mm/assets/xml
Tom Overton 232b901ccf
En_Bbfall (Red Bubble) OK and documented (#780)
* EnBbfall_Init OK

* EnBbfall_Destroy, func_808BF5E0, and func_808BF734 OK

* func_808BF578 and func_808BF7A0 OK

* func_808BF4B4, func_808BF830, and func_808BF894 OK

* func_808BF438, func_808BF514, func_808BF8DC OK

* func_808BFA18 and func_808BFA3C OK

* EnBbfall_Draw OK, thanks Tharo, Anon, and Maide!

* LimbDraw functions OK

* All functions OK, thanks Anon for the loop in Update!

* Migrate data to C

* Use generated reloc and object symbols

* Port over a ton of documentation from EnBb

* Use ARRAY_COUNT for all loops

* Do a ton more documentation

* Name unused animation in object_bb

* Copy "floorType" variable name from OoT

* Use enum values for collider type

* Respond to reviews

* Add comment explaining EnBbfall_IsTouchingLava
2022-04-22 02:04:37 +01:00
..
code SubS General Pathing Helpers (#760) 2022-03-29 21:37:58 +01:00
interface code_8012EC80.c OK and Documented + parameter_static extraction (#534) 2022-02-05 01:49:21 +00:00
misc `scene_texture`s (#550) 2022-01-22 17:49:35 -03:00
objects En_Bbfall (Red Bubble) OK and documented (#780) 2022-04-22 02:04:37 +01:00
overlays En_Syateki_Okuta (Shooting Gallery Octorok) OK (#772) 2022-04-07 19:23:13 +01:00
scenes `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00