mm/src/code/code_0x800E8EA0.c

111 lines
3.3 KiB
C

#include <ultra64.h>
#include <global.h>
void func_800E8EA0(GlobalContext* ctxt, Actor* actor, u16 param_3) {
func_80151938(ctxt, param_3);
actor->textId = param_3;
}
s32 nop_800E8ED0(UNK_TYPE4 param_1) {
return 0;
}
void nop_800E8EE0(UNK_TYPE4 param_1) {}
s32 nop_800E8EEC(UNK_TYPE4 param_1) {
return 0;
}
void nop_800E8EFC(UNK_TYPE4 param_1) {}
s32 func_800E8F08(Vec3s* param_1, Vec3s* param_2) {
Math_SmoothScaleMaxMinS(&param_1->y, 0, 6, 6200, 100);
Math_SmoothScaleMaxMinS(&param_1->x, 0, 6, 6200, 100);
Math_SmoothScaleMaxMinS(&param_2->y, 0, 6, 6200, 100);
Math_SmoothScaleMaxMinS(&param_2->x, 0, 6, 6200, 100);
return 1;
}
s32 func_800E8FA4(Actor* actor, Vec3f* param_2, Vec3s* param_3, Vec3s* param_4) {
s16 targetPitch;
s16 targetYaw;
s16 yawDiffFromTarget;
targetPitch = Math_Vec3f_Pitch(&actor->topPosRot.pos,param_2);
targetYaw = Math_Vec3f_Yaw(&actor->topPosRot.pos,param_2) - actor->currPosRot.rot.y;
Math_SmoothScaleMaxMinS(&param_3->x, targetPitch, 6, 2000, 1);
param_3->x = (param_3->x < -6000)? -6000 : ((6000 < param_3->x)? 6000 : param_3->x);
yawDiffFromTarget = Math_SmoothScaleMaxMinS(&param_3->y, targetYaw, 6, 2000, 1);
param_3->y = (param_3->y < -8000)? -8000 : ((8000 < param_3->y)? 8000 : param_3->y);
if (yawDiffFromTarget != 0) {
if ((param_3->y < 0? -param_3->y : param_3->y) < 8000) {
return 0;
}
}
Math_SmoothScaleMaxMinS(&param_4->y, targetYaw - param_3->y, 4, 2000, 1);
param_4->y = (param_4->y < -12000)? -12000 : ((12000 < param_4->y)? 12000 : param_4->y);
return 1;
}
s32 func_800E9138(GlobalContext* ctxt, Actor* actor, Vec3s* param_3, Vec3s* param_4, f32 param_5) {
s16 sVar3;
Actor *player;
Vec3f local_14;
player = (ctxt->actorCtx).actorList[2].first;
actor->topPosRot.pos = actor->currPosRot.pos;
actor->topPosRot.pos.y += param_5;
if (((ctxt->csCtx).state == 0) && (D_801D0D50 == 0)) {
sVar3 = actor->rotTowardsLinkY - actor->shape.rot.y;
// TODO is this shifting because of a missing cast?
if (0x42ff < (sVar3 < 0? ((-sVar3 << 0x10) >> 0x10) : ((sVar3 << 0x10) >> 0x10))) {
func_800E8F08(param_3,param_4);
return 0;
}
}
if (((ctxt->csCtx).state != 0) || (D_801D0D50 != 0)) {
local_14 = ctxt->view.eye;
} else {
local_14 = player->topPosRot.pos;
}
func_800E8FA4(actor,&local_14,param_3,param_4);
return 1;
}
s32 func_800E9250(GlobalContext* ctxt, Actor* actor, Vec3s* param_3, Vec3s* param_4, Vec3f param_5) {
s16 sVar3;
Actor *player;
Vec3f local_14;
player = (ctxt->actorCtx).actorList[2].first;
actor->topPosRot.pos = param_5;
if (((ctxt->csCtx).state == 0) && (D_801D0D50 == 0)) {
sVar3 = actor->rotTowardsLinkY - actor->shape.rot.y;
// TODO is this shifting because of a missing cast?
if (0x42ff < (sVar3 < 0? ((-sVar3 << 0x10) >> 0x10) : ((sVar3 << 0x10) >> 0x10))) {
func_800E8F08(param_3,param_4);
return 0;
}
}
if (((ctxt->csCtx).state != 0) || (D_801D0D50 != 0)) {
local_14 = ctxt->view.eye;
} else {
local_14 = player->topPosRot.pos;
}
func_800E8FA4(actor,&local_14,param_3,param_4);
return 1;
}