| .. |
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PreRender.c
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libu64 (#1705)
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2024-11-07 17:27:19 -08:00 |
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TwoHeadArena.c
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More header cleanup (#1604)
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2024-04-25 18:16:47 -07:00 |
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TwoHeadGfxArena.c
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More header cleanup (#1604)
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2024-04-25 18:16:47 -07:00 |
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audio_stop_all_sfx.c
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Misc FAKE fixes (#1783)
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2025-02-16 09:30:27 -08:00 |
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audio_thread_manager.c
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Irqmgr + scheduler Docs (#1527)
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2024-01-20 20:47:00 -03:00 |
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c_keyframe.c
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c_keyframe.c decompiled and documented (#1630)
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2024-05-17 08:29:19 -04:00 |
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code_800E8EA0.c
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…
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cutscene_camera.c
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Document textbox types, backgrounds and two related global array variables (#1835)
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2025-12-06 15:32:14 -08:00 |
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flg_set.c
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Introduce a bunch of small new headers (#1649)
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2024-07-28 13:53:28 -07:00 |
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gDPLoadTextureBlock_Runtime.inc.c
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z_map decompiled (#1032)
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2024-06-20 18:21:37 -07:00 |
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game.c
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Document Player's Face and z_actor FaceChange functions (#1777)
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2025-06-03 18:59:25 -07:00 |
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gamealloc.c
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…
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gfxalloc.c
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Introduce a bunch of small new headers (#1649)
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2024-07-28 13:53:28 -07:00 |
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graph.c
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Misc Cleanup (#1782)
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2025-01-27 12:48:59 -03:00 |
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jpegdecoder.c
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[headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688)
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2024-09-10 14:49:39 -03:00 |
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jpegutils.c
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More General Cleanup (#1638)
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2024-06-03 14:33:03 -04:00 |
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kanread.s
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Handwritten asm build prep, add handwritten asm for the code segment (#1807)
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2025-07-31 13:00:42 -04:00 |
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listalloc.c
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…
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main.c
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Remove asm-processor in favor of preprocess.sh (#1760)
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2025-02-21 18:02:19 -08:00 |
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object_table.c
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More header cleanup (#1604)
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2024-04-25 18:16:47 -07:00 |
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osFlash.c
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…
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padmgr.c
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libu64 (#1705)
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2024-11-07 17:27:19 -08:00 |
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sched.c
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libu64 (#1705)
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2024-11-07 17:27:19 -08:00 |
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speed_meter.c
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[headers] `z64malloc.h` -> `zelda_arena.h` (#1702)
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2024-10-05 08:42:49 -07:00 |
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su_mtx.c
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More header cleanup (#1604)
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2024-04-25 18:16:47 -07:00 |
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sys_cfb.c
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Misc Cleanup (#1782)
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2025-01-27 12:48:59 -03:00 |
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sys_cmpdma.c
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More header cleanup (#1604)
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2024-04-25 18:16:47 -07:00 |
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sys_flashrom.c
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Small sys_flashrom clean up (#1795)
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2025-02-21 17:00:11 -08:00 |
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sys_freeze.c
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func_80183070 to Sys_Freeze (#1686)
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2025-03-04 19:06:23 -08:00 |
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sys_initial_check.c
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Remove assets from automatic includes (#1683)
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2024-09-10 15:16:56 -03:00 |
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sys_math.c
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Add rand.h for non-qrand.c rand functions (#1684)
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2024-09-18 19:49:56 -07:00 |
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sys_math3d.c
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Remove asm-processor in favor of preprocess.sh (#1760)
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2025-02-21 18:02:19 -08:00 |
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sys_math_atan.c
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…
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sys_matrix.c
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Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD (#1729)
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2024-10-22 17:51:00 -07:00 |
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sys_rumble.c
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…
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sys_slowly.c
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libu64 (#1705)
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2024-11-07 17:27:19 -08:00 |
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sys_ucode.c
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Small general cleanup (#1644)
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2024-06-14 21:47:24 -07:00 |
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title_setup.c
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Misc Cleanup (#1782)
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2025-01-27 12:48:59 -03:00 |
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z_DLF.c
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libu64 (#1705)
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2024-11-07 17:27:19 -08:00 |
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z_actor.c
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Document Player's Face and z_actor FaceChange functions (#1777)
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2025-06-03 18:59:25 -07:00 |
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z_actor_dlftbls.c
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InitVars -> Profile (#1697)
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2024-09-27 22:12:20 -07:00 |
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z_bg_collect.c
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dyna switches (#1731)
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2024-10-22 18:48:01 -07:00 |
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z_bg_item.c
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dyna switches (#1731)
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2024-10-22 18:48:01 -07:00 |
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z_bgcheck.c
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Remove asm-processor in favor of preprocess.sh (#1760)
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2025-02-21 18:02:19 -08:00 |
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z_camera.c
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Document textbox types, backgrounds and two related global array variables (#1835)
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2025-12-06 15:32:14 -08:00 |
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z_camera_data.inc.c
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…
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z_cheap_proc.c
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Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD (#1729)
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2024-10-22 17:51:00 -07:00 |
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z_circle_tex.c
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Clean2 (#1605)
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2024-02-20 14:04:23 +11:00 |
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z_collision_btltbls.c
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…
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z_collision_check.c
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Remove asm-processor in favor of preprocess.sh (#1760)
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2025-02-21 18:02:19 -08:00 |
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z_common_data.c
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More General Cleanup (#1638)
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2024-06-03 14:33:03 -04:00 |
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z_construct.c
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…
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z_debug.c
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…
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z_debug_display.c
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Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD (#1729)
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2024-10-22 17:51:00 -07:00 |
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z_debug_mode.c
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libu64 (#1705)
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2024-11-07 17:27:19 -08:00 |
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z_demo.c
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Replace erroneous CsCmdStartSeq with CsCmdStopSeq (#1812)
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2025-07-05 12:54:47 -04:00 |
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z_draw.c
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Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD (#1729)
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2024-10-22 17:51:00 -07:00 |
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z_eff_blure.c
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EffectSs Sync (#1799)
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2025-03-03 13:22:56 -03:00 |
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z_eff_footmark.c
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Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD (#1729)
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2024-10-22 17:51:00 -07:00 |
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z_eff_shield_particle.c
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Remove assets from automatic includes (#1683)
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2024-09-10 15:16:56 -03:00 |
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z_eff_spark.c
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Remove assets from automatic includes (#1683)
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2024-09-10 15:16:56 -03:00 |
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z_eff_ss_dead.c
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Misc Clean (#1602)
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2024-04-06 10:23:06 -07:00 |
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z_eff_tire_mark.c
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Misc FAKE fixes (#1783)
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2025-02-16 09:30:27 -08:00 |
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z_effect.c
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Add a `z64play.h` header (#1646)
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2024-06-25 15:17:03 -04:00 |
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z_effect_soft_sprite.c
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EffectSs Sync (#1799)
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2025-03-03 13:22:56 -03:00 |
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z_effect_soft_sprite_dlftbls.c
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EffectSs Sync (#1799)
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2025-03-03 13:22:56 -03:00 |
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z_effect_soft_sprite_old_init.c
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…
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z_elf_message.c
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Introduce a bunch of small new headers (#1649)
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2024-07-28 13:53:28 -07:00 |
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z_en_a_keep.c
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Remove THIS macro (#1756)
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2024-12-13 08:34:39 -03:00 |
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z_en_hy_code.c
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Standardize "ActorMovement" over "ActorMove" (#1773)
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2024-12-21 14:15:10 +11:00 |
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z_en_item00.c
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Document Culling (#1759)
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2024-12-15 19:11:29 +11:00 |
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z_env_flags.c
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…
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z_eventmgr.c
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Misc FAKE fixes (#1783)
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2025-02-16 09:30:27 -08:00 |
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z_face_reaction.c
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…
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z_fbdemo.c
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`sys_math3d.c` Decompiled and Mostly Documented (#1450)
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2024-06-14 22:39:31 -07:00 |
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z_fbdemo_circle.c
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
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z_fbdemo_dlftbls.c
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InitVars -> Profile (#1697)
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2024-09-27 22:12:20 -07:00 |
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z_fbdemo_fade.c
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Remove THIS macro (#1756)
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2024-12-13 08:34:39 -03:00 |
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z_fcurve_data.c
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…
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z_fcurve_data_skelanime.c
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Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD (#1729)
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2024-10-22 17:51:00 -07:00 |
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z_fireobj.c
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Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD (#1729)
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2024-10-22 17:51:00 -07:00 |
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z_game_dlftbls.c
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Use Romfile in place of vromStart and vromEnd in structs (#1618)
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2024-05-12 10:08:52 -07:00 |
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z_game_over.c
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Add a `z64play.h` header (#1646)
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2024-06-25 15:17:03 -04:00 |
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z_horse.c
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…
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z_inventory.c
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Remove assets from automatic includes (#1683)
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2024-09-10 15:16:56 -03:00 |
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z_jpeg.c
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FALLTHROUGH Attribute, switch cleanup (#1719)
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2024-10-19 17:56:35 -07:00 |
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z_kaleido_manager.c
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libu64 (#1705)
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2024-11-07 17:27:19 -08:00 |
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z_kaleido_scope_call.c
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Remove asm-processor in favor of preprocess.sh (#1760)
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2025-02-21 18:02:19 -08:00 |
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z_kaleido_setup.c
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`z_parameter.c`: remaining functions, do action documentation, gfx cleanup (#1652)
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2024-07-02 14:47:37 -07:00 |
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z_kanfont.c
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More header cleanup (#1604)
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2024-04-25 18:16:47 -07:00 |
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z_kankyo.c
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Document Room Type (#1740)
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2024-11-11 16:46:21 -08:00 |
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z_lib.c
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Add rand.h for non-qrand.c rand functions (#1684)
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2024-09-18 19:49:56 -07:00 |
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z_lifemeter.c
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Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD (#1729)
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2024-10-22 17:51:00 -07:00 |
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z_lights.c
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Document Light-Based Actor Flags (#1754)
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2024-12-05 20:48:38 -08:00 |
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z_malloc.c
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[headers] `z64malloc.h` -> `zelda_arena.h` (#1702)
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2024-10-05 08:42:49 -07:00 |
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z_map_data.c
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z_map decompiled (#1032)
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2024-06-20 18:21:37 -07:00 |
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z_map_disp.c
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Remove asm-processor in favor of preprocess.sh (#1760)
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2025-02-21 18:02:19 -08:00 |
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z_map_exp.c
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z_map decompiled (#1032)
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2024-06-20 18:21:37 -07:00 |
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z_message.c
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Document textbox types, backgrounds and two related global array variables (#1835)
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2025-12-06 15:32:14 -08:00 |
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z_message_nes.c
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Document textbox types, backgrounds and two related global array variables (#1835)
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2025-12-06 15:32:14 -08:00 |
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z_message_staff.c
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Document textbox types, backgrounds and two related global array variables (#1835)
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2025-12-06 15:32:14 -08:00 |
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z_msgevent.c
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Name Talking Related Actor Flags (#1733)
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2024-10-24 11:12:41 +11:00 |
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z_nmi_buff.c
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More header cleanup (#1604)
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2024-04-25 18:16:47 -07:00 |
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z_nulltask.c
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[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681)
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2024-09-07 16:47:22 -06:00 |
|
z_olib.c
|
Introduce a bunch of small new headers (#1649)
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2024-07-28 13:53:28 -07:00 |
|
z_overlay.c
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libu64 (#1705)
|
2024-11-07 17:27:19 -08:00 |
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z_parameter.c
|
Document inconsistent empty C-button disabling bug (#1810)
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2025-04-23 17:47:01 -04:00 |
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z_path.c
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Animation Cleanup: En_T* (#1522)
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2024-06-24 17:54:14 -07:00 |
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z_pause.c
|
libu64 (#1705)
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2024-11-07 17:27:19 -08:00 |
|
z_play.c
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EffectSs Sync (#1799)
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2025-03-03 13:22:56 -03:00 |
|
z_play_hireso.c
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FALLTHROUGH Attribute, switch cleanup (#1719)
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2024-10-19 17:56:35 -07:00 |
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z_player_call.c
|
Document Update Actor Flags (#1762)
|
2024-12-17 13:18:56 -08:00 |
|
z_player_lib.c
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Document Player's Face and z_actor FaceChange functions (#1777)
|
2025-06-03 18:59:25 -07:00 |
|
z_prenmi.c
|
…
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|
|
z_quake.c
|
Introduce a bunch of small new headers (#1649)
|
2024-07-28 13:53:28 -07:00 |
|
z_rcp.c
|
Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
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z_room.c
|
libu64 (#1705)
|
2024-11-07 17:27:19 -08:00 |
|
z_rumble.c
|
Misc fixes (#1800)
|
2025-03-24 10:52:10 -03:00 |
|
z_scene.c
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Player Docs: Rename Init Mode to Start Mode (#1744)
|
2024-11-22 17:04:34 -08:00 |
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z_scene_proc.c
|
FALLTHROUGH Attribute, switch cleanup (#1719)
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2024-10-19 17:56:35 -07:00 |
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z_scene_table.c
|
…
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|
|
z_schedule.c
|
Msgevent OK (#1637)
|
2024-06-14 21:35:22 -07:00 |
|
z_shrink_window.c
|
General Cleanup 2 (#1538)
|
2024-01-28 21:27:50 -03:00 |
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z_skelanime.c
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Standardize "ActorMovement" over "ActorMove" (#1773)
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2024-12-21 14:15:10 +11:00 |
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z_skin.c
|
Misc fixes (#1800)
|
2025-03-24 10:52:10 -03:00 |
|
z_skin_awb.c
|
[headers] `z64malloc.h` -> `zelda_arena.h` (#1702)
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2024-10-05 08:42:49 -07:00 |
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z_skin_matrix.c
|
Misc Cleanup 2 (#1521)
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2024-03-23 08:04:07 -03:00 |
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z_snap.c
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FALLTHROUGH Attribute, switch cleanup (#1719)
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2024-10-19 17:56:35 -07:00 |
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z_sound_source.c
|
…
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|
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z_sram_NES.c
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Small sys_flashrom clean up (#1795)
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2025-02-21 17:00:11 -08:00 |
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z_sub_s.c
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Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] (#1753)
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2024-12-10 18:06:55 -08:00 |
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z_view.c
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
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z_vimode.c
|
libu64 (#1705)
|
2024-11-07 17:27:19 -08:00 |
|
z_viscvg.c
|
Framebuffer filter docs (#1528)
|
2024-01-20 21:04:28 -03:00 |
|
z_visfbuf.c
|
Introduce a bunch of small new headers (#1649)
|
2024-07-28 13:53:28 -07:00 |
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z_vismono.c
|
Introduce a bunch of small new headers (#1649)
|
2024-07-28 13:53:28 -07:00 |
|
z_viszbuf.c
|
More General Cleanup (#1638)
|
2024-06-03 14:33:03 -04:00 |
|
z_vr_box.c
|
…
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|
|
z_vr_box_draw.c
|
…
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