mm/src/code/z_eff_spark.c

269 lines
10 KiB
C

#include "z64eff_spark.h"
#include "global.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
void EffectSpark_Init(void* thisx, void* initParamsx) {
EffectSpark* this = (EffectSpark*)thisx;
EffectSparkInit* initParams = (EffectSparkInit*)initParamsx;
f32 velocityNorm;
s32 i;
if ((this != NULL) && (initParams != NULL)) {
if ((initParams->uDiv == 0) || (initParams->vDiv == 0)) {
return;
}
this->position = initParams->position;
this->speed = initParams->speed;
this->gravity = initParams->gravity;
this->uDiv = initParams->uDiv;
this->vDiv = initParams->vDiv;
this->colorStart[0].r = initParams->colorStart[0].r;
this->colorStart[0].g = initParams->colorStart[0].g;
this->colorStart[0].b = initParams->colorStart[0].b;
this->colorStart[0].a = initParams->colorStart[0].a;
this->colorStart[1].r = initParams->colorStart[1].r;
this->colorStart[1].g = initParams->colorStart[1].g;
this->colorStart[1].b = initParams->colorStart[1].b;
this->colorStart[1].a = initParams->colorStart[1].a;
this->colorStart[2].r = initParams->colorStart[2].r;
this->colorStart[2].g = initParams->colorStart[2].g;
this->colorStart[2].b = initParams->colorStart[2].b;
this->colorStart[2].a = initParams->colorStart[2].a;
this->colorStart[3].r = initParams->colorStart[3].r;
this->colorStart[3].g = initParams->colorStart[3].g;
this->colorStart[3].b = initParams->colorStart[3].b;
this->colorStart[3].a = initParams->colorStart[3].a;
this->colorEnd[0].r = initParams->colorEnd[0].r;
this->colorEnd[0].g = initParams->colorEnd[0].g;
this->colorEnd[0].b = initParams->colorEnd[0].b;
this->colorEnd[0].a = initParams->colorEnd[0].a;
this->colorEnd[1].r = initParams->colorEnd[1].r;
this->colorEnd[1].g = initParams->colorEnd[1].g;
this->colorEnd[1].b = initParams->colorEnd[1].b;
this->colorEnd[1].a = initParams->colorEnd[1].a;
this->colorEnd[2].r = initParams->colorEnd[2].r;
this->colorEnd[2].g = initParams->colorEnd[2].g;
this->colorEnd[2].b = initParams->colorEnd[2].b;
this->colorEnd[2].a = initParams->colorEnd[2].a;
this->colorEnd[3].r = initParams->colorEnd[3].r;
this->colorEnd[3].g = initParams->colorEnd[3].g;
this->colorEnd[3].b = initParams->colorEnd[3].b;
this->colorEnd[3].a = initParams->colorEnd[3].a;
this->duration = initParams->duration;
this->numElements = (this->uDiv * this->vDiv) + 2;
if (this->numElements > ARRAY_COUNT(this->elements)) {
return;
}
for (i = 0; i < this->numElements; i++) {
EffectSparkElement* elem = &this->elements[i];
elem->position.x = this->position.x;
elem->position.y = this->position.y;
elem->position.z = this->position.z;
elem->velocity.x = Rand_ZeroOne() - 0.5f;
elem->velocity.y = Rand_ZeroOne() - 0.5f;
elem->velocity.z = Rand_ZeroOne() - 0.5f;
velocityNorm = sqrtf(SQXYZ(elem->velocity));
if (!(fabsf(velocityNorm) < 0.008f)) {
elem->velocity.x *= this->speed * (1.0f / velocityNorm);
elem->velocity.y *= this->speed * (1.0f / velocityNorm);
elem->velocity.z *= this->speed * (1.0f / velocityNorm);
} else {
elem->velocity.x = elem->velocity.z = 0.0f;
elem->velocity.y = this->speed;
}
elem->unkVelocity.x = 30000.0f - Rand_ZeroOne() * 15000.0f;
elem->unkVelocity.y = 30000.0f - Rand_ZeroOne() * 15000.0f;
elem->unkVelocity.z = 30000.0f - Rand_ZeroOne() * 15000.0f;
elem->unkPosition.x = Rand_ZeroOne() * 65534.0f;
elem->unkPosition.y = Rand_ZeroOne() * 65534.0f;
elem->unkPosition.z = Rand_ZeroOne() * 65534.0f;
}
this->timer = 0;
}
}
void EffectSpark_Destroy(void* thisx) {
}
s32 EffectSpark_Update(void* thisx) {
EffectSpark* this = (EffectSpark*)thisx;
EffectSparkElement* elem;
s32 i;
for (i = 0; i < this->numElements; i++) {
elem = &this->elements[i];
elem->position.x += elem->velocity.x;
elem->position.y += elem->velocity.y;
elem->position.z += elem->velocity.z;
elem->velocity.y += this->gravity;
elem->unkPosition.x += elem->unkVelocity.x;
elem->unkPosition.y += elem->unkVelocity.y;
elem->unkPosition.z += elem->unkVelocity.z;
}
this->timer++;
if (this->duration < this->timer) {
return 1;
} else {
return 0;
}
}
void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
Vtx* vtx;
EffectSpark* this = (EffectSpark*)thisx;
PlayState* play = Effect_GetPlayState();
s32 i;
s32 j;
u8 sp1D3;
u8 sp1D2;
u8 sp1D1;
u8 sp1D0;
u8 sp1CF;
u8 sp1CE;
u8 sp1CD;
u8 sp1CC;
u8 sp1CB;
u8 sp1CA;
u8 sp1C9;
u8 sp1C8;
u8 sp1C7;
u8 sp1C6;
u8 sp1C5;
u8 sp1C4;
f32 ratio;
OPEN_DISPS(gfxCtx);
if (this != NULL) {
gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_38);
gDPSetCycleType(POLY_XLU_DISP++, G_CYC_2CYCLE);
gDPPipeSync(POLY_XLU_DISP++);
gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPLoadTextureBlock(POLY_XLU_DISP++, gameplay_keep_Tex_054F20, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
gDPSetCombineMode(POLY_XLU_DISP++, G_CC_SHADEDECALA, G_CC_PASS2);
gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
gDPPipeSync(POLY_XLU_DISP++);
vtx = GRAPH_ALLOC(gfxCtx, this->numElements * (4 * sizeof(Vtx)));
if (vtx == NULL) {
goto end;
}
j = 0;
ratio = (f32)this->timer / (f32)this->duration;
sp1D3 = F32_LERPIMP(this->colorStart[0].r, this->colorEnd[0].r, ratio);
sp1D2 = F32_LERPIMP(this->colorStart[0].g, this->colorEnd[0].g, ratio);
sp1D1 = F32_LERPIMP(this->colorStart[0].b, this->colorEnd[0].b, ratio);
sp1D0 = F32_LERPIMP(this->colorStart[0].a, this->colorEnd[0].a, ratio);
sp1CF = F32_LERPIMP(this->colorStart[1].r, this->colorEnd[1].r, ratio);
sp1CE = F32_LERPIMP(this->colorStart[1].g, this->colorEnd[1].g, ratio);
sp1CD = F32_LERPIMP(this->colorStart[1].b, this->colorEnd[1].b, ratio);
sp1CC = F32_LERPIMP(this->colorStart[1].a, this->colorEnd[1].a, ratio);
sp1CB = F32_LERPIMP(this->colorStart[2].r, this->colorEnd[2].r, ratio);
sp1CA = F32_LERPIMP(this->colorStart[2].g, this->colorEnd[2].g, ratio);
sp1C9 = F32_LERPIMP(this->colorStart[2].b, this->colorEnd[2].b, ratio);
sp1C8 = F32_LERPIMP(this->colorStart[2].a, this->colorEnd[2].a, ratio);
sp1C7 = F32_LERPIMP(this->colorStart[3].r, this->colorEnd[3].r, ratio);
sp1C6 = F32_LERPIMP(this->colorStart[3].g, this->colorEnd[3].g, ratio);
sp1C5 = F32_LERPIMP(this->colorStart[3].b, this->colorEnd[3].b, ratio);
sp1C4 = F32_LERPIMP(this->colorStart[3].a, this->colorEnd[3].a, ratio);
for (i = 0; i < this->numElements; i++) {
MtxF sp12C;
MtxF spEC;
MtxF spAC;
MtxF sp6C;
EffectSparkElement* elem = &this->elements[i];
Mtx* mtx;
f32 temp;
SkinMatrix_SetTranslate(&spEC, elem->position.x, elem->position.y, elem->position.z);
temp = ((Rand_ZeroOne() * 2.5f) + 1.5f) / 64.0f;
SkinMatrix_SetScale(&spAC, temp, temp, 1.0f);
SkinMatrix_MtxFMtxFMult(&spEC, &play->billboardMtxF, &sp6C);
SkinMatrix_MtxFMtxFMult(&sp6C, &spAC, &sp12C);
vtx[j].v.ob[0] = -32;
vtx[j].v.ob[1] = -32;
vtx[j].v.ob[2] = 0;
vtx[j].v.cn[0] = sp1D3;
vtx[j].v.cn[1] = sp1D2;
vtx[j].v.cn[2] = sp1D1;
vtx[j].v.cn[3] = sp1D0;
vtx[j].v.tc[0] = 0;
vtx[j].v.tc[1] = 1024;
vtx[j].v.flag = 0;
vtx[j + 1].v.ob[0] = 32;
vtx[j + 1].v.ob[1] = 32;
vtx[j + 1].v.ob[2] = 0;
vtx[j + 1].v.cn[0] = sp1CF;
vtx[j + 1].v.cn[1] = sp1CE;
vtx[j + 1].v.cn[2] = sp1CD;
vtx[j + 1].v.cn[3] = sp1CC;
vtx[j + 1].v.tc[0] = 1024;
vtx[j + 1].v.tc[1] = 0;
vtx[j + 1].v.flag = 0;
vtx[j + 2].v.ob[0] = -32;
vtx[j + 2].v.ob[1] = 32;
vtx[j + 2].v.ob[2] = 0;
vtx[j + 2].v.cn[0] = sp1CB;
vtx[j + 2].v.cn[1] = sp1CA;
vtx[j + 2].v.cn[2] = sp1C9;
vtx[j + 2].v.cn[3] = sp1C8;
vtx[j + 2].v.tc[0] = 0;
vtx[j + 2].v.tc[1] = 0;
vtx[j + 2].v.flag = 0;
vtx[j + 3].v.ob[0] = 32;
vtx[j + 3].v.ob[1] = -32;
vtx[j + 3].v.ob[2] = 0;
vtx[j + 3].v.cn[0] = sp1C7;
vtx[j + 3].v.cn[1] = sp1C6;
vtx[j + 3].v.cn[2] = sp1C5;
vtx[j + 3].v.cn[3] = sp1C4;
vtx[j + 3].v.tc[0] = 1024;
vtx[j + 3].v.tc[1] = 1024;
vtx[j + 3].v.flag = 0;
j += 4;
mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &sp12C);
if (mtx == NULL) {
goto end;
}
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(POLY_XLU_DISP++, &vtx[4 * i], 4, 0);
gSP2Triangles(POLY_XLU_DISP++, 2, 0, 3, 0, 2, 3, 1, 0);
}
gDPPipeSync(POLY_XLU_DISP++);
}
end:
CLOSE_DISPS(gfxCtx);
}