mm/include
engineer124 dfd00a8c1f
Match 3 functions (#964)
2022-07-23 15:09:55 -04:00
..
PR Hex Cleanup (#960) 2022-07-23 14:57:47 -04:00
io
libc Hex Cleanup (#960) 2022-07-23 14:57:47 -04:00
ultra64 Hex Cleanup (#960) 2022-07-23 14:57:47 -04:00
bstring.h
color.h `z_parameter`: Items & Import Data (#799) 2022-07-12 00:45:55 -04:00
command_macros_base.h
fixed_point.h
functions.h Match 3 functions (#964) 2022-07-23 15:09:55 -04:00
gfxprint.h
global.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
ichain.h
initvars.h
irqmgr.h
macro.inc
macros.h En_Syateki_Man (Shooting Gallery Man) documented (#894) 2022-07-23 14:06:11 -04:00
message_data_static.h Decomp `Message_GetState`, add `TextState` enum and some header reorganization (#919) 2022-07-22 20:51:20 +01:00
os.h
os_internal.h
os_malloc.h
osint.h
prevent_bss_reordering.h
ramrom.h
rdb.h
regs.h z_map_exp OK and somewhat documented (#877) 2022-07-11 23:23:01 -04:00
rmon.h
scheduler.h
segment_symbols.h
sequence.h
sfx.h
sys_matrix.h
system_malloc.h
ultra64.h
ultraerror.h
ultralog.h
unk.h
variables.h audio_seqplayer.c OK and partial docs (#833) 2022-07-22 06:21:02 +01:00
viint.h
vt.h
xstdio.h
z64.h Hex Cleanup (#960) 2022-07-23 14:57:47 -04:00
z64actor.h EnBat OK and documented (#924) 2022-07-19 12:16:36 -04:00
z64animation.h PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z64audio.h audio_seqplayer.c OK and partial docs (#833) 2022-07-22 06:21:02 +01:00
z64bgcheck.h PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z64camera.h Introducing z64camera.h (#797) 2022-07-12 00:25:40 -04:00
z64collision_check.h
z64curve.h PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z64cutscene.h Cleanup SubCameras (#936) 2022-07-22 15:24:37 +01:00
z64cutscene_commands.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
z64dma.h
z64effect.h Effect Gsplash OK (#876) 2022-07-11 21:51:56 -04:00
z64item.h ovl_Dm_Char03 OK (#963) 2022-07-23 15:05:04 -04:00
z64jpeg.h
z64light.h PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z64load.h
z64map.h z_map_exp OK and somewhat documented (#877) 2022-07-11 23:23:01 -04:00
z64math.h Introducing z64camera.h (#797) 2022-07-12 00:25:40 -04:00
z64message.h Decomp `Message_GetState`, add `TextState` enum and some header reorganization (#919) 2022-07-22 20:51:20 +01:00
z64object.h
z64ocarina.h Decomp `Message_GetState`, add `TextState` enum and some header reorganization (#919) 2022-07-22 20:51:20 +01:00
z64player.h `z_player_lib`: Part 1 (#688) 2022-07-11 23:43:46 -04:00
z64rumble.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
z64save.h En_Syateki_Man (Shooting Gallery Man) documented (#894) 2022-07-23 14:06:11 -04:00
z64scene.h `z_player_lib`: Part 1 (#688) 2022-07-11 23:43:46 -04:00
z64schedule.h EnBjt OK and documented (#912) 2022-07-22 05:17:06 +01:00
z64skin.h PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z64subs.h EnBaba Documented (Bomb Shop Lady) (#825) 2022-07-22 05:05:28 +01:00
z64transition.h
z64view.h Decomp `Message_GetState`, add `TextState` enum and some header reorganization (#919) 2022-07-22 20:51:20 +01:00
z_en_hy_code.h General Cleanup 4 (#871) 2022-07-11 23:06:21 -04:00