mm/assets/xml
Tom Overton 3597e4809f
En_Jg (Goron Elder) OK and documented. Also document object_jg (#594)
* Migrate data to C

* Init / Destroy / Update / Draw

* Functions called from Update

* Better Init match

* A few more functions

* A few more functions

* Drum-spawning function OK

* EnJg OK

* Name a few struct vars

* Name some static vars

* Name limbs

* Name limb DLs

* Name some textures

* Name all remaining textures

* First pass animation names + use object in actor file

* Add drum to XML + clean it up

* Better translations, thanks Emily!

* Some more documentation

* Improvements

* Params accessor for s_goro

* Proper object symbols for Jg_Gakki

* Delete unnecessary undefined_syms

* Text defines for my own sanity

* Some more names

* Document point/path stuff

* Name every function, even if the names are bad

* Params macro for if he's in goron shrine

* Some misc improvements

* Document EnJg_GetShrineGoronToFocusOn better

* Final cleanup before PR

* Change action name because this actor is dumb!

* Run actorfixer

* Rename some variables now that a function is named

* ProcessTalkRequest takes GameState

* Run actorfixer

* Use new actor flags

* Update text ID names to match my text ID PR

* Define the limb enum in the object

* Be consistent about where the EnumName is

* Don't name limbs after the actor

* Basic enum for drum limb

* Fix stuff after merge

* Do if/else if/else

* Remove textId defines

* Decimal weekEventReg accesses
2022-02-13 20:07:26 -05:00
..
code Decompile and clean up some effect files (#342) 2021-12-27 02:51:16 +00:00
interface code_8012EC80.c OK and Documented + parameter_static extraction (#534) 2022-02-05 01:49:21 +00:00
misc `scene_texture`s (#550) 2022-01-22 17:49:35 -03:00
objects En_Jg (Goron Elder) OK and documented. Also document object_jg (#594) 2022-02-13 20:07:26 -05:00
overlays Add comment to Arrow_Ice xml and update DL names (#605) 2022-02-14 00:14:58 +00:00
scenes `scene_texture`s (#550) 2022-01-22 17:49:35 -03:00