mm/include
Anghelo Carvajal 543c38ae06
`z_player_lib`: Dawn of the final PR (#1142)
* Player_GetMask and Player_RemoveMask

* some comments

* Player_ActionToBottle and Player_GetBottleHeld

* Player_DrawGetItemImpl and Player_DrawGetItem

* func_80123420 OK

* Decompile a few more functions

* Decompile a few more functions

* func_80122760

* func_80122868, func_801229A0 and func_801229EC

* func_80122F28

* func_8012301C

* func_801242B4

* func_801242DC

* func_80124420 nonmatching

* func_80126440

* func_801240C8 and func_801240DC

* func_8012405C and func_80124088

* func_80124020

* Player_IsBurningStickInRange

* func_8012754C

* func_80125318 and func_80125CE0

* func_801229FC

* func_80127B64

* func_80127488

* func_80122D44

* func_80122BA4

* func_80122C20 attempt

* func_80122EEC

* func_80122F9C

* func_80122FCC and func_8012300C

* func_80123448

* func_801234D4

* func_801235DC

* func_80123960

* func_80123BD4

* func_80123AA4

* func_801239AC

* func_801241B4

* func_80123C58 and func_80123C90

* func_80123D50 and func_80123DA4

* func_80123DC0, func_80123E90 and func_80123F14

* func_80124110 and func_80124148

* func_80124168 and func_80124190

* func_80124278

* func_80124F18 non_equivalent

* func_80125340 and func_8012536C

* func_801263FC

* func_801265C8

* func_8012669C

* func_80128B74

* func_80123140

* func_801246F4

* func_801253A4 NON_MATCHING

* func_801262C8

* func_80126AB4

* func_80126B8C

* func_80127438

* func_801278F8 NON_MATCHING

* Fix data split

* cleanup externs

* func_80128BD0 compiles...

* Rename Player_SetEquipmentData

* fix merge issues

* Fix types

* Improvement? Worse? I don't know at this point

* func_80128640 attempt

* func_80127BE8

* func_80127A60

* func_80127594 attempt

* func_801271B0

* func_8012364C NON_MATCHING

* func_80124618

* func_80124CC4 non matching

* func_801251C4

* func_80125580 non equivalent

* func_80128388

* cleanup

* remove some hardcoded pointers

* object symbol cleanup

* func_80124870 NON_EQUIVALENT

* name overridlimbdraw arguments

* func_80125D4C NON_EQUIVALENT

* func_80126BD0 NON_MATCHING

* Match func_80126BD0 thanks to anon58

* func_80127DA4 NON_EQUIVALENT

* fix merge issues

* some stealing from OoT

* small rename pass and cleanup

* Improve some

* CLAMP and fix warnings

* func_80125580 matched by mzx

* cleanup func_80128BD0  a bit

* import data

* func_80124CC4

* Rename objectFileTable to gObjectTable

* Improve func_80124FF0 thanks to maide

* fix renames

* Match func_80124FF0 thanks to Maide

* cleanup

* More cleaning up

* import bss

* Add PLAYER_STATE macros

* a bit more of cleanup

* run formatter

* func_80128BD0 a bit more deecent

* Add player limb enum

* Use limb enum

* cleanup and format

* Use symbols for player dlists groups

* A bunch more of pointers

* more object pointers

* Change the remaining object pointers

* Add a few missing dlist in link_child

* Small rename

* whoops

* Work on NON_MATCHINGs

* Cleanup

* Steal OoT renames from "sword" to "meleeWeapon"

* Fix some symbols

* Match func_80127594 and format

* Match func_80127DA4

* Matched func_801284A0

* Annotate D_801F59AC

* Matched func_80128640

* Some cleanup

* format

* stuffs

* some cleanups

* import stuff from pr

* swords and shields

* fixes

* bss

* cleanup Player_OverrideLimbDrawGameplayCommon

* progress on func_80125D4C

* PlayerMeleeWeapon enum

* Player_BButtonSwordFromAP

* GET_B_SWORD_FROM_AP

* GET_MELEE_WEAPON_FROM_AP

* PlayerBottle

* PlayerExplosive and PlayerSword

* misc fixes

* Various changes fromplayer_actor

* z64player.h stuff from player_actor

* Fixes

* skelanime stuff

* placeholders on z64item.h, save macros and ther cleanups

* <= PLAYER_AP_MINUS1

* Player_UpdateBunnyEarsKinematics

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* cleanup

* bodyPartsPos

* comment

* sizeof(u16)

* typo

* merge fixes

* fix

* fixes

* format

* fix merge

* fix merge

* func_80125D4C

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* func_80128BD0 improvement

* minor renames

* format

* whoops

* small cleanup

* Update src/code/z_player_lib.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* format

* _B_

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* format

* remove gap

* whoops

* clanups

* remove stuff from permuter_settings

* steal some OoT docs

* some other docs vscode didn't add to the last commit

* format

* data as infunction-static data

* OoT docs stealing

* Improvements on Player_PostLimbDrawGameplay

* More improvement

* Match Player_PostLimbDrawGameplay

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* cleanups

* Convert unk_AF0 into an union and some other cleanups

* bss

* headLimbRot and upperLimbRot

* fix naming

* cleanups

* bss

* bss

* Update src/code/z_player_lib.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* pr review

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* bss

* gesture

* namefixer

* gestureInfo

* IA_MIN and BOTTLE_EMPTY

* review

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* review

* D_801F59B0_LEN

* Remove LevelOfDetail enum

* bss

* review

* review

* gLinkDekuClosedFlowerDL gLinkDekuOpenFlowerDL

* _B_

* Player_DrawStrayFairyParticles

* fix build

---------

Co-authored-by: kyleburnette <kyle@kyleburnette.com>
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-04-18 23:01:05 -04:00
..
PR Fbdemo (TransitionTile) OK (#1163) 2023-02-21 15:36:56 -03:00
io
libc Hex Cleanup (#960) 2022-07-23 14:57:47 -04:00
tables Effect table (#1209) 2023-03-30 13:17:55 -03:00
ultra64 `z_player_lib`: Dawn of the final PR (#1142) 2023-04-18 23:01:05 -04:00
alignment.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
audiothread_cmd.h `audio_thread.c` OK and Documented (code_80192BE0.c) (#1117) 2022-12-08 17:41:03 -03:00
bstring.h
buffers.h Stack cleanups (#1193) 2023-03-08 15:25:51 -03:00
color.h sys_cmpdata OK (#1065) 2023-01-14 00:29:50 -03:00
command_macros_base.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
fixed_point.h
functions.h `z_player_lib`: Dawn of the final PR (#1142) 2023-04-18 23:01:05 -04:00
gfxprint.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
global.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
ichain.h `z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531) 2022-03-27 12:37:02 -03:00
initvars.h Effect table (#1209) 2023-03-30 13:17:55 -03:00
irqmgr.h
macro.inc ABI FPR names (#767) 2022-03-31 18:22:19 +01:00
macros.h Add `SaveInfo` substruct to `SaveContext` (#1191) 2023-04-18 18:54:32 -04:00
message_data_static.h Decomp `Message_GetState`, add `TextState` enum and some header reorganization (#919) 2022-07-22 20:51:20 +01:00
os.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
os_internal.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
os_malloc.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
osint.h
prevent_bss_reordering.h
ramrom.h
rdb.h
regs.h z_room (1 non-matching) (#1143) 2023-03-23 09:36:09 +11:00
rmon.h
scheduler.h
segment_symbols.h Effect table (#1209) 2023-03-30 13:17:55 -03:00
seqcmd.h Audio `sequence.c` OK and documented (#1201) 2023-03-30 19:53:47 +11:00
sequence.h Audio `sequence.c` OK and documented (#1201) 2023-03-30 19:53:47 +11:00
sfx.h Name some `SurfaceType_` functions (#1155) 2023-04-18 18:14:36 -04:00
slowly.h Slowly Cleanup (#1213) 2023-03-20 00:48:49 +11:00
stack.h Stack cleanups (#1193) 2023-03-08 15:25:51 -03:00
stackcheck.h `stackcheck.h` (#1204) 2023-04-18 17:50:34 -04:00
sys_matrix.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
system_malloc.h `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
tha.h THA docs (#1177) 2023-03-24 14:38:04 -03:00
thga.h THA docs (#1177) 2023-03-24 14:38:04 -03:00
ultra64.h ovl_fbdemo_wipe5 OK (#1015) 2022-10-22 00:12:35 +01:00
ultraerror.h
ultralog.h
unk.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
variables.h `stackcheck.h` (#1204) 2023-04-18 17:50:34 -04:00
viint.h
vt.h
xstdio.h
z64.h `z_player_lib`: Dawn of the final PR (#1142) 2023-04-18 23:01:05 -04:00
z64actor.h DynaPoly Docs Pass (#1194) 2023-04-18 18:36:53 -04:00
z64animation.h `z_player_lib`: Dawn of the final PR (#1142) 2023-04-18 23:01:05 -04:00
z64animation_legacy.h Rename `LinkAnimation` to `DmaAnimation` and other `skelanime` misc cleanups (#1147) 2023-04-18 22:38:22 -04:00
z64audio.h Audio `sequence.c` OK and documented (#1201) 2023-03-30 19:53:47 +11:00
z64bgcheck.h DynaPoly Docs Pass (#1194) 2023-04-18 18:36:53 -04:00
z64camera.h Import Camera Data (#1097) 2022-10-13 04:26:35 +01:00
z64collision_check.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64curve.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64cutscene.h Matched several functions (#1020) 2022-08-15 14:55:42 -04:00
z64cutscene_commands.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
z64debug_display.h Debug mode (#1185) 2023-03-08 00:06:49 -05:00
z64debug_text.h Debug mode (#1185) 2023-03-08 00:06:49 -05:00
z64dma.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64eff_footmark.h `z_eff_footmark` cleanup (#1180) 2023-02-27 17:56:04 -05:00
z64effect.h Effect table (#1209) 2023-03-30 13:17:55 -03:00
z64frameadvance.h z64frameadvance.h (#1182) 2023-03-07 23:19:08 -05:00
z64game_over.h `z64game_over.h` (#1183) 2023-03-24 15:29:54 -03:00
z64interface.h `z_parameter`: Buttons (part 9) (#1192) 2023-03-30 20:26:35 +11:00
z64item.h `z_parameter`: Main (#1157) 2022-12-08 15:54:38 -03:00
z64jpeg.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64light.h Effect table (#1209) 2023-03-30 13:17:55 -03:00
z64load.h Load OK (#792) 2022-06-19 03:28:55 +01:00
z64map.h z_map_exp OK and somewhat documented (#877) 2022-07-11 23:23:01 -04:00
z64math.h Angle Conversions (#1216) 2023-04-18 16:34:58 -04:00
z64message.h Misc Cleanup 14 (#1214) 2023-03-21 11:12:22 -03:00
z64object.h Introduce `object_table.h` (#1136) 2023-02-21 16:05:12 -03:00
z64ocarina.h Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
z64player.h `z_player_lib`: Dawn of the final PR (#1142) 2023-04-18 23:01:05 -04:00
z64quake.h Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z64rumble.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
z64save.h Add `SaveInfo` substruct to `SaveContext` (#1191) 2023-04-18 18:54:32 -04:00
z64scene.h z_room (1 non-matching) (#1143) 2023-03-23 09:36:09 +11:00
z64schedule.h EnTest3 (Kafei) (#1013) 2022-11-05 23:38:22 -03:00
z64shrink_window.h `z64game_over.h` (#1183) 2023-03-24 15:29:54 -03:00
z64skin.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64skybox.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64snap.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64subs.h Misc Cleanup 14 (#1214) 2023-03-21 11:12:22 -03:00
z64transition.h TransitionFade OK (#1160) 2023-02-24 13:20:18 -03:00
z64view.h View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
z_en_hy_code.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z_fireobj.h `z_fireobj.h` header (#1179) 2023-03-04 15:53:10 -03:00
z_prenmi.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z_title_setup.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00