mm/src/code/z_lights.c

449 lines
14 KiB
C

#include <ultra64.h>
#include <global.h>
#pragma intrinsic (sqrtf)
extern float fabsf(float);
#pragma intrinsic (fabsf)
void Lights_InitPositionalLight(LightInfoPositional* info, s16 posX, s16 posY, s16 posZ, u8 red, u8 green, u8 blue, s16 radius, u32 type) {
info->type = type;
info->params.posX = posX;
info->params.posY = posY;
info->params.posZ = posZ;
Lights_SetPositionalLightColorAndRadius(info, red, green, blue, radius);
}
void Lights_InitType0PositionalLight(LightInfoPositional* info, s16 posX, s16 posY, s16 posZ, u8 red, u8 green, u8 blue, s16 radius) {
Lights_InitPositionalLight(info, posX, posY, posZ, red, green, blue, radius, 0);
}
void Lights_InitType2PositionalLight(LightInfoPositional* info, s16 posX, s16 posY, s16 posZ, u8 red, u8 green, u8 blue, s16 radius) {
Lights_InitPositionalLight(info, posX, posY, posZ, red, green, blue, radius, 2);
}
void Lights_SetPositionalLightColorAndRadius(LightInfoPositional* info, u8 red, u8 green, u8 blue, s16 radius) {
info->params.red = red;
info->params.green = green;
info->params.blue = blue;
info->params.radius = radius;
}
void Lights_SetPositionalLightPosition(LightInfoPositional* info, s16 posX, s16 posY, s16 posZ) {
info->params.posX = posX;
info->params.posY = posY;
info->params.posZ = posZ;
}
void Lights_InitDirectional(LightInfoDirectional* info, s8 dirX, s8 dirY, s8 dirZ, u8 red, u8 green, u8 blue) {
info->type = 1;
info->params.dirX = dirX;
info->params.dirY = dirY;
info->params.dirZ = dirZ;
info->params.red = red;
info->params.green = green;
info->params.blue = blue;
}
void Lights_MapperInit(LightMapper* mapper, u8 red, u8 green, u8 blue) {
mapper->lights.a.l.colc[0] = red;
mapper->lights.a.l.col[0] = red;
mapper->lights.a.l.colc[1] = green;
mapper->lights.a.l.col[1] = green;
mapper->lights.a.l.colc[2] = blue;
mapper->lights.a.l.col[2] = blue;
mapper->numLights = 0;
}
// XXX regalloc
#ifdef NON_MATCHING
void Lights_UploadLights(LightMapper* mapper, GraphicsContext* gCtxt) {
Light* l;
s32 i;
gSPNumLights(gCtxt->polyOpa.p++, mapper->numLights);
gSPNumLights(gCtxt->polyXlu.p++, mapper->numLights);
l = &mapper->lights.l[0];
for (i = 0; i < mapper->numLights;) {
gSPLight(gCtxt->polyOpa.p++, l, ++i);
gSPLight(gCtxt->polyXlu.p++, l++, i);
}
gSPLight(gCtxt->polyOpa.p++, &mapper->lights.a, ++i);
gSPLight(gCtxt->polyXlu.p++, &mapper->lights.a, i);
}
#else
GLOBAL_ASM("asm/non_matchings/z_lights/Lights_UploadLights.asm")
#endif
Light* Lights_MapperGetNextFreeSlot(LightMapper* mapper) {
if (6 < mapper->numLights) {
return NULL;
}
return &mapper->lights.l[mapper->numLights++];
}
// XXX regalloc, some reorderings
#ifdef NON_MATCHING
void Lights_MapPositionalWithReference(LightMapper* mapper, LightInfoPositionalParams* params, Vec3f* pos) {
f32 xDiff;
f32 yDiff;
f32 zDiff;
f32 dist;
f32 radiusF;
Light* light;
if (pos == NULL) return;
if (params->radius < 1) return;
xDiff = params->posX - pos->x;
yDiff = params->posY - pos->y;
zDiff = params->posZ - pos->z;
radiusF = params->radius;
dist = xDiff * xDiff + yDiff * yDiff + zDiff * zDiff;
if (radiusF * radiusF > dist) {
light = Lights_MapperGetNextFreeSlot(mapper);
if (light == NULL) return;
dist = sqrtf(dist);
light->l.colc[0] = light->l.col[0] = params->red * (1 - (dist / radiusF) * (dist / radiusF));
light->l.colc[1] = light->l.col[1] = params->green * (1 - (dist / radiusF) * (dist / radiusF));
light->l.colc[2] = light->l.col[2] = params->blue * (1 - (dist / radiusF) * (dist / radiusF));
if (dist < 1) {
dist = 120;
} else {
dist = 120 / dist;
}
xDiff *= dist;
yDiff *= dist;
zDiff *= dist;
light->l.dir[0] = xDiff;
light->l.dir[1] = yDiff;
light->l.dir[2] = zDiff;
}
}
#else
GLOBAL_ASM("asm/non_matchings/z_lights/Lights_MapPositionalWithReference.asm")
#endif
// This function matches, but uses .rodata. We don't have a good way to match partial .rodata for a file yet.
#ifdef NON_MATCHING
void Lights_MapPositional(LightMapper* mapper, LightInfoPositionalParams* params, GlobalContext* ctxt) {
Light* light;
f32 radiusF = params->radius;
Vec3f posF;
Vec3f adjustedPos;
u32 pad;
if (radiusF > 0) {
posF.x = params->posX;
posF.y = params->posY;
posF.z = params->posZ;
Matrix_MultiplyByVectorXYZ(&ctxt->unk187B0,&posF,&adjustedPos);
if ((adjustedPos.z > -radiusF) &&
(600 + radiusF > adjustedPos.z) &&
(400 > fabsf(adjustedPos.x) - radiusF) &&
(400 > fabsf(adjustedPos.y) - radiusF)) {
light = Lights_MapperGetNextFreeSlot(mapper);
if (light != NULL) {
radiusF = 4500000.0f / (radiusF * radiusF);
if (radiusF > 255) {
radiusF = 255;
} else if (20 > radiusF) {
radiusF = 20;
}
light->lPos.col[0] = params->red;
light->lPos.colc[0] = light->lPos.col[0];
light->lPos.col[1] = params->green;
light->lPos.colc[1] = light->lPos.col[1];
light->lPos.col[2] = params->blue;
light->lPos.colc[2] = light->lPos.col[2];
light->lPos.pos[0] = params->posX;
light->lPos.pos[1] = params->posY;
light->lPos.pos[2] = params->posZ;
light->lPos.pad1 = 0x8;
light->lPos.pad2 = 0xFF;
light->lPos.unkE = (s8)radiusF;
}
}
}
}
#else
GLOBAL_ASM("asm/non_matchings/z_lights/Lights_MapPositional.asm")
#endif
void Lights_MapDirectional(LightMapper* mapper, LightInfoDirectionalParams* params, GlobalContext* ctxt) {
Light* light = Lights_MapperGetNextFreeSlot(mapper);
if (light != NULL) {
light->l.col[0] = params->red;
light->l.colc[0] = light->l.col[0];
light->l.col[1] = params->green;
light->l.colc[1] = light->l.col[1];
light->l.col[2] = params->blue;
light->l.colc[2] = light->l.col[2];
light->l.dir[0] = params->dirX;
light->l.dir[1] = params->dirY;
light->l.dir[2] = params->dirZ;
light->l.pad1 = 0;
}
}
void Lights_MapLights(LightMapper* mapper, z_Light* lights, Vec3f* refPos, GlobalContext* ctxt) {
if (lights != NULL) {
if ((refPos == NULL) && (mapper->enablePosLights == 1)) {
do {
lightPositionalMapFuncs[lights->info->type](mapper, &lights->info->params, ctxt);
lights = lights->next;
} while (lights != NULL);
} else {
do {
lightDirectionalMapFuncs[lights->info->type](mapper, &lights->info->params, refPos);
lights = lights->next;
} while (lights != NULL);
}
}
}
z_Light* Lights_FindFreeSlot(void) {
z_Light* ret;
if (0x1f < lightsList.numOccupied) {
return NULL;
}
ret = &lightsList.lights[lightsList.nextFree];
while (ret->info != NULL) {
lightsList.nextFree++;
if (lightsList.nextFree < 0x20) {
ret++;
} else {
lightsList.nextFree = 0;
ret = &lightsList.lights[0];
}
}
lightsList.numOccupied++;
return ret;
}
void Lights_Free(z_Light* light) {
if (light != NULL) {
lightsList.numOccupied--;
light->info = NULL;
lightsList.nextFree = (light - lightsList.lights) / (s32)sizeof(z_Light); //! @bug Due to pointer arithmetic, the division is unnecessary
}
}
void Lights_Init(GlobalContext* ctxt, LightingContext* lCtxt) {
Lights_ClearHead(ctxt, lCtxt);
Lights_SetAmbientColor(lCtxt, 80, 80, 80);
func_80102544(lCtxt, 0, 0, 0, 0x3e4, 0x3200);
bzero(&lightsList, sizeof(LightsList));
}
void Lights_SetAmbientColor(LightingContext* lCtxt, u8 red, u8 green, u8 blue) {
lCtxt->ambientRed = red;
lCtxt->ambientGreen = green;
lCtxt->ambientBlue = blue;
}
void func_80102544(LightingContext* lCtxt, u8 a1, u8 a2, u8 a3, s16 sp12, s16 sp16) {
lCtxt->unk7 = a1;
lCtxt->unk8 = a2;
lCtxt->unk9 = a3;
lCtxt->unkA = sp12;
lCtxt->unkC = sp16;
}
LightMapper* Lights_CreateMapper(LightingContext* lCtxt, GraphicsContext* gCtxt) {
return Lights_MapperAllocateAndInit(gCtxt, lCtxt->ambientRed, lCtxt->ambientGreen, lCtxt->ambientBlue);
}
void Lights_ClearHead(GlobalContext* ctxt, LightingContext* lCtxt) {
lCtxt->lightsHead = NULL;
}
void Lights_RemoveAll(GlobalContext* ctxt, LightingContext* lCtxt) {
while (lCtxt->lightsHead != NULL) {
Lights_Remove(ctxt, lCtxt, lCtxt->lightsHead);
lCtxt->lightsHead = lCtxt->lightsHead->next;
}
}
z_Light* Lights_Insert(GlobalContext* ctxt, LightingContext* lCtxt, LightInfo* info) {
z_Light* light;
light = Lights_FindFreeSlot();
if (light != NULL) {
light->info = info;
light->prev = NULL;
light->next = lCtxt->lightsHead;
if (lCtxt->lightsHead != NULL) {
lCtxt->lightsHead->prev = light;
}
lCtxt->lightsHead = light;
}
return light;
}
void Lights_Remove(GlobalContext* ctxt, LightingContext* lCtxt, z_Light* light) {
if (light != NULL) {
if (light->prev != NULL) {
light->prev->next = light->next;
} else {
lCtxt->lightsHead = light->next;
}
if (light->next != NULL) {
light->next->prev = light->prev;
}
Lights_Free(light);
}
}
LightMapper* func_801026E8(GraphicsContext* gCtxt, u8 ambientRed, u8 ambientGreen, u8 ambientBlue, u8 numLights, u8 red, u8 green, u8 blue, s8 dirX, s8 dirY, s8 dirZ) {
LightMapper* mapper;
s32 i;
// TODO allocation should be a macro
mapper = (LightMapper *)((int)gCtxt->polyOpa.d - sizeof(LightMapper));
gCtxt->polyOpa.d = (void*)mapper;
mapper->lights.a.l.col[0] = mapper->lights.a.l.colc[0] = ambientRed;
mapper->lights.a.l.col[1] = mapper->lights.a.l.colc[1] = ambientGreen;
mapper->lights.a.l.col[2] = mapper->lights.a.l.colc[2] = ambientBlue;
mapper->enablePosLights = 0;
mapper->numLights = numLights;
for (i = 0; i < numLights; i++) {
mapper->lights.l[i].l.col[0] = mapper->lights.l[i].l.colc[0] = red;
mapper->lights.l[i].l.col[1] = mapper->lights.l[i].l.colc[1] = green;
mapper->lights.l[i].l.col[2] = mapper->lights.l[i].l.colc[2] = blue;
mapper->lights.l[i].l.dir[0] = dirX;
mapper->lights.l[i].l.dir[1] = dirY;
mapper->lights.l[i].l.dir[2] = dirZ;
}
Lights_UploadLights(mapper,gCtxt);
return mapper;
}
LightMapper* Lights_MapperAllocateAndInit(GraphicsContext* gCtxt, u8 red, u8 green, u8 blue) {
LightMapper* mapper;
// TODO allocation should be a macro
mapper = (LightMapper *)((int)gCtxt->polyOpa.d - sizeof(LightMapper));
gCtxt->polyOpa.d = (void*)mapper;
mapper->lights.a.l.col[0] = red;
mapper->lights.a.l.colc[0] = red;
mapper->lights.a.l.col[1] = green;
mapper->lights.a.l.colc[1] = green;
mapper->lights.a.l.col[2] = blue;
mapper->lights.a.l.colc[2] = blue;
mapper->enablePosLights = 0;
mapper->numLights = 0;
return mapper;
}
// XXX regalloc
#ifdef NON_MATCHING
void func_80102880(GlobalContext* ctxt) {
z_Light* light = ctxt->lightsContext.lightsHead;
LightInfoPositionalParams* params;
Vec3f local_14;
Vec3f local_20;
f32 local_24;
f32 fVar4;
s32 s2;
u32 pad[2];
while (light != NULL) {
if (light->info->type == 2) {
params = (LightInfoPositionalParams*)&light->info->params;
local_14.x = params->posX;
local_14.y = params->posY;
local_14.z = params->posZ;
func_800B4EDC(ctxt, &local_14, &local_20, &local_24);
params->unk9 = 0;
if ((local_20.z > 1) &&
(fabsf(local_20.x * local_24) < 1) &&
(fabsf(local_20.y * local_24) < 1)) {
fVar4 = local_20.z * local_24;
s2 = (s32)(fVar4 * 16352) + 16352;
if (s2 < func_80178A94(local_20.x * local_24 * 160 + 160, local_20.y * local_24 * -120 + 120)) {
params->unk9 = 1;
}
}
}
light = light->next;
}
}
#else
GLOBAL_ASM("asm/non_matchings/z_lights/func_80102880.asm")
#endif
// XXX regalloc
#ifdef NON_MATCHING
void func_80102A64(GlobalContext* ctxt) {
Gfx* dl;
LightInfoPositionalParams* params;
f32 scale;
GraphicsContext* gCtxt;
z_Light* light = ctxt->lightsContext.lightsHead;
if (light != NULL) {
gCtxt = ctxt->common.gCtxt;
dl = func_8012C7FC(gCtxt->polyXlu.p);
gSPSetOtherMode(dl++, G_SETOTHERMODE_H, 4, 4, 0x00000080); //! This doesn't resolve to any of the macros in gdi.h
gDPSetCombineLERP(dl++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0,
0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
gSPDisplayList(dl++, &D_04029CB0);
do {
if (light->info->type == 2) {
params = (LightInfoPositionalParams*)&light->info->params;
if (params->unk9 != 0) {
scale = (f32)params->radius * (f32)params->radius * 2e-6f;
gDPSetPrimColor(dl++, 0, 0, params->red, params->green, params->blue, 50);
SysMatrix_InsertTranslation(params->posX, params->posY, params->posZ, 0);
SysMatrix_InsertScale(scale,scale,scale,1);
gSPMatrix(dl++, SysMatrix_AppendStateToPolyOpaDisp((ctxt->common).gCtxt), G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(dl++, &D_04029CF0);
}
}
light = light->next;
} while (light != NULL);
gCtxt->polyXlu.p = dl;
}
}
#else
GLOBAL_ASM("asm/non_matchings/z_lights/func_80102A64.asm")
#endif