC (#1137) 2022-10-28 14:09:16 -03:00
z_eff_footmark.c General Cleanup 4 (#871) 2022-07-11 23:06:21 -04:00
z_eff_shield_particle.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_eff_spark.c Add ALIGN16 to GRAPH_ALLOC (#1137) 2022-10-28 14:09:16 -03:00
z_eff_ss_dead.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_eff_tire_mark.c Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
z_effect.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_effect_soft_sprite.c Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
z_effect_soft_sprite_dlftbls.c Effect_soft_sprite_old_init and particleOverlayTable OK (#520) 2022-01-04 05:50:12 +00:00
z_effect_soft_sprite_old_init.c z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z_elf_message.c Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
z_en_a_keep.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_en_hy_code.c EnTest3 (Kafei) (#1013) 2022-11-05 23:38:22 -03:00
z_en_item00.c Introduce `actor_table.h` (#985) 2022-10-16 20:06:47 -03:00
z_env_flags.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_eventmgr.c View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
z_face_reaction.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_fbdemo.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
z_fbdemo_circle.c z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z_fbdemo_dlftbls.c z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z_fbdemo_fade.c
z_fcurve_data.c `z_fcurve_data` OK, match last function in `z_fcurve_data_skelanime`, document SkelCurve system (#776) 2022-06-19 03:38:10 +01:00
z_fcurve_data_skelanime.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_fireobj.c Rename `ActionParam` to `ItemAction` (#1069) 2022-11-06 21:31:55 -03:00
z_game_dlftbls.c Gamestates Cleanup (#1047) 2022-09-24 16:40:40 -03:00
z_game_over.c Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
z_horse.c
z_jpeg.c ovl_fbdemo_wipe5 OK (#1015) 2022-10-22 00:12:35 +01:00
z_kaleido_manager.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_kaleido_scope_call.c Kaleido_Update OK and documented (#1113) 2022-10-23 02:44:23 +01:00
z_kaleido_setup.c Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
z_kanfont.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_kankyo.c `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
z_lib.c Fix last two functions in sys_math_atan (#1066) 2022-11-07 21:21:51 -03:00
z_lifemeter.c Kaleido_Update OK and documented (#1113) 2022-10-23 02:44:23 +01:00
z_lights.c Decompile and Document Camera `z_play` functions (#933) 2022-08-09 20:01:55 -04:00
z_malloc.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
z_map_data.c
z_map_disp.c
z_map_exp.c Kaleido_Update OK and documented (#1113) 2022-10-23 02:44:23 +01:00
z_message.c Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
z_message_nes.c z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item statics (dungeon/field/jpn) (#1094) 2022-10-05 06:15:39 +01:00
z_message_staff.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_msgevent.c
z_nmi_buff.c
z_olib.c Introducing z64camera.h (#797) 2022-07-12 00:25:40 -04:00
z_overlay.c z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z_parameter.c `z_parameter`: Textures (#1076) 2022-11-08 19:46:30 +00:00
z_path.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_pause.c pause (Frame Advance) OK (#455) 2021-12-19 19:54:52 +00:00
z_play.c `ovl_En_Nb` OK (#1030) 2022-10-16 16:44:03 -03:00
z_play_hireso.c
z_player_call.c Introduce `actor_table.h` (#985) 2022-10-16 20:06:47 -03:00
z_player_lib.c Fix last two functions in sys_math_atan (#1066) 2022-11-07 21:21:51 -03:00
z_prenmi.c Gamestates Cleanup (#1047) 2022-09-24 16:40:40 -03:00
z_quake.c Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
z_rcp.c Add ALIGN16 to GRAPH_ALLOC (#1137) 2022-10-28 14:09:16 -03:00
z_room.c z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z_rumble.c `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
z_scene.c Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
z_scene_proc.c Add ALIGN16 to GRAPH_ALLOC (#1137) 2022-10-28 14:09:16 -03:00
z_scene_table.c SceneNum -> SceneId (#1036) 2022-09-30 03:22:59 +01:00
z_schedule.c Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
z_shrink_window.c `z_player_lib`: Part 2 (#938) 2022-10-15 19:12:01 -03:00
z_skelanime.c format 2022-11-13 19:23:22 -03:00
z_skin.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_skin_awb.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_skin_matrix.c `sys_matrix` OK, documented, rename some other mathematics functions (#787) 2022-05-25 23:24:39 -04:00
z_snap.c SceneNum -> SceneId (#1036) 2022-09-30 03:22:59 +01:00
z_sound_source.c Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
z_sram_NES.c Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
z_sub_s.c Fix last two functions in sys_math_atan (#1066) 2022-11-07 21:21:51 -03:00
z_view.c View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
z_vimode.c
z_vismono.c VisMono OK and documented (#829) 2022-06-19 02:46:41 +01:00
z_vr_box.c Match func_80142440 (z_vr_box.c OK) (#1127) 2022-10-28 02:28:33 +01:00
z_vr_box_draw.c Match func_80142440 (z_vr_box.c OK) (#1127) 2022-10-28 02:28:33 +01:00