mirror of https://github.com/zeldaret/mm.git
753 lines
58 KiB
C
753 lines
58 KiB
C
/**
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* Sfx Enemy Bank
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*
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* DEFINE_SFX should be used for all sfx define in the enemy bank from sequence 0
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* - Argument 0: Channel name for sequence 0
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* - Argument 1: Enum value for this sfx
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* - Argument 2: Importance for deciding which sfx to prioritize. Higher values have greater importance
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* - Argument 3: Slows the decay of volume with distance (a 3-bit number ranging from 0-7)
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* - Argument 4: Applies increasingly random offsets to frequency (a 2-bit number ranging from 0-3)
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* - Argument 5: Various flags to add properties to the sfx
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* - Argument 6: Various flags to add properties to the sfx
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*/
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/* 0x3800 */ DEFINE_SFX(CHAN_5CC6, NA_SE_EN_DODO_J_WALK, 0x18, 1, 0, 0, 0)
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/* 0x3801 */ DEFINE_SFX(CHAN_5CD7, NA_SE_EN_DODO_J_CRY, 0x30, 1, 0, 0, 0)
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/* 0x3802 */ DEFINE_SFX(CHAN_5CE1, NA_SE_EN_DODO_J_FIRE, 0x30, 1, 0, 0, 0)
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/* 0x3803 */ DEFINE_SFX(CHAN_5CED, NA_SE_EN_DODO_J_DAMAGE, 0x38, 1, 0, 0, 0)
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/* 0x3804 */ DEFINE_SFX(CHAN_5D05, NA_SE_EN_DODO_J_DEAD, 0x40, 1, 0, 0, 0)
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/* 0x3805 */ DEFINE_SFX(CHAN_6D54, NA_SE_EN_BAKUO_ROLL, 0x30, 3, 0, 0, 0)
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/* 0x3806 */ DEFINE_SFX(CHAN_7968, NA_SE_EN_MIZUBABA2_VOICE, 0x36, 0, 0, 0, 0)
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/* 0x3807 */ DEFINE_SFX(CHAN_78B9, NA_SE_EN_MIZUBABA2_DAMAGE, 0x38, 0, 0, 0, 0)
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/* 0x3808 */ DEFINE_SFX(CHAN_7402, NA_SE_EN_MIBOSS_FALL_OLD_OLD, 0x40, 3, 0, 0, 0)
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/* 0x3809 */ DEFINE_SFX(CHAN_741E, NA_SE_EN_MIBOSS_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
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/* 0x380A */ DEFINE_SFX(CHAN_7433, NA_SE_EN_MIBOSS_DASH_OLD, 0x40, 3, 0, 0, 0)
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/* 0x380B */ DEFINE_SFX(CHAN_743D, NA_SE_EN_MIBOSS_DEAD_OLD, 0x68, 3, 0, 0, SFX_FLAG_REVERB_NO_DIST)
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/* 0x380C */ DEFINE_SFX(CHAN_744F, NA_SE_EN_MIBOSS_GND1_OLD, 0x40, 3, 0, 0, 0)
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/* 0x380D */ DEFINE_SFX(CHAN_5D22, NA_SE_EN_GOMA_DOWN, 0x30, 3, 0, 0, 0)
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/* 0x380E */ DEFINE_SFX(CHAN_7462, NA_SE_EN_MIBOSS_GND2_OLD, 0x40, 3, 0, 0, 0)
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/* 0x380F */ DEFINE_SFX(CHAN_7470, NA_SE_EN_MIBOSS_UNARI_OLD, 0x40, 3, 0, 0, 0)
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/* 0x3810 */ DEFINE_SFX(CHAN_74C6, NA_SE_EN_MIBOSS_RHYTHM_OLD, 0x54, 3, 0, 0, SFX_FLAG_LOWER_VOLUME_BGM)
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/* 0x3811 */ DEFINE_SFX(CHAN_7482, NA_SE_EN_MIBOSS_SWORD_OLD, 0x54, 3, 0, 0, 0)
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/* 0x3812 */ DEFINE_SFX(CHAN_74A2, NA_SE_EN_ANSATSUSYA_ENTRY, 0x30, 3, 0, 0, 0)
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/* 0x3813 */ DEFINE_SFX(CHAN_74BC, NA_SE_EN_MIBOSS_JUMP1, 0x40, 3, 0, 0, 0)
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/* 0x3814 */ DEFINE_SFX(CHAN_740A, NA_SE_EN_MIBOSS_JUMP2, 0x40, 3, 0, 0, 0)
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/* 0x3815 */ DEFINE_SFX(CHAN_74FA, NA_SE_EN_MIBOSS_VOICE1_OLD, 0x54, 3, 0, 0, 0)
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/* 0x3816 */ DEFINE_SFX(CHAN_7509, NA_SE_EN_MIBOSS_VOICE2_OLD, 0x54, 3, 0, 0, 0)
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/* 0x3817 */ DEFINE_SFX(CHAN_7518, NA_SE_EN_MIBOSS_VOICE3_OLD, 0x54, 3, 0, 0, 0)
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/* 0x3818 */ DEFINE_SFX(CHAN_8F9B, NA_SE_EN_INBOSS_SAND_OLD, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
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/* 0x3819 */ DEFINE_SFX(CHAN_8FAE, NA_SE_EN_INBOSS_ROAR_OLD, 0x50, 3, 0, 0, 0)
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/* 0x381A */ DEFINE_SFX(CHAN_8FBE, NA_SE_EN_INBOSS_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
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/* 0x381B */ DEFINE_SFX(CHAN_8343, NA_SE_EN_COMMON_WEAKENED, 0x38, 3, 0, 0, 0)
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/* 0x381C */ DEFINE_SFX(CHAN_74D8, NA_SE_EN_MIBOSS_FAINT_OLD, 0x50, 3, 0, 0, 0)
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/* 0x381D */ DEFINE_SFX(CHAN_74EB, NA_SE_EN_MIBOSS_ROLLING_OLD, 0x30, 3, 0, 0, 0)
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/* 0x381E */ DEFINE_SFX(CHAN_789A, NA_SE_EN_MIZUBABA1_DAMAGE, 0x38, 0, 0, 0, 0)
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/* 0x381F */ DEFINE_SFX(CHAN_78D4, NA_SE_EN_MIZUBABA_DEAD, 0x48, 0, 0, 0, 0)
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/* 0x3820 */ DEFINE_SFX(CHAN_5DEF, NA_SE_EN_DODO_M_CRY, 0x30, 0, 0, 0, 0)
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/* 0x3821 */ DEFINE_SFX(CHAN_5E12, NA_SE_EN_DODO_M_DEAD, 0x40, 1, 0, 0, 0)
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/* 0x3822 */ DEFINE_SFX(CHAN_5E57, NA_SE_EN_DODO_M_MOVE, 0x18, 0, 0, 0, 0)
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/* 0x3823 */ DEFINE_SFX(CHAN_5E61, NA_SE_EN_DODO_M_DOWN, 0x14, 0, 0, 0, 0)
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/* 0x3824 */ DEFINE_SFX(CHAN_5EA1, NA_SE_EN_DODO_M_UP, 0x14, 0, 0, 0, 0)
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/* 0x3825 */ DEFINE_SFX(CHAN_78F4, NA_SE_EN_MIZUBABA_TRANSFORM, 0x30, 0, 0, 0, 0)
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/* 0x3826 */ DEFINE_SFX(CHAN_5EC6, NA_SE_EN_DODO_M_EAT, 0x30, 0, 0, 0, 0)
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/* 0x3827 */ DEFINE_SFX(CHAN_792B, NA_SE_EN_MIZUBABA2_WALK, 0x28, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
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/* 0x3828 */ DEFINE_SFX(CHAN_6202, NA_SE_EN_BOMCHU_WALK, 0x28, 0, 0, 0, 0)
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/* 0x3829 */ DEFINE_SFX(CHAN_61B5, NA_SE_EN_RIZA_CRY, 0x30, 2, 0, 0, 0)
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/* 0x382A */ DEFINE_SFX(CHAN_61D6, NA_SE_EN_RIZA_ATTACK, 0x32, 2, 0, 0, 0)
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/* 0x382B */ DEFINE_SFX(CHAN_5ED2, NA_SE_EN_RIZA_DAMAGE, 0x38, 1, 0, 0, 0)
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/* 0x382C */ DEFINE_SFX(CHAN_5EFC, NA_SE_EN_RIZA_WARAU, 0x20, 0, 0, 0, 0)
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/* 0x382D */ DEFINE_SFX(CHAN_5F0A, NA_SE_EN_RIZA_DEAD, 0x40, 1, 0, 0, 0)
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/* 0x382E */ DEFINE_SFX(CHAN_5F34, NA_SE_EN_RIZA_WALK, 0x18, 0, 0, 0, 0)
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/* 0x382F */ DEFINE_SFX(CHAN_5F40, NA_SE_EN_RIZA_JUMP, 0x28, 0, 0, 0, 0)
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/* 0x3830 */ DEFINE_SFX(CHAN_9107, NA_SE_EN_STALKID_WALK, 0x18, 0, 1, 0, 0)
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/* 0x3831 */ DEFINE_SFX(CHAN_72CB, NA_SE_EN_STALKID_ATTACK, 0x30, 0, 0, 0, 0)
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/* 0x3832 */ DEFINE_SFX(CHAN_90EE, NA_SE_EN_STALKID_DAMAGE, 0x38, 1, 0, 0, 0)
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/* 0x3833 */ DEFINE_SFX(CHAN_90FC, NA_SE_EN_STALKID_DEAD, 0x40, 1, 0, 0, 0)
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/* 0x3834 */ DEFINE_SFX(CHAN_66D8, NA_SE_EN_FLOORMASTER_SLIDING, 0x14, 0, 0, 0, 0)
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/* 0x3835 */ DEFINE_SFX(CHAN_67B0, NA_SE_EN_TEKU_WALK_WATER, 0x18, 0, 2, 0, 0)
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/* 0x3836 */ DEFINE_SFX(CHAN_68FE, NA_SE_EN_LIGHT_ARROW_HIT, 0x38, 2, 0, 0, 0)
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/* 0x3837 */ DEFINE_SFX(CHAN_7982, NA_SE_EN_MIZUBABA2_ATTACK, 0x34, 0, 0, 0, 0)
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/* 0x3838 */ DEFINE_SFX(CHAN_9184, NA_SE_EN_STAL_WARAU, 0x28, 1, 0, 0, 0)
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/* 0x3839 */ DEFINE_SFX(CHAN_91DA, NA_SE_EN_STAL_SAKEBI, 0x30, 0, 0, 0, 0)
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/* 0x383A */ DEFINE_SFX(CHAN_9191, NA_SE_EN_STAL_DAMAGE, 0x38, 1, 0, 0, 0)
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/* 0x383B */ DEFINE_SFX(CHAN_91AE, NA_SE_EN_STAL_DEAD, 0x40, 1, 0, 0, 0)
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/* 0x383C */ DEFINE_SFX(CHAN_6950, NA_SE_EN_WOLFOS_APPEAR, 0x30, 0, 0, 0, 0)
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/* 0x383D */ DEFINE_SFX(CHAN_9176, NA_SE_EN_STAL_WALK, 0x18, 0, 0, 0, 0)
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/* 0x383E */ DEFINE_SFX(CHAN_6999, NA_SE_EN_WOLFOS_CRY, 0x20, 0, 0, 0, 0)
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/* 0x383F */ DEFINE_SFX(CHAN_695E, NA_SE_EN_WOLFOS_ATTACK, 0x30, 0, 0, 0, 0)
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/* 0x3840 */ DEFINE_SFX(CHAN_5DCA, NA_SE_EN_FFLY_ATTACK, 0x32, 0, 0, 0, 0)
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/* 0x3841 */ DEFINE_SFX(CHAN_5DDA, NA_SE_EN_FFLY_FLY, 0x20, 1, 0, 0, 0)
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/* 0x3842 */ DEFINE_SFX(CHAN_5F93, NA_SE_EN_FFLY_DEAD, 0x37, 1, 0, 0, 0)
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/* 0x3843 */ DEFINE_SFX(CHAN_696F, NA_SE_EN_WOLFOS_DAMAGE, 0x38, 1, 0, 0, 0)
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/* 0x3844 */ DEFINE_SFX(CHAN_9A48, NA_SE_EN_AMOS_WALK, 0x30, 0, 0, 0, 0)
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/* 0x3845 */ DEFINE_SFX(CHAN_9A56, NA_SE_EN_AMOS_WAVE, 0x30, 0, 0, 0, 0)
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/* 0x3846 */ DEFINE_SFX(CHAN_9A8A, NA_SE_EN_EYEGOLE_DEAD, 0x40, 2, 0, 0, 0)
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/* 0x3847 */ DEFINE_SFX(CHAN_9ABA, NA_SE_EN_EYEGOLE_DAMAGE, 0x38, 2, 0, 0, 0)
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/* 0x3848 */ DEFINE_SFX(CHAN_9AA3, NA_SE_EN_AMOS_VOICE, 0x20, 0, 0, 0, 0)
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/* 0x3849 */ DEFINE_SFX(CHAN_841A, NA_SE_EN_KUSAMUSHI_VIBE, 0x18, 0, 0, 0, 0)
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/* 0x384A */ DEFINE_SFX(CHAN_8433, NA_SE_EN_BEE_FLY, 0x40, 7, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
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/* 0x384B */ DEFINE_SFX(CHAN_6984, NA_SE_EN_WOLFOS_DEAD, 0x40, 1, 0, 0, 0)
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/* 0x384C */ DEFINE_SFX(CHAN_835D, NA_SE_EN_COMMON_E_BALL, 0x30, 3, 0, 0, 0)
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/* 0x384D */ DEFINE_SFX(CHAN_8372, NA_SE_EN_COMMON_THUNDER_THR, 0x30, 3, 0, 0, 0)
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/* 0x384E */ DEFINE_SFX(CHAN_8394, NA_SE_EN_COMMON_E_BALL_HIT, 0x30, 3, 0, 0, 0)
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/* 0x384F */ DEFINE_SFX(CHAN_839F, NA_SE_EN_COMMON_ELEC_ARK, 0x30, 3, 0, 0, 0)
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/* 0x3850 */ DEFINE_SFX(CHAN_6A7D, NA_SE_EN_SUISEN_EAT, 0x30, 0, 0, 0, 0)
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/* 0x3851 */ DEFINE_SFX(CHAN_6A87, NA_SE_EN_SUISEN_DEAD, 0x40, 0, 0, 0, 0)
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/* 0x3852 */ DEFINE_SFX(CHAN_8357, NA_SE_EN_COMMON_E_BALL_THR, 0x30, 3, 0, 0, 0)
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/* 0x3853 */ DEFINE_SFX(CHAN_8A8B, NA_SE_EN_UTSUBO_APPEAR, 0x30, 3, 0, 0, 0)
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/* 0x3854 */ DEFINE_SFX(CHAN_9133, NA_SE_EN_BOMCHU_VOICE, 0x34, 0, 0, 0, 0)
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/* 0x3855 */ DEFINE_SFX(CHAN_913D, NA_SE_EN_BOMCHU_AIM, 0x34, 0, 0, 0, 0)
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/* 0x3856 */ DEFINE_SFX(CHAN_9156, NA_SE_EN_BOMCHU_RUN, 0x36, 0, 0, 0, 0)
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/* 0x3857 */ DEFINE_SFX(CHAN_8ACC, NA_SE_EN_UTSUBO_BACK, 0x30, 3, 0, 0, 0)
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/* 0x3858 */ DEFINE_SFX(CHAN_5F87, NA_SE_EN_DODO_J_BREATH, 0x28, 0, 0, 0, 0)
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/* 0x3859 */ DEFINE_SFX(CHAN_6213, NA_SE_EN_DODO_J_TAIL, 0x30, 0, 0, 0, 0)
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/* 0x385A */ DEFINE_SFX(CHAN_98F5, NA_SE_EN_WOLFOS_WALK, 0x18, 0, 0, 0, 0)
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/* 0x385B */ DEFINE_SFX(CHAN_5EC6, NA_SE_EN_DODO_J_EAT, 0x30, 0, 0, 0, 0)
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/* 0x385C */ DEFINE_SFX(CHAN_7802, NA_SE_EN_DEKU_MOUTH, 0x28, 0, 3, 0, 0)
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/* 0x385D */ DEFINE_SFX(CHAN_780E, NA_SE_EN_DEKU_ATTACK, 0x30, 0, 1, 0, 0)
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/* 0x385E */ DEFINE_SFX(CHAN_781E, NA_SE_EN_DEKU_DAMAGE, 0x38, 1, 1, 0, 0)
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/* 0x385F */ DEFINE_SFX(CHAN_7836, NA_SE_EN_DEKU_DEAD, 0x40, 1, 1, 0, 0)
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/* 0x3860 */ DEFINE_SFX(CHAN_7853, NA_SE_EN_MIZUBABA1_MOUTH, 0x30, 0, 0, 0, 0)
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/* 0x3861 */ DEFINE_SFX(CHAN_785D, NA_SE_EN_MIZUBABA1_ATTACK, 0x36, 0, 0, 0, 0)
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/* 0x3862 */ DEFINE_SFX(CHAN_786D, NA_SE_EN_DEKU_JR_DEAD, 0x40, 1, 0, 0, 0)
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/* 0x3863 */ DEFINE_SFX(CHAN_7889, NA_SE_EN_DEKU_SCRAPE, 0x14, 0, 0, 0, 0)
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/* 0x3864 */ DEFINE_SFX(CHAN_5FAB, NA_SE_EN_TAIL_FLY, 0x30, 0, 0, 0, 0)
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/* 0x3865 */ DEFINE_SFX(CHAN_5FC8, NA_SE_EN_TAIL_CRY, 0x20, 0, 0, 0, 0)
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/* 0x3866 */ DEFINE_SFX(CHAN_5FDB, NA_SE_EN_TAIL_DEAD, 0x40, 1, 0, 0, 0)
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/* 0x3867 */ DEFINE_SFX(CHAN_79E8, NA_SE_EN_GOLON_STAND_IMT, 0x30, 3, 0, 0, 0)
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/* 0x3868 */ DEFINE_SFX(CHAN_6012, NA_SE_EN_STALTU_DOWN, 0x30, 4, 0, 0, 0)
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/* 0x3869 */ DEFINE_SFX(CHAN_5FF7, NA_SE_EN_STALTU_UP, 0x30, 4, 0, 0, 0)
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/* 0x386A */ DEFINE_SFX(CHAN_602F, NA_SE_EN_STALTU_LAUGH, 0x20, 4, 0, 0, 0)
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/* 0x386B */ DEFINE_SFX(CHAN_615A, NA_SE_EN_STALTU_DAMAGE, 0x38, 4, 0, 0, 0)
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/* 0x386C */ DEFINE_SFX(CHAN_60F6, NA_SE_EN_TEKU_JUMP, 0x20, 3, 0, 0, 0)
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/* 0x386D */ DEFINE_SFX(CHAN_68D5, NA_SE_EN_TEKU_DAMAGE, 0x38, 1, 0, 0, 0)
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/* 0x386E */ DEFINE_SFX(CHAN_610A, NA_SE_EN_TEKU_DEAD, 0x40, 1, 0, 0, 0)
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/* 0x386F */ DEFINE_SFX(CHAN_6042, NA_SE_EN_TEKU_WALK, 0x14, 0, 0, 0, 0)
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/* 0x3870 */ DEFINE_SFX(CHAN_604C, NA_SE_EN_PO_KANTERA, 0x30, 3, 0, 0, 0)
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/* 0x3871 */ DEFINE_SFX(CHAN_605F, NA_SE_EN_PO_FLY, 0x20, 1, 0, 0, 0)
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/* 0x3872 */ DEFINE_SFX(CHAN_6072, NA_SE_EN_PO_AWAY, 0x20, 1, 0, 0, 0)
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/* 0x3873 */ DEFINE_SFX(CHAN_6099, NA_SE_EN_STALKIDS_APPEAR, 0x30, 2, 0, 0, 0)
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/* 0x3874 */ DEFINE_SFX(CHAN_6083, NA_SE_EN_PO_DISAPPEAR, 0x35, 2, 0, 0, 0)
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/* 0x3875 */ DEFINE_SFX(CHAN_60AC, NA_SE_EN_PO_DAMAGE, 0x38, 2, 0, 0, 0)
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/* 0x3876 */ DEFINE_SFX(CHAN_60C6, NA_SE_EN_PO_DEAD, 0x48, 2, 0, 0, 0)
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/* 0x3877 */ DEFINE_SFX(CHAN_6229, NA_SE_EN_WIZ_DISAPPEAR, 0x40, 2, 0, 0, 0)
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/* 0x3878 */ DEFINE_SFX(CHAN_61A4, NA_SE_EN_EXTINCT, 0x45, 1, 2, 0, 0)
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/* 0x3879 */ DEFINE_SFX(CHAN_5D4B, NA_SE_EN_GOLON_LAND_BIG, 0x34, 0, 0, 0, 0)
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/* 0x387A */ DEFINE_SFX(CHAN_5D65, NA_SE_EN_GERUDOFT_DOWN, 0x40, 0, 0, 0, 0)
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/* 0x387B */ DEFINE_SFX(CHAN_5D84, NA_SE_EN_EYEGOLE_ATTACK, 0x20, 2, 0, 0, 0)
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/* 0x387C */ DEFINE_SFX(CHAN_8C03, NA_SE_EN_NUTS_UP, 0x28, 0, 0, 0, 0)
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/* 0x387D */ DEFINE_SFX(CHAN_8C16, NA_SE_EN_NUTS_DOWN, 0x28, 0, 0, 0, 0)
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/* 0x387E */ DEFINE_SFX(CHAN_8C29, NA_SE_EN_NUTS_THROW, 0x30, 0, 0, 0, 0)
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/* 0x387F */ DEFINE_SFX(CHAN_8C39, NA_SE_EN_NUTS_WALK, 0x20, 4, 2, 0, 0)
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/* 0x3880 */ DEFINE_SFX(CHAN_8C46, NA_SE_EN_NUTS_DAMAGE, 0x38, 1, 0, 0, 0)
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/* 0x3881 */ DEFINE_SFX(CHAN_8C5D, NA_SE_EN_NUTS_DEAD, 0x40, 1, 0, 0, 0)
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/* 0x3882 */ DEFINE_SFX(CHAN_8C72, NA_SE_EN_NUT_FAINT, 0x20, 0, 0, 0, 0)
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/* 0x3883 */ DEFINE_SFX(CHAN_65C9, NA_SE_EN_PO_BIG_GET, 0x30, 3, 0, 0, 0)
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/* 0x3884 */ DEFINE_SFX(CHAN_6176, NA_SE_EN_STALTU_ROLL, 0x30, 4, 0, 0, 0)
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/* 0x3885 */ DEFINE_SFX(CHAN_618B, NA_SE_EN_STALTU_DEAD, 0x40, 4, 0, 0, 0)
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/* 0x3886 */ DEFINE_SFX(CHAN_6596, NA_SE_EN_PO_SISTER_DEAD, 0x40, 3, 0, 0, 0)
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/* 0x3887 */ DEFINE_SFX(CHAN_6615, NA_SE_EN_BARI_SPLIT, 0x40, 1, 0, 0, 0)
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/* 0x3888 */ DEFINE_SFX(CHAN_6832, NA_SE_EN_LAST1_GROW_HEAD, 0x28, 1, 0, 0, 0)
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/* 0x3889 */ DEFINE_SFX(CHAN_8C87, NA_SE_EN_NUTS_VOICE, 0x30, 3, 0, 0, 0)
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/* 0x388A */ DEFINE_SFX(CHAN_6385, NA_SE_EN_TEKU_LAND_WATER, 0x20, 0, 0, 0, 0)
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/* 0x388B */ DEFINE_SFX(CHAN_64B2, NA_SE_EN_LAST_DAMAGE, 0x38, 1, 0, 0, 0)
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/* 0x388C */ DEFINE_SFX(CHAN_64C4, NA_SE_EN_STALWALL_ROLL, 0x30, 4, 0, 0, 0)
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/* 0x388D */ DEFINE_SFX(CHAN_64DF, NA_SE_EN_STALWALL_DASH, 0x30, 0, 0, 0, 0)
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/* 0x388E */ DEFINE_SFX(CHAN_6794, NA_SE_EN_TEKU_JUMP_WATER, 0x20, 0, 0, 0, 0)
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/* 0x388F */ DEFINE_SFX(CHAN_67A2, NA_SE_EN_TEKU_LAND_WATER2, 0x20, 0, 0, 0, 0)
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/* 0x3890 */ DEFINE_SFX(CHAN_623E, NA_SE_EN_FALL_AIM, 0x38, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
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/* 0x3891 */ DEFINE_SFX(CHAN_624E, NA_SE_EN_FALL_UP, 0x30, 3, 0, 0, 0)
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/* 0x3892 */ DEFINE_SFX(CHAN_67D6, NA_SE_EN_FALL_CATCH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
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/* 0x3893 */ DEFINE_SFX(CHAN_5D96, NA_SE_EN_FALL_LAND, 0x30, 0, 0, 0, 0)
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/* 0x3894 */ DEFINE_SFX(CHAN_6261, NA_SE_EN_FALL_WALK, 0x14, 0, 0, 0, 0)
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/* 0x3895 */ DEFINE_SFX(CHAN_6271, NA_SE_EN_FALL_DAMAGE, 0x38, 1, 0, 0, 0)
|
|
/* 0x3896 */ DEFINE_SFX(CHAN_628A, NA_SE_EN_DAIOCTA_REVERSE, 0x40, 1, 0, 0, 0)
|
|
/* 0x3897 */ DEFINE_SFX(CHAN_69F9, NA_SE_EN_KAICHO_FLUTTER, 0x14, 0, 0, 0, 0)
|
|
/* 0x3898 */ DEFINE_SFX(CHAN_62A3, NA_SE_EN_BIRI_FLY, 0x20, 0, 0, 0, 0)
|
|
/* 0x3899 */ DEFINE_SFX(CHAN_62B8, NA_SE_EN_BIRI_JUMP, 0x20, 0, 0, 0, 0)
|
|
/* 0x389A */ DEFINE_SFX(CHAN_62E3, NA_SE_EN_BIRI_SPARK, 0x30, 0, 0, 0, 0)
|
|
/* 0x389B */ DEFINE_SFX(CHAN_6304, NA_SE_EN_BIRI_DEAD, 0x40, 1, 0, 0, 0)
|
|
/* 0x389C */ DEFINE_SFX(CHAN_633C, NA_SE_EN_COMMON_WATER_DEEP, 0x30, 0, 2, 0, 0)
|
|
/* 0x389D */ DEFINE_SFX(CHAN_65CB, NA_SE_EN_BARI_ROLL, 0x30, 0, 0, 0, 0)
|
|
/* 0x389E */ DEFINE_SFX(CHAN_65DD, NA_SE_EN_COMMON_FREEZE, 0x37, 1, 0, 0, 0)
|
|
/* 0x389F */ DEFINE_SFX(CHAN_65EF, NA_SE_EN_BARI_DEAD, 0x40, 1, 0, 0, 0)
|
|
/* 0x38A0 */ DEFINE_SFX(CHAN_6E36, NA_SE_EN_BATTA_FLY, 0x28, 5, 0, 0, 0)
|
|
/* 0x38A1 */ DEFINE_SFX(CHAN_6E80, NA_SE_EN_BATTA_ATTACK, 0x36, 5, 0, 0, 0)
|
|
/* 0x38A2 */ DEFINE_SFX(CHAN_6E47, NA_SE_EN_BATTA_DAMAGE, 0x38, 5, 0, 0, 0)
|
|
/* 0x38A3 */ DEFINE_SFX(CHAN_6E63, NA_SE_EN_BATTA_DEAD, 0x48, 5, 0, 0, 0)
|
|
/* 0x38A4 */ DEFINE_SFX(CHAN_6D8F, NA_SE_EN_WIZ_UNARI, 0x30, 3, 0, 0, 0)
|
|
/* 0x38A5 */ DEFINE_SFX(CHAN_6DA2, NA_SE_EN_WIZ_RUN, 0x28, 2, 0, 0, 0)
|
|
/* 0x38A6 */ DEFINE_SFX(CHAN_6DBF, NA_SE_EN_WIZ_VOICE, 0x30, 3, 0, 0, 0)
|
|
/* 0x38A7 */ DEFINE_SFX(CHAN_6DCD, NA_SE_EN_WIZ_LAUGH, 0x30, 3, 0, 0, 0)
|
|
/* 0x38A8 */ DEFINE_SFX(CHAN_6DD7, NA_SE_EN_WIZ_ATTACK, 0x34, 3, 0, 0, 0)
|
|
/* 0x38A9 */ DEFINE_SFX(CHAN_6DE2, NA_SE_EN_WIZ_DAMAGE, 0x38, 3, 0, 0, 0)
|
|
/* 0x38AA */ DEFINE_SFX(CHAN_6DEF, NA_SE_EN_WIZ_DEAD, 0x40, 3, 0, 0, 0)
|
|
/* 0x38AB */ DEFINE_SFX(CHAN_6E06, NA_SE_EN_WIZ_EXP, 0x30, 3, 0, 0, 0)
|
|
/* 0x38AC */ DEFINE_SFX(CHAN_6B15, NA_SE_EN_DAIOCTA_DEAD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
|
|
/* 0x38AD */ DEFINE_SFX(CHAN_6B32, NA_SE_EN_DAIOCTA_DEAD2, 0x30, 3, 0, 0, 0)
|
|
/* 0x38AE */ DEFINE_SFX(CHAN_5C9A, NA_SE_EN_FANTOM_DAMAGE, 0x38, 3, 0, 0, 0)
|
|
/* 0x38AF */ DEFINE_SFX(CHAN_6AE9, NA_SE_EN_DAIOCTA_DAMAGE, 0x40, 3, 0, 0, 0)
|
|
/* 0x38B0 */ DEFINE_SFX(CHAN_6E29, NA_SE_EN_WIZ_LAUGH2, 0x30, 3, 0, 0, 0)
|
|
/* 0x38B1 */ DEFINE_SFX(CHAN_79D6, NA_SE_EN_GOLON_SIT_IMT, 0x30, 3, 0, 0, 0)
|
|
/* 0x38B2 */ DEFINE_SFX(CHAN_5C77, NA_SE_EN_FANTOM_VOICE, 0x30, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
|
|
/* 0x38B3 */ DEFINE_SFX(CHAN_69A3, NA_SE_EN_KAICHO_DAMAGE, 0x38, 1, 0, 0, 0)
|
|
/* 0x38B4 */ DEFINE_SFX(CHAN_79AC, NA_SE_EN_GOLON_COLD, 0x30, 3, 1, 0, 0)
|
|
/* 0x38B5 */ DEFINE_SFX(CHAN_79C4, NA_SE_EN_GOLON_JUMP, 0x30, 3, 0, 0, 0)
|
|
/* 0x38B6 */ DEFINE_SFX(CHAN_69CD, NA_SE_EN_KAICHO_CRY, 0x20, 0, 0, 0, 0)
|
|
/* 0x38B7 */ DEFINE_SFX(CHAN_69E0, NA_SE_EN_KAICHO_ATTACK, 0x34, 0, 0, 0, 0)
|
|
/* 0x38B8 */ DEFINE_SFX(CHAN_5C42, NA_SE_EN_GOLON_WALK, 0x18, 0, 2, 0, 0)
|
|
/* 0x38B9 */ DEFINE_SFX(CHAN_6CA3, NA_SE_EN_SLIME_JUMP, 0x30, 0, 0, 0, 0)
|
|
/* 0x38BA */ DEFINE_SFX(CHAN_6CF3, NA_SE_EN_SLIME_DAMAGE, 0x38, 0, 0, 0, 0)
|
|
/* 0x38BB */ DEFINE_SFX(CHAN_6CE6, NA_SE_EN_SLIME_BREAK, 0x30, 0, 0, 0, 0)
|
|
/* 0x38BC */ DEFINE_SFX(CHAN_6D6C, NA_SE_EN_KUROSUKE_MOVE, 0x14, 0, 0, 0, 0)
|
|
/* 0x38BD */ DEFINE_SFX(CHAN_6D7E, NA_SE_EN_KUROSUKE_ATTACK, 0x34, 0, 0, 0, 0)
|
|
/* 0x38BE */ DEFINE_SFX(CHAN_6CFE, NA_SE_EN_SLIME_DEAD, 0x40, 0, 0, 0, 0)
|
|
/* 0x38BF */ DEFINE_SFX(CHAN_6CDC, NA_SE_EN_SLIME_DEFENCE, 0x30, 3, 0, 0, 0)
|
|
/* 0x38C0 */ DEFINE_SFX(CHAN_6393, NA_SE_EN_OCTAROCK_ROCK, 0x20, 0, 0, 0, 0)
|
|
/* 0x38C1 */ DEFINE_SFX(CHAN_6377, NA_SE_EN_COMMON_WATER_SLW, 0x30, 0, 2, 0, 0)
|
|
/* 0x38C2 */ DEFINE_SFX(CHAN_634F, NA_SE_EN_OCTAROCK_JUMP, 0x30, 0, 0, 0, 0)
|
|
/* 0x38C3 */ DEFINE_SFX(CHAN_6385, NA_SE_EN_DAIOCTA_LAND, 0x30, 0, 0, 0, 0)
|
|
/* 0x38C4 */ DEFINE_SFX(CHAN_635D, NA_SE_EN_DAIOCTA_SINK, 0x28, 0, 0, 0, 0)
|
|
/* 0x38C5 */ DEFINE_SFX(CHAN_636B, NA_SE_EN_COMMON_WATER_MID, 0x30, 0, 2, 0, 0)
|
|
/* 0x38C6 */ DEFINE_SFX(CHAN_6485, NA_SE_EN_OCTAROCK_DEAD1, 0x40, 1, 0, 0, 0)
|
|
/* 0x38C7 */ DEFINE_SFX(CHAN_646D, NA_SE_EN_OCTAROCK_DEAD2, 0x40, 1, 0, 0, 0)
|
|
/* 0x38C8 */ DEFINE_SFX(CHAN_5DDA, NA_SE_EN_BUBLE_WING, 0x20, 0, 0, 0, 0)
|
|
/* 0x38C9 */ DEFINE_SFX(CHAN_63A1, NA_SE_EN_BUBLE_MOUTH, 0x20, 0, 0, 0, 0)
|
|
/* 0x38CA */ DEFINE_SFX(CHAN_63B6, NA_SE_EN_BUBLE_LAUGH, 0x14, 0, 0, 0, 0)
|
|
/* 0x38CB */ DEFINE_SFX(CHAN_6584, NA_SE_EN_BUBLE_BITE, 0x30, 0, 0, 0, 0)
|
|
/* 0x38CC */ DEFINE_SFX(CHAN_63C4, NA_SE_EN_BUBLE_UP, 0x30, 0, 0, 0, 0)
|
|
/* 0x38CD */ DEFINE_SFX(CHAN_63DD, NA_SE_EN_BUBLE_DOWN, 0x30, 0, 0, 0, 0)
|
|
/* 0x38CE */ DEFINE_SFX(CHAN_6555, NA_SE_EN_BUBLE_DEAD, 0x40, 1, 0, 0, 0)
|
|
/* 0x38CF */ DEFINE_SFX(CHAN_5CE1, NA_SE_EN_BUBLEFALL_FIRE, 0x30, 0, 0, 0, 0)
|
|
/* 0x38D0 */ DEFINE_SFX(CHAN_8AF4, NA_SE_EN_UTSUBO_DEAD, 0x30, 3, 0, 0, 0)
|
|
/* 0x38D1 */ DEFINE_SFX(CHAN_8B21, NA_SE_EN_UTSUBO_DAMAGE, 0x38, 3, 0, 0, 0)
|
|
/* 0x38D2 */ DEFINE_SFX(CHAN_8994, NA_SE_EN_FROG_REAL, 0x40, 3, 0, 0, 0)
|
|
/* 0x38D3 */ DEFINE_SFX(CHAN_87A8, NA_SE_EN_FROG_DAMAGE, 0x48, 3, 0, 0, 0)
|
|
/* 0x38D4 */ DEFINE_SFX(CHAN_8A2C, NA_SE_EN_B_SLIME_EAT, 0x30, 3, 0, 0, 0)
|
|
/* 0x38D5 */ DEFINE_SFX(CHAN_875E, NA_SE_EN_B_SLIME_LAUGH, 0x34, 3, 0, 0, 0)
|
|
/* 0x38D6 */ DEFINE_SFX(CHAN_87C8, NA_SE_EN_FROG_DEAD, 0x48, 3, 0, 0, 0)
|
|
/* 0x38D7 */ DEFINE_SFX(CHAN_8B41, NA_SE_EN_UTSUBO_BITE, 0x30, 3, 0, 0, 0)
|
|
/* 0x38D8 */ DEFINE_SFX(CHAN_8A61, NA_SE_EN_B_SLIME_REVERSE, 0x34, 3, 0, 0, 0)
|
|
/* 0x38D9 */ DEFINE_SFX(CHAN_6CBE, NA_SE_EN_SLIME_JUMP1, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x38DA */ DEFINE_SFX(CHAN_6CD0, NA_SE_EN_SLIME_JUMP2, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x38DB */ DEFINE_SFX(CHAN_8A73, NA_SE_EN_B_SLIME_BREAK, 0x40, 3, 0, 0, 0)
|
|
/* 0x38DC */ DEFINE_SFX(CHAN_6304, NA_SE_EN_BARI_DAMAGE, 0x38, 1, 0, 0, 0)
|
|
/* 0x38DD */ DEFINE_SFX(CHAN_5D84, NA_SE_EN_HIPLOOP_LAND, 0x30, 1, 0, 0, 0)
|
|
/* 0x38DE */ DEFINE_SFX(CHAN_A3CC, NA_SE_EN_MOFER_CORE_MOVE_WT, 0x28, 3, 0, 0, 0)
|
|
/* 0x38DF */ DEFINE_SFX(CHAN_A101, NA_SE_EN_MOFER_CORE_SMJUMP, 0x28, 3, 0, 0, 0)
|
|
/* 0x38E0 */ DEFINE_SFX(CHAN_9FE1, NA_SE_EN_MONBLIN_GNDWAVE, 0x30, 3, 0, 0, 0)
|
|
/* 0x38E1 */ DEFINE_SFX(CHAN_97DF, NA_SE_EN_MONBLIN_HAM_DOWN, 0x30, 3, 0, 0, 0)
|
|
/* 0x38E2 */ DEFINE_SFX(CHAN_8BEE, NA_SE_EN_MONBLIN_HAM_UP, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
|
|
/* 0x38E3 */ DEFINE_SFX(CHAN_6571, NA_SE_EN_BUBLE_DAMAGE, 0x38, 1, 0, 0, 0)
|
|
/* 0x38E4 */ DEFINE_SFX(CHAN_9717, NA_SE_EN_REDEAD_CRY, 0x20, 0, 0, 0, 0)
|
|
/* 0x38E5 */ DEFINE_SFX(CHAN_9727, NA_SE_EN_REDEAD_AIM, 0x34, 0, 0, 0, 0)
|
|
/* 0x38E6 */ DEFINE_SFX(CHAN_973E, NA_SE_EN_REDEAD_DAMAGE, 0x38, 1, 0, 0, 0)
|
|
/* 0x38E7 */ DEFINE_SFX(CHAN_9754, NA_SE_EN_REDEAD_DEAD, 0x40, 1, 0, 0, 0)
|
|
/* 0x38E8 */ DEFINE_SFX(CHAN_6418, NA_SE_EN_REDEAD_ATTACK, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
|
|
/* 0x38E9 */ DEFINE_SFX(CHAN_7A99, NA_SE_EN_GOLON_KID_SOB, 0x20, 0, 0, 0, 0)
|
|
/* 0x38EA */ DEFINE_SFX(CHAN_7A6C, NA_SE_EN_GOLON_KID_CRY, 0x38, 2, 1, 0, 0)
|
|
/* 0x38EB */ DEFINE_SFX(CHAN_69B8, NA_SE_EN_KAICHO_DEAD, 0x40, 1, 0, 0, 0)
|
|
/* 0x38EC */ DEFINE_SFX(CHAN_63F6, NA_SE_EN_PO_LAUGH, 0x30, 3, 0, 0, 0)
|
|
/* 0x38ED */ DEFINE_SFX(CHAN_644F, NA_SE_EN_PO_CRY, 0x30, 2, 0, 0, 0)
|
|
/* 0x38EE */ DEFINE_SFX(CHAN_6407, NA_SE_EN_PO_ROLL, 0x30, 2, 0, 0, 0)
|
|
/* 0x38EF */ DEFINE_SFX(CHAN_643B, NA_SE_EN_PO_LAUGH2, 0x38, 3, 0, 0, 0)
|
|
/* 0x38F0 */ DEFINE_SFX(CHAN_6AB9, NA_SE_EN_GOLON_ROLLING, 0x30, 0, 0, 0, 0)
|
|
/* 0x38F1 */ DEFINE_SFX(CHAN_6ACE, NA_SE_EN_GOLON_READY, 0x30, 0, 0, 0, 0)
|
|
/* 0x38F2 */ DEFINE_SFX(CHAN_6AD9, NA_SE_EN_GOLON_DASH, 0x34, 0, 0, 0, 0)
|
|
/* 0x38F3 */ DEFINE_SFX(CHAN_6FA9, NA_SE_EN_PAMET_VOICE, 0x34, 3, 0, 0, 0)
|
|
/* 0x38F4 */ DEFINE_SFX(CHAN_6FCE, NA_SE_EN_PAMET_ROLL, 0x30, 3, 0, 0, 0)
|
|
/* 0x38F5 */ DEFINE_SFX(CHAN_6FB5, NA_SE_EN_PAMET_WALK, 0x24, 0, 1, 0, 0)
|
|
/* 0x38F6 */ DEFINE_SFX(CHAN_700A, NA_SE_EN_PAMET_ROAR, 0x30, 3, 0, 0, 0)
|
|
/* 0x38F7 */ DEFINE_SFX(CHAN_7016, NA_SE_EN_PAMET_WAKEUP, 0x28, 2, 2, 0, 0)
|
|
/* 0x38F8 */ DEFINE_SFX(CHAN_6FE5, NA_SE_EN_PAMET_REVERSE, 0x40, 3, 0, 0, 0)
|
|
/* 0x38F9 */ DEFINE_SFX(CHAN_7041, NA_SE_EN_PAMET_DAMAGE, 0x40, 3, 0, 0, 0)
|
|
/* 0x38FA */ DEFINE_SFX(CHAN_705F, NA_SE_EN_PAMET_DEAD, 0x30, 3, 0, 0, 0)
|
|
/* 0x38FB */ DEFINE_SFX(CHAN_6D25, NA_SE_EN_BAKUO_VOICE, 0x34, 3, 0, 0, 0)
|
|
/* 0x38FC */ DEFINE_SFX(CHAN_649B, NA_SE_EN_GOLON_WAKE_UP, 0x20, 3, 2, 0, 0)
|
|
/* 0x38FD */ DEFINE_SFX(CHAN_64A5, NA_SE_EN_GOLON_SIT_DOWN, 0x20, 0, 0, 0, 0)
|
|
/* 0x38FE */ DEFINE_SFX(CHAN_7B12, NA_SE_EN_DAIGOLON_SLEEP3, 0x30, 3, 0, 0, 0)
|
|
/* 0x38FF */ DEFINE_SFX(CHAN_66CA, NA_SE_EN_CHICKEN_FLUTTER, 0x20, 0, 2, 0, 0)
|
|
/* 0x3900 */ DEFINE_SFX(CHAN_6E8E, NA_SE_EN_KOUME_ILL, 0x30, 3, 2, 0, 0)
|
|
/* 0x3901 */ DEFINE_SFX(CHAN_6EAE, NA_SE_EN_KOUME_REGAIN, 0x18, 3, 2, 0, 0)
|
|
/* 0x3902 */ DEFINE_SFX(CHAN_6E9B, NA_SE_EN_KOUME_DRINK, 0x34, 3, 2, 0, 0)
|
|
/* 0x3903 */ DEFINE_SFX(CHAN_6F99, NA_SE_EN_KOUME_LAUGH, 0x30, 3, 2, 0, 0)
|
|
/* 0x3904 */ DEFINE_SFX(CHAN_6EE1, NA_SE_EN_KOUME_FLY, 0x38, 3, 0, 0, 0)
|
|
/* 0x3905 */ DEFINE_SFX(CHAN_6EFB, NA_SE_EN_KOUME_AWAY, 0x18, 3, 0, 0, 0)
|
|
/* 0x3906 */ DEFINE_SFX(CHAN_6EB8, NA_SE_EN_KOUME_MAGIC, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
|
|
/* 0x3907 */ DEFINE_SFX(CHAN_7AFA, NA_SE_EN_DAIGOLON_SLEEP2, 0x38, 3, 0, 0, 0)
|
|
/* 0x3908 */ DEFINE_SFX(CHAN_72DA, NA_SE_EN_STALKIDS_JUMP, 0x30, 3, 0, 0, 0)
|
|
/* 0x3909 */ DEFINE_SFX(CHAN_72E8, NA_SE_EN_STALKIDS_FADEOUT, 0x40, 3, 0, 0, 0)
|
|
/* 0x390A */ DEFINE_SFX(CHAN_739F, NA_SE_EN_STALKIDS_LAUGH, 0x40, 4, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
|
|
/* 0x390B */ DEFINE_SFX(CHAN_72FB, NA_SE_EN_STALKIDS_SHAKEHEAD, 0x38, 5, 0, 0, 0)
|
|
/* 0x390C */ DEFINE_SFX(CHAN_73D9, NA_SE_EN_STALKIDS_ONGND, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
|
|
/* 0x390D */ DEFINE_SFX(CHAN_71CF, NA_SE_EN_STALKIDS_SURPRISED, 0x30, 3, 0, 0, 0)
|
|
/* 0x390E */ DEFINE_SFX(CHAN_711E, NA_SE_EN_STALKIDS_WALK, 0x30, 0, 2, 0, 0)
|
|
/* 0x390F */ DEFINE_SFX(CHAN_7191, NA_SE_EN_STALKIDS_REVERSE, 0x30, 5, 0, 0, 0)
|
|
/* 0x3910 */ DEFINE_SFX(CHAN_73DD, NA_SE_EN_STALKIDS_FLOAT, 0x30, 3, 0, 0, 0)
|
|
/* 0x3911 */ DEFINE_SFX(CHAN_7B73, NA_SE_EN_EYEGOLE_EYE, 0x30, 2, 2, 0, 0)
|
|
/* 0x3912 */ DEFINE_SFX(CHAN_72C5, NA_SE_EN_STALKIDS_CAUGHT, 0x30, 3, 0, 0, 0)
|
|
/* 0x3913 */ DEFINE_SFX(CHAN_7138, NA_SE_EN_STALKIDS_MASK_ON, 0x30, 5, 0, 0, 0)
|
|
/* 0x3914 */ DEFINE_SFX(CHAN_8333, NA_SE_EN_TWINROBA_CUTBODY, 0x30, 3, 0, 0, 0)
|
|
/* 0x3915 */ DEFINE_SFX(CHAN_7153, NA_SE_EN_STALKIDS_MASK_OFF, 0x30, 4, 2, 0, 0)
|
|
/* 0x3916 */ DEFINE_SFX(CHAN_716E, NA_SE_EN_STALKIDS_RIDE, 0x38, 0, 2, 0, 0)
|
|
/* 0x3917 */ DEFINE_SFX(CHAN_7701, NA_SE_EN_DEKNUTS_DANCE, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST)
|
|
/* 0x3918 */ DEFINE_SFX(CHAN_7669, NA_SE_EN_DEKNUTS_DANCE1, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST)
|
|
/* 0x3919 */ DEFINE_SFX(CHAN_76A6, NA_SE_EN_DEKNUTS_DANCE2, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST)
|
|
/* 0x391A */ DEFINE_SFX(CHAN_7767, NA_SE_EN_DEKNUTS_DANCE_BIG, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST)
|
|
/* 0x391B */ DEFINE_SFX(CHAN_7B80, NA_SE_EN_EYEGOLE_BEAM, 0x40, 2, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x391C */ DEFINE_SFX(CHAN_6A07, NA_SE_EN_GOLON_EYE_BIG, 0x18, 3, 2, 0, 0)
|
|
/* 0x391D */ DEFINE_SFX(CHAN_6A13, NA_SE_EN_GOLON_GOOD_BIG, 0x30, 3, 0, 0, 0)
|
|
/* 0x391E */ DEFINE_SFX(CHAN_73BC, NA_SE_EN_STALKIDS_LAUGH_MID, 0x30, 3, 0, 0, 0)
|
|
/* 0x391F */ DEFINE_SFX(CHAN_73DD, NA_SE_EN_STALKIDS_FLOAT_COPY, 0x20, 3, 0, 0, 0)
|
|
/* 0x3920 */ DEFINE_SFX(CHAN_7229, NA_SE_EN_STALKIDS_TURN, 0x24, 5, 0, 0, 0)
|
|
/* 0x3921 */ DEFINE_SFX(CHAN_720C, NA_SE_EN_STALKIDS_DAMAGE, 0x28, 3, 0, 0, 0)
|
|
/* 0x3922 */ DEFINE_SFX(CHAN_7296, NA_SE_EN_STALKIDS_SCREAM, 0x30, 3, 0, 0, 0)
|
|
/* 0x3923 */ DEFINE_SFX(CHAN_7237, NA_SE_EN_STALKIDS_OTEDAMA2, 0x30, 5, 0, 0, 0)
|
|
/* 0x3924 */ DEFINE_SFX(CHAN_7243, NA_SE_EN_STALKIDS_STRETCH, 0x30, 5, 0, 0, 0)
|
|
/* 0x3925 */ DEFINE_SFX(CHAN_73C9, NA_SE_EN_STALKIDS_LAUGH_MD2, 0x30, 0, 0, 0, 0)
|
|
/* 0x3926 */ DEFINE_SFX(CHAN_674A, NA_SE_EN_OWL_FLUTTER, 0x30, 0, 0, 0, 0)
|
|
/* 0x3927 */ DEFINE_SFX(CHAN_5D4B, NA_SE_EN_VALVAISA_LAND, 0x30, 3, 0, 0, 0)
|
|
/* 0x3928 */ DEFINE_SFX(CHAN_6511, NA_SE_EN_IRONNACK_WALK, 0x18, 1, 0, 0, 0)
|
|
/* 0x3929 */ DEFINE_SFX(CHAN_652F, NA_SE_EN_IRONNACK_SWING_AXE, 0x34, 3, 0, 0, 0)
|
|
/* 0x392A */ DEFINE_SFX(CHAN_722D, NA_SE_EN_STALKIDS_OTEDAMA1, 0x30, 5, 0, 0, 0)
|
|
/* 0x392B */ DEFINE_SFX(CHAN_7022, NA_SE_EN_PAMET_CUTTER_ON, 0x34, 3, 0, 0, 0)
|
|
/* 0x392C */ DEFINE_SFX(CHAN_66E6, NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO, 0x34, 3, 0, 0, 0)
|
|
/* 0x392D */ DEFINE_SFX(CHAN_7037, NA_SE_EN_PAMET_CUTTER_OFF, 0x34, 3, 0, 0, 0)
|
|
/* 0x392E */ DEFINE_SFX(CHAN_8A10, NA_SE_EN_B_SLIME_JUMP1, 0x30, 3, 0, 0, 0)
|
|
/* 0x392F */ DEFINE_SFX(CHAN_8A1E, NA_SE_EN_B_SLIME_JUMP2, 0x30, 3, 0, 0, 0)
|
|
/* 0x3930 */ DEFINE_SFX(CHAN_661F, NA_SE_EN_FLOORMASTER_ATTACK, 0x30, 1, 0, 0, 0)
|
|
/* 0x3931 */ DEFINE_SFX(CHAN_6630, NA_SE_EN_FLOORMASTER_SM_WALK, 0x14, 0, 0, 0, 0)
|
|
/* 0x3932 */ DEFINE_SFX(CHAN_663E, NA_SE_EN_FLOORMASTER_SM_DEAD, 0x40, 1, 0, 0, 0)
|
|
/* 0x3933 */ DEFINE_SFX(CHAN_6657, NA_SE_EN_FLOORMASTER_RESTORE, 0x30, 1, 0, 0, 0)
|
|
/* 0x3934 */ DEFINE_SFX(CHAN_6669, NA_SE_EN_FLOORMASTER_EXPAND, 0x30, 1, 0, 0, 0)
|
|
/* 0x3935 */ DEFINE_SFX(CHAN_667F, NA_SE_EN_KUSAMUSHI_HIDE, 0x20, 1, 0, 0, 0)
|
|
/* 0x3936 */ DEFINE_SFX(CHAN_6688, NA_SE_EN_FLOORMASTER_SM_STICK, 0x38, 3, 0, 0, 0)
|
|
/* 0x3937 */ DEFINE_SFX(CHAN_66A2, NA_SE_EN_FLOORMASTER_SM_LAND, 0x30, 0, 0, 0, 0)
|
|
/* 0x3938 */ DEFINE_SFX(CHAN_8A3C, NA_SE_EN_B_SLIME_COMBINE, 0x40, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x3939 */ DEFINE_SFX(CHAN_89F2, NA_SE_EN_B_SLIME_PUNCH_MOVE, 0x30, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x393A */ DEFINE_SFX(CHAN_6938, NA_SE_EN_IRONNACK_ARMOR_HIT, 0x38, 3, 0, 0, 0)
|
|
/* 0x393B */ DEFINE_SFX(CHAN_8333, NA_SE_EN_CUTBODY, 0x38, 3, 0, 0, 0)
|
|
/* 0x393C */ DEFINE_SFX(CHAN_7D9E, NA_SE_EN_LAST1_TRANSFORM, 0x40, 3, 0, 0, 0)
|
|
/* 0x393D */ DEFINE_SFX(CHAN_7DAE, NA_SE_EN_LAST1_DEMO_BREAK, 0x40, 3, 2, 0, 0)
|
|
/* 0x393E */ DEFINE_SFX(CHAN_7DC3, NA_SE_EN_LAST1_DEMO_WALL, 0x40, 3, 2, 0, 0)
|
|
/* 0x393F */ DEFINE_SFX(CHAN_7DE3, NA_SE_EN_B_PAMET_BREAK, 0x40, 3, 0, 0, 0)
|
|
/* 0x3940 */ DEFINE_SFX(CHAN_85B4, NA_SE_EN_KONB_DEMO_MOVE_OLD, 0x21, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x3941 */ DEFINE_SFX(CHAN_85C9, NA_SE_EN_KONB_JUMP_OLD, 0x54, 3, 0, 0, 0)
|
|
/* 0x3942 */ DEFINE_SFX(CHAN_85DD, NA_SE_EN_KONB_SINK_OLD, 0x54, 3, 0, 0, 0)
|
|
/* 0x3943 */ DEFINE_SFX(CHAN_8629, NA_SE_EN_UTSUBO_EAT, 0x54, 3, 0, 0, 0)
|
|
/* 0x3944 */ DEFINE_SFX(CHAN_95D2, NA_SE_EN_YMAJIN_HOLD_SNOW, 0x34, 2, 0, 0, 0)
|
|
/* 0x3945 */ DEFINE_SFX(CHAN_862D, NA_SE_EN_KONB_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
|
|
/* 0x3946 */ DEFINE_SFX(CHAN_8644, NA_SE_EN_KONB_DEAD_OLD, 0x68, 3, 0, 0, 0)
|
|
/* 0x3947 */ DEFINE_SFX(CHAN_86CC, NA_SE_EN_KONB_BOUND_OLD, 0x50, 3, 3, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x3948 */ DEFINE_SFX(CHAN_6736, NA_SE_EN_AWA_BOUND, 0x14, 0, 0, 0, 0)
|
|
/* 0x3949 */ DEFINE_SFX(CHAN_6713, NA_SE_EN_AWA_BREAK, 0x20, 1, 0, 0, 0)
|
|
/* 0x394A */ DEFINE_SFX(CHAN_8496, NA_SE_EN_ICEB_FOOTSTEP_OLD, 0x48, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x394B */ DEFINE_SFX(CHAN_837F, NA_SE_EN_COMMON_THUNDER, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x394C */ DEFINE_SFX(CHAN_84E9, NA_SE_EN_ICEB_CRY_OLD, 0x50, 1, 0, 0, 0)
|
|
/* 0x394D */ DEFINE_SFX(CHAN_8517, NA_SE_EN_ICEB_STEAM_LONG_OLD, 0x50, 1, 0, 0, 0)
|
|
/* 0x394E */ DEFINE_SFX(CHAN_852F, NA_SE_EN_ICEB_STEAMS_DEMO_OLD, 0x50, 0, 0, 0, 0)
|
|
/* 0x394F */ DEFINE_SFX(CHAN_8543, NA_SE_EN_ICEB_STEAM_DEMO_UP_OLD, 0x50, 0, 0, 0, 0)
|
|
/* 0x3950 */ DEFINE_SFX(CHAN_8559, NA_SE_EN_ICEB_DEAD_OLD, 0x68, 3, 0, 0, 0)
|
|
/* 0x3951 */ DEFINE_SFX(CHAN_8588, NA_SE_EN_ICEB_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
|
|
/* 0x3952 */ DEFINE_SFX(CHAN_873D, NA_SE_EN_KONB_INIT_OLD, 0x90, 3, 0, 0, 0)
|
|
/* 0x3953 */ DEFINE_SFX(CHAN_865E, NA_SE_EN_KONB_DEAD2_OLD, 0x48, 3, 0, 0, 0)
|
|
/* 0x3954 */ DEFINE_SFX(CHAN_6761, NA_SE_EN_PIHAT_UP, 0x28, 2, 0, 0, 0)
|
|
/* 0x3955 */ DEFINE_SFX(CHAN_6893, NA_SE_EN_PIHAT_FLY, 0x30, 0, 0, 0, 0)
|
|
/* 0x3956 */ DEFINE_SFX(CHAN_676F, NA_SE_EN_PIHAT_DAMAGE, 0x38, 1, 0, 0, 0)
|
|
/* 0x3957 */ DEFINE_SFX(CHAN_675D, NA_SE_EN_PIHAT_LAND, 0x28, 2, 0, 0, 0)
|
|
/* 0x3958 */ DEFINE_SFX(CHAN_8718, NA_SE_EN_KONB_BOUND2_OLD, 0x50, 3, 0, 0, 0)
|
|
/* 0x3959 */ DEFINE_SFX(CHAN_86AC, NA_SE_EN_KONB_DEAD_JUMP_OLD, 0x50, 3, 0, 0, 0)
|
|
/* 0x395A */ DEFINE_SFX(CHAN_86B4, NA_SE_EN_KONB_DEAD_JUMP2_OLD, 0x50, 3, 0, 0, 0)
|
|
/* 0x395B */ DEFINE_SFX(CHAN_8873, NA_SE_EN_FROG_JUMP, 0x40, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x395C */ DEFINE_SFX(CHAN_875E, NA_SE_EN_FROG_GREET, 0x40, 3, 0, 0, 0)
|
|
/* 0x395D */ DEFINE_SFX(CHAN_8915, NA_SE_EN_FROG_HOLD_SLIME, 0x40, 3, 0, 0, 0)
|
|
/* 0x395E */ DEFINE_SFX(CHAN_88A6, NA_SE_EN_FROG_THROW_SLIME, 0x40, 3, 0, 0, 0)
|
|
/* 0x395F */ DEFINE_SFX(CHAN_887F, NA_SE_EN_FROG_JUMP_MID, 0x40, 3, 0, 0, 0)
|
|
/* 0x3960 */ DEFINE_SFX(CHAN_874C, NA_SE_EN_KONB_BITE_OLD, 0x54, 3, 0, 0, 0)
|
|
/* 0x3961 */ DEFINE_SFX(CHAN_88CA, NA_SE_EN_FROG_PUNCH1, 0x40, 3, 0, 0, 0)
|
|
/* 0x3962 */ DEFINE_SFX(CHAN_88F3, NA_SE_EN_FROG_PUNCH2, 0x40, 3, 0, 0, 0)
|
|
/* 0x3963 */ DEFINE_SFX(CHAN_8936, NA_SE_EN_UTSUBO_APPEAR_TRG, 0x48, 3, 0, 0, 0)
|
|
/* 0x3964 */ DEFINE_SFX(CHAN_8967, NA_SE_EN_FROG_DOWN, 0x48, 3, 0, 0, 0)
|
|
/* 0x3965 */ DEFINE_SFX(CHAN_8791, NA_SE_EN_FROG_JUMP_ABOVE, 0x48, 3, 0, 0, 0)
|
|
/* 0x3966 */ DEFINE_SFX(CHAN_890A, NA_SE_EN_FROG_KICK, 0x40, 3, 0, 0, 0)
|
|
/* 0x3967 */ DEFINE_SFX(CHAN_94E3, NA_SE_EN_YMAJIN_MINI_HOLD, 0x34, 2, 0, 0, 0)
|
|
/* 0x3968 */ DEFINE_SFX(CHAN_9507, NA_SE_EN_YMAJIN_MINI_THROW, 0x34, 2, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
|
|
/* 0x3969 */ DEFINE_SFX(CHAN_952B, NA_SE_EN_YMAJIN_MOVE, 0x28, 2, 0, 0, 0)
|
|
/* 0x396A */ DEFINE_SFX(CHAN_9535, NA_SE_EN_YMAJIN_MINI_MOVE, 0x28, 2, 0, 0, 0)
|
|
/* 0x396B */ DEFINE_SFX(CHAN_953F, NA_SE_EN_YMAJIN_SURFACE, 0x30, 2, 0, 0, 0)
|
|
/* 0x396C */ DEFINE_SFX(CHAN_9555, NA_SE_EN_YMAJIN_HIDE, 0x30, 2, 0, 0, 0)
|
|
/* 0x396D */ DEFINE_SFX(CHAN_956F, NA_SE_EN_YMAJIN_SPLIT, 0x38, 2, 0, 0, 0)
|
|
/* 0x396E */ DEFINE_SFX(CHAN_9584, NA_SE_EN_YMAJIN_UNITE, 0x38, 2, 0, 0, 0)
|
|
/* 0x396F */ DEFINE_SFX(CHAN_959F, NA_SE_EN_YMAJIN_DEAD_BREAK, 0x48, 2, 0, 0, 0)
|
|
/* 0x3970 */ DEFINE_SFX(CHAN_680E, NA_SE_EN_BIMOS_ROLL_HEAD, 0x10, 0, 0, 0, 0)
|
|
/* 0x3971 */ DEFINE_SFX(CHAN_67FE, NA_SE_EN_BIMOS_LAZER, 0x34, 0, 0, 0, 0)
|
|
/* 0x3972 */ DEFINE_SFX(CHAN_681E, NA_SE_EN_BIMOS_LAZER_GND, 0x18, 0, 0, 0, 0)
|
|
/* 0x3973 */ DEFINE_SFX(CHAN_682A, NA_SE_EN_BIMOS_AIM, 0x30, 0, 0, 0, 0)
|
|
/* 0x3974 */ DEFINE_SFX(CHAN_684C, NA_SE_EN_BUBLEWALK_WALK, 0x14, 0, 0, 0, 0)
|
|
/* 0x3975 */ DEFINE_SFX(CHAN_6861, NA_SE_EN_BUBLEWALK_AIM, 0x34, 0, 0, 0, 0)
|
|
/* 0x3976 */ DEFINE_SFX(CHAN_6832, NA_SE_EN_BUBLEWALK_REVERSE, 0x28, 1, 0, 0, 0)
|
|
/* 0x3977 */ DEFINE_SFX(CHAN_631C, NA_SE_EN_BUBLEWALK_DAMAGE, 0x38, 1, 0, 0, 0)
|
|
/* 0x3978 */ DEFINE_SFX(CHAN_6877, NA_SE_EN_BUBLEWALK_DEAD, 0x40, 1, 0, 0, 0)
|
|
/* 0x3979 */ DEFINE_SFX(CHAN_8B51, NA_SE_EN_HIPLOOP_RUN, 0x30, 1, 0, 0, 0)
|
|
/* 0x397A */ DEFINE_SFX(CHAN_8BCA, NA_SE_EN_HIPLOOP_PAUSE, 0x38, 1, 0, 0, 0)
|
|
/* 0x397B */ DEFINE_SFX(CHAN_8B57, NA_SE_EN_HIPLOOP_MASC_OFF, 0x36, 1, 0, 0, 0)
|
|
/* 0x397C */ DEFINE_SFX(CHAN_8B81, NA_SE_EN_HIPLOOP_FOOT, 0x34, 1, 0, 0, 0)
|
|
/* 0x397D */ DEFINE_SFX(CHAN_8B97, NA_SE_EN_HIPLOOP_DAMAGE, 0x38, 1, 0, 0, 0)
|
|
/* 0x397E */ DEFINE_SFX(CHAN_8BB4, NA_SE_EN_HIPLOOP_DEAD, 0x48, 1, 0, 0, 0)
|
|
/* 0x397F */ DEFINE_SFX(CHAN_8BEE, NA_SE_EN_HIPLOOP_FOOTSTEP, 0x30, 1, 0, 0, 0)
|
|
/* 0x3980 */ DEFINE_SFX(CHAN_8CC5, NA_SE_EN_DEKUHIME_WALK, 0x38, 3, 2, 0, 0)
|
|
/* 0x3981 */ DEFINE_SFX(CHAN_8D04, NA_SE_EN_DEKUHIME_TURN, 0x30, 3, 0, 0, 0)
|
|
/* 0x3982 */ DEFINE_SFX(CHAN_8D26, NA_SE_EN_DEKUHIME_GREET, 0x20, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
|
|
/* 0x3983 */ DEFINE_SFX(CHAN_8D3C, NA_SE_EN_DEKUHIME_GREET2, 0x30, 3, 0, 0, 0)
|
|
/* 0x3984 */ DEFINE_SFX(CHAN_68B0, NA_SE_EN_PIHAT_SM_FLY, 0x30, 0, 0, 0, 0)
|
|
/* 0x3985 */ DEFINE_SFX(CHAN_5F93, NA_SE_EN_PIHAT_SM_DEAD, 0x40, 1, 0, 0, 0)
|
|
/* 0x3986 */ DEFINE_SFX(CHAN_5EB9, NA_SE_EN_STALKID_APPEAR, 0x30, 0, 0, 0, 0)
|
|
/* 0x3987 */ DEFINE_SFX(CHAN_5EAE, NA_SE_EN_AKINDONUTS_HIDE, 0x20, 0, 0, 0, 0)
|
|
/* 0x3988 */ DEFINE_SFX(CHAN_5E2A, NA_SE_EN_RIVA_DAMAGE, 0x38, 1, 0, 0, 0)
|
|
/* 0x3989 */ DEFINE_SFX(CHAN_68F0, NA_SE_EN_RIVA_DEAD, 0x40, 1, 0, 0, 0)
|
|
/* 0x398A */ DEFINE_SFX(CHAN_67BE, NA_SE_EN_RIVA_MOVE, 0x30, 0, 0, 0, 0)
|
|
/* 0x398B */ DEFINE_SFX(CHAN_8D55, NA_SE_EN_DEKUHIME_VOICE_SAD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
|
|
/* 0x398C */ DEFINE_SFX(CHAN_8D69, NA_SE_EN_DEKUHIME_VOICE_JOY, 0x30, 3, 0, 0, 0)
|
|
/* 0x398D */ DEFINE_SFX(CHAN_8D89, NA_SE_EN_NUTS_JUMP, 0x30, 2, 0, 0, 0)
|
|
/* 0x398E */ DEFINE_SFX(CHAN_8D9A, NA_SE_EN_NUTS_CLOTHES, 0x30, 3, 0, 0, 0)
|
|
/* 0x398F */ DEFINE_SFX(CHAN_8D9E, NA_SE_EN_SITSUJI_VOICE, 0x30, 3, 0, 0, 0)
|
|
/* 0x3990 */ DEFINE_SFX(CHAN_684C, NA_SE_EN_LIKE_WALK, 0x18, 0, 0, 0, 0)
|
|
/* 0x3991 */ DEFINE_SFX(CHAN_645D, NA_SE_EN_LIKE_UNARI, 0x28, 0, 0, 0, 0)
|
|
/* 0x3992 */ DEFINE_SFX(CHAN_5F76, NA_SE_EN_SUISEN_DRINK, 0x34, 2, 0, 0, 0)
|
|
/* 0x3993 */ DEFINE_SFX(CHAN_60E0, NA_SE_EN_EYEGOLE_DEMO_EYE, 0x34, 2, 0, 0, 0)
|
|
/* 0x3994 */ DEFINE_SFX(CHAN_8C29, NA_SE_EN_SUISEN_THROW, 0x34, 0, 0, 0, 0)
|
|
/* 0x3995 */ DEFINE_SFX(CHAN_5E2A, NA_SE_EN_LIKE_DAMAGE, 0x38, 1, 0, 0, 0)
|
|
/* 0x3996 */ DEFINE_SFX(CHAN_68C7, NA_SE_EN_LIKE_DEAD, 0x40, 1, 0, 0, 0)
|
|
/* 0x3997 */ DEFINE_SFX(CHAN_5C87, NA_SE_EN_MGANON_SWORD, 0x30, 3, 0, 0, 0)
|
|
/* 0x3998 */ DEFINE_SFX(CHAN_98CE, NA_SE_EN_PIRATE_ATTACK, 0x30, 2, 0, 0, 0)
|
|
/* 0x3999 */ DEFINE_SFX(CHAN_98DB, NA_SE_EN_PIRATE_DAMAGE, 0x38, 0, 0, 0, 0)
|
|
/* 0x399A */ DEFINE_SFX(CHAN_98E8, NA_SE_EN_PIRATE_DEAD, 0x48, 0, 0, 0, 0)
|
|
/* 0x399B */ DEFINE_SFX(CHAN_7536, NA_SE_EN_MB_MOTH_FLY, 0x28, 4, 0, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x399C */ DEFINE_SFX(CHAN_7586, NA_SE_EN_MB_MOTH_DEAD, 0x48, 4, 0, 0, 0)
|
|
/* 0x399D */ DEFINE_SFX(CHAN_7654, NA_SE_EN_MB_INSECT_WALK, 0x20, 4, 0, 0, 0)
|
|
/* 0x399E */ DEFINE_SFX(CHAN_70DD, NA_SE_EN_B_PAMET_ROLL, 0x25, 3, 0, 0, 0)
|
|
/* 0x399F */ DEFINE_SFX(CHAN_89A3, NA_SE_EN_FROG_VOICE1, 0x40, 2, 0, 0, 0)
|
|
/* 0x39A0 */ DEFINE_SFX(CHAN_98F5, NA_SE_EN_GERUDOFT_WALK, 0x18, 0, 2, 0, 0)
|
|
/* 0x39A1 */ DEFINE_SFX(CHAN_89B7, NA_SE_EN_FROG_VOICE2, 0x44, 3, 0, 0, 0)
|
|
/* 0x39A2 */ DEFINE_SFX(CHAN_70C9, NA_SE_EN_B_PAMET_VOICE, 0x44, 0, 0, 0, 0)
|
|
/* 0x39A3 */ DEFINE_SFX(CHAN_70A3, NA_SE_EN_B_PAMET_REVERSE, 0x18, 0, 0, 0, 0)
|
|
/* 0x39A4 */ DEFINE_SFX(CHAN_64FA, NA_SE_EN_FREEZAD_BREATH, 0x30, 0, 0, 0, 0)
|
|
/* 0x39A5 */ DEFINE_SFX(CHAN_6916, NA_SE_EN_FREEZAD_DAMAGE, 0x38, 1, 0, 0, 0)
|
|
/* 0x39A6 */ DEFINE_SFX(CHAN_6920, NA_SE_EN_FREEZAD_DEAD, 0x40, 1, 0, 0, 0)
|
|
/* 0x39A7 */ DEFINE_SFX(CHAN_8D7D, NA_SE_EN_DEKUHIMA_VOICE_HURY, 0x18, 3, 0, 0, 0)
|
|
/* 0x39A8 */ DEFINE_SFX(CHAN_8DBC, NA_SE_EN_KINGNUTS_VOICE, 0x30, 3, 0, 0, 0)
|
|
/* 0x39A9 */ DEFINE_SFX(CHAN_89BB, NA_SE_EN_FROG_RUNAWAY, 0x38, 3, 1, 0, 0)
|
|
/* 0x39AA */ DEFINE_SFX(CHAN_81F2, NA_SE_EN_LAST3_DEAD_DEAD1_OLD, 0x30, 3, 0, 0, 0)
|
|
/* 0x39AB */ DEFINE_SFX(CHAN_8222, NA_SE_EN_LAST3_DEAD_DEAD2_OLD, 0x30, 3, 0, 0, 0)
|
|
/* 0x39AC */ DEFINE_SFX(CHAN_89A9, NA_SE_EN_FROG_RUNAWAY2, 0x30, 3, 0, 0, 0)
|
|
/* 0x39AD */ DEFINE_SFX(CHAN_7AE2, NA_SE_EN_DAIGOLON_SLEEP1, 0x36, 3, 0, 0, 0)
|
|
/* 0x39AE */ DEFINE_SFX(CHAN_6949, NA_SE_EN_IRONNACK_HIT_GND, 0x34, 3, 0, 0, 0)
|
|
/* 0x39AF */ DEFINE_SFX(CHAN_8235, NA_SE_EN_LAST3_DEAD_WIND1_OLD, 0x34, 2, 2, 0, 0)
|
|
/* 0x39B0 */ DEFINE_SFX(CHAN_5C53, NA_SE_EN_TWINROBA_LAUGH, 0x58, 3, 0, 0, 0)
|
|
/* 0x39B1 */ DEFINE_SFX(CHAN_5C53, NA_SE_EN_TWINROBA_LAUGH2, 0x68, 3, 0, 0, 0)
|
|
/* 0x39B2 */ DEFINE_SFX(CHAN_5C53, NA_SE_EN_IRONNACK_PULLOUT, 0x30, 3, 0, 0, 0)
|
|
/* 0x39B3 */ DEFINE_SFX(CHAN_5C53, NA_SE_EN_TWINROBA_SHOOT_VOICE, 0x30, 3, 0, 0, 0)
|
|
/* 0x39B4 */ DEFINE_SFX(CHAN_825D, NA_SE_EN_LAST3_DEAD_WIND2_OLD, 0x34, 2, 0, 0, 0)
|
|
/* 0x39B5 */ DEFINE_SFX(CHAN_8287, NA_SE_EN_LAST3_DEAD_WIND3_OLD, 0x34, 3, 0, 0, 0)
|
|
/* 0x39B6 */ DEFINE_SFX(CHAN_82B6, NA_SE_EN_LAST3_DEAD_LIGHTS_OLD, 0x40, 0, 0, 0, 0)
|
|
/* 0x39B7 */ DEFINE_SFX(CHAN_5C53, NA_SE_EN_PIRATE_BREATH, 0x30, 3, 0, 0, 0)
|
|
/* 0x39B8 */ DEFINE_SFX(CHAN_8124, NA_SE_EN_LAST3_DEAD_ROD, 0x40, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
|
|
/* 0x39B9 */ DEFINE_SFX(CHAN_7FD9, NA_SE_EN_LAST2_SHOUT, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
|
|
/* 0x39BA */ DEFINE_SFX(CHAN_7F50, NA_SE_EN_LAST2_PUMP_UP_OLD, 0x30, 0, 3, 0, 0)
|
|
/* 0x39BB */ DEFINE_SFX(CHAN_7FA8, NA_SE_EN_LAST2_GROW_HEAD_OLD, 0x30, 0, 3, 0, 0)
|
|
/* 0x39BC */ DEFINE_SFX(CHAN_7F08, NA_SE_EN_LAST2_HEARTBEAT_OLD, 0x40, 0, 0, 0, 0)
|
|
/* 0x39BD */ DEFINE_SFX(CHAN_6BC5, NA_SE_EN_ANSATSUSYA_MOVING, 0x30, 3, 0, 0, 0)
|
|
/* 0x39BE */ DEFINE_SFX(CHAN_6BD6, NA_SE_EN_ANSATSUSYA_DASH_2, 0x28, 3, 0, 0, 0)
|
|
/* 0x39BF */ DEFINE_SFX(CHAN_81E4, NA_SE_EN_LAST3_DEAD_FLOAT, 0x40, 3, 0, 0, 0)
|
|
/* 0x39C0 */ DEFINE_SFX(CHAN_6B46, NA_SE_EN_ANSATSUSYA_CRYING, 0x40, 3, 0, 0, 0)
|
|
/* 0x39C1 */ DEFINE_SFX(CHAN_6BA2, NA_SE_EN_ANSATSUSYA_SKIP, 0x30, 3, 0, 0, 0)
|
|
/* 0x39C2 */ DEFINE_SFX(CHAN_840D, NA_SE_EN_STALTURA_APPEAR, 0x30, 3, 0, 0, 0)
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|
/* 0x39C3 */ DEFINE_SFX(CHAN_6C0F, NA_SE_EN_ANSATSUSYA_JUMP, 0x30, 3, 0, 0, 0)
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|
/* 0x39C4 */ DEFINE_SFX(CHAN_6C1F, NA_SE_EN_ANSATSUSYA_FALL, 0x30, 3, 0, 0, 0)
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|
/* 0x39C5 */ DEFINE_SFX(CHAN_6C38, NA_SE_EN_ANSATSUSYA_DAMAGE, 0x38, 3, 0, 0, 0)
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|
/* 0x39C6 */ DEFINE_SFX(CHAN_6C57, NA_SE_EN_ANSATSUSYA_DEAD, 0x48, 3, 0, 0, 0)
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|
/* 0x39C7 */ DEFINE_SFX(CHAN_6C99, NA_SE_EN_ANSATSUSYA_SWORD, 0x20, 3, 0, 0, 0)
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|
/* 0x39C8 */ DEFINE_SFX(CHAN_6D1A, NA_SE_EN_BAKUO_DEAD, 0x48, 3, 0, 0, 0)
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|
/* 0x39C9 */ DEFINE_SFX(CHAN_6D2F, NA_SE_EN_BAKUO_APPEAR, 0x36, 3, 0, 0, 0)
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|
/* 0x39CA */ DEFINE_SFX(CHAN_7FE0, NA_SE_EN_LAST3_ROD_WIND_OLD, 0x30, 3, 0, 0, 0)
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|
/* 0x39CB */ DEFINE_SFX(CHAN_809E, NA_SE_EN_LAST3_ROD_FLOOR_OLD, 0x30, 3, 0, 0, 0)
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|
/* 0x39CC */ DEFINE_SFX(CHAN_800F, NA_SE_EN_LAST3_ROD_DANCE_OLD, 0x38, 3, 0, 0, 0)
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|
/* 0x39CD */ DEFINE_SFX(CHAN_804A, NA_SE_EN_LAST3_ROD_HOP_OLD, 0x38, 3, 0, 0, 0)
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|
/* 0x39CE */ DEFINE_SFX(CHAN_807B, NA_SE_EN_LAST3_ROD_HOP2_OLD, 0x20, 3, 0, 0, 0)
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|
/* 0x39CF */ DEFINE_SFX(CHAN_811D, NA_SE_EN_GANON_RESTORE, 0x30, 3, 0, 0, 0)
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|
/* 0x39D0 */ DEFINE_SFX(CHAN_7A02, NA_SE_EN_GOLON_CIRCLE, 0x44, 3, 0, 0, 0)
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|
/* 0x39D1 */ DEFINE_SFX(CHAN_7A26, NA_SE_EN_GOLON_CIRCLE_OFF, 0x30, 3, 2, 0, 0)
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|
/* 0x39D2 */ DEFINE_SFX(CHAN_7D94, NA_SE_EN_LAST1_BLOW_OLD, 0x30, 3, 0, 0, 0)
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|
/* 0x39D3 */ DEFINE_SFX(CHAN_7D57, NA_SE_EN_LAST1_BEAM_OLD, 0x30, 3, 0, 0, 0)
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|
/* 0x39D4 */ DEFINE_SFX(CHAN_7BEA, NA_SE_EN_LAST1_ATTACK_OLD, 0x34, 3, 0, 0, 0)
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|
/* 0x39D5 */ DEFINE_SFX(CHAN_7CAE, NA_SE_EN_LAST1_DAMAGE1_OLD, 0x30, 3, 0, 0, 0)
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|
/* 0x39D6 */ DEFINE_SFX(CHAN_7CD2, NA_SE_EN_LAST1_DAMAGE2_OLD, 0x30, 3, 0, 0, 0)
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|
/* 0x39D7 */ DEFINE_SFX(CHAN_7D34, NA_SE_EN_LAST1_FALL_OLD, 0x20, 2, 0, 0, 0)
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|
/* 0x39D8 */ DEFINE_SFX(CHAN_7E12, NA_SE_EN_MGANON_STAND, 0x34, 3, 0, 0, 0)
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|
/* 0x39D9 */ DEFINE_SFX(CHAN_7E37, NA_SE_EN_LAST2_FIRE_OLD, 0x20, 3, 2, 0, 0)
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|
/* 0x39DA */ DEFINE_SFX(CHAN_6A24, NA_SE_EN_STALGOLD_ROLL, 0x30, 4, 0, 0, 0)
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|
/* 0x39DB */ DEFINE_SFX(CHAN_7E5F, NA_SE_EN_LAST2_WALK_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
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|
/* 0x39DC */ DEFINE_SFX(CHAN_7E6D, NA_SE_EN_LAST2_WAIT_OLD, 0x40, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
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|
/* 0x39DD */ DEFINE_SFX(CHAN_7E7D, NA_SE_EN_LAST2_JUMP_OLD, 0x40, 3, 2, 0, 0)
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|
/* 0x39DE */ DEFINE_SFX(CHAN_7E91, NA_SE_EN_LAST2_BIRD_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
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|
/* 0x39DF */ DEFINE_SFX(CHAN_7ED3, NA_SE_EN_LAST2_BIRD2_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
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|
/* 0x39E0 */ DEFINE_SFX(CHAN_6701, NA_SE_EN_STALTU_WAVE, 0x30, 0, 0, 0, 0)
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|
/* 0x39E1 */ DEFINE_SFX(CHAN_6A4B, NA_SE_EN_STALTU_DOWN_SET, 0x30, 0, 0, 0, 0)
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|
/* 0x39E2 */ DEFINE_SFX(CHAN_6669, NA_SE_EN_DEKU_WAKEUP, 0x30, 1, 0, 0, 0)
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|
/* 0x39E3 */ DEFINE_SFX(CHAN_7E00, NA_SE_EN_LAST2_WALK2_OLD, 0x32, 2, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
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|
/* 0x39E4 */ DEFINE_SFX(CHAN_7C88, NA_SE_EN_LAST1_FLOAT_OLD, 0x32, 3, 0, 0, 0)
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|
/* 0x39E5 */ DEFINE_SFX(CHAN_7C56, NA_SE_EN_LAST1_ATTACK_2ND_OLD, 0x54, 1, 0, 0, 0)
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|
/* 0x39E6 */ DEFINE_SFX(CHAN_7C60, NA_SE_EN_LAST1_ROLLING_OLD, 0x52, 0, 0, 0, 0)
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|
/* 0x39E7 */ DEFINE_SFX(CHAN_80F7, NA_SE_EN_LAST3_GET_LINK_OLD, 0x54, 3, 0, 0, 0)
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|
/* 0x39E8 */ DEFINE_SFX(CHAN_6A55, NA_SE_EN_PO_BIG_CRY, 0x30, 0, 0, 0, 0)
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|
/* 0x39E9 */ DEFINE_SFX(CHAN_5E8C, NA_SE_EN_STALTURA_BOUND, 0x08, 1, 0, 0, 0)
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|
/* 0x39EA */ DEFINE_SFX(CHAN_6172, NA_SE_EN_STALGOLD_UP_CRY, 0x30, 1, 0, 0, 0)
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|
/* 0x39EB */ DEFINE_SFX(CHAN_6A69, NA_SE_EN_GOLON_CRY, 0x30, 3, 0, 0, 0)
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|
/* 0x39EC */ DEFINE_SFX(CHAN_80C4, NA_SE_EN_LAST3_ROD_SOFT, 0x54, 3, 0, 0, 0)
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|
/* 0x39ED */ DEFINE_SFX(CHAN_80E1, NA_SE_EN_LAST3_ROD_MID_OLD, 0x54, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
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|
/* 0x39EE */ DEFINE_SFX(CHAN_692A, NA_SE_EN_RIVA_BIG_APPEAR, 0x34, 3, 0, 0, 0)
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|
/* 0x39EF */ DEFINE_SFX(CHAN_80F1, NA_SE_EN_LAST3_ROD_HARD, 0x54, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
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|
/* 0x39F0 */ DEFINE_SFX(CHAN_5E94, NA_SE_EN_MUSI_WALK, 0x08, 0, 0, 0, 0)
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|
/* 0x39F1 */ DEFINE_SFX(CHAN_80B3, NA_SE_EN_LAST3_COIL_ATTACK_OLD, 0x54, 0, 0, 0, 0)
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|
/* 0x39F2 */ DEFINE_SFX(CHAN_602F, NA_SE_EN_STALWALL_LAUGH, 0x34, 0, 0, 0, 0)
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|
/* 0x39F3 */ DEFINE_SFX(CHAN_8E09, NA_SE_EN_PIRANHA_EXIST, 0x15, 0, 0, 0, 0)
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|
/* 0x39F4 */ DEFINE_SFX(CHAN_8E23, NA_SE_EN_PIRANHA_ATTACK, 0x35, 0, 0, 0, 0)
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|
/* 0x39F5 */ DEFINE_SFX(CHAN_8E3B, NA_SE_EN_PIRANHA_DEAD, 0x48, 0, 0, 0, 0)
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|
/* 0x39F6 */ DEFINE_SFX(CHAN_8DD9, NA_SE_EN_KINGNUTS_DAMAGE, 0x38, 0, 0, 0, 0)
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|
/* 0x39F7 */ DEFINE_SFX(CHAN_83E7, NA_SE_EN_COMMON_DEADLIGHT, 0x30, 0, 0, 0, 0)
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|
/* 0x39F8 */ DEFINE_SFX(CHAN_7A5A, NA_SE_EN_GOLONKID_WALK, 0x30, 2, 3, 0, 0)
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|
/* 0x39F9 */ DEFINE_SFX(CHAN_95B1, NA_SE_EN_YMAJIN_MINI_DAMAGE, 0x38, 2, 0, 0, 0)
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|
/* 0x39FA */ DEFINE_SFX(CHAN_9627, NA_SE_EN_YMAJIN_DAMAGE, 0x38, 2, 0, 0, 0)
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|
/* 0x39FB */ DEFINE_SFX(CHAN_8E62, NA_SE_EN_KOTAKE_SURPRISED, 0x30, 0, 2, 0, 0)
|
|
/* 0x39FC */ DEFINE_SFX(CHAN_8E8D, NA_SE_EN_HANDW_GET, 0x30, 0, 0, 0, 0)
|
|
/* 0x39FD */ DEFINE_SFX(CHAN_8EA8, NA_SE_EN_HANDW_RELEASE, 0x30, 0, 0, 0, 0)
|
|
/* 0x39FE */ DEFINE_SFX(CHAN_8EC3, NA_SE_EN_SLIME_SURFACE, 0x30, 0, 0, 0, 0)
|
|
/* 0x39FF */ DEFINE_SFX(CHAN_8E6C, NA_SE_EN_KOTAKE_SLEEP, 0x30, 0, 0, 0, 0)
|
|
/* 0x3A00 */ DEFINE_SFX(CHAN_8E80, NA_SE_EN_KOTAKE_SURPRISED2, 0x30, 0, 2, SFX_FLAG2_FORCE_RESET, 0)
|
|
/* 0x3A01 */ DEFINE_SFX(CHAN_8DF1, NA_SE_EN_NEMURI_SLEEP, 0x30, 6, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER | SFX_FLAG2_SURROUND_NO_HIGHPASS_FILTER | SFX_FLAG2_UNUSED4 | SFX_FLAG2_UNUSED2, 0)
|
|
/* 0x3A02 */ DEFINE_SFX(CHAN_7CFE, NA_SE_EN_LAST1_DEAD_OLD, 0x30, 0, 0, 0, 0)
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|
/* 0x3A03 */ DEFINE_SFX(CHAN_7B32, NA_SE_EN_GOLON_SIRLOIN_ROLL, 0x30, 6, 0, 0, 0)
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|
/* 0x3A04 */ DEFINE_SFX(CHAN_7B52, NA_SE_EN_GOLON_VOICE_EATFULL, 0x30, 3, 2, 0, 0)
|
|
/* 0x3A05 */ DEFINE_SFX(CHAN_7B5C, NA_SE_EN_GOLON_SIRLOIN_EAT, 0x30, 0, 0, 0, 0)
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|
/* 0x3A06 */ DEFINE_SFX(CHAN_7B90, NA_SE_EN_EYEGOLE_WALK, 0x30, 2, 0, 0, 0)
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|
/* 0x3A07 */ DEFINE_SFX(CHAN_7BBA, NA_SE_EN_EYEGOLE_STAND, 0x30, 2, 0, 0, 0)
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|
/* 0x3A08 */ DEFINE_SFX(CHAN_7BD2, NA_SE_EN_EYEGOLE_SIT, 0x30, 2, 0, 0, 0)
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|
/* 0x3A09 */ DEFINE_SFX(CHAN_8EEC, NA_SE_EN_INVADER_DEAD, 0x48, 2, 0, 0, 0)
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|
/* 0x3A0A */ DEFINE_SFX(CHAN_8F25, NA_SE_EN_FOLLOWERS_BEAM_PRE, 0x28, 1, 0, 0, 0)
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|
/* 0x3A0B */ DEFINE_SFX(CHAN_8F3D, NA_SE_EN_FOLLOWERS_BEAM, 0x36, 0, 0, 0, 0)
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|
/* 0x3A0C */ DEFINE_SFX(CHAN_8F57, NA_SE_EN_FOLLOWERS_DAMAGE, 0x38, 0, 0, 0, 0)
|
|
/* 0x3A0D */ DEFINE_SFX(CHAN_8F79, NA_SE_EN_FOLLOWERS_DEAD, 0x48, 0, 0, 0, 0)
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|
/* 0x3A0E */ DEFINE_SFX(CHAN_8FCE, NA_SE_EN_INBOSS_DEAD_PRE2_OLD, 0x68, 3, 0, 0, 0)
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|
/* 0x3A0F */ DEFINE_SFX(CHAN_9000, NA_SE_EN_IKURA_JUMP1, 0x30, 3, 0, 0, 0)
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|
/* 0x3A10 */ DEFINE_SFX(CHAN_9012, NA_SE_EN_IKURA_JUMP2, 0x30, 3, 0, 0, 0)
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|
/* 0x3A11 */ DEFINE_SFX(CHAN_9024, NA_SE_EN_IKURA_DAMAGE, 0x38, 3, 0, 0, 0)
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|
/* 0x3A12 */ DEFINE_SFX(CHAN_9040, NA_SE_EN_IKURA_DEAD, 0x48, 3, 0, 0, 0)
|
|
/* 0x3A13 */ DEFINE_SFX(CHAN_9063, NA_SE_EN_ME_DAMAGE, 0x58, 3, 0, 0, 0)
|
|
/* 0x3A14 */ DEFINE_SFX(CHAN_907B, NA_SE_EN_ME_DEAD, 0x68, 3, 0, 0, 0)
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|
/* 0x3A15 */ DEFINE_SFX(CHAN_90AA, NA_SE_EN_ME_EXIST, 0x29, 3, 0, 0, 0)
|
|
/* 0x3A16 */ DEFINE_SFX(CHAN_9098, NA_SE_EN_ME_ATTACK, 0x54, 3, 0, 0, 0)
|
|
/* 0x3A17 */ DEFINE_SFX(CHAN_7AA8, NA_SE_EN_GOLONKID_SOB_TALK, 0x30, 0, 0, 0, 0)
|
|
/* 0x3A18 */ DEFINE_SFX(CHAN_7AB5, NA_SE_EN_GOLONKID_YAWN, 0x30, 0, 0, 0, 0)
|
|
/* 0x3A19 */ DEFINE_SFX(CHAN_7AD3, NA_SE_EN_GOLONKID_SNORE, 0x30, 0, 1, 0, 0)
|
|
/* 0x3A1A */ DEFINE_SFX(CHAN_7A40, NA_SE_EN_GOLON_SNORE1, 0x30, 0, 1, 0, 0)
|
|
/* 0x3A1B */ DEFINE_SFX(CHAN_7A4D, NA_SE_EN_GOLON_SNORE2, 0x30, 0, 1, 0, 0)
|
|
/* 0x3A1C */ DEFINE_SFX(CHAN_90BD, NA_SE_EN_BUBLEFALL_APPEAR, 0x30, 0, 0, 0, 0)
|
|
/* 0x3A1D */ DEFINE_SFX(CHAN_8FEF, NA_SE_EN_INBOSS_DEAD_OLD, 0x68, 3, 0, 0, 0)
|
|
/* 0x3A1E */ DEFINE_SFX(CHAN_7D7A, NA_SE_EN_LAST1_BEAM2_OLD, 0x30, 0, 0, 0, 0)
|
|
/* 0x3A1F */ DEFINE_SFX(CHAN_83AB, NA_SE_EN_COMMON_EXTINCT_LEV, 0x45, 2, 0, 0, 0)
|
|
/* 0x3A20 */ DEFINE_SFX(CHAN_91FD, NA_SE_EN_BOSU_HEAD_MID, 0x40, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x3A21 */ DEFINE_SFX(CHAN_9204, NA_SE_EN_BOSU_HEAD_SHORT, 0x40, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x3A22 */ DEFINE_SFX(CHAN_920B, NA_SE_EN_DEBU_HEAD_MID, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x3A23 */ DEFINE_SFX(CHAN_9212, NA_SE_EN_DEBU_HEAD_SHORT, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x3A24 */ DEFINE_SFX(CHAN_9219, NA_SE_EN_YASE_HEAD_MID, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x3A25 */ DEFINE_SFX(CHAN_9220, NA_SE_EN_YASE_HEAD_SHORT, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x3A26 */ DEFINE_SFX(CHAN_9288, NA_SE_EN_BOSU_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x3A27 */ DEFINE_SFX(CHAN_92A0, NA_SE_EN_DEBU_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
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|
/* 0x3A28 */ DEFINE_SFX(CHAN_92B8, NA_SE_EN_YASE_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x3A29 */ DEFINE_SFX(CHAN_92FF, NA_SE_EN_BOSU_SIT, 0x50, 3, 0, 0, 0)
|
|
/* 0x3A2A */ DEFINE_SFX(CHAN_931A, NA_SE_EN_BOSU_STAND, 0x30, 3, 0, 0, 0)
|
|
/* 0x3A2B */ DEFINE_SFX(CHAN_9337, NA_SE_EN_BOSU_HAND, 0x30, 3, 0, 0, 0)
|
|
/* 0x3A2C */ DEFINE_SFX(CHAN_8327, NA_SE_EN_LAST3_KOMA_OLD, 0x10, 0, 0, 0, 0)
|
|
/* 0x3A2D */ DEFINE_SFX(CHAN_8604, NA_SE_EN_KONB_PREATTACK_OLD, 0x54, 3, 0, 0, 0)
|
|
/* 0x3A2E */ DEFINE_SFX(CHAN_93AC, NA_SE_EN_BOSU_SHOCK, 0x50, 3, 0, 0, 0)
|
|
/* 0x3A2F */ DEFINE_SFX(CHAN_93BC, NA_SE_EN_BOSU_SHIT, 0x50, 3, 0, 0, 0)
|
|
/* 0x3A30 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_BOSU_ATTACK, 0x54, 3, 1, 0, 0)
|
|
/* 0x3A31 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_BOSU_CYNICAL, 0x50, 3, 1, 0, 0)
|
|
/* 0x3A32 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_BOSU_LAUGH, 0x50, 3, 1, 0, 0)
|
|
/* 0x3A33 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_BOSU_LAUGH_DEMO, 0x50, 3, 1, 0, 0)
|
|
/* 0x3A34 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_DEBU_ATTACK, 0x36, 3, 1, 0, 0)
|
|
/* 0x3A35 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_DEBU_LAUGH, 0x34, 3, 1, 0, 0)
|
|
/* 0x3A36 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_DEBU_PAUSE, 0x34, 3, 2, 0, 0)
|
|
/* 0x3A37 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_YASE_ATTACK, 0x36, 3, 1, 0, 0)
|
|
/* 0x3A38 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_YASE_LAUGH, 0x35, 3, 1, 0, 0)
|
|
/* 0x3A39 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_YASE_PAUSE, 0x34, 3, 2, 0, 0)
|
|
/* 0x3A3A */ DEFINE_SFX(CHAN_936A, NA_SE_EN_BOSU_DAMAGE, 0x58, 3, 1, 0, 0)
|
|
/* 0x3A3B */ DEFINE_SFX(CHAN_936A, NA_SE_EN_DEBU_DAMAGE, 0x68, 3, 1, 0, 0)
|
|
/* 0x3A3C */ DEFINE_SFX(CHAN_936A, NA_SE_EN_YASE_DAMAGE, 0x38, 3, 1, 0, 0)
|
|
/* 0x3A3D */ DEFINE_SFX(CHAN_936A, NA_SE_EN_BOSU_DEAD, 0x48, 3, 1, 0, 0)
|
|
/* 0x3A3E */ DEFINE_SFX(CHAN_936A, NA_SE_EN_DEBU_DEAD, 0x38, 3, 1, 0, 0)
|
|
/* 0x3A3F */ DEFINE_SFX(CHAN_936A, NA_SE_EN_YASE_DEAD, 0x48, 3, 1, 0, 0)
|
|
/* 0x3A40 */ DEFINE_SFX(CHAN_93C8, NA_SE_EN_DEBU_PAUSE_K, 0x34, 3, 2, 0, 0)
|
|
/* 0x3A41 */ DEFINE_SFX(CHAN_93DA, NA_SE_EN_DEBU_LAUGH_SHORT_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x3A42 */ DEFINE_SFX(CHAN_93F6, NA_SE_EN_DEBU_LAUGH_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x3A43 */ DEFINE_SFX(CHAN_9408, NA_SE_EN_YASE_PAUSE_K, 0x34, 3, 2, 0, 0)
|
|
/* 0x3A44 */ DEFINE_SFX(CHAN_941A, NA_SE_EN_YASE_LAUGH_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER)
|
|
/* 0x3A45 */ DEFINE_SFX(CHAN_942E, NA_SE_EN_BOSU_LAUGH_DEMO_K, 0x50, 3, 1, 0, 0)
|
|
/* 0x3A46 */ DEFINE_SFX(CHAN_93F0, NA_SE_EN_DEBU_LAUGH_SHORT, 0x34, 3, 1, 0, 0)
|
|
/* 0x3A47 */ DEFINE_SFX(CHAN_9440, NA_SE_EN_BOSU_LAUGH_K, 0x50, 3, 1, 0, 0)
|
|
/* 0x3A48 */ DEFINE_SFX(CHAN_9464, NA_SE_EN_DEBU_ATTACK_W, 0x36, 3, 1, 0, 0)
|
|
/* 0x3A49 */ DEFINE_SFX(CHAN_9476, NA_SE_EN_YASE_ATTACK_W, 0x36, 3, 1, 0, 0)
|
|
/* 0x3A4A */ DEFINE_SFX(CHAN_9488, NA_SE_EN_BOSU_ATTACK_W, 0x34, 3, 1, 0, 0)
|
|
/* 0x3A4B */ DEFINE_SFX(CHAN_94A4, NA_SE_EN_STAL_FREEZE_LIGHTS, 0x37, 3, 0, 0, 0)
|
|
/* 0x3A4C */ DEFINE_SFX(CHAN_9452, NA_SE_EN_BOSU_ATTACK_K, 0x54, 3, 1, 0, 0)
|
|
/* 0x3A4D */ DEFINE_SFX(CHAN_949A, NA_SE_EN_BOSU_SWORD, 0x40, 3, 0, 0, 0)
|
|
/* 0x3A4E */ DEFINE_SFX(CHAN_85F5, NA_SE_EN_KONB_JUMP_LEV_OLD, 0x40, 3, 0, 0, 0)
|
|
/* 0x3A4F */ DEFINE_SFX(CHAN_7526, NA_SE_EN_MIBOSS_FREEZE_OLD, 0x57, 3, 0, 0, 0)
|
|
/* 0x3A50 */ DEFINE_SFX(CHAN_9608, NA_SE_EN_YMAJIN_THROW, 0x34, 2, 0, 0, 0)
|
|
/* 0x3A51 */ DEFINE_SFX(CHAN_9656, NA_SE_EN_BOSU_HEAD_BITE, 0x40, 0, 0, 0, 0)
|
|
/* 0x3A52 */ DEFINE_SFX(CHAN_9677, NA_SE_EN_BOSU_HEAD_FLOAT, 0x32, 0, 0, 0, 0)
|
|
/* 0x3A53 */ DEFINE_SFX(CHAN_968E, NA_SE_EN_LAST3_VOICE_KICK_OLD, 0x50, 3, 2, 0, 0)
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/* 0x3A54 */ DEFINE_SFX(CHAN_968E, NA_SE_EN_LAST3_VOICE_KOMA_OLD, 0x50, 3, 2, 0, 0)
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/* 0x3A55 */ DEFINE_SFX(CHAN_968E, NA_SE_EN_LAST3_VOICE_ROD_OLD, 0x50, 3, 2, 0, 0)
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/* 0x3A56 */ DEFINE_SFX(CHAN_968E, NA_SE_EN_LAST3_VOICE_THROW_OLD, 0x50, 3, 2, 0, 0)
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/* 0x3A57 */ DEFINE_SFX(CHAN_968E, NA_SE_EN_LAST3_VOICE_LAUGH_OLD, 0x50, 3, 2, 0, 0)
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/* 0x3A58 */ DEFINE_SFX(CHAN_96AE, NA_SE_EN_LAST3_VOICE_DAMAGE_OLD, 0x58, 3, 2, 0, 0)
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/* 0x3A59 */ DEFINE_SFX(CHAN_96AE, NA_SE_EN_LAST3_VOICE_DAMAGE2_OLD, 0x58, 3, 2, 0, 0)
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|
/* 0x3A5A */ DEFINE_SFX(CHAN_96AE, NA_SE_EN_LAST3_VOICE_DEAD_OLD, 0x68, 3, 0, 0, 0)
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|
/* 0x3A5B */ DEFINE_SFX(CHAN_938E, NA_SE_EN_BOSU_DEAD_VOICE, 0x68, 3, 0, 0, 0)
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|
/* 0x3A5C */ DEFINE_SFX(CHAN_938E, NA_SE_EN_DEBU_DEAD_VOICE, 0x48, 3, 0, 0, 0)
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|
/* 0x3A5D */ DEFINE_SFX(CHAN_938E, NA_SE_EN_YASE_DEAD_VOICE, 0x48, 3, 0, 0, 0)
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|
/* 0x3A5E */ DEFINE_SFX(CHAN_9893, NA_SE_EN_LAST2_BALLET_OLD, 0x50, 3, 0, 0, 0)
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|
/* 0x3A5F */ DEFINE_SFX(CHAN_98A2, NA_SE_EN_LAST2_MOONWALK_OLD, 0x50, 3, 0, 0, 0)
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|
/* 0x3A60 */ DEFINE_SFX(CHAN_96CF, NA_SE_EN_SHARP_FLOAT, 0x28, 4, 0, 0, 0)
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/* 0x3A61 */ DEFINE_SFX(CHAN_96E3, NA_SE_EN_SHARP_REACTION, 0x34, 2, 0, 0, 0)
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|
/* 0x3A62 */ DEFINE_SFX(CHAN_9778, NA_SE_EN_REDEAD_WEAKENED1, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
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/* 0x3A63 */ DEFINE_SFX(CHAN_9781, NA_SE_EN_REDEAD_WEAKENED_L1, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
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/* 0x3A64 */ DEFINE_SFX(CHAN_97C8, NA_SE_EN_REDEAD_WEAKENED2, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
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/* 0x3A65 */ DEFINE_SFX(CHAN_97DF, NA_SE_EN_REDEAD_WEAKENED_L2, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
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/* 0x3A66 */ DEFINE_SFX(CHAN_9706, NA_SE_EN_PIRATE_ONGND, 0x30, 1, 0, 0, 0)
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|
/* 0x3A67 */ DEFINE_SFX(CHAN_9834, NA_SE_EN_FOLLOWERS_STAY, 0x30, 4, 2, 0, 0)
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|
/* 0x3A68 */ DEFINE_SFX(CHAN_9842, NA_SE_EN_LAST2_VOICE_BALLET, 0x50, 3, 0, 0, 0)
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/* 0x3A69 */ DEFINE_SFX(CHAN_9842, NA_SE_EN_LAST2_VOICE_UAUOO1_OLD, 0x50, 3, 0, 0, 0)
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/* 0x3A6A */ DEFINE_SFX(CHAN_9842, NA_SE_EN_LAST2_VOICE_UAUOO2_OLD, 0x50, 3, 0, 0, 0)
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|
/* 0x3A6B */ DEFINE_SFX(CHAN_9842, NA_SE_EN_LAST2_VOICE_SURPRISED_OLD, 0x50, 3, 0, 0, 0)
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/* 0x3A6C */ DEFINE_SFX(CHAN_9861, NA_SE_EN_LAST2_DAMAGE_OLD, 0x58, 3, 0, 0, 0)
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/* 0x3A6D */ DEFINE_SFX(CHAN_9861, NA_SE_EN_LAST2_DAMAGE2_OLD, 0x58, 3, 0, 0, 0)
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/* 0x3A6E */ DEFINE_SFX(CHAN_9861, NA_SE_EN_LAST2_DEAD_OLD, 0x68, 3, 0, 0, 0)
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/* 0x3A6F */ DEFINE_SFX(CHAN_9882, NA_SE_EN_LAST2_UAUOO_OLD, 0x50, 3, 0, 0, 0)
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/* 0x3A70 */ DEFINE_SFX(CHAN_98C2, NA_SE_EN_LAST2_GYM_B_OLD, 0x50, 3, 0, 0, 0)
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/* 0x3A71 */ DEFINE_SFX(CHAN_9903, NA_SE_EN_PIRATE_COOL_LAUGH, 0x30, 1, 0, 0, 0)
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/* 0x3A72 */ DEFINE_SFX(CHAN_9903, NA_SE_EN_PIRATE_CYNICAL, 0x30, 1, 0, 0, 0)
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/* 0x3A73 */ DEFINE_SFX(CHAN_9903, NA_SE_EN_PIRATE_DAMM_BREATH, 0x30, 1, 0, 0, 0)
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/* 0x3A74 */ DEFINE_SFX(CHAN_9903, NA_SE_EN_PIRATE_SHOUT, 0x30, 1, 0, 0, 0)
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/* 0x3A75 */ DEFINE_SFX(CHAN_9B3E, NA_SE_EN_STAL01_LAUGH, 0x34, 0, 2, 0, 0)
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/* 0x3A76 */ DEFINE_SFX(CHAN_9B3E, NA_SE_EN_STAL02_LAUGH_SHORT, 0x34, 0, 0, 0, 0)
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/* 0x3A77 */ DEFINE_SFX(CHAN_9B3E, NA_SE_EN_STAL03_LAUGH_BIG, 0x34, 0, 0, 0, 0)
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|
/* 0x3A78 */ DEFINE_SFX(CHAN_9B68, NA_SE_EN_STAL04_ANGER, 0x34, 0, 0, 0, 0)
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/* 0x3A79 */ DEFINE_SFX(CHAN_9B68, NA_SE_EN_STAL05_CYNICAL, 0x34, 0, 0, 0, 0)
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/* 0x3A7A */ DEFINE_SFX(CHAN_9B68, NA_SE_EN_STAL06_SURPRISED, 0x34, 0, 0, 0, 0)
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/* 0x3A7B */ DEFINE_SFX(CHAN_9B68, NA_SE_EN_STAL07_ANTONISHED, 0x34, 0, 0, 0, 0)
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/* 0x3A7C */ DEFINE_SFX(CHAN_9B68, NA_SE_EN_STAL08_CRY_BIG, 0x34, 0, 0, 0, 0)
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/* 0x3A7D */ DEFINE_SFX(CHAN_9B94, NA_SE_EN_STAL09_SCREAM, 0x34, 0, 0, 0, 0)
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/* 0x3A7E */ DEFINE_SFX(CHAN_9BAF, NA_SE_EN_STAL10_LAUGH_SHY, 0x34, 0, 0, 0, 0)
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|
/* 0x3A7F */ DEFINE_SFX(CHAN_9BAF, NA_SE_EN_STAL11_LAUGH_SHY2, 0x54, 0, 0, 0, 0)
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/* 0x3A80 */ DEFINE_SFX(CHAN_9C13, NA_SE_EN_STAL12_LAUGH_KIDLY, 0x34, 0, 0, 0, 0)
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/* 0x3A81 */ DEFINE_SFX(CHAN_9ACF, NA_SE_EN_STAL20_CALL_MOON, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
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/* 0x3A82 */ DEFINE_SFX(CHAN_9ACF, NA_SE_EN_STAL20_CALL_MOON2, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
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/* 0x3A83 */ DEFINE_SFX(CHAN_9AF6, NA_SE_EN_STAL21_PSYCHO_VOICE, 0x34, 0, 0, 0, 0)
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|
/* 0x3A84 */ DEFINE_SFX(CHAN_727C, NA_SE_EN_STALKIDS_DOWN_K, 0x30, 5, 0, 0, 0)
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|
/* 0x3A85 */ DEFINE_SFX(CHAN_99D6, NA_SE_EN_AKINDO_FLY, 0x30, 1, 0, 0, 0)
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|
/* 0x3A86 */ DEFINE_SFX(CHAN_9920, NA_SE_EN_NPC_APPEAR, 0x30, 0, 0, 0, 0)
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|
/* 0x3A87 */ DEFINE_SFX(CHAN_995B, NA_SE_EN_NPC_FADEAWAY, 0x30, 0, 0, 0, 0)
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/* 0x3A88 */ DEFINE_SFX(CHAN_94B7, NA_SE_EN_DEBU_PAUSEx2, 0x34, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
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/* 0x3A89 */ DEFINE_SFX(CHAN_94C6, NA_SE_EN_YASE_PAUSEx2, 0x34, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
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/* 0x3A8A */ DEFINE_SFX(CHAN_94D5, NA_SE_EN_DEBU_HEAD_UP, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
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/* 0x3A8B */ DEFINE_SFX(CHAN_94DC, NA_SE_EN_YASE_HEAD_UP, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
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/* 0x3A8C */ DEFINE_SFX(CHAN_9BF0, NA_SE_EN_STAL22_LAUGH_KID_L, 0x34, 0, 0, 0, 0)
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/* 0x3A8D */ DEFINE_SFX(CHAN_9998, NA_SE_EN_EVIL_POWER, 0x30, 0, 0, 0, 0)
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|
/* 0x3A8E */ DEFINE_SFX(CHAN_9B1A, NA_SE_NE_STAL23_COLD, 0x34, 3, 2, 0, SFX_FLAG_REVERB_NO_DIST)
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/* 0x3A8F */ DEFINE_SFX(CHAN_9111, NA_SE_EN_STALKIDS_GASAGOSO, 0x30, 5, 0, 0, SFX_FLAG_REVERB_NO_DIST)
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/* 0x3A90 */ DEFINE_SFX(CHAN_9CAA, NA_SE_EN_BOSU_TALK, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
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/* 0x3A91 */ DEFINE_SFX(CHAN_99F5, NA_SE_EN_FAMOS_REVERSE1, 0x34, 0, 0, 0, 0)
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|
/* 0x3A92 */ DEFINE_SFX(CHAN_9A10, NA_SE_EN_FAMOS_REVERSE2, 0x34, 0, 0, 0, 0)
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|
/* 0x3A93 */ DEFINE_SFX(CHAN_9A2B, NA_SE_EN_FAMOS_FLOAT, 0x30, 6, 0, 0, 0)
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|
/* 0x3A94 */ DEFINE_SFX(CHAN_9A3E, NA_SE_EN_FAMOS_FLOAT_REVERSE, 0x30, 6, 0, 0, 0)
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|
/* 0x3A95 */ DEFINE_SFX(CHAN_9C23, NA_SE_EN_KOTAKE_ROLL, 0x30, 5, 0, 0, 0)
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|
/* 0x3A96 */ DEFINE_SFX(CHAN_9C3B, NA_SE_EN_KOTAKE_FLY, 0x30, 6, 0, 0, 0)
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|
/* 0x3A97 */ DEFINE_SFX(CHAN_9C6D, NA_SE_EN_THIEFBIRD_VOICE, 0x34, 0, 0, 0, 0)
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|
/* 0x3A98 */ DEFINE_SFX(CHAN_9C7E, NA_SE_EN_THIEFBIRD_DAMAGE, 0x38, 0, 0, 0, 0)
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|
/* 0x3A99 */ DEFINE_SFX(CHAN_9C92, NA_SE_EN_THIEFBIRD_DEAD, 0x48, 0, 0, 0, 0)
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|
/* 0x3A9A */ DEFINE_SFX(CHAN_9CBF, NA_SE_EN_STALKIDS_BODY, 0x30, 0, 2, 0, 0)
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/* 0x3A9B */ DEFINE_SFX(CHAN_9CCB, NA_SE_EN_STALKIDS_BODY_LEV, 0x30, 5, 2, 0, 0)
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/* 0x3A9C */ DEFINE_SFX(CHAN_9D13, NA_SE_EN_BOSU_STAND_RAPID, 0x30, 0, 0, 0, 0)
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/* 0x3A9D */ DEFINE_SFX(CHAN_9BD1, NA_SE_EN_STAL24_SCREAM2, 0x30, 0, 0, 0, 0)
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/* 0x3A9E */ DEFINE_SFX(CHAN_9D54, NA_SE_EN_STALKIDS_EARTHQUAKE, 0x30, 0, 2, 0, 0)
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|
/* 0x3A9F */ DEFINE_SFX(CHAN_9D99, NA_SE_EN_MASK_FLOAT, 0x30, 0, 0, 0, 0)
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|
/* 0x3AA0 */ DEFINE_SFX(CHAN_9DAD, NA_SE_EN_STALKIDS_PULLED, 0x30, 0, 0, 0, 0)
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|
/* 0x3AA1 */ DEFINE_SFX(CHAN_9DE2, NA_SE_EN_KITA_SALUTE, 0x40, 2, 0, 0, 0)
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|
/* 0x3AA2 */ DEFINE_SFX(CHAN_9DF0, NA_SE_EN_KTIA_WALK, 0x32, 0, 2, 0, 0)
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|
/* 0x3AA3 */ DEFINE_SFX(CHAN_9E29, NA_SE_EN_KTIA_PAUSE_K, 0x50, 2, 0, 0, 0)
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|
/* 0x3AA4 */ DEFINE_SFX(CHAN_9E43, NA_SE_EN_KITA_LAUGH_K, 0x50, 2, 0, 0, 0)
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|
/* 0x3AA5 */ DEFINE_SFX(CHAN_9E07, NA_SE_EN_KITA_DAMAGE, 0x58, 2, 0, 0, 0)
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|
/* 0x3AA6 */ DEFINE_SFX(CHAN_9E18, NA_SE_EN_KITA_DEAD, 0x68, 2, 0, 0, 0)
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|
/* 0x3AA7 */ DEFINE_SFX(CHAN_9EAE, NA_SE_EN_STALBABY_LAUGH, 0x30, 0, 0, 0, 0)
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/* 0x3AA8 */ DEFINE_SFX(CHAN_9EB2, NA_SE_EN_STALBABY_SURPRISED, 0x30, 0, 0, 0, 0)
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|
/* 0x3AA9 */ DEFINE_SFX(CHAN_9E6B, NA_SE_EN_KITA_BREAK, 0x50, 2, 0, 0, 0)
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|
/* 0x3AAA */ DEFINE_SFX(CHAN_9E57, NA_SE_EN_KITA_ATTACK_W, 0x50, 2, 0, 0, 0)
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|
/* 0x3AAB */ DEFINE_SFX(CHAN_9EB6, NA_SE_EN_KONB_WAIT_OLD, 0x30, 3, 0, 0, 0)
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|
/* 0x3AAC */ DEFINE_SFX(CHAN_9EE3, NA_SE_EN_DEATH_SCYTHE, 0x54, 5, 0, 0, 0)
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|
/* 0x3AAD */ DEFINE_SFX(CHAN_9F14, NA_SE_EN_DEATH_ROLL, 0x28, 5, 0, 0, 0)
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|
/* 0x3AAE */ DEFINE_SFX(CHAN_9F43, NA_SE_EN_DEATH_SCYTHE_LEV, 0x78, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
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/* 0x3AAF */ DEFINE_SFX(CHAN_9F73, NA_SE_EN_DEATH_SCYTHE_ONGND, 0x78, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
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/* 0x3AB0 */ DEFINE_SFX(CHAN_9F91, NA_SE_EN_DEATH_VOICE, 0x50, 3, 0, 0, 0)
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|
/* 0x3AB1 */ DEFINE_SFX(CHAN_9FB2, NA_SE_EN_DEATH_DAMAGE, 0x58, 3, 0, 0, 0)
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|
/* 0x3AB2 */ DEFINE_SFX(CHAN_9FE1, NA_SE_EN_DEATH_DEAD, 0x68, 3, 0, 0, 0)
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|
/* 0x3AB3 */ DEFINE_SFX(CHAN_A017, NA_SE_EN_DEATH_ATTACK, 0x54, 3, 0, 0, 0)
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|
/* 0x3AB4 */ DEFINE_SFX(CHAN_A3D8, NA_SE_EN_DEATH_APPEAR, 0x40, 3, 0, 0, 0)
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|
/* 0x3AB5 */ DEFINE_SFX(CHAN_A033, NA_SE_EN_DEATH_HEARTBREAK, 0x78, 3, 0, 0, 0)
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|
/* 0x3AB6 */ DEFINE_SFX(CHAN_A052, NA_SE_EN_KONB_MINI_DEAD, 0x48, 0, 0, 0, 0)
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|
/* 0x3AB7 */ DEFINE_SFX(CHAN_A06C, NA_SE_EN_HALF_REDEAD_LOOP, 0x30, 3, 2, 0, 0)
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|
/* 0x3AB8 */ DEFINE_SFX(CHAN_A094, NA_SE_EN_HALF_REDEAD_SURPRISE, 0x30, 3, 2, 0, 0)
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|
/* 0x3AB9 */ DEFINE_SFX(CHAN_A0AF, NA_SE_EN_HALF_REDEAD_SCREAME, 0x30, 3, 2, 0, 0)
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|
/* 0x3ABA */ DEFINE_SFX(CHAN_A0CD, NA_SE_EN_HALF_REDEAD_TRANS, 0x30, 3, 0, 0, 0)
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|
/* 0x3ABB */ DEFINE_SFX(CHAN_A0F5, NA_SE_EN_GOLON_VOICE_GENERAL, 0x30, 0, 0, 0, 0)
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|
/* 0x3ABC */ DEFINE_SFX(CHAN_A101, NA_SE_EN_IWAIGORON_EVERYBODY, 0x30, 0, 0, 0, 0)
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|
/* 0x3ABD */ DEFINE_SFX(CHAN_A13C, NA_SE_EN_IWAIGORON_SOLO, 0x30, 3, 3, 0, 0)
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|
/* 0x3ABE */ DEFINE_SFX(CHAN_A148, NA_SE_EN_ROMANI_WALK, 0x30, 0, 2, 0, 0)
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|
/* 0x3ABF */ DEFINE_SFX(CHAN_A163, NA_SE_EN_MOON_SCREAM1, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
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|
/* 0x3AC0 */ DEFINE_SFX(CHAN_A1BD, NA_SE_EN_MOON_SCREAM2, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
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|
/* 0x3AC1 */ DEFINE_SFX(CHAN_A18A, NA_SE_EN_MOON_SCREAM3, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
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|
/* 0x3AC2 */ DEFINE_SFX(CHAN_A1EA, NA_SE_EN_MOON_SCREAM4, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
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|
/* 0x3AC3 */ DEFINE_SFX(CHAN_A24D, NA_SE_EN_STALKIDS_HEADACHE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
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|
/* 0x3AC4 */ DEFINE_SFX(CHAN_A25B, NA_SE_EN_BIGNUTS_WALK, 0x30, 5, 1, 0, 0)
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|
/* 0x3AC5 */ DEFINE_SFX(CHAN_9E3D, NA_SE_EN_KITA_PAUSE, 0x60, 2, 0, 0, 0)
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|
/* 0x3AC6 */ DEFINE_SFX(CHAN_A264, NA_SE_EN_ANSATSUSYA_LAUGH, 0x70, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
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|
/* 0x3AC7 */ DEFINE_SFX(CHAN_A289, NA_SE_EN__copy514, 0x30, 0, 2, 0, 0)
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|
/* 0x3AC8 */ DEFINE_SFX(CHAN_A289, NA_SE_EN__copy515, 0x30, 0, 2, 0, 0)
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|
/* 0x3AC9 */ DEFINE_SFX(CHAN_A289, NA_SE_EN__copy516, 0x30, 0, 2, 0, 0)
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|
/* 0x3ACA */ DEFINE_SFX(CHAN_A289, NA_SE_EN__copy517, 0x30, 0, 2, 0, 0)
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|
/* 0x3ACB */ DEFINE_SFX(CHAN_A289, NA_SE_EN__copy518, 0x30, 0, 2, 0, 0)
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|
/* 0x3ACC */ DEFINE_SFX(CHAN_6F9D, NA_SE_EN__copy519, 0x30, 0, 2, 0, 0)
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|
/* 0x3ACD */ DEFINE_SFX(CHAN_A2AE, NA_SE_EN_DALMANI_A, 0x30, 0, 2, 0, 0)
|
|
/* 0x3ACE */ DEFINE_SFX(CHAN_A2CE, NA_SE_EN_DALMANI_B, 0x30, 0, 2, 0, 0)
|
|
/* 0x3ACF */ DEFINE_SFX(CHAN_A2EC, NA_SE_EN_DALMANI_C, 0x30, 0, 2, 0, 0)
|
|
/* 0x3AD0 */ DEFINE_SFX(CHAN_A30C, NA_SE_EN_DALMANI_D, 0x30, 0, 2, 0, 0)
|
|
/* 0x3AD1 */ DEFINE_SFX(CHAN_A32A, NA_SE_EN__2d1, 0x30, 0, 0, 0, 0)
|
|
/* 0x3AD2 */ DEFINE_SFX(CHAN_A34B, NA_SE_EN__2d2, 0x30, 0, 0, 0, 0)
|
|
/* 0x3AD3 */ DEFINE_SFX(CHAN_99A9, NA_SE_EN_EVIL_POWER_PREDEMO, 0x30, 7, 0, 0, 0)
|
|
/* 0x3AD4 */ DEFINE_SFX(CHAN_A351, NA_SE_EN_KOUME_DAMAGE, 0x30, 4, 1, 0, 0)
|
|
/* 0x3AD5 */ DEFINE_SFX(CHAN_A35A, NA_SE_EN_KOUME_DAMAGE2, 0x30, 4, 1, 0, 0)
|
|
/* 0x3AD6 */ DEFINE_SFX(CHAN_A371, NA_SE_EN_KONB_MINI_APPEAR, 0x30, 3, 2, 0, 0)
|
|
/* 0x3AD7 */ DEFINE_SFX(CHAN_A38B, NA_SE_EN_IRONNACK_DAMAGE, 0x48, 3, 0, 0, 0)
|
|
/* 0x3AD8 */ DEFINE_SFX(CHAN_A38B, NA_SE_EN_IRONNACK_DEAD, 0x58, 3, 0, 0, 0)
|
|
/* 0x3AD9 */ DEFINE_SFX(CHAN_A3A9, NA_SE_EN_ANSATSUSYA_ONGND, 0x30, 0, 0, 0, 0)
|
|
/* 0x3ADA */ DEFINE_SFX(CHAN_A3BA, NA_SE_EN_ANSATSUSYA_ROCK, 0x30, 3, 0, 0, 0)
|
|
/* 0x3ADB */ DEFINE_SFX(CHAN_976F, NA_SE_EN_REDEAD_REVERSE, 0x36, 0, 0, 0, 0)
|
|
/* 0x3ADC */ DEFINE_SFX(CHAN_A3CC, NA_SE_EN_STALKIDS_NOSE, 0x40, 2, 0, 0, 0)
|
|
#ifndef _LANGUAGE_ASEQ
|
|
//! @bug These SFX ids have entries in sfx_params.c but no implementation in sequence 0.
|
|
//! Playing these SFX will index out of bounds of the table in sequence 0.
|
|
/* 0x3ADD */ DEFINE_SFX(__X, NA_SE_EN_KITA_SNORE, 0x30, 0, 0, 0, 0)
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|
/* 0x3ADE */ DEFINE_SFX(__X, NA_SE_EN_IRONNACK_DASH, 0x30, 0, 0, 0, 0)
|
|
/* 0x3ADF */ DEFINE_SFX(__X, NA_SE_EN_TUBOOCK_FLY, 0x30, 0, 0, 0, 0)
|
|
#endif
|