mm/tools
Anghelo Carvajal 543c38ae06
`z_player_lib`: Dawn of the final PR (#1142)
* Player_GetMask and Player_RemoveMask

* some comments

* Player_ActionToBottle and Player_GetBottleHeld

* Player_DrawGetItemImpl and Player_DrawGetItem

* func_80123420 OK

* Decompile a few more functions

* Decompile a few more functions

* func_80122760

* func_80122868, func_801229A0 and func_801229EC

* func_80122F28

* func_8012301C

* func_801242B4

* func_801242DC

* func_80124420 nonmatching

* func_80126440

* func_801240C8 and func_801240DC

* func_8012405C and func_80124088

* func_80124020

* Player_IsBurningStickInRange

* func_8012754C

* func_80125318 and func_80125CE0

* func_801229FC

* func_80127B64

* func_80127488

* func_80122D44

* func_80122BA4

* func_80122C20 attempt

* func_80122EEC

* func_80122F9C

* func_80122FCC and func_8012300C

* func_80123448

* func_801234D4

* func_801235DC

* func_80123960

* func_80123BD4

* func_80123AA4

* func_801239AC

* func_801241B4

* func_80123C58 and func_80123C90

* func_80123D50 and func_80123DA4

* func_80123DC0, func_80123E90 and func_80123F14

* func_80124110 and func_80124148

* func_80124168 and func_80124190

* func_80124278

* func_80124F18 non_equivalent

* func_80125340 and func_8012536C

* func_801263FC

* func_801265C8

* func_8012669C

* func_80128B74

* func_80123140

* func_801246F4

* func_801253A4 NON_MATCHING

* func_801262C8

* func_80126AB4

* func_80126B8C

* func_80127438

* func_801278F8 NON_MATCHING

* Fix data split

* cleanup externs

* func_80128BD0 compiles...

* Rename Player_SetEquipmentData

* fix merge issues

* Fix types

* Improvement? Worse? I don't know at this point

* func_80128640 attempt

* func_80127BE8

* func_80127A60

* func_80127594 attempt

* func_801271B0

* func_8012364C NON_MATCHING

* func_80124618

* func_80124CC4 non matching

* func_801251C4

* func_80125580 non equivalent

* func_80128388

* cleanup

* remove some hardcoded pointers

* object symbol cleanup

* func_80124870 NON_EQUIVALENT

* name overridlimbdraw arguments

* func_80125D4C NON_EQUIVALENT

* func_80126BD0 NON_MATCHING

* Match func_80126BD0 thanks to anon58

* func_80127DA4 NON_EQUIVALENT

* fix merge issues

* some stealing from OoT

* small rename pass and cleanup

* Improve some

* CLAMP and fix warnings

* func_80125580 matched by mzx

* cleanup func_80128BD0  a bit

* import data

* func_80124CC4

* Rename objectFileTable to gObjectTable

* Improve func_80124FF0 thanks to maide

* fix renames

* Match func_80124FF0 thanks to Maide

* cleanup

* More cleaning up

* import bss

* Add PLAYER_STATE macros

* a bit more of cleanup

* run formatter

* func_80128BD0 a bit more deecent

* Add player limb enum

* Use limb enum

* cleanup and format

* Use symbols for player dlists groups

* A bunch more of pointers

* more object pointers

* Change the remaining object pointers

* Add a few missing dlist in link_child

* Small rename

* whoops

* Work on NON_MATCHINGs

* Cleanup

* Steal OoT renames from "sword" to "meleeWeapon"

* Fix some symbols

* Match func_80127594 and format

* Match func_80127DA4

* Matched func_801284A0

* Annotate D_801F59AC

* Matched func_80128640

* Some cleanup

* format

* stuffs

* some cleanups

* import stuff from pr

* swords and shields

* fixes

* bss

* cleanup Player_OverrideLimbDrawGameplayCommon

* progress on func_80125D4C

* PlayerMeleeWeapon enum

* Player_BButtonSwordFromAP

* GET_B_SWORD_FROM_AP

* GET_MELEE_WEAPON_FROM_AP

* PlayerBottle

* PlayerExplosive and PlayerSword

* misc fixes

* Various changes fromplayer_actor

* z64player.h stuff from player_actor

* Fixes

* skelanime stuff

* placeholders on z64item.h, save macros and ther cleanups

* <= PLAYER_AP_MINUS1

* Player_UpdateBunnyEarsKinematics

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* cleanup

* bodyPartsPos

* comment

* sizeof(u16)

* typo

* merge fixes

* fix

* fixes

* format

* fix merge

* fix merge

* func_80125D4C

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* func_80128BD0 improvement

* minor renames

* format

* whoops

* small cleanup

* Update src/code/z_player_lib.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* format

* _B_

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* format

* remove gap

* whoops

* clanups

* remove stuff from permuter_settings

* steal some OoT docs

* some other docs vscode didn't add to the last commit

* format

* data as infunction-static data

* OoT docs stealing

* Improvements on Player_PostLimbDrawGameplay

* More improvement

* Match Player_PostLimbDrawGameplay

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* cleanups

* Convert unk_AF0 into an union and some other cleanups

* bss

* headLimbRot and upperLimbRot

* fix naming

* cleanups

* bss

* bss

* Update src/code/z_player_lib.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* pr review

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* bss

* gesture

* namefixer

* gestureInfo

* IA_MIN and BOTTLE_EMPTY

* review

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* review

* D_801F59B0_LEN

* Remove LevelOfDetail enum

* bss

* review

* review

* gLinkDekuClosedFlowerDL gLinkDekuOpenFlowerDL

* _B_

* Player_DrawStrayFairyParticles

* fix build

---------

Co-authored-by: kyleburnette <kyle@kyleburnette.com>
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-04-18 23:01:05 -04:00
..
ZAPD Subrepos update (#1208) 2023-03-15 10:51:47 +11:00
ZAPDConfigs/MM Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
asm-differ Subrepos update (#1208) 2023-03-15 10:51:47 +11:00
asm-processor subrepo asm-processor (#1212) 2023-03-17 15:16:30 +11:00
buildtools Fado, part 2 (#1012) 2022-12-06 21:15:23 -05:00
disasm `z_player_lib`: Dawn of the final PR (#1142) 2023-04-18 23:01:05 -04:00
fado Subrepos update (#1208) 2023-03-15 10:51:47 +11:00
filelists/mm.us.rev1 Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
graphovl Subrepos update (#1208) 2023-03-15 10:51:47 +11:00
ido_recomp Recomp v0.6 (#1215) 2023-03-18 08:03:17 -03:00
overlayhelpers Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
sizes `z_player_lib`: Dawn of the final PR (#1142) 2023-04-18 23:01:05 -04:00
warnings_count Makefile Changes (#727) 2022-05-25 22:15:28 -04:00
z64compress Update z64compress (#516) 2021-12-19 18:34:50 +00:00
.gitignore Added IDO recomp support (#45) 2021-02-24 00:50:57 -05:00
Makefile New relocation-generating program (#393) 2022-08-04 04:49:25 +01:00
assist.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
calc_bss.sh CRC files OK and documented (#409) 2021-11-11 15:03:05 -03:00
check_format.sh Format Script Update (#904) 2022-10-04 04:06:04 +01:00
entr.py Entrance Macro (#987) 2022-08-15 14:45:28 -04:00
eventinfconvert.py Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
extract_baserom.py Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
fixbaserom.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
get_actor_sizes.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
global_bss_check.py Script to check global bss ordering (#339) 2021-10-11 13:11:11 -04:00
m2ctx.py Update (#608) 2022-01-16 18:20:03 +00:00
namefixer.py `z_player_lib`: Dawn of the final PR (#1142) 2023-04-18 23:01:05 -04:00
permuter_settings.toml Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
progress.py HF progress script (#1200) 2023-03-08 13:54:56 -03:00
regconvert.py Rename `GameInfo` to `RegEditor` (#1178) 2023-03-08 23:53:38 -05:00
reloc_spec_check.sh Script for checking relocs correctly updated on spec (#718) 2022-03-24 21:25:41 -03:00
rename_global_asm.py Script fixes, Type 1 cylinders fixed, rename `main` (#256) 2021-08-08 23:01:51 -04:00
rename_sym.sh SubS Actor Getters OK (#475) 2022-01-04 07:28:25 +00:00
set_o32abi_bit.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
sfxconvert.py `ovl_En_Test4` with 1 non-matching (#319) 2021-09-29 00:08:54 -03:00
sort_actor_funcs.py Sort actor functions and extern'd symbols (#259) 2021-08-15 14:04:28 -04:00
timeconv.py en_invadepoh OK (#200) 2021-07-17 00:04:37 -04:00
vt_fmt.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
vtxdis.c Building on Macs (#513) 2021-12-28 01:07:41 +00:00
weekeventregconvert.py Add `SaveInfo` substruct to `SaveContext` (#1191) 2023-04-18 18:54:32 -04:00
z64compress_wrapper.py Update z64compress (#516) 2021-12-19 18:34:50 +00:00