mm/tools
engineer124 22af2bb8fe
`z_camera` with Partial Docs (3 Non-Equivalent) (#601)
* more boot files

* Add VT macros and script

* finish already existing boot files

* most of  libultra

* fix 64bits libultra files

* Use C files for libultra, wrap some functions in NON_MATCHING

* Remove duplicate of OS_CLOCK_RATE from fault.c

* C files for fbdemos

* delete dumb files

* bootstrap C files, still need to add them to the spec

* update fixbaserom

* boot OK?

* I forgot to commit the spec

* C for gamestates

* C for kaleido

* Change all includes to ""

* copy actor sizes script from oot

* I forgot to delete those files

* Basic C files for effects

* Add effects initvars names

* Remove mislabelled boot functions from header/txt

* Begin porting bootstrap_fx, some sizes

* Fix <>

* Fix enum

* Fix diff.py

* fix libultra stuff

* update regconvert

* update setup warnings

* add some missing ;

* Fix some makefile stuff and other fixes on some non_matching functions

* add executable flag in extract_baserom and fixbaserom

* fix relative path

* copy assist from oot

* fix map path

* another assist path fix

* Delete C files for handwritten files

* add code_801A51F0 to spec

* add gfxbuffers to spec

* Move rodata to top of each file when possible

* UNK_TYPEs for func_801A51F0

* Remove kaleido rodata from spec

* Update spec and undefined_syms for recent merge

* GCC warnings and fix errors in nonmatchings,

* round percentage numbers

* progress script: format changes

* progress: error on non-existing files

* fix warning in z_scene_table

* Match 2 nonmatchings in z_actor

* Warnings in lightswitch and invadepoh

* Fix warning in z_actor_dlftbls

* I though I fixed this one

* whoops

* Comment out CC_CHECK

* Removed redundant ultra64.h includes

* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms

* Completed gamestates bootstrap

* Split kaleido_scope

* Remove section.h and segment.h, move keep object externs to a common location in variables.h

* Completed effects bootstrap

* Segmented address externs for effects, fbdemos, gamestates and kaleido

* Move actor data externs out of the if 0

* Segmented address externs for actors

* Prepare actionfunc detection

* fix script, how did it even work before

* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler

* Automated actionFunc detection in actors

* Segmented addresses from player .text

* rm old segment addrs script and fix build

* Move sizes folder to tools

* Make build.py executable

* New Jenkinsfile Prayge

* Remove numpy dependencies

* Add warnings_disasm_current.txt

* my bad

* Update spec and undefined_syms

* Add z_eff_ss_hahen to pametfrog

* git subrepo pull (merge) --force tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "163ca2af"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "163ca2af"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Make z64compress print to stdout

* sneeky commit to update warnings tooling

* test

* Another test

* Mark fixing overlay reloc generating as a TODO

* Update warnings stuff

* Communicate the return code from running z64compress back to the Makefile through the wrapper

* Run formatter, remove extra commented copy of function

* Re-fix some includes

* Convert atan to hex to conform to decided style

* Clean up most matching with rodata and most warnings

* Match Parallel1, minor improvement in Jump and KeepOn

* Begin Documentation

* More docs, fixed warnings

* cleanup

* Continuing with docs

* Small progress

* Fix BSS, All but 1 matching functions freed, continue docs

* Fix merge

* Many function names

* More Names

* Change name

* Docs

* Begin camera_data docs

* small progress

* Minor change

* Improve docs on functions

* Player to TrackActor, progress on camera_data

* Add Cam_Data Macro and fix warnings

* Progress on Camera_Data docs

* Document CsCamData

* Cleanup

* Minor clean up in Battle NON_MATCHING

* Small fixes

* Fix bss, OK

* typo

* revert some z64 macros and format

* OK

* minor settings docs

* Many flags, names, and other documentation

* Name many camera_data variables

* A few more small changes

* Refactoring Camera Action Function Structs WIP

* Finish Struct reworking

* Some door docs

* Add my findings of Camera Settings as comments

* More camera data names and comments cleanup

* A few names

* Slow progress on camera_data

* More camera_data progress, slow and steady

* Many renaming

* wip

* camera_data WIP

* The grind continues

* More data wip

* All the macros are in!

* Format and cleanup

* more docs

* format

* Breakup camera into pieces

* format

* PR Feedback round 1

* revert macro

* Fix header

* Document Play Camera and Screen pos

* cleanup

* revert camera split

* Start copying docs from OoT

* remaining CAM_INTERFACE_FLAGS

* roData and rwData

* Change paramData

* Flags

* More docs

* More Cleanup

* cleanup

* more

* More docs

* Standardize subcams

* macro

* Player_UpdateCamAndSeqModes

* cleanup from PR

* format

* sync with bgCam and actorsCsCam PR

* sync to z_play cam PR

* docs progress

* revert player changes

* helper function cleanup

* match Jump3, thanks petrie & synray

* camera bg docs

* brackets

* cam math docs

* more cam bg docs

* rename flags

* misc docs

* more cleanup

* some cam docs

* some PR

* hud visibility

* fix macros, sync with PR

* sync with PR

* sync with PR

* helper cleanup

* cleanup

* PR Suggestions

* more PR

* fix merge master

* PR review

* add comment

* more quake cleanup

* pr suggestions

---------

Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2023-05-22 21:47:41 -04:00
..
ZAPD Subrepos update (#1208) 2023-03-15 10:51:47 +11:00
ZAPDConfigs/MM Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
asm-differ Subrepos update (#1208) 2023-03-15 10:51:47 +11:00
asm-processor subrepo asm-processor (#1212) 2023-03-17 15:16:30 +11:00
buildtools Fado, part 2 (#1012) 2022-12-06 21:15:23 -05:00
disasm `z_camera` with Partial Docs (3 Non-Equivalent) (#601) 2023-05-22 21:47:41 -04:00
fado Subrepos update (#1208) 2023-03-15 10:51:47 +11:00
filelists/mm.us.rev1 Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
graphovl Subrepos update (#1208) 2023-03-15 10:51:47 +11:00
ido_recomp Recomp v0.6 (#1215) 2023-03-18 08:03:17 -03:00
overlayhelpers Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
sizes `z_camera` with Partial Docs (3 Non-Equivalent) (#601) 2023-05-22 21:47:41 -04:00
warnings_count Makefile Changes (#727) 2022-05-25 22:15:28 -04:00
z64compress Update z64compress (#516) 2021-12-19 18:34:50 +00:00
.gitignore Added IDO recomp support (#45) 2021-02-24 00:50:57 -05:00
Makefile New relocation-generating program (#393) 2022-08-04 04:49:25 +01:00
assist.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
calc_bss.sh CRC files OK and documented (#409) 2021-11-11 15:03:05 -03:00
check_format.sh Format Script Update (#904) 2022-10-04 04:06:04 +01:00
entr.py Entrance Macro (#987) 2022-08-15 14:45:28 -04:00
eventinfconvert.py Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
extract_baserom.py Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
fixbaserom.py Check md5sum in fixbaserom before trying to decompress (#1240) 2023-05-11 12:49:02 -04:00
get_actor_sizes.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
global_bss_check.py Script to check global bss ordering (#339) 2021-10-11 13:11:11 -04:00
m2ctx.py Update `m2ctx.py` (#1176) 2023-04-23 09:58:22 -04:00
namefixer.py `z_camera` with Partial Docs (3 Non-Equivalent) (#601) 2023-05-22 21:47:41 -04:00
permuter_settings.toml Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
progress.py HF progress script (#1200) 2023-03-08 13:54:56 -03:00
regconvert.py Rename `GameInfo` to `RegEditor` (#1178) 2023-03-08 23:53:38 -05:00
reloc_spec_check.sh Script for checking relocs correctly updated on spec (#718) 2022-03-24 21:25:41 -03:00
rename_global_asm.py Script fixes, Type 1 cylinders fixed, rename `main` (#256) 2021-08-08 23:01:51 -04:00
rename_sym.sh SubS Actor Getters OK (#475) 2022-01-04 07:28:25 +00:00
set_o32abi_bit.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
sfxconvert.py `ovl_En_Test4` with 1 non-matching (#319) 2021-09-29 00:08:54 -03:00
sort_actor_funcs.py Sort actor functions and extern'd symbols (#259) 2021-08-15 14:04:28 -04:00
timeconv.py en_invadepoh OK (#200) 2021-07-17 00:04:37 -04:00
vt_fmt.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
vtxdis.c Building on Macs (#513) 2021-12-28 01:07:41 +00:00
weekeventregconvert.py Document EnAob01 (doggy racetrack owner) and use macros for weekEventRegs in all dog racing files (#1234) 2023-05-14 11:27:31 +10:00
z64compress_wrapper.py Update z64compress (#516) 2021-12-19 18:34:50 +00:00