mm/include
Derek Hensley bfe22610f7
EffectSsStone1 Ok (#730)
* EffectSsStone1 OK

* gameplay object stuff

* unk_C -> reg0

* Fix

* Reverse order of stone textures

* undef syms
2022-04-17 19:35:13 +01:00
..
PR Dm_Char00 (#611) 2022-02-19 20:22:45 +00:00
io `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
libc Add `stddef.h` and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
ultra64 `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
bstring.h Dump current status 2018-10-25 22:09:52 -05:00
color.h sys_initial_check OK, documented, error message files debinarised (#437) 2021-11-15 19:57:16 -03:00
command_macros_base.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
fixed_point.h boot_0x80086760 OK and documented (#288) 2021-09-27 21:07:09 -03:00
functions.h EffectSsStone1 Ok (#730) 2022-04-17 19:35:13 +01:00
global.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
ichain.h `z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531) 2022-03-27 12:37:02 -03:00
initvars.h `z_player_call` OK (#693) 2022-03-05 11:51:51 -03:00
irqmgr.h sched.h (#341) 2021-11-14 18:38:27 -03:00
macro.inc ABI FPR names (#767) 2022-03-31 18:22:19 +01:00
macros.h Obj_Entotu (#745) 2022-03-29 18:56:20 +01:00
message_data_static.h z_message progress (#701) 2022-03-27 12:09:47 -03:00
os.h cartrominit OK (#412) 2021-11-20 00:15:50 -03:00
os_internal.h Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
os_malloc.h `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
osint.h vimgr OK (#421) 2021-11-11 15:30:31 -03:00
prevent_bss_reordering.h Color_RGBAu32 (#253) 2021-08-15 10:56:20 -04:00
ramrom.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
rdb.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
regs.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
rmon.h Dump current status 2018-10-25 22:09:52 -05:00
scheduler.h sched.h (#341) 2021-11-14 18:38:27 -03:00
segment_symbols.h `z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531) 2022-03-27 12:37:02 -03:00
sequence.h Import code_8019AF00.c (Audio) data & bss, introduce z64ocarina.h (#575) 2022-02-14 01:38:46 +00:00
sfx.h `ovl_En_Ma4` matched and mostly documented (#199) 2021-07-13 21:49:05 -04:00
system_malloc.h `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
ultra64.h aisetfreq OK, some libultra improvements (#416) 2021-11-18 15:15:09 -03:00
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
unk.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
variables.h Cleanup 3 (#778) 2022-04-07 20:39:11 +01:00
viint.h vigetcurrframebuf OK (#386) 2021-11-08 12:55:39 -03:00
vt.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
xstdio.h Add `stddef.h` and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
z64.h En_Test6 (#627) 2022-04-09 05:38:54 +01:00
z64actor.h Document `Actor_DrawDamageEffects` (#645) 2022-03-09 20:37:27 -03:00
z64animation.h Demo_Syoten (#672) 2022-03-24 22:41:04 -03:00
z64audio.h Cleanup 3 (#778) 2022-04-07 20:39:11 +01:00
z64bgcheck.h Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
z64collision_check.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z64cutscene.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
z64cutscene_commands.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
z64dma.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z64effect.h EffectSsSbn OK (#751) 2022-04-17 19:07:25 +01:00
z64item.h Obj_Nozoki (#704) 2022-04-17 11:08:16 -04:00
z64jpeg.h `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
z64light.h Cleanup 3 (#778) 2022-04-07 20:39:11 +01:00
z64math.h En_Tanron5 (#653) 2022-03-26 01:19:14 +00:00
z64object.h Cleanup object syms (#546) 2022-01-22 13:30:32 -05:00
z64ocarina.h Cleanup 3 (#778) 2022-04-07 20:39:11 +01:00
z64player.h `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
z64save.h `z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531) 2022-03-27 12:37:02 -03:00
z64scene.h `z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531) 2022-03-27 12:37:02 -03:00
z64skin.h `z_skin` and `z_skin_awb` OK and documented a bit (#415) 2022-03-23 17:30:34 -04:00
z64subs.h SubS General Pathing Helpers (#760) 2022-03-29 21:37:58 +01:00
z64transition.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_en_hy_code.h EnBba01 Ok and Documented (#667) 2022-02-19 23:27:15 +00:00