mm/src/code/audio_stop_all_sfx.c

16 lines
428 B
C

#include "global.h"
const u8 sSfxBankIds[] = {
BANK_PLAYER, BANK_ITEM, BANK_ENV, BANK_ENEMY, BANK_SYSTEM, BANK_OCARINA, BANK_VOICE,
};
void AudioMgr_StopAllSfxExceptSystem(void) {
volatile const u8* bankIdPtr;
for (bankIdPtr = sSfxBankIds; bankIdPtr < (sSfxBankIds + ARRAY_COUNT(sSfxBankIds)); bankIdPtr++) {
if (*bankIdPtr != BANK_SYSTEM) {
AudioSfx_StopByBank(*bankIdPtr);
}
}
}