mm/include
engineer124 3aeadb42b8
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> `GET_ACTIVE_CAM(globalCtx)` (#283)
* PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* formatter

* PR Suggestions

* `FIRST_ENEMY` -> `GET_FIRST_ENEMY(globalCtx)`

* Fix merge conflicts
2021-10-12 13:27:29 -03:00
..
PR sched.c OK (#248) 2021-08-07 12:43:11 -04:00
io
ultra64 Migrated a lot of `boot` bss, matched a few NON_MATCHINGs in `boot` (#266) 2021-08-18 11:12:35 -04:00
alloca.h `ovl_select`: ZELDA MAP SELECT matched and documented (#310) 2021-09-28 22:23:08 -04:00
assert.h
bgm.h `ovl_select`: ZELDA MAP SELECT matched and documented (#310) 2021-09-28 22:23:08 -04:00
bstring.h
color.h Color_RGBAu32 (#253) 2021-08-15 10:56:20 -04:00
command_macros_base.h
convert.h sys_math, cosf OK and documented, sinf, coss, sins documented (#289) 2021-09-27 17:41:07 -04:00
fixed_point.h boot_0x80086760 OK and documented (#288) 2021-09-27 21:07:09 -03:00
functions.h Decompile the GameStateOverlay table (#337) 2021-10-12 10:25:20 -03:00
global.h
ichain.h
initvars.h
macro.inc
macros.h Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> `GET_ACTIVE_CAM(globalCtx)` (#283) 2021-10-12 13:27:29 -03:00
math.h sys_math, cosf OK and documented, sinf, coss, sins documented (#289) 2021-09-27 17:41:07 -04:00
os.h Migrated a lot of `boot` bss, matched a few NON_MATCHINGs in `boot` (#266) 2021-08-18 11:12:35 -04:00
os_internal.h
osint.h sched.c OK (#248) 2021-08-07 12:43:11 -04:00
prevent_bss_reordering.h Color_RGBAu32 (#253) 2021-08-15 10:56:20 -04:00
ramrom.h
rdb.h
regs.h Main OK (#329) 2021-09-29 18:27:07 -04:00
rmon.h
segment_symbols.h `ovl_daytelop` OK (#277) 2021-09-22 21:50:35 -04:00
sfx.h
stdarg.h
stdbool.h
stdint.h
stdlib.h
string.h
ultra64.h Migrated a lot of `boot` bss, matched a few NON_MATCHINGs in `boot` (#266) 2021-08-18 11:12:35 -04:00
ultraerror.h
ultralog.h
unk.h
variables.h Decompile the GameStateOverlay table (#337) 2021-10-12 10:25:20 -03:00
viint.h Migrated a lot of `boot` bss, matched a few NON_MATCHINGs in `boot` (#266) 2021-08-18 11:12:35 -04:00
vt.h
xstdio.h
z64.h Decompile the GameStateOverlay table (#337) 2021-10-12 10:25:20 -03:00
z64actor.h EnBigpo (Big Poh) (#250) 2021-09-01 18:44:42 -04:00
z64animation.h `ovl_daytelop` OK (#277) 2021-09-22 21:50:35 -04:00
z64bgcheck.h
z64collision_check.h
z64cutscene.h
z64cutscene_commands.h
z64dma.h
z64effect.h En_Dodongo (#242) 2021-09-01 18:53:12 -04:00
z64item.h `ovl_En_Test4` with 1 non-matching (#319) 2021-09-29 00:08:54 -03:00
z64light.h `ovl_En_Test4` with 1 non-matching (#319) 2021-09-29 00:08:54 -03:00
z64math.h
z64object.h
z64player.h `ovl_En_Test4` with 1 non-matching (#319) 2021-09-29 00:08:54 -03:00
z64save.h `flg_set.c` OK and documented (#335) 2021-10-11 15:28:16 -03:00
z64scene.h
z64transition.h