mm/assets/xml
Tom Overton 2859cbbf5e
Boss01 (Odolwa) OK and documented (#1452)
* Boss01 (Odolwa) OK and documented

* Unify existing InitRand implementations

* Remove newlines after `// fallthrough`

* Respond to the rest of engineer's review

* Respond to most of anon's review

* Try to comment the shadow thing correctly

* Fix boss_01 after merge

* SEGMENTED_TO_VIRTUAL -> SEGMENTED_TO_K0

* Review

* Use DMG_SWORD_BEAM and update the comment in z64collision_check.h

* Respond to engineer's review
2023-10-29 08:29:43 +11:00
..
archives `map_grand_static` and `map_i_static` (#1443) 2023-10-26 21:07:13 +11:00
code `z_eff_footmark` cleanup (#1180) 2023-02-27 17:56:04 -05:00
interface Object Name Cleanup (#1427) 2023-10-08 20:57:25 -03:00
misc File Select (1 Non-Matching) (#1158) 2023-06-05 15:03:02 -04:00
objects Boss01 (Odolwa) OK and documented (#1452) 2023-10-29 08:29:43 +11:00
overlays Add original asset names to all `object_l*` and `object_m*` files (#1403) 2023-10-03 17:26:50 +11:00
scenes Provide names (and original names) for all Termina Field cutscenes (#1373) 2023-09-15 08:33:55 +10:00