..
PreRender.c
z_room (1 non-matching) ( #1143 )
2023-03-23 09:36:09 +11:00
TwoHeadArena.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
TwoHeadGfxArena.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
audio_stop_all_sfx.c
rename audio files ( #1188 )
2023-03-08 00:14:43 -03:00
audio_thread_manager.c
rename audio files ( #1188 )
2023-03-08 00:14:43 -03:00
c_keyframe.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
code_800E8EA0.c
Document z_en_time_tag ( #1140 )
2023-03-16 13:47:38 +11:00
code_8010C1B0.c
`z_jpeg`, `jpegutils` and `jpegdecoder` OK ( #322 )
2021-11-19 17:34:45 -03:00
code_8012EC80.c
z_kaleido_collect.c (1 non-matching) and Mostly Documented (Pause Menu Quest Page) ( #1108 )
2022-10-13 04:39:39 +01:00
code_80140CE0.c
code_801780F0 OK and documented, EnPaper documented ( #1061 )
2022-12-08 16:33:21 -03:00
code_80140E80.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
code_801420C0.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
code_80183070.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
db_camera.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
flg_set.c
z_kaleido_mask.c Ok and Documented (Pause Menu Mask Page) ( #1093 )
2022-10-01 01:51:49 +01:00
game.c
Debug mode ( #1185 )
2023-03-08 00:06:49 -05:00
gamealloc.c
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
graph.c
Stack cleanups ( #1193 )
2023-03-08 15:25:51 -03:00
graphalloc.c
Decompile graph.c ( #274 )
2021-10-29 15:30:48 -03:00
jpegdecoder.c
`z_jpeg`, `jpegutils` and `jpegdecoder` OK ( #322 )
2021-11-19 17:34:45 -03:00
jpegutils.c
`z_jpeg`, `jpegutils` and `jpegdecoder` OK ( #322 )
2021-11-19 17:34:45 -03:00
listalloc.c
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
main.c
Rename `GameInfo` to `RegEditor` ( #1178 )
2023-03-08 23:53:38 -05:00
object_table.c
Introduce `object_table.h` ( #1136 )
2023-02-21 16:05:12 -03:00
pad_801DC9C0.c
`flg_set.c` OK and documented ( #335 )
2021-10-11 15:28:16 -03:00
padmgr.c
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) ( #763 )
2022-06-29 22:08:03 +01:00
sched.c
`z_parameter`: Items & Import Data ( #799 )
2022-07-12 00:45:55 -04:00
speed_meter.c
code_801780F0 OK and documented, EnPaper documented ( #1061 )
2022-12-08 16:33:21 -03:00
su_mtx.c
code_801780F0 OK and documented, EnPaper documented ( #1061 )
2022-12-08 16:33:21 -03:00
sys_cfb.c
Stack cleanups ( #1193 )
2023-03-08 15:25:51 -03:00
sys_cmpdma.c
sys_cmpdata OK ( #1065 )
2023-01-14 00:29:50 -03:00
sys_flashrom.c
Stack cleanups ( #1193 )
2023-03-08 15:25:51 -03:00
sys_initial_check.c
ZAPD fixes in `sys_initial_check`, update subrepos ( #507 )
2021-12-15 23:05:29 -05:00
sys_math.c
EnMag OK and documented ( #547 )
2022-01-16 17:55:03 +00:00
sys_math3d.c
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
sys_math_atan.c
Fix last two functions in sys_math_atan ( #1066 )
2022-11-07 21:21:51 -03:00
sys_matrix.c
Player preparation 1 ( #1058 )
2022-11-06 20:49:04 -03:00
sys_rumble.c
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) ( #763 )
2022-06-29 22:08:03 +01:00
sys_slowly.c
Slowly Cleanup ( #1213 )
2023-03-20 00:48:49 +11:00
sys_ucode.c
Split rsp files ( #602 )
2022-01-17 15:45:20 -05:00
title_setup.c
`z_parameter`: Main ( #1157 )
2022-12-08 15:54:38 -03:00
z_DLF.c
Z_DLF OK ( #965 )
2022-08-04 05:47:01 +01:00
z_actor.c
z_room (1 non-matching) ( #1143 )
2023-03-23 09:36:09 +11:00
z_actor_dlftbls.c
Misc cleanup 13 ( #1189 )
2023-03-07 23:44:18 -05:00
z_bg_collect.c
z_bgcheck.c ( #357 )
2021-11-23 13:29:18 -03:00
z_bg_item.c
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z_bgcheck.c
Introduce BgCheckFlags Defines ( #1195 )
2023-03-04 19:53:56 -03:00
z_camera.c
`z_parameter`: Minigames ( #1131 )
2022-11-19 14:13:05 -03:00
z_camera_data.inc.c
Import Camera Data ( #1097 )
2022-10-13 04:26:35 +01:00
z_cheap_proc.c
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z_collision_btltbls.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_collision_check.c
Misc Cleanup 14 ( #1214 )
2023-03-21 11:12:22 -03:00
z_common_data.c
Audio Sequences: Scene/Ambience/SeqFlags Functions OK ( #1033 )
2022-09-30 08:49:35 -03:00
z_construct.c
Play (2 NON_MATCHINGS) ( #1109 )
2023-01-14 12:18:13 -03:00
z_debug.c
Rename `GameInfo` to `RegEditor` ( #1178 )
2023-03-08 23:53:38 -05:00
z_debug_display.c
Debug mode ( #1185 )
2023-03-08 00:06:49 -05:00
z_debug_mode.c
Debug mode ( #1185 )
2023-03-08 00:06:49 -05:00
z_demo.c
Document z_en_time_tag ( #1140 )
2023-03-16 13:47:38 +11:00
z_draw.c
Play (2 NON_MATCHINGS) ( #1109 )
2023-01-14 12:18:13 -03:00
z_eff_blure.c
Add ALIGN16 to GRAPH_ALLOC ( #1137 )
2022-10-28 14:09:16 -03:00
z_eff_footmark.c
`z_eff_footmark` cleanup ( #1180 )
2023-02-27 17:56:04 -05:00
z_eff_shield_particle.c
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z_eff_spark.c
Add ALIGN16 to GRAPH_ALLOC ( #1137 )
2022-10-28 14:09:16 -03:00
z_eff_ss_dead.c
Play (2 NON_MATCHINGS) ( #1109 )
2023-01-14 12:18:13 -03:00
z_eff_tire_mark.c
Player preparation 1 ( #1058 )
2022-11-06 20:49:04 -03:00
z_effect.c
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z_effect_soft_sprite.c
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented ( #798 )
2022-08-15 14:39:57 -04:00
z_effect_soft_sprite_dlftbls.c
Effect_soft_sprite_old_init and particleOverlayTable OK ( #520 )
2022-01-04 05:50:12 +00:00
z_effect_soft_sprite_old_init.c
Name `Actor_PlaySfx` and `Player_PlaySfx` ( #1190 )
2023-03-03 00:09:16 -05:00
z_elf_message.c
Macros for `weekEventReg` and `eventInf` ( #984 )
2022-11-05 15:48:36 -03:00
z_en_a_keep.c
Import `EnAObj`'s data and a few cleanups ( #1111 )
2022-12-08 16:47:03 -03:00
z_en_hy_code.c
Introduce BgCheckFlags Defines ( #1195 )
2023-03-04 19:53:56 -03:00
z_en_item00.c
`z_actor` documentation pass ( #1154 )
2023-03-09 12:35:23 -05:00
z_env_flags.c
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z_eventmgr.c
View & Shrink_Window Docs ( #1049 )
2022-10-02 11:32:57 -03:00
z_face_reaction.c
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z_fbdemo.c
Fbdemo (TransitionTile) OK ( #1163 )
2023-02-21 15:36:56 -03:00
z_fbdemo_circle.c
TransitionFade OK ( #1160 )
2023-02-24 13:20:18 -03:00
z_fbdemo_dlftbls.c
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers ( #1073 )
2022-10-04 21:46:32 +01:00
z_fbdemo_fade.c
TransitionFade OK ( #1160 )
2023-02-24 13:20:18 -03:00
z_fcurve_data.c
`z_fcurve_data` OK, match last function in `z_fcurve_data_skelanime`, document SkelCurve system ( #776 )
2022-06-19 03:38:10 +01:00
z_fcurve_data_skelanime.c
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z_fireobj.c
`z_fireobj.h` header ( #1179 )
2023-03-04 15:53:10 -03:00
z_game_dlftbls.c
Misc cleanup 13 ( #1189 )
2023-03-07 23:44:18 -05:00
z_game_over.c
Document z_en_time_tag ( #1140 )
2023-03-16 13:47:38 +11:00
z_horse.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_jpeg.c
ovl_fbdemo_wipe5 OK ( #1015 )
2022-10-22 00:12:35 +01:00
z_kaleido_manager.c
Misc cleanup 13 ( #1189 )
2023-03-07 23:44:18 -05:00
z_kaleido_scope_call.c
Play (2 NON_MATCHINGS) ( #1109 )
2023-01-14 12:18:13 -03:00
z_kaleido_setup.c
`z_parameter`: Main ( #1157 )
2022-12-08 15:54:38 -03:00
z_kanfont.c
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z_kankyo.c
Play (2 NON_MATCHINGS) ( #1109 )
2023-01-14 12:18:13 -03:00
z_lib.c
Fix last two functions in sys_math_atan ( #1066 )
2022-11-07 21:21:51 -03:00
z_lifemeter.c
`z_fireobj.h` header ( #1179 )
2023-03-04 15:53:10 -03:00
z_lights.c
Play (2 NON_MATCHINGS) ( #1109 )
2023-01-14 12:18:13 -03:00
z_malloc.c
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
z_map_data.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_map_disp.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_map_exp.c
Kaleido_Update OK and documented ( #1113 )
2022-10-23 02:44:23 +01:00
z_message.c
Document z_en_time_tag ( #1140 )
2023-03-16 13:47:38 +11:00
z_message_nes.c
`z_parameter`: Time (1 non-matching) ( #1144 )
2022-11-20 20:20:09 -03:00
z_message_staff.c
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z_msgevent.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_nmi_buff.c
`z_nmi_buff` OK, `code_8010C1B0` split and OK ( #334 )
2021-09-29 22:13:31 -04:00
z_olib.c
Introducing z64camera.h ( #797 )
2022-07-12 00:25:40 -04:00
z_overlay.c
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers ( #1073 )
2022-10-04 21:46:32 +01:00
z_parameter.c
z_room (1 non-matching) ( #1143 )
2023-03-23 09:36:09 +11:00
z_path.c
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z_pause.c
z64frameadvance.h ( #1182 )
2023-03-07 23:19:08 -05:00
z_play.c
z_room (1 non-matching) ( #1143 )
2023-03-23 09:36:09 +11:00
z_play_hireso.c
Play (2 NON_MATCHINGS) ( #1109 )
2023-01-14 12:18:13 -03:00
z_player_call.c
Lens docs ( #1123 )
2023-02-21 15:06:22 -03:00
z_player_lib.c
z_room (1 non-matching) ( #1143 )
2023-03-23 09:36:09 +11:00
z_prenmi.c
Gamestates Cleanup ( #1047 )
2022-09-24 16:40:40 -03:00
z_quake.c
Play (2 NON_MATCHINGS) ( #1109 )
2023-01-14 12:18:13 -03:00
z_rcp.c
Fbdemo (TransitionTile) OK ( #1163 )
2023-02-21 15:36:56 -03:00
z_room.c
z_room (1 non-matching) ( #1143 )
2023-03-23 09:36:09 +11:00
z_rumble.c
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) ( #763 )
2022-06-29 22:08:03 +01:00
z_scene.c
z_room (1 non-matching) ( #1143 )
2023-03-23 09:36:09 +11:00
z_scene_proc.c
Lens docs ( #1123 )
2023-02-21 15:06:22 -03:00
z_scene_table.c
Play (2 NON_MATCHINGS) ( #1109 )
2023-01-14 12:18:13 -03:00
z_schedule.c
Macros for `weekEventReg` and `eventInf` ( #984 )
2022-11-05 15:48:36 -03:00
z_shrink_window.c
`z_player_lib`: Part 2 ( #938 )
2022-10-15 19:12:01 -03:00
z_skelanime.c
Misc Cleanup 14 ( #1214 )
2023-03-21 11:12:22 -03:00
z_skin.c
Lens docs ( #1123 )
2023-02-21 15:06:22 -03:00
z_skin_awb.c
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z_skin_matrix.c
`sys_matrix` OK, documented, rename some other mathematics functions ( #787 )
2022-05-25 23:24:39 -04:00
z_snap.c
Misc Cleanup 14 ( #1214 )
2023-03-21 11:12:22 -03:00
z_sound_source.c
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented ( #798 )
2022-08-15 14:39:57 -04:00
z_sram_NES.c
Stack cleanups ( #1193 )
2023-03-08 15:25:51 -03:00
z_sub_s.c
`z_actor` documentation pass ( #1154 )
2023-03-09 12:35:23 -05:00
z_view.c
View & Shrink_Window Docs ( #1049 )
2022-10-02 11:32:57 -03:00
z_vimode.c
code_801780F0 OK and documented, EnPaper documented ( #1061 )
2022-12-08 16:33:21 -03:00
z_vismono.c
VisMono OK and documented ( #829 )
2022-06-19 02:46:41 +01:00
z_vr_box.c
Misc cleanup 13 ( #1189 )
2023-03-07 23:44:18 -05:00
z_vr_box_draw.c
Misc cleanup 13 ( #1189 )
2023-03-07 23:44:18 -05:00