mm/include
engineer124 8e45eb7b1f
`z_parameter`: Items & Import Data (#799)
* Import Data

* More functions

* cleanup

* Add Enum

* Many changes, PR and add-ons

* Fix bss

* Better data

* Extra space

* DoubleDefense is boolean

* Missed a macro

* More enums missed

* macro -> enum

* More item cleanup...

* missing/wrong quest items

* Next PR Review

* Revert Interface_AddMagic to Parameter_AddMagic

* Remove QUEST_HEART_CONTAINER

* Fix bss

* Move Color_RGB16 up + fix incorrect numbers

* Add texture pointers

* Add comment

* EQUIP_SLOT_A

* rm redundant comment

* Fix merge

* PR Suggestions

* fix bss
2022-07-12 00:45:55 -04:00
..
PR z_bg_astr_bombwall decompiled (#841) 2022-06-19 23:28:48 +01:00
io `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
libc General Cleanup 4 (#871) 2022-07-11 23:06:21 -04:00
ultra64 Load OK (#792) 2022-06-19 03:28:55 +01:00
bstring.h Dump current status 2018-10-25 22:09:52 -05:00
color.h `z_parameter`: Items & Import Data (#799) 2022-07-12 00:45:55 -04:00
command_macros_base.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
fixed_point.h boot_0x80086760 OK and documented (#288) 2021-09-27 21:07:09 -03:00
functions.h `z_parameter`: Items & Import Data (#799) 2022-07-12 00:45:55 -04:00
gfxprint.h Gfxprint OK (#826) 2022-06-19 02:56:10 +01:00
global.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
ichain.h `z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531) 2022-03-27 12:37:02 -03:00
initvars.h `z_player_call` OK (#693) 2022-03-05 11:51:51 -03:00
irqmgr.h sched.h (#341) 2021-11-14 18:38:27 -03:00
macro.inc ABI FPR names (#767) 2022-03-31 18:22:19 +01:00
macros.h `z_parameter`: Items & Import Data (#799) 2022-07-12 00:45:55 -04:00
message_data_static.h z_message progress (#701) 2022-03-27 12:09:47 -03:00
os.h cartrominit OK (#412) 2021-11-20 00:15:50 -03:00
os_internal.h `z_fcurve_data` OK, match last function in `z_fcurve_data_skelanime`, document SkelCurve system (#776) 2022-06-19 03:38:10 +01:00
os_malloc.h `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
osint.h vimgr OK (#421) 2021-11-11 15:30:31 -03:00
prevent_bss_reordering.h Color_RGBAu32 (#253) 2021-08-15 10:56:20 -04:00
ramrom.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
rdb.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
regs.h z_map_exp OK and somewhat documented (#877) 2022-07-11 23:23:01 -04:00
rmon.h Dump current status 2018-10-25 22:09:52 -05:00
scheduler.h sched.h (#341) 2021-11-14 18:38:27 -03:00
segment_symbols.h `z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531) 2022-03-27 12:37:02 -03:00
sequence.h Import code_8019AF00.c (Audio) data & bss, introduce z64ocarina.h (#575) 2022-02-14 01:38:46 +00:00
sfx.h `ovl_En_Ma4` matched and mostly documented (#199) 2021-07-13 21:49:05 -04:00
sys_matrix.h `sys_matrix` OK, documented, rename some other mathematics functions (#787) 2022-05-25 23:24:39 -04:00
system_malloc.h `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
ultra64.h Load OK (#792) 2022-06-19 03:28:55 +01:00
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
unk.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
variables.h Introducing z64camera.h (#797) 2022-07-12 00:25:40 -04:00
viint.h vigetcurrframebuf OK (#386) 2021-11-08 12:55:39 -03:00
vt.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
xstdio.h Add `stddef.h` and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
z64.h `z_parameter`: Items & Import Data (#799) 2022-07-12 00:45:55 -04:00
z64actor.h `z_player_lib`: Part 1 (#688) 2022-07-11 23:43:46 -04:00
z64animation.h PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z64audio.h Cleanup 3 (#778) 2022-04-07 20:39:11 +01:00
z64bgcheck.h PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z64camera.h Introducing z64camera.h (#797) 2022-07-12 00:25:40 -04:00
z64collision_check.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z64curve.h PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z64cutscene.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
z64cutscene_commands.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
z64dma.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z64effect.h Effect Gsplash OK (#876) 2022-07-11 21:51:56 -04:00
z64item.h `z_parameter`: Items & Import Data (#799) 2022-07-12 00:45:55 -04:00
z64jpeg.h `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
z64light.h PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z64load.h Load OK (#792) 2022-06-19 03:28:55 +01:00
z64map.h z_map_exp OK and somewhat documented (#877) 2022-07-11 23:23:01 -04:00
z64math.h Introducing z64camera.h (#797) 2022-07-12 00:25:40 -04:00
z64object.h Cleanup object syms (#546) 2022-01-22 13:30:32 -05:00
z64ocarina.h Cleanup 3 (#778) 2022-04-07 20:39:11 +01:00
z64player.h `z_player_lib`: Part 1 (#688) 2022-07-11 23:43:46 -04:00
z64rumble.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
z64save.h `z_player_lib`: Part 1 (#688) 2022-07-11 23:43:46 -04:00
z64scene.h `z_player_lib`: Part 1 (#688) 2022-07-11 23:43:46 -04:00
z64schedule.h code_801323D0 (z_schedule) (#509) 2022-05-21 12:08:19 -04:00
z64skin.h PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z64subs.h PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z64transition.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_en_hy_code.h General Cleanup 4 (#871) 2022-07-11 23:06:21 -04:00