mm/src/code
fullgrowngaming 1c4a3047de
z_skelanime OK (#34)
* initial skelanime commit

* Skelanime OK

* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
..
code_0x800A5AC0.c Bootstrap actors (#14) 2020-09-13 14:21:43 -04:00
code_0x800AF710.c Decompile code_0x800AF710.c 2020-03-19 22:59:03 -05:00
code_0x800CAAD0.c Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet. 2020-03-15 01:13:53 -05:00
code_0x800CAE10.c Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet. 2020-03-15 01:13:53 -05:00
code_0x800E03A0.c Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it. 2019-11-28 00:26:09 -06:00
code_0x800E8EA0.c Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet. 2020-03-15 01:13:53 -05:00
code_0x80183070.c Decompile code_0x80183070 2018-10-28 03:32:16 -05:00
game.c Decompile `game.c` 2020-06-23 10:55:11 -04:00
title_setup.c Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z_actor.c Cleanup some function identifications. (#7) 2020-08-06 18:11:32 -04:00
z_actor_dlftbls.c z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) 2020-09-27 20:19:06 -04:00
z_bgcheck.c Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet. 2020-03-15 01:13:53 -05:00
z_eff_footmark.c Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet. 2020-03-15 01:13:53 -05:00
z_effect_soft_sprite.c Add actor and scene enums (#8) 2020-08-06 18:06:38 -04:00
z_en_item00.c.ignore Updata current progress 2018-12-06 13:47:07 -06:00
z_kanfont.c z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) 2020-09-27 20:19:06 -04:00
z_lib.c Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z_lights.c Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet. 2020-03-15 01:13:53 -05:00
z_prenmi.c Decompile `game.c` 2020-06-23 10:55:11 -04:00
z_rcp.c Decompile `game.c` 2020-06-23 10:55:11 -04:00
z_room.c Add actor and scene enums (#8) 2020-08-06 18:06:38 -04:00
z_scene.c z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) 2020-09-27 20:19:06 -04:00
z_scene_proc.c Decompile z_rpc.c 2020-04-22 15:38:09 -05:00
z_skelanime.c z_skelanime OK (#34) 2020-10-11 13:31:06 -04:00
z_snap.c GlobalContext: unwrap CameraContext (#31) 2020-09-27 20:38:43 -04:00
z_view.c Some work on z_view 2020-04-21 11:49:16 -05:00