mm/tools
StickyThwomp 95c5796e41
ovl_En_Go OK and documented (Decomp was mostly done already) (#1080)
* Match remaining functions in z_en_go:

- Changed some already matching functions for uniformity with the tricky match (early continue from loop). In some cases, this eliminated some strange constructs, in others, it didn't leave much difference.
- Comments/Notes to start understanding/naming process.

* WIP renaming

* More WIP renaming.

* More renaming, Effects (See oot for continuation) and some flags)

* MessageScript documenting.

* Util for dumping message data by textId value.

* Identify some messages.

* Formatting, figuring out event flags.

* More WIP naming

* WIP renaming.

* WIP renaming

* WIP naming and organizing

* WIP more renaming.

* WIP renaming/organizing.

* Near-Final Cleanup before review.

* Rename Taisou and Hakugin animations and associated functions/variables.

* Misc Cleanup.

* Undo changes to variables.txt

* Removed msgtableparser.py (Split to another branch)

* Removal of uncompiled Message Script details.

* Fixup spec file

* First part of hensldm's suggested changes from review. Awaiting discussion.

* Second part of hensldm's suggested changes.

* Fixup missed 'Animation' suffix and functions.txt

* Update .xml files and related source per tom-overton's comments

* Align w/ engineer124's Quake Cleanup #1102

* fixup

* Run format.sh after merge.

* Add brackets around one-line conditional blocks

* Remainder of hensldm's comments from review.

* First pass at Elliptic's comments.

* Rename functions UpdateToX -> ChangeToX

* Header cleanup.

* Run Format, remove accidental commit of .orig file.

* Fixup ActorInit

* Review comments addressed, plus a few unsolicited changes.
- Location of function declarations moved above static data, below types: References in the codebase were mixed, but this just made more sense.
- Function name changes: It didn't fit into subsystems based on Goron Type, so I quit trying to name functions that way. Loss of a bit of "which function applies to which type", but it looks a bit cleaner, sooo...
- Took a stab at making effectTable usage a bit clearer. Just using a EnGoEffect* everywhere and not inherently knowing if it was for one element, or an array really bugged me.
- "GraveBro" names changed. They're all "brothers".

* Changes from engineer124's review.
- "Stretcher" replaced with "Athletic" as a descriptor of goron type.
- Misc formatting and naming changes

* Restructure switch-case statment for early break, and added missing default cases. Removed #define for 0 for actionFlags bitmask.

* Relocate WEEKEVENTREG comments, remove SCENE comments.

* Updated WEEKEVENTREG define names

* Update WEEKEVENTREG names in Goron Shrine Door.

* ELDER -> ELDERS, and revert formatting on z64save.h

* Fixed re-applying changes over wrong defines.

* Adjust Weekeventreg names and comments.

* Update comment as well.
2023-06-02 13:30:48 +10:00
..
ZAPD Subrepos update (#1208) 2023-03-15 10:51:47 +11:00
ZAPDConfigs/MM Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
asm-differ Subrepos update (#1208) 2023-03-15 10:51:47 +11:00
asm-processor subrepo asm-processor (#1212) 2023-03-17 15:16:30 +11:00
buildtools Fado, part 2 (#1012) 2022-12-06 21:15:23 -05:00
disasm ovl_En_Go OK and documented (Decomp was mostly done already) (#1080) 2023-06-02 13:30:48 +10:00
fado Subrepos update (#1208) 2023-03-15 10:51:47 +11:00
filelists/mm.us.rev1 Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
graphovl Subrepos update (#1208) 2023-03-15 10:51:47 +11:00
ido_recomp Recomp v0.6 (#1215) 2023-03-18 08:03:17 -03:00
overlayhelpers Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
sizes `z_horse.c` OK (#1245) 2023-06-01 15:11:11 -04:00
warnings_count Makefile Changes (#727) 2022-05-25 22:15:28 -04:00
z64compress
.gitignore
Makefile New relocation-generating program (#393) 2022-08-04 04:49:25 +01:00
assist.py
calc_bss.sh
check_format.sh Format Script Update (#904) 2022-10-04 04:06:04 +01:00
entr.py Entrance Macro (#987) 2022-08-15 14:45:28 -04:00
eventinfconvert.py Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
extract_baserom.py Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
fixbaserom.py Check md5sum in fixbaserom before trying to decompress (#1240) 2023-05-11 12:49:02 -04:00
get_actor_sizes.py
gitable.py `ovl_player_actor`: Dawn of a new PR (#1227) 2023-05-28 17:41:37 -04:00
global_bss_check.py
m2ctx.py Update `m2ctx.py` (#1176) 2023-04-23 09:58:22 -04:00
namefixer.py `z_horse.c` OK (#1245) 2023-06-01 15:11:11 -04:00
permuter_settings.toml Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
progress.py HF progress script (#1200) 2023-03-08 13:54:56 -03:00
regconvert.py Rename `GameInfo` to `RegEditor` (#1178) 2023-03-08 23:53:38 -05:00
reloc_spec_check.sh Script for checking relocs correctly updated on spec (#718) 2022-03-24 21:25:41 -03:00
rename_global_asm.py
rename_sym.sh
set_o32abi_bit.py
sfxconvert.py
sort_actor_funcs.py
timeconv.py
vt_fmt.py
vtxdis.c
weekeventregconvert.py ovl_En_Go OK and documented (Decomp was mostly done already) (#1080) 2023-06-02 13:30:48 +10:00
z64compress_wrapper.py