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PR
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Hex Cleanup (#960)
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2022-07-23 14:57:47 -04:00 |
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io
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`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)
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2022-01-10 12:04:28 -05:00 |
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libc
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Hex Cleanup (#960)
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2022-07-23 14:57:47 -04:00 |
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tables/sfx
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Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798)
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2022-08-15 14:39:57 -04:00 |
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ultra64
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Hex Cleanup (#960)
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2022-07-23 14:57:47 -04:00 |
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bstring.h
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Dump current status
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2018-10-25 22:09:52 -05:00 |
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color.h
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`z_parameter`: Items & Import Data (#799)
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2022-07-12 00:45:55 -04:00 |
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command_macros_base.h
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`z_demo` with 4 NON_MATCHINGs (#514)
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2022-03-04 19:14:52 -05:00 |
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fixed_point.h
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boot_0x80086760 OK and documented (#288)
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2021-09-27 21:07:09 -03:00 |
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functions.h
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Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
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2022-09-30 08:49:35 -03:00 |
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gfxprint.h
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Gfxprint OK (#826)
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2022-06-19 02:56:10 +01:00 |
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global.h
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`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763)
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2022-06-29 22:08:03 +01:00 |
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ichain.h
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`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
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2022-03-27 12:37:02 -03:00 |
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initvars.h
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`z_player_call` OK (#693)
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2022-03-05 11:51:51 -03:00 |
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irqmgr.h
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sched.h (#341)
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2021-11-14 18:38:27 -03:00 |
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macro.inc
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ABI FPR names (#767)
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2022-03-31 18:22:19 +01:00 |
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macros.h
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Gamestates Cleanup (#1047)
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2022-09-24 16:40:40 -03:00 |
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message_data_static.h
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Decomp `Message_GetState`, add `TextState` enum and some header reorganization (#919)
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2022-07-22 20:51:20 +01:00 |
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os.h
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cartrominit OK (#412)
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2021-11-20 00:15:50 -03:00 |
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os_internal.h
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`z_fcurve_data` OK, match last function in `z_fcurve_data_skelanime`, document SkelCurve system (#776)
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2022-06-19 03:38:10 +01:00 |
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os_malloc.h
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`__osMalloc.c` OK (#395)
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2022-01-11 23:25:14 +00:00 |
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osint.h
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vimgr OK (#421)
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2021-11-11 15:30:31 -03:00 |
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prevent_bss_reordering.h
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Color_RGBAu32 (#253)
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2021-08-15 10:56:20 -04:00 |
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ramrom.h
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
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rdb.h
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Use hex instead of decimal
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2018-11-16 22:14:07 -06:00 |
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regs.h
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`z_parameter`: Timers (#1031)
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2022-09-29 09:57:44 -03:00 |
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rmon.h
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Dump current status
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2018-10-25 22:09:52 -05:00 |
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scheduler.h
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sched.h (#341)
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2021-11-14 18:38:27 -03:00 |
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segment_symbols.h
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Give Deku Princess/King/Butler's objects the "correct" name (#1084)
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2022-09-27 00:59:31 +01:00 |
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sequence.h
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Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
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2022-09-30 08:49:35 -03:00 |
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sfx.h
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Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798)
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2022-08-15 14:39:57 -04:00 |
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sys_matrix.h
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`sys_matrix` OK, documented, rename some other mathematics functions (#787)
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2022-05-25 23:24:39 -04:00 |
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system_malloc.h
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`__osMalloc.c` OK (#395)
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2022-01-11 23:25:14 +00:00 |
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ultra64.h
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Load OK (#792)
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2022-06-19 03:28:55 +01:00 |
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ultraerror.h
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Fix variadic function typedef to be legal C
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2020-04-28 15:11:14 -05:00 |
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ultralog.h
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
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unk.h
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`z_demo` with 4 NON_MATCHINGs (#514)
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2022-03-04 19:14:52 -05:00 |
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variables.h
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Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
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2022-09-30 08:49:35 -03:00 |
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viint.h
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vigetcurrframebuf OK (#386)
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2021-11-08 12:55:39 -03:00 |
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vt.h
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
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xstdio.h
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Add `stddef.h` and libc headers cleanup (#396)
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2021-11-05 23:44:58 -03:00 |
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z64.h
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Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
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2022-09-30 08:49:35 -03:00 |
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z64actor.h
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ActorContext Flags (#1060)
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2022-09-24 16:29:21 -03:00 |
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z64animation.h
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General Cleanup 9 (#961)
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2022-08-07 19:43:58 -04:00 |
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z64audio.h
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Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
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2022-09-30 08:49:35 -03:00 |
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z64bgcheck.h
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General Cleanup 9 (#961)
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2022-08-07 19:43:58 -04:00 |
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z64camera.h
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Introducing z64camera.h (#797)
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2022-07-12 00:25:40 -04:00 |
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z64collision_check.h
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General Cleanup 9 (#961)
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2022-08-07 19:43:58 -04:00 |
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z64curve.h
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z64cutscene.h
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Matched several functions (#1020)
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2022-08-15 14:55:42 -04:00 |
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z64cutscene_commands.h
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`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763)
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2022-06-29 22:08:03 +01:00 |
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z64dma.h
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General Cleanup 9 (#961)
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2022-08-07 19:43:58 -04:00 |
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z64effect.h
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General Cleanup 9 (#961)
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2022-08-07 19:43:58 -04:00 |
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z64item.h
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z_kaleido_item.c Ok and Documented (Pause Menu Item Page) (#1027)
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2022-09-27 04:37:00 +01:00 |
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z64jpeg.h
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`z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322)
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2021-11-19 17:34:45 -03:00 |
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z64light.h
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General Cleanup 9 (#961)
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2022-08-07 19:43:58 -04:00 |
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z64load.h
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Load OK (#792)
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2022-06-19 03:28:55 +01:00 |
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z64map.h
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z_map_exp OK and somewhat documented (#877)
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2022-07-11 23:23:01 -04:00 |
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z64math.h
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EnAz and EnTwig (Beaver bros and the minigame rings) (#999)
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2022-09-14 12:51:10 -03:00 |
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z64message.h
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ovl_Shot_Sun Decompiled (#905)
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2022-07-24 10:15:16 -04:00 |
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z64object.h
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Give Deku Princess/King/Butler's objects the "correct" name (#1084)
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2022-09-27 00:59:31 +01:00 |
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z64ocarina.h
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AudioOcarina (1 NonMatching) (#911)
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2022-08-04 05:21:50 +01:00 |
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z64player.h
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`z_parameter`: Timers (#1031)
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2022-09-29 09:57:44 -03:00 |
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z64rumble.h
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`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763)
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2022-06-29 22:08:03 +01:00 |
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z64save.h
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Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
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2022-09-30 08:49:35 -03:00 |
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z64scene.h
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Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
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2022-09-30 08:49:35 -03:00 |
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z64schedule.h
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SceneNum -> SceneId (#1036)
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2022-09-30 03:22:59 +01:00 |
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z64skin.h
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General Cleanup 9 (#961)
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2022-08-07 19:43:58 -04:00 |
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z64snap.h
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EnGe1 OK and documented, document `z_snap` (#952)
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2022-08-04 05:53:53 +01:00 |
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z64subs.h
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Make names related to animations more consistent (#998)
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2022-08-15 14:51:38 -04:00 |
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z64transition.h
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General Cleanup 9 (#961)
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2022-08-07 19:43:58 -04:00 |
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z64view.h
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Decomp `Message_GetState`, add `TextState` enum and some header reorganization (#919)
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2022-07-22 20:51:20 +01:00 |
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z_en_hy_code.h
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Make names related to animations more consistent (#998)
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2022-08-15 14:51:38 -04:00 |
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z_prenmi.h
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Gamestates Cleanup (#1047)
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2022-09-24 16:40:40 -03:00 |
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z_title_setup.h
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Gamestates Cleanup (#1047)
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2022-09-24 16:40:40 -03:00 |