mm/include
EllipticEllipsis 48a5116389
cartrominit OK (#412)
* cartrominit OK

* spec

* Rename a couple of variables
2021-11-20 00:15:50 -03:00
..
PR Import abi.h from OoT (#466) 2021-11-19 14:18:06 -03:00
io pfsisplug OK (#430) 2021-11-10 22:43:08 -05:00
libc Add `stddef.h` and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
ultra64 aisetfreq OK, some libultra improvements (#416) 2021-11-18 15:15:09 -03:00
bgm.h `ovl_select`: ZELDA MAP SELECT matched and documented (#310) 2021-09-28 22:23:08 -04:00
bstring.h Dump current status 2018-10-25 22:09:52 -05:00
color.h sys_initial_check OK, documented, error message files debinarised (#437) 2021-11-15 19:57:16 -03:00
command_macros_base.h Texture alignment macros (#284) 2021-11-04 20:36:02 -03:00
convert.h Add `stddef.h` and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
fixed_point.h boot_0x80086760 OK and documented (#288) 2021-09-27 21:07:09 -03:00
functions.h `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
global.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
ichain.h Add `stddef.h` and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
initvars.h General Cleanup (#155) 2021-05-20 21:24:47 -04:00
irqmgr.h sched.h (#341) 2021-11-14 18:38:27 -03:00
macro.inc Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
macros.h `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
os.h cartrominit OK (#412) 2021-11-20 00:15:50 -03:00
os_internal.h Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
osint.h vimgr OK (#421) 2021-11-11 15:30:31 -03:00
prevent_bss_reordering.h Color_RGBAu32 (#253) 2021-08-15 10:56:20 -04:00
ramrom.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
rdb.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
regs.h Main OK (#329) 2021-09-29 18:27:07 -04:00
rmon.h Dump current status 2018-10-25 22:09:52 -05:00
scheduler.h sched.h (#341) 2021-11-14 18:38:27 -03:00
segment_symbols.h sys_initial_check OK, documented, error message files debinarised (#437) 2021-11-15 19:57:16 -03:00
sfx.h `ovl_En_Ma4` matched and mostly documented (#199) 2021-07-13 21:49:05 -04:00
ultra64.h aisetfreq OK, some libultra improvements (#416) 2021-11-18 15:15:09 -03:00
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
unk.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
variables.h cartrominit OK (#412) 2021-11-20 00:15:50 -03:00
viint.h vigetcurrframebuf OK (#386) 2021-11-08 12:55:39 -03:00
vt.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
xstdio.h Add `stddef.h` and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
z64.h Introducing z64audio.h (#459) 2021-11-19 15:26:20 -03:00
z64actor.h Sub_S Prototypes and approriate header stuff (#408) 2021-11-19 12:45:26 -03:00
z64animation.h Sub_S Prototypes and approriate header stuff (#408) 2021-11-19 12:45:26 -03:00
z64audio.h Introducing z64audio.h (#459) 2021-11-19 15:26:20 -03:00
z64bgcheck.h Document most of global context (#198) 2021-07-05 21:14:27 -04:00
z64collision_check.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z64cutscene.h En_Giant OK and mostly documented (#346) 2021-10-25 09:22:17 -03:00
z64cutscene_commands.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
z64dma.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z64effect.h Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
z64item.h Improve/Add Enums for Player, Items, and Quest (#275) 2021-11-11 12:04:57 -03:00
z64jpeg.h `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
z64light.h `ovl_En_Test4` with 1 non-matching (#319) 2021-09-29 00:08:54 -03:00
z64math.h En_Dinofos (#235) 2021-08-06 17:14:09 -04:00
z64object.h ovl en sob1 OK and Documented (#224) 2021-07-28 22:26:40 -04:00
z64player.h Improve/Add Enums for Player, Items, and Quest (#275) 2021-11-11 12:04:57 -03:00
z64save.h `flg_set.c` OK and documented (#335) 2021-10-11 15:28:16 -03:00
z64scene.h Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
z64transition.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00