mm/include/tables
Derek Hensley 1611c22212
Dmadata Migration (#1526)
* Matching dmatable

* Generate NON_MATCHING dmadata

* Clean up dmamgr

* Format

* Ignore tools/buildtools/mkdmadata

* Warnings

* Use SYMS flag instead of segment name

* PR + more notes

* PR cleanups
2024-01-14 13:04:53 -03:00
..
bombers_notebook Doc schedule_dma_static (#1296) 2023-06-21 19:00:07 +10:00
dmadata Dmadata Migration (#1526) 2024-01-14 13:04:53 -03:00
sfx Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
actor_table.h Introduce `actor_table.h` (#985) 2022-10-16 20:06:47 -03:00
dmadata_table.h Dmadata Migration (#1526) 2024-01-14 13:04:53 -03:00
effect_ss_table.h Effect table (#1209) 2023-03-30 13:17:55 -03:00
gamestate_table.h Gamestate table (#1354) 2023-08-12 11:44:35 -04:00
object_table.h Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
scene_table.h Scene table (#1207) 2023-05-30 09:57:14 +10:00
transition_table.h Transition table (#1210) 2023-05-04 00:43:27 -04:00