mirror of https://github.com/zeldaret/mm.git
201 lines
9.4 KiB
C
201 lines
9.4 KiB
C
#ifndef _Z64SAVE_H_
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#define _Z64SAVE_H_
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#include "ultra64.h"
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#include "z64math.h"
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#include "os.h"
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typedef struct {
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/* 0x00 */ u8 buttonItems[4][4];
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/* 0x10 */ u8 cButtonSlots[4][4];
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/* 0x20 */ u16 equipment;
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} ItemEquips; // size = 0x0A
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typedef struct {
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/* 0x00 */ u8 items[24];
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/* 0x18 */ u8 masks[24];
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/* 0x30 */ s8 ammo[24];
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/* 0x48 */ u32 upgrades; // some bits are wallet upgrades
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/* 0x4C */ u32 questItems;
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/* 0x50 */ u8 dungeonItems[10];
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/* 0x5A */ s8 dungeonKeys[10];
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/* 0x64 */ s8 strayFairies[10]; // "orange_fairy"
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/* 0x6E */ u8 unk_6E[8][3]; // "degnuts_memory_name"
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} Inventory; // size = 0x88
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typedef struct {
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/* 0x00 */ s16 scene;
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/* 0x02 */ Vec3s pos;
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/* 0x08 */ s16 angle;
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} HorseData; // size = 0x0A
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typedef struct {
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/* 0x0 */ Vec3f pos;
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/* 0xC */ s16 yaw;
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/* 0xE */ s16 playerParams;
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/* 0x10 */ u16 entranceIndex;
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/* 0x12 */ u8 roomIndex;
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/* 0x13 */ s8 data;
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/* 0x14 */ u32 tempSwchFlags;
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/* 0x18 */ u32 unk_18;
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/* 0x1C */ u32 tempCollectFlags;
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} RespawnData; // size = 0x20
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typedef struct {
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/* 0x0000 */ u32 entranceIndex; // "scene_no"
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/* 0x0004 */ u8 equippedMask; // "player_mask"
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/* 0x0005 */ u8 unk_05; // "opening_flag"
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/* 0x0006 */ u8 unk_06;
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/* 0x0007 */ u8 linkAge; // "link_age"
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/* 0x0008 */ s32 cutscene; // "day_time"
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/* 0x000C */ u16 time; // "zelda_time"
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/* 0x000E */ u16 owlSaveLocation;
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/* 0x0010 */ s32 isNight; // "asahiru_fg"
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/* 0x0014 */ u32 unk_14; // "change_zelda_time"
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/* 0x0018 */ s32 day; // "totalday"
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/* 0x001C */ u32 daysElapsed; // "eventday"
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/* 0x0020 */ u8 playerForm; // "player_character"
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/* 0x0021 */ u8 snowheadCleared; // "spring_flag"
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/* 0x0022 */ u8 hasTatl; // "bell_flag"
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/* 0x0023 */ u8 isOwlSave;
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/* 0x0024 */ char newf[6]; // Will always be "ZELDA3" for a valid save
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/* 0x002B */ u16 deaths; // "savect"
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/* 0x002C */ char playerName[8]; // "player_name"
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/* 0x0034 */ s16 healthCapacity; // "max_life"
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/* 0x0036 */ s16 health; // "now_life"
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/* 0x0038 */ s8 magicLevel; // "magic_max"
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/* 0x0039 */ s8 magic; // "magic_now"
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/* 0x003A */ s16 rupees; // "lupy_count"
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/* 0x003C */ u16 swordHealth; // "long_sword_hp"
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/* 0x003E */ u16 naviTimer; // "navi_timer"
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/* 0x0040 */ u8 magicAcquired; // "magic_mode"
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/* 0x0041 */ u8 doubleMagic; // "magic_ability"
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/* 0x0042 */ u8 doubleDefense; // "life_ability"
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/* 0x0043 */ u8 unk_43; // "ocarina_round"
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/* 0x0044 */ u8 unk_44; // "first_memory"
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/* 0x0046 */ u16 owlActivationFlags; // "memory_warp_point"
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/* 0x0048 */ u8 unk_48; // "last_warp_pt"
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/* 0x004A */ s16 savedSceneNum; // "scene_data_ID"
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/* 0x004C */ ItemEquips equips;
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/* 0x0070 */ Inventory inventory;
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/* 0x00F8 */ u32 roomInf[128][7];
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/* 0x0EF8 */ u8 weekEventReg[100]; // "week_event_reg"
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/* 0x0F5C */ u32 mapsVisited; // "area_arrival"
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/* 0x0F60 */ u32 unk_F60; // "cloud_clear"
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/* 0x0F64 */ u8 unk_F64; // "oca_rec_flag"
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/* 0x0F65 */ u8 unk_F65; // "oca_rec_flag8"
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/* 0x0F66 */ u8 unk_F66[128]; // "oca_rec_buff8"
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/* 0x0FE6 */ s8 unk_FE6; // "aikotoba_index"
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/* 0x0FE7 */ s8 unk_FE7[5]; // "aikotoba_table"
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/* 0x0FEC */ s8 lotteryCodes[3][3]; // "numbers_table"
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/* 0x0FF5 */ s8 spiderHouseMaskOrder[6]; // "kinsta_color_table"
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/* 0x0FFB */ s8 bomberCode[5]; // "bombers_aikotoba_table"
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/* 0x1000 */ HorseData horseData;
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/* 0x100A */ u16 checksum; // "check_sum"
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/* 0x100C */ u8 eventInf[8];
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/* 0x1014 */ u8 unk_1014; // "stone_set_flag"
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/* 0x1015 */ u8 unk_1015;
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/* 0x1016 */ u16 unk_1016;
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/* 0x1018 */ s16 rupeeAccumulator; // "lupy_udct"
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/* 0x101A */ u8 unk_101A[6]; // "bottle_status", one entry for each bottle
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/* 0x1020 */ OSTime unk_1020[6]; // "bottle_ostime", one entry for each bottle
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/* 0x1050 */ OSTime unk_1050[6]; // "bottle_sub", one entry for each bottle
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/* 0x1080 */ OSTime unk_1080[6]; // "bottle_time", one entry for each bottle
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/* 0x10B0 */ OSTime unk_10B0[6]; // "bottle_stop_time", one entry for each bottle
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/* 0x10E0 */ u64 pictoPhoto[1400]; // buffer containing the pictograph photo
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/* 0x3CA0 */ s32 fileNum; // "file_no"
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/* 0x3CA4 */ s16 powderKegTimer; // "big_bom_timer"
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/* 0x3CA6 */ u8 unk_3CA6;
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/* 0x3CA7 */ u8 unk_3CA7; // "day_night_flag"
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/* 0x3CA8 */ s32 gameMode; // "mode"
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/* 0x3CAC */ s32 sceneSetupIndex; // "counter"
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/* 0x3CB0 */ s32 respawnFlag; // "restart_flag"
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/* 0x3CB4 */ RespawnData respawn[8]; // "restart_data"
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/* 0x3DB4 */ f32 entranceSpeed; // "player_wipe_speedF"
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/* 0x3DB8 */ u16 entranceSound; // "player_wipe_door_SE"
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/* 0x3DBA */ u8 unk_3DBA; // "player_wipe_item"
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/* 0x3DBB */ u8 unk_3DBB; // "next_walk"
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/* 0x3DBC */ u16 dogParams; // "dog_flag"
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/* 0x3DBE */ u8 textTriggerFlags; // "guide_status"
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/* 0x3DBF */ u8 showTitleCard; // "name_display"
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/* 0x3DC0 */ s16 unk_3DC0; // "shield_magic_timer"
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/* 0x3DC2 */ u8 unk_3DC2; // "pad1"
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/* 0x3DC8 */ OSTime unk_3DC8; // "get_time"
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/* 0x3DD0 */ u8 unk_3DD0[7]; // "event_fg"
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/* 0x3DD7 */ u8 unk_3DD7[7]; // "calc_flag"
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/* 0x3DE0 */ OSTime unk_3DE0[7]; // "event_ostime"
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/* 0x3E18 */ OSTime unk_3E18[7]; // "event_sub"
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/* 0x3E50 */ OSTime unk_3E50[7]; // "func_time"
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/* 0x3E88 */ OSTime unk_3E88[7]; // "func_end_time"
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/* 0x3EC0 */ OSTime unk_3EC0[7]; // "func_stop_time"
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/* 0x3EF8 */ s16 timerX[7]; // "event_xp"
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/* 0x3F06 */ s16 timerY[7]; // "event_yp"
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/* 0x3F14 */ s16 unk_3F14; // "character_change"
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/* 0x3F16 */ u8 seqIndex; // "old_bgm"
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/* 0x3F17 */ u8 nightSeqIndex; // "old_env"
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/* 0x3F18 */ u8 buttonStatus[6]; // "button_item"
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/* 0x3F1E */ u8 unk_3F1E; // "ck_fg"
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/* 0x3F20 */ u16 unk_3F20; // "alpha_type"
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/* 0x3F22 */ u16 unk_3F22; // "prev_alpha_type"
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/* 0x3F24 */ u16 unk_3F24; // "alpha_count"
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/* 0x3F26 */ u16 unk_3F26; // "last_time_type"
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/* 0x3F28 */ s16 unk_3F28; // "magic_flag"
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/* 0x3F2A */ s16 unk_3F2A; // "recovery_magic_flag"
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/* 0x3F2C */ s16 unk_3F2C; // "keep_magic_flag"
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/* 0x3F2E */ s16 unk_3F2E; // "magic_now_max"
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/* 0x3F30 */ s16 unk_3F30; // "magic_now_now"
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/* 0x3F32 */ s16 unk_3F32; // "magic_used"
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/* 0x3F34 */ s16 unk_3F34; // "magic_recovery"
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/* 0x3F36 */ u16 mapIndex; // "scene_ID"
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/* 0x3F38 */ u16 minigameState; // "yabusame_mode"
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/* 0x3F3A */ u16 minigameScore; // "yabusame_total"
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/* 0x3F3C */ u16 unk_3F3C; // "yabusame_out_ct"
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/* 0x3F3E */ u8 unk_3F3E; // "no_save"
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/* 0x3F3F */ u8 unk_3F3F; // "flash_flag"
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/* 0x3F40 */ u16 option_id; // "option_id"
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/* 0x3F42 */ u8 language; // "j_n"
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/* 0x3F43 */ u8 audioSetting; // "s_sound"
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/* 0x3F44 */ u8 unk_3F44; // "language"
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/* 0x3F45 */ u8 zTargetSetting; // 0: Switch; 1: Hold
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/* 0x3F46 */ u16 unk_3F46; // "NottoriBgm"
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/* 0x3F48 */ u8 unk_3F48; // "fade_go"
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/* 0x3F4A */ u16 nextCutsceneIndex; // "next_daytime"
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/* 0x3F4C */ u8 cutsceneTrigger; // "doukidemo"
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/* 0x3F4D */ u8 unk_3F4D; // "Kenjya_no"
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/* 0x3F4E */ u16 nextDayTime; // "next_zelda_time"
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/* 0x3F50 */ u8 fadeDuration; // "fade_speed"
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/* 0x3F51 */ u8 unk_3F51; // "wipe_speed"
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/* 0x3F52 */ u16 environmentTime; // "kankyo_time"
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/* 0x3F54 */ u8 dogIsLost; // "dog_event_flag"
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/* 0x3F55 */ u8 nextTransition; // "next_wipe"
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/* 0x3F56 */ s16 worldMapArea; // "area_type"
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/* 0x3F58 */ s16 unk_3F58; // "sunmoon_flag"
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/* 0x3F5A */ s16 healthAccumulator; // "life_mode"
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/* 0x3F5C */ s32 unk_3F5C; // "bet_rupees"
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/* 0x3F60 */ u8 unk_3F60; // "framescale_flag"
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/* 0x3F64 */ f32 unk_3F64; // "framescale_scale"
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/* 0x3F68 */ u32 unk_3F68[5][120];
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/* 0x48C8 */ u16 unk_48C8; // "scene_id_mix"
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/* 0x48CA */ u8 maskMaskBit[3]; // masks given away on the Moon
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/* 0x48CD */ char unk_48CD[24];
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} SaveContext; // size = 0x48C8
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typedef enum {
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/* 0x00 */ RESPAWN_MODE_VOID_OUT,
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/* 0x01 */ RESPAWN_MODE_GROTTO, // Exiting a grotto
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/* 0x02 */ RESPAWN_MODE_FARORES_WIND, // Unused in MM
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/* 0x03 */ RESPAWN_MODE_GORON,
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/* 0x04 */ RESPAWN_MODE_ZORA,
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/* 0x05 */ RESPAWN_MODE_DEKU,
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/* 0x06 */ RESPAWN_MODE_CHILD_LINK,
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/* 0x07 */ RESPAWN_MODE_UNK_7,
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/* 0x07 */ RESPAWN_MODE_UNK_8
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} RespawnMode;
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typedef enum {
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/* 0x00 */ BTN_ENABLED,
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/* 0xFF */ BTN_DISABLED = 0xFF
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} ButtonStatus;
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#endif
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